A battle in the blink of an eye! EspyOwner vs. Wobbanaut

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Looking for two 1v1 LC matches.

1v1 Singles LC
Items = Training only.
asb arena
0 chill/recovery
Ability = One

I'm taking Espys second battle too

EspyOwner's Pokemon:
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Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 1/9
MC: 0
DC: N/A

Abilities:

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush

Ice Fang
Fire Fang
Earth Power

Draco Meteor

Taunt
Torment
Protect
Thunder Wave
622.png

Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Hammer Arm
Earthquake
Focus Punch

Ice Beam
Shadow Ball
Psychic
Gyro Ball
Grass Knot
Rock Slide
439.png

Mime Jr. [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2

Moves:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

Teeter Dance
Fake Out
Future Sight

Taunt
Torment
Thunderbolt

Wobbanaut's Pokemon:
[pimg]116[/pimg]
Horsea(Pyrophobe)(M)
Nature:Mild(+SpA,-Def)
Type
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities
Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Attacks
Level Up - Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Agility
TM/HM - Dive, Double Team, Scald
Egg Moves - Disable, Outrage, Razor Wind
618.png

Karrablast(Pyromaniac)(F)
Nature:Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin:[Type: Innate]This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard:[Type: Innate][DW]This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52(-)
Size Class: 1
Weight Class: 1

EC:1/6
MC: 0
DC:1/5

Attacks
Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance
TM/HM - Double Team, Substitue, Poison Jab
Egg Moves - Megahorn, Faint Attack, Counter
[pimg]328[/pimg]
Trapinch [Myopic] (Male)
Nature: Hasty (+Spe, -Def, +5%Acc)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb
TM/HM - Protect, Bulldoze, Rock Slide
Egg Moves - Earth Power, Endure, Quick Attack
 
439.png

Mime Jr. (F)
HP:
80
EN: 100
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: N/A

618.png

Karrablast (F)
HP:
90
EN: 100
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: N/A


Action 1:
Mime Jr. used Fake Out!
RNG Roll (To-Crit) [<=625 Crit]: 7323/10000 (No)
(4+(-1-3)) = 0 damage ~ 1 damage
-4 energy
Karrablast flinched!

Action 2:
Mime Jr. used Torment!
Other Change: Torment (Karrablast)
-10 energy
Karrablast used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 3849/10000 (No)
(6-2+(6-4.5))*1.5 = 8.25 damage
-4 energy

Action 3:
Mime Jr. used Encore!
Other Change: Encore (Karrablast)
-10 energy
Karrablast used Faint Attack!
Failed


439.png

Mime Jr. (F)
HP:
72
EN: 76
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: N/A

618.png

Karrablast (F)
HP:
89
EN: 96
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: Torment (4a), Encore (1a)
 
439.png

Mime Jr. (F)
HP:
72
EN: 76
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: N/A

618.png

Karrablast (F)
HP:
89
EN: 96
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: Torment (4a), Encore (1a)


Action 1:
Mime Jr. used Reflect!
Other Change: Reflect (Mime Jr.)
-7 energy
Karrablast used Struggle!
RNG Roll (To-Crit) [<=625 Crit]: 9532/10000 (No)
(2.5+(6-4.5)) = 4 damage
-1 HP (recoil)
-5 energy

Action 2:
Mime Jr. used Teeter Dance!
RNG Roll (Confusion Length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
Status Change: Slight Confusion (Karrablast)
-5 energy
Karrablast used Swords Dance!
RNG Roll (To-Hit Self) [<=5000 Hit Self]: 4497/10000 (Hit Self)
(4+(6-3)) = 7 damage
-3 energy

Action 3:
Mime Jr. used Future Sight!
Other Change: Future Sight (Karrablast)
-6 energy
Karrablast used Megahorn!
RNG Roll (To-Hit) [<=8500 Hit]: 5707/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 6614/10000 (No)
(6+3-2+(6-4.5))*1.5 = 12.75 damage
-7 energy


