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Old Jun 18th, 2012, 2:16:49 PM   #1
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Default IAR and Deadfox081 plays doubles!

Here I am to ref this match, but first here are the rules:
4v4 FE Doubles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
2 Substitutions per Pokemon
Sequences=OFF
Switch=OK
Abilities=ALL
Items=ON

Team Deadfox081:
Fried the Krilowatt
Glow the Lucario
Burst the Infernape
Drogon the Hydreigon


Team IAR:
U-Turn the Scyther
Behemoth the Vigoroth
Banshee the Shuppet
Glowfire the Lampent


Order of Operations!
IAR Chooses Mons and Equips Items!
Deadfox Chooses Mons and Actions and Equips Items!
IAR Chooses Actions!
I Ref!
GLHF
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My ASB Team My Reffing profile HeartGold Scramble! Soloed Whitney's miltank with a Sunkern!

Last edited by Its_A_Random; Sep 20th, 2012 at 8:19:33 AM. Reason: Prefix
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Old Jun 18th, 2012, 7:02:31 PM   #2
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"Oh dear...Behemoth @ Expert Belt, Banshee @ Leftovers, come on out & evolve!"
Behemoth the Slaking
Banshee the Banette


Banshee unlocks his DW Ability in the process...
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Old Jun 18th, 2012, 7:30:46 PM   #3
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"Alright, time to see if I can get any better at playing doubles.. Drogon and Burst, this one is all on you. Drogon take this Focus Sash while Burst you can play with an Expert Belt."

Drogon: Taunt (Banshee) > Dark Pulse (Banshee) > Crunch (Banshee)

Burst: Will-O-Wisp (Behemoth) > Shadow Claw (Banshee) > Blaze Kick (Banshee)
IF
Behemoth uses Focus Punch THEN Close Combat (Behemoth) and push actions back
IF Behemoth uses Encore action 1 THEN change your action 1 to Fake Out (Behemoth)
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Old Jun 18th, 2012, 8:03:16 PM   #4
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"Oh dear..."

Behemoth: Ice Beam (Drogon) > Slash (Drogon) > Ice Beam (Drogon)

Banshee: Knock Off (Drogon) > Gunk Shot (Drogon) > Shadow Ball (Drogon)
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Old Jun 19th, 2012, 2:42:37 PM   #5
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Round 1 Commence!

Team IAR:

HP: 125 | 100
EN: 80 | 80
Buffs: None
Debuffs: None

Team Deadfox:

HP: 100 | 100
EN: 100 | 100
Buffs: None
Debuffs: None

Field Conditions: Normal.

Calcs

A bit busy today sorry, no flavor for this round.



Team IAR:

HP: 125 | 30
EN: 63 | 69
Buffs: None
Debuffs: None | Taunted (3a), -1Def (3a)

Team Deadfox:

HP: 32 | 100
EN: 86 | 83
Buffs: None
Debuffs: None
Orders: IAR, Deadfox, Ref
EDIT: Fixed.
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My ASB Team My Reffing profile HeartGold Scramble! Soloed Whitney's miltank with a Sunkern!

Last edited by MrcRanger97; Jun 20th, 2012 at 9:31:43 AM.
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Old Jun 19th, 2012, 7:33:20 PM   #6
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You calculated Slash incorrectly; for ranks above 5, it is only +1 instead of +1.5, meaning Slash deals (7+3+3+(5-2)*1.5+(7-5))=(7+3+3+6.5)=19.5 DMG. Also, Behemoth should be Sluggish (1a).

"Right..."

Behemoth: Slash (Drogon) > Ice Beam (Drogon) > Slash (Drogon)
IF Burst uses Torment against you, THEN change all remaining Sluggish Actions to Scratch, AND all non-sluggish actions to Body Slam, all at Drogon.
IF Drogon faints, THEN redirect all remaining actions to Burst.


