The Legend Run (zarator): Mysterious Cove [Completed]

Only Dummy007 and zarator may post in this thread unless a subref is needed.

Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir


@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: N/A
MC: 0
DC: 2/5

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks (45 moves):

After You
Attract
Blizzard
Calm Mind
Double-edge
Doubleslap
Encore
Entrainment
Fire Blast
Flamethrower
Grass Knot
Growl
Heal Bell
Heal Pulse
Helping Hand
Hidden Power (Fighting, 7 BP)
Hyper Beam
Ice Beam
Last Resort
Light Screen
Pound
Protect
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Safeguard
Secret Power
Shadow Ball
Simple Beam
Sleep Talk
Solarbeam
Substitute
Sunny Day
Take Down
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Yawn


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold (Defense raised by *; Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (34 moves):

Ally Switch
Calm Mind
Captivate
Confusion
Disable
Double Team
Dream Eater
Encore
Energy Ball
Future Sigh
Growl
Heal Bell
Heal Pulse
Healing Wish
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Protect
Psychic
Psyshock
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Sunny Day
Teleport
Thunder Wave
Thunderbolt
Will-O-Wisp
Wish


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish (Defense raised by *; Special Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (60 moves):

Ally Switch
Brick Break
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Disable
Double Team
Drain Punch
Dream Eater
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Knock Off
Ice Punch
Leaf Blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Night Slash
Protect
Psychic
Psycho Cut
Psyshock
Rain Dance
Reflect
Rock Slide
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderpunch
Trick Room
Will-O-Wisp
X-Scissor
Zen Headbutt


Intro:

"Did you ever hear of the Legends?"

"What Legends?"

"Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."

"Oh, those legends. What of it?"

"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a Legend there that can only be found if you can hear its voice."

"Sounds like a fairy tale. Lay off the whiskey."

"Whatever you say. I'm heading over there to check it out."

There is a cove hidden deep in a forest that beckons those few chosen ones who seek the Legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see him. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.

Player Options:
a) Enter Mysterious Cove!
b) Save Dummy007 a lot of work and leave now.
 
THERE IS NO ESCAPE

... (a)

P.S. Incidentally, could you add the sprite of the held items next to the one of the respective Pokemon holders in the OP please?^^
 
Mysterious Cove: Brush Aside- Lackey Battle!

As you head up to the cove you first have to travel through a small forest.

"Be on the lookout." A voice says to you. "In places like this, the Pokemon are highly territorial. Don't be fooled by their youth, they are wily creatures."

Not so soon as the sentence finishes are you attacked by Ledyba and Nincada.

Battle Begin!

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 110
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 100
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 90
Energy: 100
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: none


@
Nincada (M) @ Nothing
Nature: Naughty

Stats:
HP: 90
Energy: 100
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC


Ledyba: Struggle Bug -> Bug Bite Sune
Nincada: Hone Claws -> Bug Bite Sune; if Tyr Taunts you on Action 1, change that action to Night Slash Sune
 
Audino: Ice Beam (Nincada) - Flamethrower (Nincada)
Gardevoir: Psychic (Nincada) - Thunder Wave (Ledyba)
Gallade: Ice Punch (Nincada) - Fire Punch (Nincada)
 
Mysterious Cove: Brush Aside- Lackey Battle!

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 110
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 100
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 90
Energy: 100
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: none


@
Nincada (M) @ Nothing
Nature: Naughty

Stats:
HP: 90
Energy: 100
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC


Round 1 Begin!

Your Pokemon's offensive tactics (which I totally did not prepare for D: [you fail, Destiny_Warrior]) successfully decimate the Nincada, although the Ledyba emerges unscathed. This situation will likely change soon, however...

