Alch and Dummy007: 4v4 Doubles

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Issuing three identical challenges.

4v4 Doubles
2 weak FE Pokémon; 2 first-stage Pokémon
2-day DQ
2 Recoveries / 5 Chills
ASB Arena (or any other vanilla arena of the ref's choice).

I'll take the second of Alchemator's challenges.

2 substitutions
Switch = OK
All abilities
Items = On


Dummy007 said:
Hopefully this will finish faster than your TLR! ^_^
frontnormal-mpyroak.png

Pyroak [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (23):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Wood Hammer
Flare Blitz

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam
Overheat
Earthquake

Stealth Rock
421-overcast.png
/
421-sunshine.png

Cherrim [Sarah Heap] (F)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, releasing a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: N/A

Attacks (19):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Lucky Chant
Worry Seed
Petal Dance

GrassWhistle
Heal Pulse
Weather Ball

Toxic
SolarBeam
Rest
Hidden Power [Rock 7]
Flash

Endure
399.png

Bidoof [Ammon] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 2/5

Attacks (15):
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Curse
Amnesia

Aqua Tail
Skull Bash
Water Sport

Toxic
Ice Beam
Charge Beam
597.png

Ferroseed [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 2
DC: N/A

Attacks (13):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave


Alchemator said:
Well, they're the same four mons for each.

It won't apply at this stage, but during the battle I'll be using some Zoroark shenanigans. Stand by for a PM on that when I send out.

185.png

Sudowoodo [Capote] (M)

  • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

Type:

  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks (19):

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide
Sucker Punch
Double-Edge
Brick Break
Wood Hammer
Earthquake
571.png

Zoroark [Snicket] (M)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

Type:

  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105*1.15^)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4 (0)
DC: N/A

Abilities:

  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (22):

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Nasty Plot
U-turn
Hone Claws
Foul Play
Night Daze
Flamethrower
Focus Blast
Hidden Power [Ice] [7]
48.png

Venonat [H.G. Wells] (M)

  • Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
Type:

  • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  • [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 1/5

Abilities:

  • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
  • Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
  • Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (17):

Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Agility
Giga Drain
Toxic Spikes
Double Team
Sludge Bomb
Substitute
Sleep Powder
Psychic
252.png

Treecko [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (12):

Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Crunch
Endeavour
Leech Seed
Dig
Acrobatics
Rock Slide

Over there, we have Dummy007. Over there, we have Alch!

*Crowd is obscenely loud*

We're gonna have Alch send out first, then Dummy007 will send out and order, then Alch will order.

*Crowd is even louder*

Seriously?
 
(Nice naming scheme, btw.)

"I won't be mean and lead off with Septimus; Sarah Heap and Nicko Heap, take to the field! Sarah, use this Exp. Share; Nicko, have a BrightPowder! We'll show you how awesome underappreciated 'mons can be."

Summary:
Sarah Heap: Sunny Day -> Hidden Power H.G. Wells -> SolarBeam Capote; if either opponent Taunts you on Action 1, change that action to Magical Leaf Capote
Nicko Heap: Seed Bomb Capote -> Rollout H.G. Wells -> Rollout H.G. Wells
 
Whythankyou.

Looks like you're the only person not to become overly paranoid about Zoroark.

iaza12580338659600.gif

"Do your best!"

Capote the Sudowoodo: Stealth Rock ~ Brick Break Nicko Heap ~ Brick Break Nicko Heap

H.G. Wells the Venonat: Toxic Spikes ~ Evasive Agility ~ Toxic Spikes

Not sure how well this will work out.
 
Dummy007 AAOO
597.png

Nicko
HP: 90
EN: 100
Other: none
Item: Brightpowder

421-overcast.png

Sarah
HP: 100
EN: 100
Other: none
Item: EXP. Share

Alch AAOO
185.png

Capote
HP: 100
EN: 100
Other: none
Item: none

48.png

H.G. Wells
HP: 90
EN: 100
Other: none
Item: none

Arena: none
KOC: none

Action 1:
Sarah used Sunny Day!
-10 Energy

H.G. Wells used Toxic Spikes!
-6 Energy

Capote used Stealth Rock!
-11 Energy

Nicko used Seed Bomb (Capote)!
Crit: [<=625] 3971/10000 (No)
Calculation: (9+3+3*1.5-4*1.5)*1.5=15.75
-5 Energy