Banshee: Faint Attack (Drogon) > Thunderbolt (Drogon) > Faint Attack (Drogon)
IF Drogon faints, THEN redirect all remaining actions to Burst.
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Old Jun 20th, 2012, 9:14:09 AM   #7
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A couple of other notes. Hydreigon resists Dark so the Knock Off should have been not very effective. Also Banette has Frisk and hence my Expert Belt is useless against it and Shadow Claw should have dealt less damage. All up my calculations have Drogon at 32 HP and Banshee at 30 to begin this round.


"Well that went better than we usually do in doubles. Time to continue the good work."

Burst: Fake Out (Behemoth) > Close Combat (Behemoth) > Brick Break (Behemoth)

Drogon: Dark Pulse + Dark Pulse (Banshee) > Cooldown [Dragon Pulse (Behemoth)] > Dragon Pulse (Behemoth)


I like using these guys in battles, makes me think of soo many more moves they need.
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Old Jun 26th, 2012, 3:20:52 PM   #8
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Team IAR:

HP: 125 | 30
EN: 63 | 69
Buffs: None
Debuffs: None | Taunted (3a), -1Def (3a)

Team Deadfox:

HP: 32 | 100
EN: 86 | 83
Buffs: None
Debuffs: None

Field Conditions: Normal
Calcs


Team IAR:

HP: 56 | KO
EN: 52 | KO
Buffs: None
Debuffs:None | KO

Team Deadfox:

HP: KO | 100
EN: KO| 67
Buffs: KO | None
Debuffs: KO | None

IAR mon
Deadfox mon and actions
IAR actions
Ref
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Old Jun 26th, 2012, 7:51:16 PM   #9
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"I send in Glowfire @ Expert Belt, who evolves!"

Glowfire the Chandelure
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Old Jun 27th, 2012, 7:57:55 PM   #10
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My Expert Belt still works against Slaking, just not Banette by virtue of it having Frisk. Slaking should be at 50 HP with this added damage.


"Great work Drogon, I think you managed to put us in a very good position here. Fried now its on to you to contunue it. Have a Life Orb to aid in such an endeavour and Trace the Chandelure's Flame Body on your way out."

Burst: Taunt (Behemoth) > Brick Break (Behemoth) > Brick Break (Behemoth)
IF
Behemoth uses Endure action 1 THEN replace that action with Will-O-Wisp (Behemoth)
IF Behemoth is KOed THEN replace all further actions with Shadow Claw (Glowfire)

Fried: Muddy Water > Hydro Pump (Glowfire) > Muddy Water
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Old Jun 27th, 2012, 8:16:08 PM   #11
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"It is still inevitable what will happen..."

Behemoth: Body Slam (Fried) > Slash (Fried) > Body Slam (Fried)

Glowfire: Energy Ball (Fried) > Shadow Ball (Fried) > Pain Split (Burst)
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Old Jun 27th, 2012, 8:33:07 PM   #12
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actually, i believe you are wrong this time, as banshee used Knock Off r1.
Reffing to come
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Old Jul 1st, 2012, 11:02:43 PM   #13
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Mine. Reffing in three hours
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13:38 SimonSays Okay, start pulling out.
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Old Jul 2nd, 2012, 2:15:43 AM   #14
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IAR

Slaking (M) @
HP: 56 | EN: 52 | Spe: 86
Ranks: 7/4/3/3
Size: 4 | Weight: 5
Abilities: Traunt
Other: -10 evasion
Body Slam (Fried)-Slash (Fried)-Body Slam (Fried)

Chandelure (F) @ Expert Belt
HP: 90 | EN: 80 | Spe: 92
Ranks: 1/3/6/3
Size: 2 | Weight: 3
Abilities: Flash Fire, Flame Body, Shadow Tag
Other:
Energy Ball (Fried)-Shadow Ball (Fried)-Pain Split (Burst)

Deadfox

Infernape (F) @ Expert Belt
HP: 100 | EN: 67 | Spe: 108
Ranks: 5/2/4/3
Size: 3 | Weight: 4
Abilities: Blaze, Iron Fist
Other:
Taunt Behemoth-Brick Break Behemoth-Brick Break Behemoth