End Round 1

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 108
Energy: 86
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: -1 SpA
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 89
Energy: 88
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: -1 SpA
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 88
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: -1 SpA
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 90
Energy: 95
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 20% Paralyzed


@
Nincada (M) @ Nothing
Nature: Naughty

Stats:
HP: -6
Energy: 100
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Boosts: none
Other: none


Psychic Nincada (Gardevoir) [Crit Roll: 6829, Drop Roll: 7545; no crit, no drop]
(7 + 3 + 5*1.5 – 1*1.5) * 1 = 16 damage
Energy Cost: 5

Ice Punch Nincada (Gallade) [Crit Roll: 8307, Freeze Roll: 94, Duration Roll: 9608; no crit, deep freeze]
(8 + 2 + 5*1.5 – 3*1.5) * 1.5 = 19.5 damage
Energy Cost: 6

Struggle Bug (Ledyba) [Crit Rolls: 6731, 3423, 4576; no crits]
Gardevoir: ((4*2/3) + 3 + 2*1.5 – 4*1.5) * 1.5 = 4 damage
Gallade: ((4*2/3) + 3 + 2*1.5 – 4*1.5) * 1 = 2.67 damage
Audino: ((4*2/3) - 2 + 3 + 2*1.5 – 3*1.5) * 1 = 2.17 damage
zarator’s whole party’s SpA fell!
Energy Cost: 2

Ice Beam Nincada (Audino) [Crit Roll: 9380; no crit]
(10 + 3*1.5 – 1*1.5) * 1.5 = 19.5 damage
Energy Cost: 7

Hone Claws (Nincada) [Frozen]

Post-Action:
+1 HP (Gardevoir)


Thunder Wave Ledyba (Gardevoir) [Success]
Ledyba was 25% Paralyzed!
Energy Cost: 7

Fire Punch Nincada (Gallade) [Crit Roll: 924, Burn Roll: 7145; no crit, no burn]
(8 + 2 + 5*1.5 – 3*1.5) * 1.5 = 19.5 damage
Nincada thawed out!
Energy Cost: 6

Flamethrower Nincada (Audino) [Crit Roll: 21, Burn Roll: 2534; crit, no burn]
((10 + 3 + 3*1.5 – 1*1.5) * 1.5) – 1*1.75 = 22.25 damage
Energy Cost: 7
Nincada fainted!

Bug Bite Gardevoir (Nincada) [Dead]

Bug Bite Gardevoir (Ledyba) [Para Roll: 3828, Crit Roll: 4542; no para, no crit]
(6 + 3 + 2*1.5 – 4*1.5) * 1.5 = 9 damage
Energy Cost: 3

Post-Action:
+1 HP (Gardevoir)

Post-Round:
Gardevoir: 11 damage, -12 energy, -1 SpA
Gallade: 2.67 ~ 3 damage, -12 energy, -1 SpA
Audino: 2.17 ~ 2 damage, -14 energy, -1 SpA
Nincada: 96.25 ~ 96 damage, -0 energy
Ledyba: 0 damage, -5 energy, 20% Paralyzed


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC


Your move.
 
Audino: Pound (Ledyba) - Chill
Gardevoir: Chill - Thunderbolt (Ledyba)
Gallade: Thunderpunch (Ledyba) - Chill
 
I hate to be such a rule Nazi, but Nincada fainted already, so you can't target it with ThunderPunch (not that you'd want to anyway). Please reorder.
 
Also, I completely forgot to take items into account. Let me re-ref the first round, and then I'll ref this one.
 
(Triple post! :O)

Mysterious Cove: Brush Aside- Lackey Battle!


@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 108
Energy: 86
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: -1 SpA
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 89
Energy: 88
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: -1 SpA
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 88
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: -1 SpA
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 90
Energy: 95
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 20% Paralyzed


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC


Round 2 Begin!

Your plans start off well enough, with only a minor inconvenience from the Ledyba. But that minor inconvenience turns deadly on Action 2, leaving Hlal at the mid-range of her health. What other tricks might the Ledyba have up its sleeve?