Action 2:
H.G. Wells used Evasive Agility!
-7 Energy

Sarah used Hidden Power (H.G. Wells)!
Nope
-5 Energy

Capote used Brick Break (Nicko)!
Hit: [<=9000] 8517/10000 (No)
Crit: [<=625] 8554/10000 (No)
Calculation: (8+5*1.5-3*1.5)*1.5=16.5
-6 Energy
-4.125 HP (Iron Barbs)

Nicko used Rollout (H.G. Wells)!
Nope
-5 Energy

Action 3:
Sarah used Solarbeam (Capote)!
Crit: [<=625] 1576/10000 (No)
Calculation: (11+3+3*1.5-3*1.5)*1.5=21
-7 Energy

H.G. Wells used Toxic Spikes!
-6 Energy

Capote used Brick Break (Nicko)!
Hit: [<=9000] 7398/10000 (No)
Crit: [<=625] 7809/10000 (No)
Calculation: (8+5*1.5-3*1.5)*1.5=16.5
-10 Energy
-4.125 HP (Iron Barbs)

Nicko used Rollout (H.G. Wells)!
Hit: [<=9000] 3277/10000 (Yes)
Crit: [<=625] 4234/10000 (No)
Calculation: (4+3*1.5-1*1.5)*1.5=10.5
-5 Energy

END OF ROUND

Dummy007 AAOO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: 57
EN: 85
Other: none
Item: none

421-sunshine.png

Sarah
HP: 100
EN: 78
Other: none
Item: none

Alch AAOO
185.png

Capote
HP: 55
EN: 73
Other: none
Item: none

48.png

H.G. Wells
HP: 79
EN: 81
Other: none
Item: none

Arena: Sun (3r)
KOC: none

The round begins with a Sunny Day from Sarah, which causes many fans to leave, as they can't stand the heat. However, Sarah likes it just fine. H.G. Wells lays down some Toxic Spikes, and Capote uses Stealth Rock before getting hit by Nicko's Seed Bomb. H.G. Wells then pulls out an Evasive Agility, dodging Sarah's Hidden Power and Nicko's Rollout. Meanwhile, Capote recalls its karate training, and Brick Breaks Nicko, but he injured himself on Nicko's Iron Barbs. Then, Sarah unleashes a Solarbeam on Capote, who keeps Brick Breaking Nicko as H.G. Wells lays down more Toxic Spikes. Then, Nicko's Rollout hits its mark and harms H.G. Wells a little.

We're gonna have Alch order next, then Dummy007.

*crowd cheers at Dummy007*
 
Nitpicking: Status moves get a STAB energy reduction, so Capote should have 1 more energy and H.G. Wells should have 2 more. (I was about to complain about damage calcs, but then I remembered Sturdy. :P)
 
iaza12580338659600.gif

"Hm."

Wilde the Treecko: Flamethrower Nicko Heap ~ U-turn Nicko Heap ~ Flamethrower Sarah Heap
If Sarah uses Heal Pulse on Nicko, divert A3 to Nicko (if applicable).
If Nicko uses a status-inducing move, use Dig against him for that action (and push actions back).

H.G. Wells the Venonat: Leech Life Nicko Heap ~ Sludge Bomb Sarah Heap ~ Sludge Bomb Sarah Heap
If Sarah uses Heal Pulse on Nicko, Psychic Nicko until he faints, then switch back to the above actions.
 
(There is one small calc error: Rollout should have had 5 BAP, due to Flower Gift.)

"Darn. I was going to abuse "Wilde's" second substitution (if only Treecko learned Flamethrower), but it's illegal. ;_; Looks like I'll have to come up with something else..."

Summary:
Sarah: Heal Pulse Nicko -> Helping Hand Nicko -> SolarBeam "Wilde"
Nicko: Rollout H.G. Wells -> R.O.B. {Gyro Ball + Gyro Ball combo} "Wilde" -> Cool Down (Gyro Ball "Wilde")
 
Dummy007 AAOO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: 57
EN: 85
Other: none
Item: none

421-sunshine.png

Sarah
HP: 100
EN: 78
Other: none
Item: none

Alch OAAO
185.png

Capote
HP: 55
EN: 73
Other: none
Item: none

48.png

H.G. Wells
HP: 78
EN: 81
Other: none
Item: none

252.png

Wilde
HP: 90
EN: 100
Other: none
Item: none

Arena: Sun (3r)
KOC: none

Action 1:
"Wilde" used Flamethrower (Nicko)!
Crit: [<=625] 1144/10000 (No)
Burn: [<=1000] 1438/10000 (No)
Calculation: (11+5*1.5-3*1.5)*2.25=31.5
-7 Energy

