I must have lost my mind for this match!! Maxim vs Yarnus of Bethany

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6v6 Doubles
Rotation Battle
Switch=KO
2 day DQ
Sequeces=Off
Special Clause: Normal-types only
2 Subs


At the beginning of the battle, each battler sends the ref their mons divided into two groups, each of which goes on one rotation platform. At the end of each round, a random mon on each rotator is rotated in and given an additional type. The mons do not count as switched in, but when rotated out they lose their additional type.


Maxim said:
Man, you must be crazy to accept this reffing. Oh well, here are my mons, on two different rotation platforms, dubbed "Sword" and "Shield"

Sword:

Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (32):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split
Endure

Bide
Teleport
Protect
Psychic
Dark Pulse
Ice Beam
Thunderbolt
Psyshock
Shadow Ball
Thunder Wave
Hidden Power Fighting 7


Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Thrash

Counter
Close Combat
Double-Edge
Night Slash
Yawn

Sleep Talk
Dynamic Punch
Ice Punch
Fire Punch
Thunder Punch
Seed Bomb
Endure

Protect
Taunt
Earthquake
Rock Slide
Swords Dance
Double Team
Brick Break


Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (24):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Iron Tail
Endure

Toxic
Light Screen
Safeguard
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute


Shield:

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (33):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf


Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (34):
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute

Heat Wave
Heal Bell
Endure
Tailwind

Roost
Psyshock
Protect
Reflect
Light Screen
Hyper Beam
Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Defog


Blissey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC:9/9
MC:0
DC: 4/5

Attacks (22):
Bestow
Defense Curl
Pound
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Charm
Copycat
Refresh
Sweet Kiss
Light Screen
Heal Pulse

Aromatherapy
Counter
Endure

Protect
Toxic
Ice Beam
Flamethrower
Shadow Ball
Reflect

Special:
Dispel


Time for Blissey to earn her spot on my team or get replaced...

Anyway, items:
Matrix (Porygon-Z): Silk Scarf
Major Ursa (Ursaring): Flame Orb
Aht (Cinccino): Kings Rock
Kimli (Snorlax): Leftovers (Make sure to account for the special effect leftovers have for Gluttony Pokemon)
Serenity (Togekiss): Scope Lens
Protea (Blissey): Light Clay
Group 1

Porygon2 [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 7/9
MC: 1
DC: 5/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split

Toxic
Psychic
Protect
Reflect
Solar Beam


Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Pluck
Aerial Ace
Mirror Move
Agility
Drill Peck
Drill Run

Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave
Whirlwind

U-Turn
Return
Bide
Substitute
Double Team
Secret Power
Fly


Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide


Group 2

Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50/1.15

Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Endure
Bide
Mud Slap

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Substitute
Dig
Protect
Surf
Shadow Ball
Solar Beam
Dragon Tail


Ditto (Plop!)
Nature: Serious (no effect on stats)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

Abilities: Limber, Imposter
Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis.
Imposter: (unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Moves:
Transform


Sawsbuck [Stomp!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromtherapy
Nature Power
Mega Horn
Horn Leech
Energy Ball

Agility
Grass-Whistle
Synthesis
Baton Pass
Odor Sleuth

Wild Charge
Solar Beam
Sunny Day
Shadow Ball
Light Screen
Toxic
Safeguard

Yarnas sends out both mons from each side and equips items
Max sends out mons and orders
Yarnus counter-orders
I ref
I make mistakes
I fix mistakes
Repeats until I go crazy
 
Starting out with Snorlax and Lickilicky.

Items
Snorlax-Leftovers Gluttony
Porygon2- Upgrade Trace-> Serene Graze
Ditto-Metal Powder as Serenity, Imposter
Lickilicky-Expert Belt, Oblivious
SawsBuck- Smoke ball, Chlorophyll
Fearow-Oran Berry, Sniper

Oh, and one ability.
 
I'll start with Protea and Major Ursa.