End Round 2

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 65
Energy: 96
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: -1 SpA
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 91
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: -1 SpA
Other: Encored (1 action)


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 94
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: -1 SpA
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 59
Energy: 37
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 15% Paralyzed


Chill (Gardevoir) [Success]
Energy Regained: 12

ThunderPunch Ledyba (Gallade) [Crit Roll: 4803; no crit]
(8 + 2 + 5*1.5 – 1*1.5) * 1.5 = 24 damage
Energy Cost: 6

Pound Ledyba (Audino) [Crit Roll: 8088; no crit]
(4 + 3 + 1*1.5 – 1*1.5) * 1 = 7 damage
Energy Cost: 2

Encore Gardevoir (Ledyba) [Para Roll: 8396; no para]
Gardevoir was Encored! (2 actions)
Energy Cost: 10

Post-Action:
+1 HP (Gardevoir)


SUPERCHARGE (Ledyba) [Success]

Chill (Gardevoir) [Success?]
Energy Regained: 0

Chill (Gallade) [Success]
Energy Regained: 12

Chill (Audino) [Success]
HP Regained: 2
Energy Regained: 12

FALCON…PAWNCH!!!! {Focus Punch + Focus Punch combo} Audino (Ledyba) [Para Roll: 7726, Crit Roll: 6282; no para, no crit]
((15 * 2.25) - 2 + 2*1.5 – 3*1.5) * 1.5 = 45.375 damage
Energy Cost: 48

Post-Action:
+1 HP (Gardevoir)

Post-Round:
Gardevoir: -2 damage, +12 energy, -1 SpA, Encored (1 action)
Gallade: 0 damage, +6 energy, -1 SpA
Audino: 43.375 ~ 43 damage, +10 energy, -1 SpA
Ledyba: 31 damage, -58 energy, 15% Paralyzed


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC

Ledyba: Cool Down -> DynamicAce {Aerial Ace + DynamicPunch combo} Hlal; if Hlal is Protected on Action 2, change that action to Acrobatics-Edge {Acrobatics + Double-Edge combo} Tyr; if Tyr is also Protected, change that action to Bug Bite Sune
 
Gardevoir: Heal Pulse (Audino) - Psyshock (Ledyba)
Gallade: Heal Pulse (Audino) - Thunderpunch (Ledyba)
Audino: Chill - Ice Beam (Ledyba)
 
Mysterious Cove: Brush Aside- Lackey Battle!

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 65
Energy: 96
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: -1 SpA
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 91
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: -1 SpA
Other: Encored (1 action)


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 94
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: -1 SpA
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 59
Energy: 37
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 15% Paralyzed


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC


Round 3 Begin!

You successfully get revenge for the shenanigans of the previous round, although Ledyba still clings to life and puts a fist-shaped dent in Hlal. Your victory is virtually sealed; that means the REAL challenge is about to start...

End Round 3

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 72
Energy: 93
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 93
Energy: 95
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 75
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 6
Energy: 19
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 10% Paralyzed


Chill (Gardevoir) [Success?]
Energy Regained: 0

Heal Pulse Audino (Gallade) [Success]
HP Regained: 20 {Audino}
Energy Cost: 13

Chill (Audino) [Success]
HP Regained: 6
Energy Regained: 4

Cool Down (Ledyba) [Success]

Post-Action:
+1 HP (Gardevoir)


Psyshock Ledyba (Gardevoir) [Crit Roll: 7389; no crit]
((8 + 3 + 5*1.5 – 1*1.5) * 1) – 1*1.75 = 15.25 damage
Energy Cost: 5

ThunderPunch Ledyba (Gallade) [Crit Roll: 7168; no crit]
(8 + 2 + 5*1.5 – 1*1.5) * 1.5 = 24 damage
Energy Cost: 6

Ice Beam Ledyba (Audino) [Crit Roll: 7641, Freeze Roll: 6237; no crit, no freeze]
((10 + 3*1.5 – 3*1.5) * 1.5) – 1*1.75 = 13.25 damage
Energy Cost: 7

DynamicAce {Aerial Ace + DynamicPunch combo} Audino (Ledyba) [Para Roll: 5523, Crit Roll: 2192, Duration Roll: 6407; no para, no crit, severe confusion]
(16 - 2 + 2*1.5 – 3*1.5) * 1.5 = 18.75 damage
Energy Cost: 18

Post-Action:
+1 HP (Gardevoir)

Post-Round:
Gardevoir: -2 damage, -5 energy
Gallade: 0 damage, -19 energy
Audino: -7.25 ~ -7 damage, -3 energy
Ledyba: 52.5 ~ 53 damage, -18 energy, 10% Paralyzed


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC

zarator, you're up! Finish off your foe and advance.