439.png

Mime Jr. (F)
HP:
55
EN: 58
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: Reflect (3a)

618.png

Karrablast (F)
HP:
82
EN: 81
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: Torment (1a), Future Sight
 
439.png

Mime Jr. (F)
HP:
55
EN: 58
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: Reflect (3a)

618.png

Karrablast (F)
HP:
82
EN: 81
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: Torment (1a), Future Sight


Action 1:
Mime Jr. used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 6870/10000 (No)
(10+(6-3)) = 13 damage
RNG Roll (Effect) [<=1000 Effect]: 5704/10000 (No)
-7 energy
Karrablast used Headbutt!
RNG Roll (To-Crit) [<=625 Crit]: 9835/10000 (No)
(3.5+(6-4.5)) = 5 damage
-5 energy
Post-action:
RNG Roll (To-Crit) [<=625 Crit]: 9555/10000 (No)
(10+3+(6-3)) = 16 damage (Karrablast)

Action 2:
Mime Jr. used Future Sight!
Other Change: Future Sight (Karrablast)
-6 energy
Karrablast used Fury Attack!
RNG Roll (To-Hit) [<=8500 Hit]: 3863/10000 (No)
RNG Roll (# of hits) [1-2 (3)|3-4 (4)|5 (5)|6 (6)]: 3 (4)
RNG Roll (To-Crit (1)) [<=625 Crit]: 9209/10000 (No)
RNG Roll (To-Crit (2)) [<=625 Crit]: 5083/10000 (No)
RNG Roll (To-Crit (3)) [<=625 Crit]: 8112/10000 (No)
RNG Roll (To-Crit (4)) [<=625 Crit]: 1653/10000 (No)
(4+(6-4.5)) = 5.5 damage
-4 energy

Action 3:
Mime Jr. used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 463/10000 (Crit)
(10+3+(6-3)) = 16 damage
RNG Roll (Effect) [<=1000 Effect]: 4449/10000 (No)
-7 energy
Karrablast used Headbutt!
RNG Roll (To-Crit) [<=625 Crit]: 4127/10000 (No)
(3.5+(6-4.5)) = 5 damage
-5 energy

439.png

Mime Jr. (F)
HP:
39
EN: 38
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: N/A

618.png

Karrablast (F)
HP:
37
EN: 67
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: Future Sight
 
Yup I'm going for an energy KO Tbolt combo should take (11+15)*1.5=39en move spam penalty carries over :p
Endure - Megahorn - Mgahorn
 
439.png

Mime Jr. (F)
HP:
39
EN: 38
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: N/A

618.png

Karrablast (F)
HP:
37
EN: 67
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: Future Sight


Action 1:
Karrablast used Endure!
Other Change: Endure (Karrablast)
-15 energy
Mime Jr. used Thunderbolt+Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 1448/10000 (No)
(22.5+(6-3)) = 25.5 damage
RNG Roll (Effect) [<=2000 Effect]: 9869/10000 (No)
-44.5 energy
Mime Jr. fainted!
Post-action:
RNG Roll (To-Crit) [<=625 Crit]: 1247/10000 (No)
(10+3+(6-3)) = 16 damage
Karrablast fainted!


439.png

Mime Jr. (F)
HP:
KO
EN: KO
SPE: 60
RANK: 0/3/3/3
ABIL: Filter
STAT: N/A
OTHR: N/A

618.png

Karrablast (F)
HP:
KO
EN: KO
SPE: 52
RANK: 4/2/2/2
ABIL: Swarm
STAT: -10% Eva
OTHR: N/A

The battle is a tie!


Rewards
Espy Owner: 2 CC
- Mime Jr.: 1 EC/2 MC/1 DC/1 KOC
Wobbanaut: 2 CC
- Karrablast: 1 EC/3 MC/1 DC/1 KOC
Elevator Music: 3 UC
 
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