Sarah used Heal Pulse (Nicko)!
+20 HP
-14 Energy

H.G. Wells used Psychic (Nicko)!
Crit: [<=625] 5130/10000 (No)
-Sp.Def: [<=1000] 3673/10000 (No)
Calculation: 6+3*1.5-3*1.5=6
-6 Energy

Nicko used Rollout (H.G. Wells)!
Hit: [<=9000] 6620/10000 (Yes)
Crit: [<=625] 7465/10000 (No)
Calculation: (8+3*1.5-1*1.5)*1.5=16.5
-5 Energy

Action 2:
Sarah used Helping Hand (Nicko)!
-39 Energy

"Wilde" used U-Turn (Nicko)!
Crit: [<=625] 9159/10000 (No)
Calculation: 7+4*1.5-3*1.5=8.5
Iron Barbs! (2.125 damage to "Wilde")
-5 Energy

H.G. Wells used Psychic (Nicko)!
Crit: [<=625] 8263/10000 (No)
-Sp.Def: [<=1000] 3295/10000 (No)
Calculation: 6+3*1.5-3*1.5=6
-10 Energy

Nicko used Super Gyro Ball ("Wilde")!
Crit: [<=625] 9011/10000 (No)
Calculation: 71.5+3+3*1.5-1*1.5=77.5
-31 Energy
Snicket's Illusion faded!

Action 3:
"Wilde" used Flamethrower (Nicko)!
Crit: [<=625] 1144/10000 (No)
Burn: [<=1000] 1438/10000 (No)
Calculation: (11+5*1.5-3*1.5)*2.25=31.5
-7 Energy
Nicko fainted!

Sarah used Solarbeam (Snicket)!
Crit: [<=625] 1512/10000 (No)
Calculation: 12+3+3*1.5-2*1.5=16.5
-7 Energy
Snicket fainted!

H.G. Wells used Sludge Bomb (Sarah)!
Crit: [<=625] 8263/10000 (No)
Poison: [<=1000] 3295/10000 (No)
Calculation: (7+3+3*1.5-3*1.5)*1.5=15
-5 Energy

END OF ROUND

Dummy007 XAOO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: -7
EN: 49
Other: KOed
Item: none

421-sunshine.png

Sarah
HP: 85
EN: 13
Other: none
Item: none

Alch OAXO
185.png

Capote
HP: 55
EN: 73
Other: none
Item: none

48.png

H.G. Wells
HP: 61
EN: 59
Other: none
Item: none

571.png

Snicket
HP: -4
EN: 81
Other: KOed
Item: none

Arena: Sun (2r)
KOC: Snicket, Sarah

Seriously?

-Alch sends out new mon.
-Dummy007 sends out new mon, orders.
-Alch orders.
-I ref.
 
How are you getting 65 BAP on R.O.B.? I'm getting ((15*2.25) + 2) * 2 = 71.5 BAP. (Even if you add Flower Gift after Helping Hand, I still get 69.5 BAP.)
 
Isn't Psychic 8 damage?

Attack Power: 6 + Target Weight Class
Attack Power: 6 + 2 = 8
 
Oh, of course. I thought that was only Atk, for some reason.

The true Wilde the Treecko, let's go.
 
"As tempted as I am to send out Septimus and nuke everything...Ammon, take the field! Use this Lucky Egg to evolve faster! Now destroy them all!"

Summary:
Ammon: Skull Bash Wilde -> Ice Beam Wilde -> Skull Bash Wilde; if Wilde uses Dig, redirect that action at H.G. Wells; if Wilde uses Dig AND H.G. Wells uses Evasive Agility on the same action, change that action to Curse and push actions back
Sarah: Chill -> Worry Seed H.G. Wells -> Weather Ball H.G. Wells; if H.G. Wells uses Evasive Agility on Action 2 or 3, change that action to Weather Ball Wilde and push actions back
 
iaza12580338659600.gif

"This is where the games begin."

Wilde the Treecko: Leech Seed Ammon ~ Acrobatics Sarah Heap ~ Acrobatics Sarah Heap
If Sarah Heap faints, Absorb Ammon for the remaining actions.

H.G. Wells the Venonat: Sleep Powder Ammon ~ Sludge Bomb Sarah Heap ~ Sludge Bomb Sarah Heap
If Sarah Heap faints, redirect to Ammon.
 