Krillowatt (F) @ Life Orb
HP: 125 | EN: 94 | Spe: 121
Ranks: 3/3/3/2
Size: 1 | Weight: 2
Abilities: Flame Body, Magic Guard, Shell Armor
Other: +17% accuracy,
Muddy Water-Hydro Pump Glowfire-Muddy Water

Speed order: Krillowatt-Infernape-Chandelure-Slaking
raw calcs


In the end, three crits and a special defense drop against Deadfox, along with Muddy Water not causing a single accuracy drop, culminated in a round of great hax for IAR. However, this could still not prevent Behemoth the Slaking from falling to Infernape’s attacks, and with Krillowatt’s ridiculous HP, Deadfox looks to be in a winning position! How will the famed gym leader turn this battle around?

IAR

Slaking (M) @
HP: KO’d | EN: KO’d | Spe: 86
Ranks: 7/4/3/3
Size: 4 | Weight: 5
Abilities: Traunt
Other: -10 evasion

Chandelure (F) @ Expert Belt
HP: 68 | EN: 44 | Spe: 92
Ranks: 1/3/6/3
Size: 2 | Weight: 3
Abilities: Flash Fire, Flame Body, Shadow Tag
Other:

Deadfox

Infernape (F) @ Expert Belt
HP: 75 | EN: 43 | Spe: 108
Ranks: 5/2/4/3
Size: 3 | Weight: 4
Abilities: Blaze, Iron Fist
Other:
Taunt Behemoth-Brick Break Behemoth-Brick Break Behemoth

Krillowatt (F) @ Life Orb
HP: 51 | EN: 75 | Spe: 121
Ranks: 3/3/3/2
Size: 1 | Weight: 2
Abilities: Flame Body, Magic Guard, Shell Armor
Other: +17% accuracy, -1 SpD
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13:38 SimonSays Let her sleep for the night.

Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker

Last edited by Orcinus Duo; Jul 2nd, 2012 at 5:13:18 PM.
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Old Jul 2nd, 2012, 5:54:57 AM   #15
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"Go U-Turn @ Expert Belt! Evolve, & attack, my mons!"

U-Turn the Scizor


U-Turn: X-Scissor (Fried) > Double-Hit (Fried) > X-Scissor (Fried)
IF Fried faints, THEN replace all remaining actions with Brick Break (Burst).

Glowfire: Energy Ball (Fried) > Shadow Ball (Fried) > Energy Ball (Fried)
IF Burst uses Torment (Glowfire), THEN replace all remaining actions with Hex (Fried) > Clear Smog (Fried) > Hex (Fried).
IF Fried faints, THEN redirect all remaining actions to Burst.
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Old Jul 2nd, 2012, 11:43:13 AM   #16
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Yeah... Krilowatt has Shell Armor, so none of those crits actually happened. My calculations have Kril left at 51 HP after the round once they're taken out.


"Well, I guess since it looks like we can end this in one more round we might as well get to it."

Burst: Flamethrower (U-Turn) x3
Fried: Dive (Glowfire) > Dive (Glowfire) > Scald + Scald (Glowfire)
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Old Jul 2nd, 2012, 5:40:13 PM   #17
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IAR

Scizor (M) @
HP: 100 | EN: 100 | Spe: 65
Ranks: 5/4/1/4
Size: 3 | Weight:4
Abilities: Swarm, Technician, Light Metal
Other:

Chandelure (F) @ Expert Belt
HP: 68 | EN: 44 | Spe: 92
Ranks: 1/3/6/3
Size: 2 | Weight: 3
Abilities: Flash Fire, Flame Body, Shadow Tag
Other:

Deadfox

Infernape (F) @ Expert Belt
HP: 75 | EN: 43 | Spe: 108
Ranks: 5/2/4/3
Size: 3 | Weight: 4
Abilities: Blaze, Iron Fist
Other:

Krillowatt (F) @ Life Orb
HP: 51 | EN: 75 | Spe: 121
Ranks: 3/3/3/2
Size: 1 | Weight: 2
Abilities: Flame Body, Magic Guard, Shell Armor
Other: +17% accuracy, -1 SpD

