Ziposaki faces a Wobbanaut. How will she respond?

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Open Challenge
1 v 1 NFE singles
Items: Training
1 Day DQ
Switch = OK I dare you
All Abilities
2 chill/0 recovery

Accepting. 1 Sub. Ref?

Ziposaki said:
361.png

Snorunt [F] (F)

Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

Type: Ice

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) (Locked) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 1/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Weather Ball
Rollout

Toxic
Hail
Shadow Ball

Total: 13
104.png

Cubone [M] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Ground

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (DW): (Innate) (Locked) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 3
DC: 2/5

Attacks:

Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Double-Edge
Bone Rush

Iron Head
Swords Dance
Rock Slide

Protect
Toxic
Earthquake

Total: 15
387.png

Turtwig [T] (F)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Rock Head: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of a grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Body Slam
Amnesia
Seed Bomb

Rock Smash
Swords Dance
Protect

Total: 13


Wobbanaut said:
[pimg]117[/pimg]
Seadra(Pyrophobe)(M)
Nature:Mild(+SpA,-Def)
Type
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities
Swift Swim:[Type: Can be Disabled]This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5


Attacks
Level Up - Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Agility, Dragon Pulse
TM/HM - Dive, Double Team, Scald, Ice Beam
Egg Moves - Disable, Outrage, Razor Wind

Soo...

-Ziposaki sends out, items
-Wobbanaut sends out, items, orders
-Ziposaki orders
-I ref.
 
Hail > Weather Ball > Toxic

Also, Wobbanaut, you should fix your ability label. It says Swift Swim when it should be Poison Point.
 
361.png

Snorunt
HP: 90
EN: 100
Other: none
Item: EXP. Share

117.png

Seadra
HP: 90
EN: 100
Other: none
Item: EXP. Share

Action 1:
Seadra used Scald!
Crit: [<=625] 6310/10000 (No)
Burn: [<=3000] 688/10000 (Yes)
Calculation: 8+3+4*1.5-1*1.5=15.5
-5 Energy

Snorunt used Hail!
-10 Energy

-2 HP for Seadra
-2 HP for Snorunt
+2 HP for Snorunt

Action 2:
Seadra used Dragon Pulse!
Crit: [<=625] 145/10000 (Yes)
Calculation: 9+5+4*1.5-1*1.5=18.5
-7 Energy

Snorunt used Weather Ball!
Crit: [<=625] 611/10000 (Yes)
Calculation: (10+3+3+2*1.5-3*1.5)*2/3=9.66
-6 Energy

-2 HP for Seadra
-2 HP for Snorunt
+2 HP for Snorunt

Action 3:
Seadra used Scald!
Crit: [<=625] 5280/10000 (No)
Calculation: 8+3+4*1.5-1*1.5=15.5
-5 Energy

Snorunt used Toxic!
Hit: [<=9800] 2041/10000 (Yes)
-7 Energy

-2 HP for Seadra
-1 HP for Seadra
-2 HP for Snorunt
+2 HP for Snorunt

361.png

Snorunt
HP: 40
EN: 77
Other: Burn
Item: EXP. Share

117.png

Seadra
HP: 73
EN: 83
Other: Toxic (2 DPA)
Item: EXP. Share

Arena: Hail (3r)

-Ziposaki
-Wobbanaut
-Me
 
I think I'm going to assume that I am at 87 not 100 en either way

Dragon Pulse - Dragon Pulse + Dragon Pulse - Disable Weather Ball
 
361.png

Snorunt
HP: 40
EN: 77
Other: Burn
Item: EXP. Share

117.png

Seadra
HP: 73
EN: 83
Other: Toxic (2 DPA)
Item: EXP. Share

Arena: Hail (3r)

Action 1:
Seadra used Dragon Pulse!
Crit: [<=625] 1873/10000 (Yes)
Calculation: 9+4*1.5-1*1.5=13.5
-7 Energy

Snorunt used Weather Ball!
Crit: [<=625] 528/10000 (Yes)
Calculation: (10+3+3+2*1.5-3*1.5)*2/3=9.66
-6 Energy

-2 HP for Seadra
-2 HP for Seadra
-2 HP for Snorunt
+2 HP for Snorunt

Action 2:
Snorunt used Hex!
Crit: [<=625] 573/10000 (Yes)
Calculation: 10+3+2*1.5-3*1.5=11.5
-7 Energy

Seadra used Mystical Pulse!
Crit: [<=625] 8728/10000 (No)
Calculation: 20.25+4*1.5-1*1.5=24.75
-31.5 Energy

-2 HP for Seadra
-2 HP for Seadra
-2 HP for Snorunt
+2 HP for Snorunt

Action 3:
Seadra must recharge!

Snorunt used Weather Ball!
Crit: [<=625] 5797/10000 (No)
Calculation: (10+3+2*1.5-3*1.5)*2/3=7.66
-6 Energy

-2 HP for Seadra
-2 HP for Seadra
-2 HP for Snorunt
+2 HP for Snorunt

END OF ROUND

361.png

Snorunt
HP: 2
EN: 58
Other: Burn
Item: EXP. Share

117.png

Seadra
HP: 32
EN: 44
Other: Toxic (3 DPA)
Item: EXP. Share

Arena: Hail (2r)

That Snorunt...you should name it reyscarface.

-Wobbanaut
-Ziposaki
-Me
 
Too lazy to do calcs, Water Pulse KOs.

Prizes:
Both battlers: 2 CC
Snorunt: 1 EC, 3 MC, 1 DC
Seadra: 1 EC, 2 MC, 1 DC, 1 KOC
Ref: 3 UC
 
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