Dummy007 XAAO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: -7
EN: 49
Other: KOed
Item: none

399.png

Ammon
HP: 78
EN: 100
Other: Toxic (1 DPA)
Item: Lucky Egg

421-sunshine.png

Sarah
HP: 85
EN: 13
Other: none
Item: none

Alch OAXA
185.png

Capote (benched)
HP: 55
EN: 73
Other: none
Item: none

252.png

Wilde
HP: 90
EN: 100
Other: none
Item: none

48.png

H.G. Wells
HP: 61
EN: 59
Other: none
Item: none

571.png

Snicket
HP: -4
EN: 81
Other: KOed
Item: none

Arena: Sun (2r)
KOC: Snicket, Sarah

Sarah->Wilde->H.G. Wells->Ammon
Action 1:
Stealth Rock!
Toxic Spikes!

Ammon charged up Skull Bash!
+1 Defense

Sarah chilled!
+12 Energy

Wilde used Leech Seed (Ammon)!
Hit: [<=9000] 8481/10000 (Yes)
-9 Energy

H.G. Wells used Sleep Powder (Ammon)!
Hit: [<=9750] 2194/10000 (Yes)
Duration: 5714/10000 (1a)
-7 Energy

Ammon is fast asleep.

-3 HP for Ammon
-1 HP for Ammon

Action 2:
Sarah used Worry Seed (H.G. Wells)!
-7 Energy

Wilde used Acrobatics (Sarah)!
Crit: [<=625] 6669/10000 (No)
Calculation: (11+2*1.5-3*1.5)*1.5=14.25
-7 Energy

H.G. Wells used Sludge Bomb (Sarah)!
Crit: [<=625] 4082/10000 (No)
Poison: [<=3000] 1138/10000 (Yes)
Calculation: (7+3+3*1.5-3*1.5)*1.5=15
-5 Energy

Ammon used Ice Beam (Wilde)!
Crit: [<=625] 4375/10000 (No)
Calculation: (10+2*1.5-1*1.5)*1.5=17.25
-7 Energy

-3 HP for Ammon
+3 HP for Wilde
-2 HP for Sarah
-1 HP for Ammon

Action 3:
Ammon charged up Skull Bash!
+1 Defense

Sarah used Weather Ball (H.G. Wells)!
Crit: [<=625] 3670/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Wilde used Acrobatics (Sarah)!
Crit: [<=625] 565/10000 (Yes)
Calculation: (11+3+2*1.5-3*1.5)*1.5=18.75
-11 Energy

H.G. Wells used Sludge Bomb (Sarah)!
Crit: [<=625] 7728/10000 (No)
Calculation: (7+3+3*1.5-3*1.5)*1.5=15
-9 Energy

Ammon used Skull Bash (Wilde)!
Crit: [<=625] 5458/10000 (No)
Calculation: 12+3+3*1.5-2*1.5=16.5
-7 Energy

-3 HP for Ammon
+3 HP for Wilde
-2 HP for Sarah
-1 HP for Ammon

END OF ROUND

Dummy007 XAAO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: -7
EN: 49
Other: KOed
Item: none

399.png

Ammon
HP: 66
EN: 86
Other: Toxic (2 DPA), Leeching to Wilde (3a), +4 defense
Item: Lucky Egg

421-sunshine.png

Sarah
HP: 18
EN: 11
Other: Poisoned
Item: none

Alch OAXA
185.png

Capote (benched)
HP: 55
EN: 73
Other: none
Item: none

252.png

Wilde
HP: 62
EN: 73
Other: none
Item: none

48.png

H.G. Wells
HP: 24
EN: 38
Other: Worry Seed (4a)
Item: none

571.png

Snicket
HP: -4
EN: 81
Other: KOed
Item: none

Arena: Sun (1r)
KOC: Snicket, Sarah

-Alch
-Dummy007
-Me
 
Due to Simple, Bidoof will have +4 Defense.

iaza12580338659600.gif

"I think this is going ok."

Wilde the Treecko: Acrobatics Sarah Heap ~ Absorb Ammon ~ Absorb Ammon
If Ammon uses Ice Beam after A1, Dig Ammon that action.
If Ammon uses Yawn after A1, Dig Ammon that action.

H.G. Wells the Venonat: Stun Spore Ammon ~ Sludge Bomb Ammon ~ Sludge Bomb Ammon
 
"This is the exact kind of substitution that let me win my one Tournament match (although it isn't quite as gamebreakingly worded as the one in said match). As long as Acrobatics doesn't crit, this should work out quite nicely."

