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#1 | ||
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Join Date: Aug 2011
Posts: 2,751
Halcyon days
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4v4 Doubles
Training Items On 1 Day DQ 2 Subs All abilities Switch KO 5 chills/2recovers Quote:
Quote:
Jesseus sends out first.
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typon77: orcinus is sex 13:38 SimonSays Okay, start pulling out. 13:38 SimonSays Let her sleep for the night. Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker Last edited by Its_A_Random; Sep 21st, 2012 at 6:40:11 AM. Reason: Prefix |
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#2 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Charizard and Trapinch, with EXP Shares.
Also Orcinus, that's not 5 mons from BM_Zeo, thats just a mess up in the hide tags causing two Gallades. (one of them is empty)
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#3 |
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Join Date: Jul 2008
Posts: 1,507
Ohio
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What he said -.- Sorry I had a full day's shift at work for a few days and haven't had time to get on Cyclohm and Gallade are on first.
Cyclohm: Magnet Rise - Rain Dance - Thunder(Charizard) Gallade: Reflect(Gliscor/self) - Willowisp(Trapinch) - Leaf Blade(Trapinch) if Trapinch protects Action 2 or 3 replace that action with Calm Mind
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My CAP ASB Team |
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#4 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Oh dear
Charizard: Air Slash Glallade~Brick Break Gallade~Dig Cyclohm Trapinch: Sand Tomb Cyclohm~Earth Power Cyclohm~Earth Power Cyclohm
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#5 |
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Join Date: Mar 2008
Posts: 3,411
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*swoops in*
Will subref this. Just wait a bit, k? |
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#6 |
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Join Date: Mar 2008
Posts: 3,411
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Team Lord Jesseus
HP: 100 EN: 100 Stats: 4/2/4/3/100 Item: EXP Share HP: 90 EN: 100 Stats: 4/1/2/2/12 Item: EXP Share Team Blazikenmaster-zeo HP: 110 EN: 100 Stats: 1/4/4/3/92 Item: nuffin' HP:100 EN:100 Stats: 6/3/3/4/69 Item: Nada Round 1 Someone called for a subref? Fear not, Frosty is here! (oh god how cheesy is that). Anyway, let's begin this. Here we are at what appears to be "nowhere" since nobody bothered to choose an arena, so I will use my magic powers to transport you all to the ASB Arena! *shazam!* Better. Back to the battle, Charizard starts turn 1 by creating Air Slashes that considerably damage Gallade. The Zen Fighter and his partner in crime Cyclohm ignore the attack as they start to set up with Reflect and Magnet Rise. Finally Trappinch, feeling kinda left out, but never intimidated, traps Cyclohm in a Sand Tomb. On Turn 2, Charizard gets tired of this reflect nonsense (this soon?!) and Brick Break it along with Gallade. The fighter and the dragon (is it some kind of jet li movie?) continue to set up with Rain Dance and Will-o-Wisp, the latter burning Trapinch. Finally Mr. Jaws evokes the power of the earth to damage the floating dragon. Finally on the final act, Charizard, after having a bad feeling about this 'til now it seems pretty even, although I may say: this trapinch is doing a fine job, considering that he is facing two third-stages.
Data
Team Lord Jesseus HP: 100 EN: 79 Stats: 4/2/4/3/100 Item: EXP Share HP:64 EN: 80 Stats: 4/1/2/2/12 Item: EXP Share Team Blazikenmaster-zeo HP: 75 EN: 77 Stats: 1/4/4/3/92 Item: nuffin' Other: Magnet rise for 3A and Sand Tomb for 3A HP:77 EN:79 Stats: 6/3/3/4/69 Item: Nada Lord Jesseus's Turn |
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#7 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Hahaha aw man
Charizard: Air Slash Gallade x3 If targeted by a damaging electric type or rock type move: dig cyclohm Trapinch: Sand Tomb cyclohm~Earth Power Cyclohm x2 If cyclohm is under the effects of a protective/evasive action: redirect to Gallade
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#8 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Ok Zeo doesn't seem to have been on in 4 days, if he hasn't posted by tomorrow I think I'm going to DQ him, even though it means no counters for anybody...
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#9 |
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Join Date: Mar 2008
Posts: 3,411
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i think tommorow has passed.
Oh well. This battle is cancelled. Which means that I (and the battlers) won't get a dime T_T. Tough luck. |
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