(Also, a note: I'm really, really sorry for taking so long with this reffing. I had no internet for a few days, and once I got back, I decided to be really lazy for a few days and take up competitive battling again. Unfortunately, the news gets worse: I'll be out of town all next week, and, while there's a decent chance I will have internet, I can make no guarantees. If I don't ref for a few days and you can find someone else willing to ref, feel free to sub me out.)
 
Audino: Chill - Chill
If Ledyba uses Mach Punch + Mach Punch (Audino) on A1, replace your course of action with Chill - Ice Beam (Ledyba)
Gardevoir: Chill - Confusion (Ledyba)
If Ledyba uses Mach Punch + Mach Punch (Audino) on A1, replace your course of action with Heal Pulse (Audino) - Chill
Gallade: Shadow Sneak (Ledyba) - Shadow Sneak (Ledyba)
If Ledyba uses Mach Punch + Mach Punch (Audino) on A1, replace your course of action with Chill - Chill

EDIT: Remember that I get to use items before going on in the challenge, I think
 
Mysterious Cove: Brush Aside- Lackey Battle!

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 72
Energy: 93
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 93
Energy: 95
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 75
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: 6
Energy: 19
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 10% Paralyzed


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC
Dummy007: 5 UC


Round 4 Begin!

Lackey Actions:
Dodge -> Quick Ringer {Mach Punch + Comet Punch combo} Hlal

The Ledyba makes a last-ditch attempt at working around your substitutions, but you easily finish it off and prepare to move on. Not much else to say.

End Round 4

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 78
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 94
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 71
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none

@
Ledyba (M) @ Nothing
Nature: Lonely

Stats:
HP: -4
Energy: 14
Atk: 2 (+)
Def: 1 (-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Boosts: none
Other: 10% Paralyzed


Dodge (Ledyba) [Para Roll: 9319; no para]
Against Gallade: 20 + ((11.25 – 80) / 5) = 6.25%
Energy Cost: 5

Shadow Sneak Ledyba (Gallade) [Hit Roll: 8730, Crit Roll: 6171; hit, no crit]
(4 + 5*1.5 – 1*1.5) * 1 = 10 damage
Energy Cost: 4
Ledyba fainted!

Chill (Gardevoir) [Success]
Energy Regained: 5

Chill (Audino) [Success]
HP Regained: 6
Energy Regained: 7

Post-Action:
+1 HP (Gardevoir)

Post-Round:
Gardevoir: -1 damage, +5 energy
Gallade: 0 damage, -4 energy
Audino: -6 damage, +7 energy
Ledyba: 10 damage, -5 energy


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 2 CC
Hlal: 2 MC, 1 DC, 1 KOC
Sune: 2 MC, 1 DC
Tyr: 3 MC, 1 KOC
Dummy007: 5 UC

You may now use/move items and whatever else you want.
 
(You trickster. I thought you actually wanted to use an item. :P)

Mysterious Cove: Spider Vein

Immediately following the brush you come to a deeper forest. You can sense Bug Pokemon crawling all around you. You still don't sense anything overpowering, but you are filled with foreboding; after all, not every predator is large. You also notice a large network of webbing in this area. You come to a tree full of Oran Berries
with seemingly nothing around it. Three (x3) of the berries look ripe for plucking, and you know the supplies could help along the way.

Do you:
a) grab the Oran Berries, or
b) continue through the forest?
 
b) continue through the forest

And about items, I wasn't sure about the outcome of the last round, and whether I would've needed to use items or not.
 
Mysterious Cove: Spider Vein

Discretion proves to be the better part of valor, and you continue through the area uninhibited. You don't know if anything was in that tree, but you console yourself that it isn't important.


Fish, Maw

You leave the forest and come to the mouth of the cove. It appears to be low tide, as two rock paths barely sticking up out of the water are the only way in. Their winding nature makes them look like long whiskers. Looking closely at the water, you can tell it is slightly illuminated, though you don't know why. In any case, it looks like you won't be able to cross without some resistance.

A voice speaks: "Welcome to a nest. What these Pokemon lack in strength they make up for in numbers. Plan carefully."

Battle Begin!

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 78
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 94
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 71
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none


Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 100
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 100
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Tynamo (M) @ Nothing
Nature: Jolly

Stats:
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Boosts: none
Other: none


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 4 CC
Hlal: 4 MC, 2 DC, 1 KOC
Sune: 5 MC, 1 DC
Tyr: 6 MC, 1 KOC
Dummy007: 11.25 UC


Magikarp 1: Bounce Tyr -> Bounce Tyr; if Tyr is using a Protective OR Evasive move, change that action to Reversal Hlal
Magikarp 2: Bounce Tyr -> Bounce Tyr
; if Tyr is using a Protective OR Evasive move, change that action to Reversal Hlal
Tynamo: Thunder Wave Sune -> Spark Tyr; if Sune is Protected on Action 1, change that action to Spark Tyr; if Tyr is Protected when you are to attack him, redirect that action at Hlal
 
Gallade: Trick Room - Psycho Cut (Tynamo)
Gardevoir: Safeguard - Psychic (Tynamo)
Audino: Rain Dance - Reflect
 
Being a Nazi again: You didn't specify the targets of Reflect. (This is DEFINITELY not just me being lazy and looking for an excuse to put off reffing.)
 
Reflect and Safeguard target up to three pokemon

There are 3 Pokemon on my side

...?

EDIT: I think it is "up to 3" because it depends on the number of Pokemon in play you have, not because you get to choose how many Pokémon you can affect. Even wide attacks like Heat Wave say that they hit "up to three (3) adjacent opponents in a multi-battle", despite the fact you can't choose to hit less than 3 if there are 3+ opponents available.
 
Notice that it says "UP TO 3." You can have it target any one of your Pokemon, any two of your Pokemon, OR all three of them. I'm just going to assume you covered all three of them and ref this.
 
Fish, Maw

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 78
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: none


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 94
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: none


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 97
Energy: 71
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: none


Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 100
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 100
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Tynamo (M) @ Nothing
Nature: Jolly

Stats:
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Boosts: none
Other: none


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 4 CC
Hlal: 4 MC, 2 DC, 1 KOC
Sune: 5 MC, 1 DC
Tyr: 6 MC, 1 KOC
Dummy007: 11.25 UC


Round 1 Begin!

I'm not sure this round could have gone any worse for the Nest; only half of their actions did anything, and your team is set for an easy victory. Maybe the element of surprise will aid the Nest next round, but, somehow, I don't think it will...

End Round 1

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 78
Energy: 82
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: Safeguarded (4 actions), Reflected (5 actions)


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 96
Energy: 85
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: Safeguarded (4 actions), Reflected (5 actions)


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 81
Energy: 56
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: Safeguarded (5 actions), Reflected (4 actions)


Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 79
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 79
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Tynamo (M) @ Nothing
Nature: Jolly

Stats:
HP: 58
Energy: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Boosts: none
Other: none


Safeguard (Gardevoir) [Success]
Energy Cost: 10

Bounce (Magikarp 1) [Success]
Magikarp 1 Bounced up high!

Bounce (Magikarp 2) [Success]
Magikarp 2 Bounced up high!