Summary:
Ammon: Yawn Wilde -> Skull Bash H.G. Wells -> Ice Beam H.G. Wells
Sarah: Chill -> Morning Sun -> Chill
 
Dummy007 XAAO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: -7
EN: 49
Other: KOed
Item: none

399.png

Ammon
HP: 66
EN: 86
Other: Toxic (2 DPA), Leeching to Wilde (3a), +4 defense
Item: Lucky Egg

421-sunshine.png

Sarah
HP: 18
EN: 11
Other: Poisoned
Item: none

Alch OAXA
185.png

Capote (benched)
HP: 55
EN: 73
Other: none
Item: none

252.png

Wilde
HP: 62
EN: 73
Other: none
Item: none

48.png

H.G. Wells
HP: 24
EN: 38
Other: Worry Seed (4a)
Item: none

571.png

Snicket
HP: -4
EN: 81
Other: KOed
Item: none

Arena: Sun (1r)
KOC: Snicket, Sarah

Action 1:
Sarah chilled!
+12 Energy

Wilde used Acrobatics (Sarah)!
Crit: [<=625] 3898/10000 (No)
Calculation: (11+2*1.5-3*1.5)*1.5=14.25
-7 Energy

H.G. Wells used Stun Spore (Ammon)!
Hit: [<=7500] 1916/10000 (Yes)
-7 Energy

Ammon used Yawn (Wilde)!
Full para: [<=2500] 752/10000 (Yes)

-3 HP for Ammon
+3 HP for Wilde
-2 HP for Ammon
-2 HP for Sarah

Action 2:
Ammon started charging up Skull Bash!
+2 Defense

Sarah used Morning Sun!
+35 HP
-16 Energy

Wilde used Absorb (Ammon)!
Crit: [<=625] 5374/10000 (No)
Calculation: 2+3+4*1.5-2*1.5=8
4 HP drained
-5 Energy

H.G. Wells used Sludge Bomb (Ammon)!
Crit: [<=625] 5484/10000 (No)
Poison: [<=3000] 8570/10000 (No)
Calculation: 6+3+3*1.5-2*1.5=10.5
-5 Energy

Ammon used Skull Bash (H.G. Wells)!
Full para: [<=2000] 7803/10000 (No)
Crit: [<=625] 4988/10000 (No)
Calculation: 12+3+3*1.5-1*1.5=18
-7 Energy

-3 HP for Ammon
+3 HP for Wilde
-2 HP for Sarah
-2 HP for Ammon

Action 3:
Sarah chilled!
+12 Energy

Wilde dug underground!

H.G. Wells used Sludge Bomb (Ammon)!
Crit: [<=625] 37/10000 (Yes)
Poison: [<=3000] 910/10000 (Yes)
Calculation: 6+3+3+3*1.5-2*1.5=13.5
-9 Energy

Ammon used Ice Beam (H.G. Wells)!
Full para: [<=2000] 6270/10000 (No)
Crit: [<=625] 1663/10000 (No)
Calculation: 10+2*1.5-2*1.5=10
-7 Energy
H.G. Wells fainted!

Wilde used Dig (Ammon)!
Crit: [<=625] 3181/10000 (No)
Calculation: 6+2*1.5-2*1.5=6
-10 Energy

-3 HP for Ammon
+3 HP for Wilde
-2 HP for Ammon
-2 HP for Sarah
-2 HP for Ammon

END OF ROUND

Dummy007 XAAO (Stealth Rock, Toxic Spikes (2 layers))
597.png

Nicko
HP: -7
EN: 49
Other: KOed
Item: none

399.png

Ammon
HP: 17
EN: 72
Other: Toxic (3 DPA), Poisoned, +5 defense, Paralyzed (15%)
Item: Lucky Egg

421-overcast.png

Sarah
HP: 33
EN: 19
Other: Poisoned
Item: none

Alch OAXA
185.png

Capote (benched)
HP: 55
EN: 73
Other: none
Item: none

252.png

Wilde
HP: 75
EN: 51
Other: none
Item: none

48.png

H.G. Wells
HP: -4
EN: 17
Other: KOed
Item: none

571.png

Snicket
HP: -4
EN: 81
Other: KOed
Item: none

Arena: none
KOC: Snicket, Sarah, Ammon

Holy shit, Ammon is statused as hell...

-Alch sends out Capote (Automatic, no post required)
-Dummy007 orders.
-Alch orders.
-I ref
 
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