It's gonna be a long, long ride...
A 5th gen OU RMT by LucaroarkZ
A 5th gen OU RMT by LucaroarkZ
Hey Smogon! Haven't seen me making a thread in this section of the forum for a while, have you? Well, I'm back with something... A little different. I didn't follow any real structure when making this team. I just wanted to make a team unlike anything I've ever made. The closest it gets to is a standard Volt-Turn team, but even then it's not that similar to your run-of-the-mill Volt-Turn team. But, judging by the definition of "Volt-Turn", I guess most would call it a Volt-Turn team. Judging by what in the world I was using, I had doubts that it was going to work. But, when I took it for a spin... It turned out to be a good team, though my battles usually ended up being really really long (hence the title).






Mienshao, Gliscor, Metagross, Zoroark, Infernape, and Jolteon. The combination of these six Pokemon actually occured very recently. I needed a team to use in a local tournament, and the combination of these six was what I came up with. While I could tell during the tournament that it needed lots of improvement, I actually won that tournament with these Pokemon, so I knew that after making a few modifications, this team would be even better.



I knew without a doubt that Mienshao, Gliscor, and Jolteon were the most valuable players of the team. Mienshao's Fake Out + U-turn shenanigans helped me kick-start some momentum, and SubToxic Gliscor simply won me matches. I also couldn't pass up the sheer power of Choice Specs Jolteon, which helped me score some KOs during the tournament.




I've had some great experience with Zoroark in the past, but it simply wasn't going to work out on this team. I still needed some kind of set-up sweeper to take its place, which was when I got the idea of using Swords Dance Lucario. The sheer power of SD Luke's boosted attacks is nothing to laugh at, and unlike what was going on with Zoroark, I wouldn't have to deal with Focus Miss. It would also give me a priority move in the form of ExtremeSpeed that I can take advantage of.





I put Blissey on the team for two reasons: Stealth Rock and Special Wall. I had no plans on keeping Metagross, so I would need a new Pokemon to set up Stealth Rock. I noticed during the tournament that I was having some kind of trouble with virtually all Special attackers, so why not Blissey? Kill two birds with one stone.






Well... Flygon in OU. Trust me, I had no idea what I was thinking either. I needed a Choice Scarf user that resisted Fire-type attacks, was immune to Ground, and could use U-turn, so I went to Flygon. It's actually been doing quite well.
And now for the part you've all been wating for:

Mienshao (F) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hi Jump Kick
- Hidden Power [Ice]
- U-turn
Ah, Mienshao. I used to be extremely paranoid about Hi Jump Kick missing, but I got over it. I just love how Mienshao rolls. Fake Out, decide if it's worth it or not to use HJK or HP Ice, U-turn, rinse and repeat. It can do that all day too, thanks to Regenerator. Mienshao is usually my lead as it's the best choice on my team for the spot, but I'll lead with something else if I think my opponent will lead with something that could disrupt the Fake Out + U-turn joy.
Fake Out is what I think makes Mienshao so good; Focus Sash Alakazam? Not anymore! It also helps me get free damage, potentially getting an opposing Pokemon into KO range for Hi Jump Kick or HP Ice. Hi Jump Kick is a must simply due to its sheer power, although I really need to watch out for Protect. I usually solve that problem by always using Fake Out on the first turn Mienshao is in, so if Chansey/Blissey uses Protect on the Fake Out, they'll get scared off by a Hi Jump Kick, while HP Ice ensures Gliscor doesn't just have a field day (though I really need to make sure to avoid revealing it too soon, otherwise it could make it difficult to take Gliscor down). U-turn starts up the momentum that helps my team get a move on.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Thunder Wave
Blissey is the most annoying pink blob ever. Most of your typical Special attackers can only dream of getting past this thing. Sure, Chansey is bulkier, but Chansey doesn't exactly have Leftovers recovery.
Since I'm using Stealth Rock, I knew that using a wish-passer Blissey would give it more four moveslot syndrome than would be necessary, so I just use Softboiled on Blissey. Seismic Toss is my attack of choice to deal consistent damage, while I use Thunder Wave over Toxic to ensure that I cripple sun team staples such as Volcarona and Venusaur before they do severe damage to my team, plus I already have Toxic on Gliscor anyway.