Major Ursa: Double-Edge (Snorlax)~Brick Break (Snorlax)
If Snorlax uses Bide, redirect all remaining actions to Lickilicky
If Snorlax uses Counter, redirect current attack to Lickilicky

Protea: Reflect~Light Screen
If Brick Break is used at all, change actions to Sweet Kiss (Snorlax)~Sing (Lickilicky)
If you are targeted with a damaging fighting move, use Counter (Snorlax)
Note: If these subs conflict, the second sub takes precedence here.

EDIT: Hey wait a minute, I know I saw you put down All Abilities when you posted this match the second time. Besides one ability screws my mons over somewhat, so it wouldn't be a fair fight.
 
Okay, whatever. (about the abilities)

Zzz!
Substitute 20, Focus Punch + Focus Punch (Major Ursa)
Yum!
Knock Off ( Protea), Knock Off (Major Ursa)

This is a doubles match, so from now on there are three actions in the round.
 
Round 1

Team Yarnus:​


Snorlax [Zzz!] (M)
Health: 125
Energy: 100%
Boosts: None
Item: Leftovers
Other: None
Round Actions: Substitute 20, Focus Punch + Focus Punch (Major Ursa)​


Lickilicky(*) Yum! (M)
Health: 110
Energy: 100%
Boosts: None
Item: Expert Belt
Other: None
Round Actions: Knock Off ( Protea), Knock Off (Major Ursa)​

Team Maxim:


Ursaring [Major Ursa] (M)
Health: 100
Energy: 100%
Boosts: None
Item: Flame Orb
Other: None
Round Actions: Double-Edge (Snorlax)~Brick Break (Snorlax)
If Snorlax uses Bide, redirect all remaining actions to Lickilicky
If Snorlax uses Counter, redirect current attack to Lickilicky


Blissey [Protea] (F)
Health: 140
Energy: 100%
Boosts: None
Items: Light Clay
Other: None
Round Actions: Reflect~Light Screen
If Brick Break is used at all, change actions to Sweet Kiss (Snorlax)~Sing (Lickilicky)
If you are targeted with a damaging fighting move, use Counter (Snorlax)
Note: If these subs conflict, the second sub takes precedence here.

Snorlax: 30 Speed​
Licklicky: 43.47 -> 43 Speed
Ursaring: 55 Speed
Blissey: 55 Speed
Speed Order: Ursaring/Blissey, Ursaring/Blissey, Licklicky, Snorlax

Action 1:

Speed Tie Roll: Ursaring (1-5000) & Blissey (5001-10000) = 9989/10000 (Blissey wins)

Blissey used Reflect!!
(-8 Energy)
Blissey made a barrier of light!!

Ursaring used Double Edge (Snorlax)!!
(-9.33 Energy)
Crit Chance: 8752/10000 (No)
Damage: (13+3+8.5-6) = 18.5 damage
Ursaring took recoil from the attack!!
(-6.16 HP)

Lickilicky used Knock Off (Blissey)!!
(-3 Energy)
Crit Chance: 8108/10000 (No)
Damage: (1.3+4.5-1.5) = 4.3
(-4.3HP Blissey)
Blissey's Light Clay was knocked off!!

Snorlax used Substitute!!
(-17 Energy)
Snorlax made a Substitute (20HP)!!

(+2HP Snorlax)

Action 2:

Speed Tie: Ursaring (1-5000) & Blissey (5001-10000) = 7340/10000 (Blissey Wins)

Snorlax began to tightnen its focus!!

Blissey used Light Screen!!
(-8 Energy)
Blissey made a barrier of light!!

Ursaring used Brick Break!!
(-6 Energy)
Crit Chance: 8806/10000 (no)
Damage: ((8+8.5-6)*1.5) = 15.75
Snorlax's Substitute took the hit!!

Lickilicky used Knock Off (Ursaring)!!
(-7 Energy)
Crit Chance: 7652/10000 (no)
Damage: (1.3+4.5-4.5) = 1.3
(-1.3HP Ursaring)
Ursaring's Flame Orb was knocked off!!

Snorlax used Focus Punch (2X)!!
(-42 Energy)
Crit Chance: 1466/10000 (no)
Damage: ((28.75+6-4.5)*1.5) =
(-45.37HP Ursaring)

(+2HP Snorlax)

Round Totals:
Snorlax: (-16HP) & (-59 Energy)
Lickilicky: (-0HP) & (-10 Energy)
Ursaring: (-53HP) & (-15.33 Energy)
Blissey: (-4HP) & (-16 Energy)


Team Yarnus

Snorlax [Zzz!] (M)
Health: 109
Energy: 41%
Boosts: None
Item: Leftovers
Other: Substitute (4HP)


Lickilicky(*) Yum! (M)
Health: 110
Energy: 90%
Boosts: None
Item: Expert Belt
Other: None

Team Maxim


Ursaring [Major Ursa] (M)
Health: 47
Energy: 85%
Boosts: None
Item: Flame Orb ---> Knocked Off ----> None
Other: Light Screen (5 actions) and Reflect (7 actions) are up.


Blissey [Protea] (F)
Health: 136
Energy: 84%
Boosts: None
Items: Light Clay ----> Knocked Off ----> None
Other: None


Rotations:
Maxim's platforms:
Shield [Togekiss (1-5000) & Snorlax (5001-10000)] --> 169/10000 (Togekiss Rotates in!!)
Sword [Cinccino (1-5000) & Porygon-Z (5001-10000)] --> 4047/10000 (Cinccino Rotates in!!)

Yarnus's Platforms:
Group 1 [Ditto (1-5000) & Sawsbuck (5001-10000)] --> 9587/10000 (Sawsbuck Rotates in!!)
Group 2 [Porygon2 (1-5000) & Fearow (5001-10000)] --> 469/10000 (Porygon2 Rotates in!!)

1). Normal (1-500)
2). Grass (501-1000)
3). Fire (1001-1500)
4). Water (1501-2000)
5). Fighting (2001-2500)
6). Psychic (2501-3000)
7). Dark (3001-3500)
8). Electric (3501-4000)
9). Ghost (4001-4500)
10). Steel (4501-5000)
11). Dragon (5001-5500)
12). Bug (5501-6000)
13). Rock (6001-6500)
14). Ground (6501-7000)
15). Ice (7001-7500)
16). Flying (7501-8000)
17). Poison (8001-8500)


Togekiss -> (1623/8500) = Water
Cinccino -> (4338/8500) = Ghost
Sawsbuck -> (8332/8500) = Poison
Porygon2 -> (2717/8500) = Psychic

Togekiss's new typing is Flying/Normal/Water
Cinccino's new typing is Normal/Ghost
Sawsbuck's new typing is Normal/Grass/Poison
Porygon2's new typing is Normal/Psychic
 
Reflect should actually halve BP for non-combos, and reduce it by 5 for combos.

With that in mind,

Stomp!
Wild Charge (Serenity), Wild Charge (Serenity), Wild Charge (Serenity)
If Serenity is targeted by a protective/evasive move without one preceding it, Horn Leech Aht and push actions down unless Aht used dig, in which case Light Screen first and Sunny day second.
-Pretty sure somehow that counts as two subs, so that's all.

Zap!
Thunderbolt Serenity*3
If Serenity is targeted by a protective/evasive move without one preceding it, PsychicAht and push actions down unless Aht used dig, in which case Psychic + Psybeam first and Reflect second
If serenity uses fly not in a combo, Thunderbolt + Thunderbolt ( Serenity)
The first sub takes precedence
 
Dat said:
Reflect: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of physical attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. This effect is capped at 5 BAP reduction for Combination Attacks. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.​
I'll fix the Combo calcs, but according to the DAT, Reflect reduces damage of moves in doubles by 1/3

Also, Doubles are 2 actions per round, right?​
 
That's it, no more Mr. Nice Guy! It's time you flinch right now!

Cinccino: Thunder Wave (Porygon 2)~Tail Slap (Porygon 2)~Tail Slap (Porygon 2)

Serenity: Thunder Wave (Sawsbuck)~Air Slash (Sawsbuck)~Air Slash (Sawsbuck)
 
Hello, hello, hello!

Just posting to say that I will be subreffing this match. Expect the round to be up tomorrow, as I'm tired as hell now.
 
Oh my god, formatting for this is absolute murder.

Also, Yarnus, your Trace description is outdated, so that's why Zap starts with 94 EN.

Pre-Round stats:
Team Maxim:

Aht @ King's Rock
Type: Normal/Ghost
HP: 100
EN: 100
4/2/2/2/115
Light Screen (5a), Reflect (7a)

Serenity @ Scope Lens
Type: Normal/Flying/Water
HP: 100
EN: 100
1/4/5/4/80
Light Screen (5a), Reflect (7a)
Platform 1:

Major Ursa
HP: 47
EN: 85
6/3/2/3/55

Matrix @ Silk Scarf
HP: 100
EN: 100
2/3/6/3/90

Platform 2:

Protea
HP: 136
EN: 84
0/1/4/5/55

Kimli @ Leftovers
HP: 125
EN: 100
4/3/4/4/26/ -10 Eva


Team Yarnus:

Zap! @ Upgrade, Serene Grace (9a)
Type: Normal/Psychic
HP: 100
EN: 94
2/3/6/3/60
+1 Atk (permanent)


Stomp! @ Smoke Ball
Type: Normal/Grass/Poison
HP: 100
EN: 100
4/2/3/3/95
Platform 1:

Zzz! @ Leftovers
HP: 109
EN: 41
Substitute (4HP)

Peck! @ Oran Berry
HP: 100
EN: 100
4/3/3/2/100

Platform 2:

Yum! @ Expert Belt
HP: 110
EN: 90
3/3/4/3/50/ -10 Eva

->

Plop! @ Metal Powder
HP: 90
EN: 90
1/6/4/6/80


Speed order: Aht -> Stomp -> Serenity -> Zap
Action 1
Thunder Wave -> Zap (7 EN)
Zap was paralyzed! (25%)

Wild Charge -> Serenity (6+(4/2.5) = 7.6 EN)
RNG roll (to crit, 1/16 crit) 9 = no crit
(10(.67)+(4-4)1.5)(2.25) = 15 DMG = 3.75 recoil

Thunder Wave -> Stomp (7 EN)
Stomp was paralyzed! (25%)

RNG roll (for full para, <=25 para) 65 = no para
Thunderbolt -> Serenity (7 EN)
RNG roll (to crit) 12 = no crit
RNG roll (to para, <=20 para) 80 = no para
(10(.67)+1+(5-4)1.5)(2.25) = 20.7 DMG

Action 2
Tail Slap -> Zap (8 EN)
RNG roll (to crit) 4, 5, 1, 16, 5 = 1 crit
RNG roll (to flinch, <=10 flinch) 23, 39, 57, 75, 87 = no flinch
((4x5)+3+1+(4-3)1.5) = 25.5 DMG

Air Slash -> Stomp (5 EN)
RNG roll (to crit, <=4/16 crit) 1 = crit
RNG roll (to flinch, <=60 flinch) 43 = flinch
(8+3+3+(5-3)1.5)(1.5) = 25.5 DMG

Stomp flinched!

RNG roll (for full para, <=25 para) 80 = no para
Thunderbolt -> Serenity (11 EN)
RNG roll (to crit) 15 = no crit
RNG roll (to para) 55 = no para
(10(.67)+1+(5-4)1.5)(2.25) = 20.7 DMG

Action 3
Tail Slap -> Zap (12 EN)
RNG roll (to crit) 4, 14, 16, 12, 11 = no crit
RNG roll (to flinch, <=10 flinch) 91, 18, 98, 23, 4 = flinch
((4x5)+3+(4-3)1.5) = 24.5 DMG

Air Slash -> Stomp (9 EN)
RNG roll (to crit) 3 = crit
RNG roll (to flinch) 36 = flinch
(8+3+3+(5-3)1.5)(1.5) = 25.5 DMG

Stomp flinched!

Zap flinched!

RNG roll (for Maxim platform 1, 1 Matrix, 2 Major Ursa, 3 Aht) 3 = Aht
RNG roll (for Maxim platform 2, 1 Kimli, 2 Serenity, 3 Protea) 3 = Protea
RNG roll (for Yarnus platform 1, 1 Zap, 2 Peck, 3 Zzz) 1 = Zap
RNG roll (for Yarnus platform 2, 1 Yum, 2 Plop, 3 Stomp) 3 = Stomp

RNG roll (for Protea's typing, see KS's type chart) 3230 = Dark
Protea became a Normal/Dark type!


Post-Round stats:
Team Maxim:

Aht @ King's Rock
Type: Normal/Ghost
HP: 100
EN: 73
4/2/2/2/115
Light Screen (2a), Reflect (4a)

Protea
Type: Normal/ Dark
HP: 136
EN: 84
0/1/4/5/55
Light Screen (2a), Reflect (4a)

Team Yarnus:

Zap! @ Upgrade, Serene Grace (6a)
Type: Normal/Psychic
HP: 50
EN: 76
2/3/6/3/60
+1 Atk (permanent)
Paralyzed (20%)


Stomp! @ Smoke Ball
Type: Normal/Grass/Poison
HP: 45
EN: 92
4/2/3/3/95
Paralyzed (20%)

Platform 1:

Major Ursa
HP: 47
EN: 85
6/3/2/3/55

Matrix @ Silk Scarf
HP: 100
EN: 100
2/3/6/3/90

Platform 2:

Serenity @ Scope Lens
Type: Normal/Flying/Water
HP: 44
EN: 79
1/4/5/4/80

Kimli @ Leftovers
HP: 125
EN: 100
4/3/4/4/26/ -10 Eva

Platform 1:

Zzz! @ Leftovers
HP: 109
EN: 41
Substitute (4HP)

Peck! @ Oran Berry
HP: 100
EN: 100
4/3/3/2/100

Platform 2:

Yum! @ Expert Belt
HP: 110
EN: 90
3/3/4/3/50/ -10 Eva

->

Plop! @ Metal Powder
HP: 90
EN: 90
1/6/4/6/80
 
Alright, time to finish these guys off!

Protea: Toxic (Porygon 2)~Flamethrower (Sawsbuck)~Ice Beam (Sawsbuck)
If Porygon 2 attempts to use Pain Split on you, then use Protect that action. If he uses it consecutively, use Sing (Porygon2) the second time. (i.e. if he used 3 pain splits, the correct moveset would be Protect~Sing~Protect)
If an Offensive Fighting Type move is used on you, then use Counter (Sawsbuck)

Cinccino: Rock Blast (Sawsbuck)~Tail Slap (Sawsbuck)~Tail Slap (Sawsbuck)
If Porygon2 attempts to use Pain Split on you, use Substitute (25 HP) that action.
If Sawsbuck uses Protect, redirect that attack to Porygon 2.

For Both: If Sawsbuck faints, redirect remaining actions to Porygon 2.


 
Yarnus, you really had to make this hard, didn't you? Mutter mutter obscenity mutter....

Pre-Round stats:
Team Maxim:

Aht @ King's Rock
Type: Normal/Ghost
HP: 100
EN: 73
4/2/2/2/115
Light Screen (2a), Reflect (4a)

Protea
Type: Normal/ Dark
HP: 136
EN: 84
0/1/4/5/55
Light Screen (2a), Reflect (4a)

Team Yarnus:

Zap! @ Upgrade, Serene Grace (6a)
Type: Normal/Psychic
HP: 50
EN: 76
2/3/6/3/60
+1 Atk (permanent)
Paralyzed (20%)


Stomp! @ Smoke Ball
Type: Normal/Grass/Poison
HP: 45
EN: 92
4/2/3/3/95
Paralyzed (20%)

Speed order: Aht -> Protea -> Stomp -> Zap
Action 1
Protea used Protect! (6 EN)

Rock Blast -> Stomp (9 EN)
RNG roll (to crit) 12, 5, 8, 11, 11 = no crit
RNG roll (to flinch) 35, 79, 66, 82, 17 = no flinch
((4x5)+(4-2)1.5) = 23 DMG

RNG roll (for full para, <=20 para) 94 = no para
Stomp used Aromatherapy! (8 EN)
Yarnus' team was cured of status!

Zap used Pain Split! (5+(136-50)/3 = 34 EN
But it failed!

Action 2
Tail Slap -> Stomp (8 EN)
RNG roll (to crit) 10, 1, 10, 2, 13 = 1 crit
RNG roll (to flinch) 72, 5 = flinch
((4x5)+3+1+(4-2)1.5) = 27 DMG
Stomp fainted!

Zap used Pain Split! (9+(136-50)/3 = 38 EN
Protea took 25 DMG!
Zap restored 25 HP!

Sing -> Zap (5 EN)
RNG roll (to hit, <=55 hit) 97 = miss
The attack missed!

Action 3
Tail Slap -> Zap (12 EN)
RNG roll (to crit) 1, 13, 9, 4, 7 = one crit
RNG roll (to flinch, <=10 flinch) 37, 22, 87, 25, 63 = no flinch
((4x5)+3+1+(4-3)1.5) = 25.5 DMG

Protect -> Stomp (6 EN)
But it failed!
Zap fainted!


RNG roll (for Maxim platform 1, 1 Matrix, 2 Major Ursa, 3 Aht) 2 = Major Ursa
RNG roll (for Maxim platform 2, 1 Kimli, 2 Serenity, 3 Protea) 1 = Kimli
RNG roll (for Yarnus platform 1, 1 Peck, 2 Zzz) 2 = Zzz
RNG roll (for Yarnus platform 2, 1 Yum, 2 Plop) 2 = Plop

RNG roll (for Major Ursa's type) 300 = Normal
RNG roll (for Kimli's type) 4832 = Steel
RNG roll (for Plop's type) 1882 = Water


Post-Round stats:
Team Maxim:

Major Ursa
Type: Normal/Normal
HP: 47
EN: 85
6/3/2/3/55
Reflect (1a)


Kimli @ Leftovers
Type: Normal/Steel
HP: 125
EN: 100
4/3/4/4/26/ -10 Eva
Reflect (1a)

Team Yarnus:


Zzz! @ Leftovers
HP: 109
EN: 41
Substitute (4HP)

->

Plop! @ Metal Powder
Type: Normal/Flying/Water
HP: 90
EN: 90
1/6/4/6/80

Platform 1:

Aht @ King's Rock
Type: Normal/Ghost
HP: 100
EN: 44
4/2/2/2/115

Matrix @ Silk Scarf
HP: 100
EN: 100
2/3/6/3/90

Platform 2:

Protea
Type: Normal/ Dark
HP: 111
EN: 73
0/1/4/5/55

Serenity @ Scope Lens
Type: Normal/Flying/Water
HP: 44
EN: 79
1/4/5/4/80

Platform 1:


Zap! @ Upgrade, Serene Grace (6a)
Type: Normal/Psychic
HP: KO
EN: -2
2/3/6/3/60

Peck! @ Oran Berry
HP: 100
EN: 100
4/3/3/2/100

Platform 2:


Stomp! @ Smoke Ball
Type: Normal/Grass/Poison
HP: -5
EN: KO
4/2/3/3/95

Yum! @ Expert Belt
HP: 110
EN: 90
3/3/4/3/50/ -10 Eva


Your actions, Yarnus!

Also, does Normal/Normal typing means that Ursaring gets +6 as a STAB bonus? :S
 
Okay, screw it, I'm calling DQ on this match. At this point it's just not worth all the trouble it is to continue this match. If you want to prove the gym stuff, I'd suggest issuing a standard doubles battle instead of this madness.
 
Well, that's that I guess. Easiest 13 UC ever.

Maxim gets 4 CC and a win!
Matrix, Major Ursa, Kimli, and Serenity all get 3 MC.
Aht gets 3 MC and 2 KOC.
Protea gets 2 MC and 1 DC.

Yarnus gets nothing, sorry.

I get 13 UC.
 
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