Thunder Wave Gardevoir (Tynamo) [SAFEGUARDED]
Energy Cost: 6

Rain Dance (Audino) [Success]
It started to Rain!
Energy Cost: 10

Bounce Gallade (Magikarp 1) [Hit Roll: 2754, Crit Roll: 3146; hit, no crit]
(8 + 2*1.5 – 4*1.5) * 1.5 = 7.5 damage
Energy Cost: 8.67

Bounce Gallade (Magikarp 2) [Hit Roll: 9185; miss]
Energy Cost: 8.67

Trick Room (Gallade) [Success]
The dimensions were twisted!
Energy Cost: 9

Post-Action:
+1 HP (Gardevoir)


Reflect (Audino) [Success]
Energy Cost: 8

Spark Gallade (Tynamo) [Crit Roll: 8423; no crit]
((7*2/3) + 3 + 2*1.5 – 4*1.5) * 1 = 4.67 damage
Energy Cost: 4

Psycho Cut Tynamo (Gallade) [Crit Roll: 4737; no crit]
(7 + 3 + 5*1.5 – 2*1.5) * 1 = 14.5 damage
Energy Cost: 4

Psychic Tynamo (Gardevoir) [Crit Roll: 217, Drop Roll: 9157; crit, no drop]
(7 + 3 + 3 + 5*1.5 – 2*1.5) * 1 = 17.5 damage
Energy Cost: 4.5

Bounce Gallade (Magikarp 2) [Hit Roll: 5952, Crit Roll: 8555; hit, no crit]
((8*2/3) + 2*1.5 – 4*1.5) * 1.5 = 3.5 damage
Energy Cost: 12.67

Bounce Gallade (Magikarp 1) [Hit Roll: 8534; miss]
Energy Cost: 12.67

Post-Action:
+1 HP (Gardevoir)


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 4 CC
Hlal: 4 MC, 2 DC, 1 KOC
Sune: 5 MC, 1 DC
Tyr: 6 MC, 1 KOC
Dummy007: 11.25 UC

Your move, winner.
 
Audino: Chill - Thunder (Magikarp 1)
Gardevoir: Psychic (Tynamo) - Psyshock (Tynamo)
If Tynamo is KOed, change all remaining actions to Thunderbolt (Magikarp 1)
Gallade: Psycho Cut (Tynamo) - Brick Break (Tynamo)
If Tynamo is KOed, change all remaining actions to Leaf Blade (Magikarp 1)
 
Fish, Maw

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 78
Energy: 82
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: Safeguarded (4 actions), Reflected (5 actions)


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 96
Energy: 85
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: Safeguarded (4 actions), Reflected (5 actions)


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 81
Energy: 56
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: Safeguarded (5 actions), Reflected (4 actions)


Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 79
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 79
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Tynamo (M) @ Nothing
Nature: Jolly

Stats:
HP: 58
Energy: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Boosts: none
Other: none


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 4 CC
Hlal: 4 MC, 2 DC, 1 KOC
Sune: 5 MC, 1 DC
Tyr: 6 MC, 1 KOC
Dummy007: 11.25 UC


Round 2 Begin!

Nest Actions:
Magikarp 1: Chill -> Bounce Tyr
Magikarp 2: Chill -> Bounce Tyr
Tynamo: Charge Beam Tyr -> Charge Beam Tyr


Tynamo finally goes down, and the Magikarp aren't looking too great, either. Not much happens to your team, although Tyr does take a little bit of damage. Could this encounter end next round?

End Round 2

@
Hlal (Audino) (F) @ Focus Sash
Nature: Modest

Stats:
HP: 84
Energy: 87
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts: none
Other: Safeguarded (2 actions), Reflected (3 actions)


@
Gardevoir (Sune) (F) @ Leftovers
Nature: Bold

Stats:
HP: 98
Energy: 71
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Boosts: none
Other: Safeguarded (2 actions), Reflected (3 actions)


@
Gallade (Tyr) (M) @ Expert Belt
Nature: Impish

Stats:
HP: 65
Energy: 43
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Boosts: none
Other: Safeguarded (2 actions), Reflected (3 actions)


Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 57
Energy: 82
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Magikarp (M) @ Nothing
Nature: Lonely

Stats:
HP: 80
Energy: 82
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Boosts: none
Other: none



Tynamo (M) @ Nothing
Nature: Jolly

Stats:
HP: -2
Energy: 76
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Boosts: none
Other: none