Speed order: Krillowatt-Infernape-Chandelure-Scizor
orcinus thank you deadfox
orcinus for dodging everything and saving me a whole bunch of calcs

Infernape uses Flamethrower -6 en
Crit 64/100 no
Burn 8/100 yes
(10+3+2)*2.25=33.75 Scizor
Chandelure uses Energy Ball -6 en
It missed
Scizor uses U-turn -4 en
It missed
Krillowatt uses Dive -9 en
To crit (8/100) no
(8+3+3)*1.5=16.5
Scizor -2hp
Krillowatt -2 hp

Infernape uses Flamethrower -10 en
Crit 69/100 no
(10+3+2)*2.25=33.75 Scizor
Chandelure uses Shadow Ball -6 en
It missed
Scizor uses Double Hit -6 en
It missed
Krillowatt uses Dive -13 en
To crit 91/100 no
(8+3+3)*1.5=16.5
Scizor -2hp Scizor
Krillowatt -2hp

Infernape uses Flamethrower -10 en
Crit 78/100 no
(10+3+2)*2.25=33.75 Scizor
SCIZOR IS KO’D
Chandelure uses Energy Ball -6 en
To drop 67/100 no
(8+3+1+2+3)*1.5=25.5 dmg krillowatt
Krillowatt uses Scald+Scald -25 en
To crit 4/100 yes
(18+3+3+3)*1.5=41 dmg
Chandelure was KO’d!

IAR

Scizor (M) @
HP: KO’d | EN: KO’d | Spe: 65
Ranks: 5/4/1/4
Size: 3 | Weight:4
Abilities: Swarm, Technician, Light Metal
Other:

Chandelure (F) @ Expert Belt
HP: KO’d | EN: KO’d | Spe: 92
Ranks: 1/3/6/3
Size: 2 | Weight: 3
Abilities: Flash Fire, Flame Body, Shadow Tag
Other:

Deadfox (not updated, too lazy)

Infernape (F) @ Expert Belt
HP: 75 | EN: 43 | Spe: 108
Ranks: 5/2/4/3
Size: 3 | Weight: 4
Abilities: Blaze, Iron Fist
Other:

Krillowatt (F) @ Life Orb
HP: 51 | EN: 75 | Spe: 121
Ranks: 3/3/3/2
Size: 1 | Weight: 2
Abilities: Flame Body, Magic Guard, Shell Armor
Other: +17% accuracy, -1 SpD


Rewards:

Infernape 2 KOC
Chandelure: 1 KOC
Slaking: 1 KOC
Hydreigon: 1 KOC
Krillowatt: 1 KOC

Deadfox081: Krillowatt 3 MC, Infernape 3 MC, Hydreigon 3 MC, Lucario 2 MC and 1 DC
IAR: Scizor 3 MC, slaking 3 MC, Banette 3 MC, Chandelure 3 MC

I get…I don’t even know
4v4 dubs pays out 9 UC, so I’m assuming ranger gets 4.5 and I get 4.5? I also reffed 3 KOs, so that’s 1.5 UC extra. I get 6 UC, ranger gets 5 UC. I think…

EDIT: According to Deadfox, Ranger gets 4 UC and I get 7 UC
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Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker

Last edited by Orcinus Duo; Jul 2nd, 2012 at 7:13:40 PM.
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Old Jul 2nd, 2012, 6:58:56 PM   #18
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Thanks for reffing OD & Ranger, thanks for the "one-sided" affair, deadfox :S

Well, that went well...
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Old Jul 2nd, 2012, 7:07:36 PM   #19
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Actually Ranger gets the rounded down version of half the normal UC payout while you get it rounded up plus the KO bonus (only the last ref gets the KO bonus if the match was subreffed). Basically it boils down to Ranger getting 4 UC and you getting 7 UC. My Kril also got a KO that you missed.


"Thanks to both the referees that saw us through this one. IAR, comiserations. Perhaps we can have another go at this down the line when these guys are a little better trained."
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