Be careful around those books! Glacier vs AOPSUser!

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Issuing two identical challenges:

2v2 Training Singles
2 Day DQ
Switch=OK
Items=Training
2 Subs
Unlimited recoveries/chills

Ref/acceptor decides the rest.
I'm super cool. I'll take both your challenges AOPSUSER

both All abilities
Battle A will be here:
Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites:
Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though
And now, the sacrifices to the books of old!

AOPSUser said:


Slowpoke "Hermit" (F)
Nature: Bold (+Defense, -Attack)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW LOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
Slowpoke
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance

Future Sight
Sleep Talk
Wonder Room

Rest
Ice Beam
Scald
Toxic

Total: 20/117


Eevee "EspyOwned" (F)

Nature: Timid (+15% Speed, -1 Attack, )

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptablility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+9% Accuracy

EC: 4/6
MC: 0
DC: 3/5

Moves:

Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Last Resort
Take Down
Trump Card
Bite
Baton Pass
Covet
Charm
Double-Edge

Endure
Yawn
Stored Power

Protect
Work Up
Double Team
Hidden Power (Fighting 7)
Toxic

Total: 22
Glacier Knight said:


Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch

Tail Glow
Earth Power
Super Power
Counter
Water Pulse

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock

25 Moves



Cloyster [Drake "The Fortress"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 2/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump
Icicle Crash
Spikes
Spike Cannon

Rock Blast
Bubble Beam
Mud shot
Aqua Ring

Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf
Teleport
Bide
Brine
Endure

30 Moves
Well what a surprise! Glacier Knight brought Ice-types! Who would've thought that except everyone! Although, this is going to be one-sided as all hell. Maybe the abilities will help AOPS not get crushed to a pulp? Here come the books now!

Slowpoke: Turboblaze, Volt Absorb
Eevee: Arena Trap, Zen Mode
Syclant: Effect Spore, Drizzle, Anticipation
Cloyster: Big Pecks, Klutz, Turboblaze

....What the fuck? I think that's all that needs to be said about these rolls. Zen Mode? Turboblaze TWICE?! I don't even.

AOPS sends out his first mon
Glacier sends out and orders
AOPS orders
I ref this insanity
 
17:09 AOPSUser In the library of abilities
17:10 AOPSUser What teh fuck happens
17:10 AOPSUser If I got Zen Mode?
17:10 Objection i would assume you would get the stats of Darmanitan-Z (barring HP) once your HP drops to half

Go Slowpoke! Take an EXP. Share!
 
Wrong mon AOPS, wrong mon...

Pre-Round stats:

Kelvin @ Exp. Share
HP: 100
EN: 100
4/2/5/3/121

Hermit
HP: 100
EN: 100
2/4/2/2/15

Kelvin's Drizzle activated! (10 EN)

Action 1
Bug Buzz -> Hermit (6 EN)
RNG roll (to crit, <=625 crit) 3 = crit
RNG roll (to lower SpD, <=1000 lower) 504 = lower (Glacier, you hax god...)
(9+3+3+(5-2)1.5)(1.5) = 29.25 DMG
Hermit's SpD fell!

Scald -> Kelvin (5 EN)
RNG roll (to crit) 217 = wtf random.org
RNG roll (to burn, <=3000 burn) 4222 = no burn (finally)
(8+3+3+3+(2-3)1.5) = 15.5 DMG

Action 2
Bug Bite -> Hermit (3 EN)
RNG roll (to crit) 103 = crit
(6+3+3+(4-4)1.5)(1.5) = 18 DMG

Scald -> Kelvin (9 EN)
RNG roll (to crit) 5882 = no crit
RNG roll (to burn) 4451 = no burn
(8+3+3+(2-3)1.5) = 12.5 DMG

Action 3
Bug Buzz -> Hermit (6 EN)
RNG roll (to crit) 2690 = no crit
RNG roll (to lower SpD) 6709 = lower
(9+3+(5-2)1.5)(1.5)+1.75 = 26.5 DMG

Scald -> Kelvin (13 EN)
RNG roll (to crit) 4980 = no crit
RNG roll (to burn) 4886 = no burn
(8+3+3+(2-3)1.5) = 12.5 DMG


HOW THE FUCK IS ALL OF THIS HAX HAPPENING. YES, THIS WAS OUT OF 10000 THE WHOLE TIME.

And also, fucking big ass whopping we have here.

Post-Round stats:

Kelvin @ Exp. Share
HP: 59
EN: 75
4/2/5/3/121

Hermit @ Exp. Share
HP: 26
EN: 73
2/4/2/2/15
-1 SpD

Rain (semi-permanent)
 
And, using calcs already done last round, it does in fact KO regardless of RNG rolls.

I can't c/p the post-round stats, but Hermit is KO'd and Klavier is down to 65 EN.

AOPS automatically sends in Eevee
Glacier orders first
 
This is taking way too long...

Prizes:
Ref: 1 UC
Glacier: nothing
Me: 3 CC
Eevee: 1 EC, 2 MC, 1 DC
Slowpokw: 1 EC, 3 MC, 1 DC
 
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