An exciting drop-down to NU has arrived, and it's gained some significant upgrades with the release of BW2, so it's unlikely to stay for long! Transformers, roll out!
Golurk
Traits: Iron Fist | Klutz | No Guard
89 | 124 | 80 | 55 | 80 | 55
In a tier devoid of Ghost-types, almost anything would be a welcome addition. Golurk has the potential to really shake up the metagame, not only through its offensive power and coverage, but also through its newfound ability to set up Stealth Rock and destroy Rapid Spinners at the same time. Its Iron Fist ability gives Golurk an effective base 159 Atk stat when using moves such as Focus Punch, Hammer Arm, Shadow Punch, and the elemental punches, giving its coverage moves some extra... punch. Furthermore, with the No Guard ability being recently released, Golurk can confuse anything it can't kill outright with a hard hitting DynamicPunch, making it harder to switch into than most. Its typing is also unique in that it can take on the infamous Rock / Fighting combo with ease. Golurk's potential in this metagame is fairly unexplored, but here's some sets that I think have potential to work.
Sets:
[SET]
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch / DynamicPunch
item: Choice Band
ability: Iron Fist / No Guard
nature(s): Adamant
EVs: 4 HP / 252 Atk / 252 Spe
Switches into attacks with its interesting set of resistances and immunities, and pummels opponents into submission with fantastic power and ludicrous super-effective coverage. The only types that aren't hit super-effectively by the four main attacks are Bug, Water, and Fighting. That's it. Just take that in for a second. With good prediction, Golurk can break through just about anything. Even 252 / 252 Bold Tangela has a chance to be 2HKO'd by Ice Punch with Stealth Rock, due to Iron Fist. Needless to say, Amoonguss is 2HKO'd with ease, dealing around 75% on average. Drain Punch also provides Golurk with some residual recovery against opponents such as Probopass and Bastiodon. If you're prepared to sacrifice the Iron Fist boost, then No Guard DynamicGuard is extremely useful, and screws up almost anything that switches into it thanks to its Confusion effect. If you can switch Golurk in, SOMETHING is going to get hurt badly.
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / DynamicPunch
item: Leftovers / Life Orb
ability: Iron Fist / No Guard
nature(s): Adamant
EVs: 252 HP / 252 Atk / 4 Spe
This is a new set that may well become one of Golurk's best tricks in the tier; a bulky Stealth Rock set. Unlike other Stealth Rock users, it's impossible to use Rapid Spin on Golurk, and not only that, but Armaldo and Torkoal get their asses handed to them 1v1. Stone Edge hits Armaldo slightly harder 1v1 should you want to. By virtue of its typing, Golurk can also force switches from Choiced Attackers easily, giving it plenty of opportunities to set up Stealth Rock in the midgame, letting you use a more offensive lead early on. Unlike many other hazard setters, Golurk also handles Rampardos pretty well, always surviving a CB Adamant Head Smash and OHKOing in return with Earthquake, never even risking the OHKO from Life Orb recoil.
[SET]
name: SubPunch
move 1: Substitute
move 2: Earthquake
move 3: Shadow Punch
move 4: Focus Punch / Drain Punch
item: Leftovers
ability: Iron Fist
nature(s): Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Sets up a Substitute as it forces out stuff like Sawk, and then goes to town with its high-powered attacks and flawless neutral coverage. Iron Fist makes Focus Punch sightly more powerful than Earthquake against neutral targets, but the latter is still used as it doesn't necessitate using Substitute immediately. Shadow Punch has 108 Base Power including STAB, and destroys Psychics and Ghosts such as Musharna and Misdreavus that would stop most Focus Punch users in their tracks, and it comes in handy for other Golurk too. Of course, Ice Punch can be used to hit Amoonguss harder too; it manages to 2HKO with Iron Fist. Meanwhile, Drain Punch provides recovery, which lets Golurk make Substitutes more easily. Likewise, DynamicPunch can allow Golurk to set up and abuse Substitutes more easily.
[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / DynamicPunch
item: Life Orb
ability: Iron Fist / No Guard
nature(s): Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Golurk's main disadvantage is its lack of Speed, and Rock Polish manages to fix that while retaining almost all of the power of the Choice Band set. Think of RP Golurk as RP Torterra, but with more power and better coverage. It has the ability to devastate offensive teams that lack a response to it, although the weakness to Sucker Punch and Aqua Jet doesn't really do it any favours. However, you could always just slap Substitute over Ice Punch and keep on going. Golurk can also abuse its boosted Speed with a 100% accurate DynamicPunch, which means it doesn't have to kill a Pokemon to disrupt the opponent.
Other New Options: Fire Punch, Magic Coat, Sleep Talk, ThunderPunch.
Golurk looks like it'll be an interesting addition to the tier, so make the most of it before RU inevitably steals it again in October!