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Toxic
I used to have terrible, terrible experience using Gliscor, while everyone could use it against me well. Hell, even to this day I struggle against Gliscor. So, I tried a different set. I decided to take the Substitute Gliscor with Toxic for a spin, and it's so good and so hard to take down that I don't think I'll ever use any other Gliscor set.
Substitute is the whole set's namesake, and after using Protect after a sub gets destroyed, oh hey! You just recovered the full 25% of health you used to make the substitute! Toxic was my move of choice to support the team and even Gliscor itself by wearing down Pokemon such as Rotom-W, Dragonite, Terrakion, and many more Pokemon I consider to be threatening. Earthquake lets me get a hit on Terrakion and helps me get by the Steel-types, who are immune to Toxic.

Jolteon (F) @ Choice Specs
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I understand that it's more usual of people to use Rotom-W instead of Jolteon, but since I wanted a Choice Specs user and not a Choice Scarf user, I believed Jolteon would be better on account of having slightly higher Special Attack and significantly higher Speed. When it comes to Jolteon's attacks, the attacks used are very similar, except for the fact that Rotom-W pretty much never uses Shadow Ball. I use Thunderbolt for main STAB, and Volt Switch to scout for switches (gotta predict those damn Gliscors though), and speaking of Gliscor, Hidden Power Ice should take care of it given the fact that I'm in the mood to make even half-assed predictions. As for Shadow Ball, I use it to deal more damage to the likes of Celebi and Gengar than Thunderbolt would.

Flygon (F) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- U-turn
Okay, I'll listen to everything you have to say about me using Flygon, but there is a reason I'm actually using it. I needed these in a Choice Scarf user: Base speed of 100 or higher, resistant to Fire, immune to Ground, can use U-turn. Flygon's basically the only Pokemon that immediately comes to mind that meets all criteria. I understand that it's overshadowed by Landorus and even Salamence to a certain extent, but as a Choice item user, it has an edge over Salamence in the form of a SR resistance and when it comes to Landorus, I think it relies too much on Stone Edge and HP Ice to hit Pokemon that are immune to Earthquake, while Flygon has Outrage to get some of the important ones such as Dragonite. Even off of a meager base 100 Attack, a move as powerful as a STAB Outrage is nothing to laugh at. Now, I'm not going to be using Outrage all the time, so I've got Stone Edge to cover Volcarona, Earthquake to handle non-Choice Scarf Terrakion (Choice Scarf Terrakion is stopped cold by Gliscor), and U-turn to scout for what my opponent will do (Hey Salamence, do you learn U-turn? No? That's so sad.)

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Behold, my late-game sweeper. I still think Lucario's the best late-game sweeper in OU. All I need to do is weaken Landorus to a point that a +2 ES will KO, get rid of pesky things like Gengar and Choice Scarf Terrakion, and once all that's out of the way, set up SD and it should be a clean sweep from there! Close Combat I think is pretty obvious, because it is Lucario's best STAB move and always hits, unlike Hi Jump Kick. I chose Crunch over Ice Punch because I have plenty of Ice-type moves to use on Gliscor already, so I find it more important to hit Pokemon weak to Crunch such as Jellicent and Celebi. ExtremeSpeed is Lucario's main advantage over Terrakion; it allows it to get past faster threats such as Starmie and Alakazam.
Well, that's the team! Hope you enjoyed this RMT and any advice is greatly appreciated!
Here's a copypastable importable for those of you who wanna take it for a spin:
Code:
Mienshao (F) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fake Out
- Hi Jump Kick
- Hidden Power [Ice]
- U-turn
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Thunder Wave
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Toxic
Jolteon (F) @ Choice Specs
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Flygon (F) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- U-turn
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed