Alex vs. Kevin, Brotherly Battle

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1v1 NFE
1 hour dq
All Abilities
ASB Arena
Training Items
1 Sub


Alex's Team

Necturine (Serah) Female
Nature:
Rash
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 14 Total
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Willowisp
Hex
Power Whip

Giga Drain
Future Sight
Sketch

Willowisp
Protect
Shadow Ball




TRG Team

Eevee (Aceladus) Male
Nature:
Bold
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation:(DW)(LOCKED)
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
DC: 2/5
MC: 4

Attacks: 12 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Wish

Toxic
Protect
Substitute
 
Action 1

Eevee used Toxic
-7 energy

Necturine used Will-o-Wisp
-7 energy

-2 hp(Eevee)
-1Hp(Necturine)

Action 2

Eevee used Tail Whip
-3 energy, -1Def(Necturine)

Necturine used Power Whip
Hit: 9427
Missed, 7 energy

-2hp(Eevee)
-1hp(Necturine)

Action 3

Eevee used Tail Whip
-7 energy, -1Def(Necturine)

Necturine used Future Sight
-7 energy

-2hp(Eevee)
-1hp(Necturine)




HP: 87
EN: 79
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-2 Def
Toxic(2DPA)


vs.


HP: 84
EN: 83
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Burn(-2DPA)



With Power Whip missing, only residual damage was taken this round, which sets this battle off to a very slow and dull start, maybe it'll pick up next round!
 
Asked to sub and finish this tonight


Hp/En: 87/79
Other: -2 Def ; Toxic (2dpa)


Hp/En: 84/83
Other: Burn

No flavor. MOAR SPEED though my clacs aren't messed and easy to read =D

Action Prima

Eevee used Big Sub
Success!
-23 En

Necturine used Power Whip
To hit: 2989/10k = Hit
To crit: 8432/10k = No
(12+3-1.5) = 13.5 Damage
-7 En

-2Hp Each
Action Duo

Eevee used Tail whip
success
-3 En

Necturine Chilled
+12 En

-2 Hp each

Action Tria

Eevee used Tail whip
success
-7 En

Necturine used Power Whip
To hit: 4689/10k = Hit
To crit: 1587/10k = No
(12+3-1.5) = 13.5 Damage
-7 En

-2hp Each



Hp/En: 81/73
Other: -4 Def ; Toxic (3dpa)


Hp/En: 53/50
Other: Burn
 
Future Sight - Power Whip - Power Whip



EDIT: OK since Kevin and me are stuck with only one comp, and i cant log out right now to let him on, he wanted me to post his actions for him:

Struggle - Struggle - Struggle
 

Hp/En: 81/73
Other: -4 Def ; Toxic (3dpa)


Hp/En: 53/50
Other: Burn

Action Prima

Eevee used Struggle
To Crit: 297/10k = Crit
(5+3-3-1.5)+7 = 10.5 Damage
3.8 recoil -3 En

Necturine used Future Sight
sucsess!
-10 EN

-2hp E -3hp Nec
Action Duo

Eevee used Struggle
To crit: 1615/10k = No
(5-3-1.5)+7 = 7.5 Damage
3 Recoil -3 En

Necturine used Power Whip
To hit: 8125/10k = Hit
To crit: 8795/10k = No
(12+3-1.5) = 13.5 Damage
-7 En

-2hp E -3hp Nec

Action tria
Eevee used Struggle
To crit: 7519/10k = No
(5-3-1.5)+7 = 7.5 Damage
3 Recoil -3 En

Necturine used Power Whip
To hit: 5104/10k = Hit
To crit: 3797/10k = No
(12+3-1.5) = 13.5 Damage
-11 En

-2hp E -3hp Nec



Hp/En: 56/45
Other: -3 Def ; Toxic (4dpa)


Hp/En: 11/41
Other: Burn

Last round a formality. Burn + Future sight kills.
 

Hp/En: 56/45
Other: -3 Def ; Toxic (4dpa)


Hp/En: 11/41
Other: Burn

Action 1

Eevee used Struggle
To crit: 7519/10k = No
(5-3-1.5)+7 = 7.5 Damage
3 Recoil -3 En

Necturine used Chill
+12 EN

Future Sight Hits
(10)


Thats it folks.

Counters
Me = 3 UC

Alex
2cc
nec: 1 EC 1 DC 3MC 1KOC

Kevin
2cc
Ev: 1 EC 1 DC 2 MC
 
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