Golurk
Traits: Iron Fist | Klutz | No Guard
89 | 124 | 80 | 55 | 80 | 55
In a tier devoid of Ghost-types, almost anything would be a welcome addition. Golurk has the potential to really shake up the metagame, not only through its offensive power and coverage, but also through its newfound ability to set up Stealth Rock and destroy Rapid Spinners at the same time. Its Iron Fist ability gives Golurk an effective base 159 Atk stat when using moves such as Focus Punch, Hammer Arm, Shadow Punch, and the elemental punches, giving its coverage moves some extra... punch. Furthermore, with the No Guard ability being recently released, Golurk can confuse anything it can't kill outright with a hard hitting DynamicPunch, making it harder to switch into than most. Its typing is also unique in that it can take on the infamous Rock / Fighting combo with ease. Golurk's potential in this metagame is fairly unexplored, but here's some sets that I think have potential to work.
Sets:

[SET]
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch / DynamicPunch
item: Choice Band
ability: Iron Fist / No Guard
nature(s): Adamant
EVs: 4 HP / 252 Atk / 252 Spe
Switches into attacks with its interesting set of resistances and immunities, and pummels opponents into submission with fantastic power and ludicrous super-effective coverage. The only types that aren't hit super-effectively by the four main attacks are Bug, Water, and Fighting. That's it. Just take that in for a second. With good prediction, Golurk can break through just about anything. Even 252 / 252 Bold Tangela has a chance to be 2HKO'd by Ice Punch with Stealth Rock, due to Iron Fist. Needless to say, Amoonguss is 2HKO'd with ease, dealing around 75% on average. Drain Punch also provides Golurk with some residual recovery against opponents such as Probopass and Bastiodon. If you're prepared to sacrifice the Iron Fist boost, then No Guard DynamicGuard is extremely useful, and screws up almost anything that switches into it thanks to its Confusion effect. If you can switch Golurk in, SOMETHING is going to get hurt badly.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / DynamicPunch
item: Leftovers / Life Orb
ability: Iron Fist / No Guard
nature(s): Adamant
EVs: 252 HP / 252 Atk / 4 Spe
This is a new set that may well become one of Golurk's best tricks in the tier; a bulky Stealth Rock set. Unlike other Stealth Rock users, it's impossible to use Rapid Spin on Golurk, and not only that, but Armaldo and Torkoal get their asses handed to them 1v1. Stone Edge hits Armaldo slightly harder 1v1 should you want to. By virtue of its typing, Golurk can also force switches from Choiced Attackers easily, giving it plenty of opportunities to set up Stealth Rock in the midgame, letting you use a more offensive lead early on. Unlike many other hazard setters, Golurk also handles Rampardos pretty well, always surviving a CB Adamant Head Smash and OHKOing in return with Earthquake, never even risking the OHKO from Life Orb recoil.

[SET]
name: SubPunch
move 1: Substitute
move 2: Earthquake
move 3: Shadow Punch
move 4: Focus Punch / Drain Punch
item: Leftovers
ability: Iron Fist
nature(s): Adamant
EVs: 252 HP / 252 Atk / 4 Spe
Sets up a Substitute as it forces out stuff like Sawk, and then goes to town with its high-powered attacks and flawless neutral coverage. Iron Fist makes Focus Punch sightly more powerful than Earthquake against neutral targets, but the latter is still used as it doesn't necessitate using Substitute immediately. Shadow Punch has 108 Base Power including STAB, and destroys Psychics and Ghosts such as Musharna and Misdreavus that would stop most Focus Punch users in their tracks, and it comes in handy for other Golurk too. Of course, Ice Punch can be used to hit Amoonguss harder too; it manages to 2HKO with Iron Fist. Meanwhile, Drain Punch provides recovery, which lets Golurk make Substitutes more easily. Likewise, DynamicPunch can allow Golurk to set up and abuse Substitutes more easily.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / DynamicPunch
item: Life Orb
ability: Iron Fist / No Guard
nature(s): Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Golurk's main disadvantage is its lack of Speed, and Rock Polish manages to fix that while retaining almost all of the power of the Choice Band set. Think of RP Golurk as RP Torterra, but with more power and better coverage. It has the ability to devastate offensive teams that lack a response to it, although the weakness to Sucker Punch and Aqua Jet doesn't really do it any favours. However, you could always just slap Substitute over Ice Punch and keep on going. Golurk can also abuse its boosted Speed with a 100% accurate DynamicPunch, which means it doesn't have to kill a Pokemon to disrupt the opponent.
Other New Options: Fire Punch, Magic Coat, Sleep Talk, ThunderPunch.
Golurk looks like it'll be an interesting addition to the tier, so make the most of it before RU inevitably steals it again in October!