Chill (Audino) [Success]
HP Regained: 6
Energy Regained: 12

Charge Beam Gallade (Tynamo) [Crit Roll: 8234, Boost Roll: 4628; no crit, boost]
(5 + 3 + 1*1.5 – 4*1.5) * 1 = 3.5 damage
Tynamo’s SpA rose!
Energy Cost: 5

Psycho Cut Tynamo (Gallade) [Crit Roll: 5185; no crit]
(7 + 3 + 5*1.5 – 2*1.5) * 1 = 14.5 damage
Energy Cost: 8

Psychic Tynamo (Gardevoir) [Crit Roll: 9229, Drop Roll: 992; no crit, drop]
(7 + 3 + 5*1.5 – 2*1.5) * 1 = 14.5 damage
Tynamo’s SpD fell!
Energy Cost: 8.5

Chill (Magikarp 2) [Success]
Energy Regained: 12

Chill (Magikarp 1) [Success]
Energy Regained: 12

Post-Action:
+1 HP (Gardevoir)


Thunder Magikarp 1 (Audino) [Crit Roll: 3017, Para Roll: 3983; no crit, no para]
(12 + 3*1.5 – 1*1.5) * 1.5 = 22.5 damage
Energy Cost: 7

Charge Beam Gallade (Tynamo) [Crit Roll: 7896, Boost Roll: 8535; no crit, no boost]
((5 + 3 + 1*1.5 – 4*1.5) * 1) + 1*1.75 = 5.25 damage
Energy Cost: 9

Speed Tie Roll: 9835 (Gallade first)

Brick Break Tynamo (Gallade) [Crit Roll: 5715; no crit]
(8 + 3 + 5*1.5 – 2*1.5) * 1 = 15.5 damage
Energy Cost: 5

Psyshock Tynamo (Gardevoir) [Crit Roll: 2299; no crit]
(8 + 3 + 5*1.5 – 2*1.5) * 1 = 15.5 damage
Energy Cost: 5
Tynamo fainted!

Bounce Gallade (Magikarp 2) [Hit Roll: 6249, Crit Roll: 9308; hit, no crit]
((8*2/3) + 2*1.5 – 4*1.5) * 1.5 = 3.5 damage
Energy Cost: 8.67

Bounce Gallade (Magikarp 1) [Hit Roll: 1629, Crit Roll: 4093; hit, no crit]
((8*2/3) + 2*1.5 – 4*1.5) * 1.5 = 3.5 damage
Energy Cost: 8.67

Post-Action:
+1 HP (Gardevoir)

Post-Round:
Raining (2 rounds), Trick Room (2 rounds)
Audino: -6 damage, +5 energy, Safeguarded (2 actions), Reflected (3 actions)
Tynamo: 60 damage, -14 energy
Gallade: 15.75 ~ 16 damage, -13 energy, Safeguarded (2 actions), Reflected (3 actions)
Gardevoir: -2 damage, -13.5 ~ -14 energy, Safeguarded (2 actions), Reflected (3 actions)
Magikarp 2: 0 damage, +3.33 ~ +3 energy
Magikarp 1: 22.5 ~ 23 damage, +3.33 ~ +3 energy


Backpack:
Potion: 0/1 slot- Potion x1
Ether: 0/1 slot- Ether x1
Revive: 0/1 slot- Revive x1
Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 0/1 slot- Elixir

Rewards:
zarator: 4 CC
Hlal: 4 MC, 2 DC, 1 KOC
Sune: 5 MC, 1 DC, 1 KOC
Tyr: 6 MC, 1 KOC
Dummy007: 11.25 UC


Magikarp 1: Reversal Hlal -> Bounce Tyr; if Hlal is Protected when you are to attack her, redirect that action at Tyr; if Tyr is Protected when you are to attack him, redirect that action at Sune
Magikarp 2: Flail Tyr -> Bounce Tyr; if Tyr is Protected, redirect that action at Hlal; if Hlal is also Protected, redirect that action at Sune instead
 

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