KRAID
Introduction
Hello everybody! I am Starm76, I'm not very nown because I am new on the forum and I hope I'll become a part of the community. I have started competitive Pokemon 2 years ago, just before the Latias' and Salamence's ban so I play DPP and I started to play this generation since the beginning. Unfortuntely, I can't ladder too much because I ave problems with my Internet so I'm often disonnected from server and I loose points so I can't have a good peak and I won't post mine. About the theme of the RMT, it is Metroid, my faourite saga of video games and the title is a famous boss of the saga. For team raters, my team is from BW1 so please, don't do a Rate about the new metagame. I'll now present my team with a quick introduction which have the team building.
Like I said, I started competitive Pokemon 2 years ago. Since my beginning, I always loved play Semi-Stall/Bulky-Offensiv teams even if I couldn't in the begening of the generation with Darkrai, Skymin and Deo-A and also when Excadrill and Thundurus were commonly played. I have built this team 2 monthes after the last suspect test bcause it was annoying to always play classics team. Because I loved Semi-Stall in the last generation, I have tested it, I have hesitated a lot because a lot of Pokemon in OverUsed are really destructive. For example, Choice Bander Terrakion can 2HKO nearly the all metagame. There is also other dangerous Pokemon like dragons, Landorus,Volcarona, Alakazam and Reunilus. When I build a team, at first, I decid what weather I will have. I have tested all weathers, Sand Storm was efficace but a little classic, Sun was funny but not really great, Rain was a good experience but not as efficace as Sand Storm and Hail was excellent except Abomasnow because of his low bulk so I reback to Sand. At first, I have tested Tyranitar but I didn't like it because he has commons weaknesses and then I tested Hippowdon who I prefer widely because he has Slack Off and a better type. After, I decided a core, it isn't the most famous but it is really efficace, it is the Skarm/Gastrodon, it counters Sand Storm and Rain and the core of Skarmory and Hippowdon is broken by praticaly no physical threats. After, I wanted a counter to Sun, I tested Heatran, he was good but weak to Sun with Dug, fter, I tested Blissey, it allowed me to have the Skarm/Bliss but also Sun with Dug seemed dangerous and then I tested Latias, he isn't weak to Dugtrio and is a fantastic Late Game Sweeper. Special Sweepers like Tornadus, Alakazam, Gengar and Reuniclus seemed big problems even if I have Gatrodon so I added Jirachi who forms a great core with Gastrodon because there is praticaly no special threats that can break the core. For the last Pokemon, I decided to use a Spinner because Entry Hasards are a pain. I can't use Tentacruel n a Sand, Forretress isn't useful with Skarmory so I chose Defensive Rapid Spiner Starmie who fits good on Semi-Stall. I hope you enjoyed the introduction and now, let's go for the presentation of the team.
In-Depth
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 248 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Ice Fang
- Earthquake
- Slack Off
Despite his low usage, Hippowdon is an excellent Pokemon for a stall team. She my Climate Inducer, my Stealth Rock user and also my first physical wall. I prefer use her instead of Tyranitar because she has Slack Off, she can often come on Sun teams while Tyranitar can't because of Dugtrio and Hippowdon hasn't got really common counters because she isn't as common as Tyranitar. She is a couter to an incredible number of physical Pokemon and with Skarmory, there is pratcialy no physical threats who can break the team. Terrakion is probably the most dangerous Pokemon in OverUsed and Hippowdon is only 3HKO by the Bander, fortunately, Latias can take Close Combat while she can take Stone Edge so he isn't a problem. It is also my first switch to Lucario, one of the biggest threat for my team. Hippowdon is also my second switch to Physical dragons, Outrage from Dragonite and Salamence on +1 only 3HKO her and to common physical sweepers like Scizor, Landorus, Jirachi etc. Hippowdon is argulably the best Climate Inducer because she has Slack Off whereas other Climate Inducer haven't got a reliable recovery move. He can easy come on Sun teams and Forretress, the most common Spiner is lure by Jirachi so with Spikes and Stealth Rock, the Weather War is easy to win. She can also easy come on Sand Storm because she is a counter to most of members of this type of team. Unfortunately, she can't easy come on Rain and Hail because they have a lot of super effectif moves. Other Climate Inducer except Abomasnow won't switch on him because Earthquake hits really hard. The repartition and the nature are straightforward, I need take physical hits harder as possible, I don't want to use a Specialy oriented spread because I'll be 2HKO by a lot of things, I just use 12 EVs in Special Defense for avoid the 2HKO of HP Ice from Landorus Expert Belt. Moves are really classics but Hipowdon doesn't need more. Stealth Rock is the best move in the game, it really helps for winning the Weather War, cripple Volcarona, a big threat for my team,the Volt-turn, Dragonite, it breaks Multiscale. A stab Earthquake from 112 base of attack is really powerful even without EVs in Attack. Slack Off is the move who makes him the best Climate Inducer and allows to take hits and then heal for take hits as longer as possible. For the last move, I used Roar but now I play for Ice Fang for GliscorSD Taunt, Landorus, Dragonite and Salamence because there was problems for my team.
Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory is one of the best physical wall you can use in OU. She is my second physical wall, my Spiker and also my Phazer. It is my first switch to Scizor, Dragonite, Landorus, Gliscor, Breloom, Haxorus etc. She really helps me with Jirachi against DragMag because she counters physical dragons while Jirachi counters special dragons. Skarmory forms an excellen core with Gastrodon because the core counter a lot of Pokemon and also the Volt-turn. Of course, Defense is maximised, I would speed creep so I puted 16 EVs in Speed for outspeed other Skarmory which allows to use Whirlmind as the first, I can also reach 180 in speed which also to outspeed Jellicent, Politoed and CB Tyranitar, outspeed the last one is really important because he 2HKOes Skarmory. I choose Shed Shell because Offensive teams with Magnezone especialy DragMag are hard to take without Skarmory. The moveset is really obvious on Skarmory but she doesn't need more. Spikes are really obvious on Skarmory and help for weaken quickly. Roost is the needed recovery move. Whirlmind is excellent on Skarmory because she is an excellent phazer, I need it for SD, DD and Bulk Upper and also for abuse of Entry Hasards. For the last move, I need Brave because Skarmory will become taun-bait and it help to KO Conkeldurr, Scrafty, Toxicroak and Mienshao.
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 248 HP / 8 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Gastrodon is one of the most underrated Pokemon but he is such a fantastic Pokemon. He is my main counter to Rain, he is incredible against Offense Rain because they generaly do nothing to he but I have to be carreful because most of them use. He is also my first counter to Rotom-W, Starmie, Volcarona and Hydreigon., big problems for semi-stall except the first one and a second switch to a lot of Special sweepers like Gengar, Tornadus, Reuniclus and Alakazam and Alakazam without Psyshock. They form an excellent specialy-defensve core, really hard to break. He also forms an excellent core with Skarmory because they counter a lot of combo especialy the Volt-turn who is complety block, Gastrodon complety blocks Rotom-W while Skarmory easy counters Scizor. The Special Defense is of course maximised because I don't need to take physical hits. Sassy was the best nature because I can't lose bulk or power and the lose of speed doesn't matter. Scald is a n excellent stab on Gastrodon, the burn is really helpful for Ferrothorn, the most common switch in. I use Earthquake because it does more damages to CM Jirachi, Tentacruel, Tyranitar, SubRona and Politoed than Earth Power. I don't need Ice Beam because Dragons aren't a problem however I really need Toxic for Jellicent, Lati@s, Politoed and Volcarona. Recover is the obvious recovery move.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 200 HP / 132 SAtk / 176 SDef
Sassy Nature (+SDef, -Spd)
- Wish
- Thunder Wawe
- Iron Head
- Hidden Power [Fire]
Jirachi is an incredible Pokemon to use in a Stall team. He is my second special wall, he can absorb a lot of moves like Spec Hurricane, Draco Meteor and even Outrages from Dragon if I Hippowdon or Skarmory is weak. He is my main counter to Gengar, Tornadus, Lati@s, Reuniclus and Alakazam who are often big problems for a semi-stall team. Iron Head and Thunder Wave are obvious on Jirachi for paraflinch, I don't like Body Slam because when I played it, I lose a lot of face-off against Jirachi because I couldn't always paraflinch him. Wish is the obvious recovery move. HP Fire seems strange on Jirachi because he has Fire Punch but Fire Punch does nothing to Skarmory/Ferrothorn/Forretress/Scizor while the two first are 2HKO by HP Fire and the two last are OHKO. It is really important the three first on the switch and Scizor who would get a free U-turn beause they block Latias. Also, lure Forretress is really important for win the Weather War against Sun. EVs in SAtk allow to 2HKO Skarmory with Stealth Rock, in HP to resist to 2 Outrages from Dragonite and the remaining is in Special Defense for better take Special hits. I must use a Sassy nature because I can't loose bulk or power, loose Speed dosn't matter because I have Thunder Wave.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 28 Def / 8 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psyshock
- Recover
- Rapid Spin
Starmie plays a really important Defensive role for my team as the Spiner, he is very reliable for Spin because he has Recover for Spin in the Late Game, Natural Cure for absorb Toxic Spikes and Starmie can also Spin on common Spikers, come on Heatran is really easy because he does nothing to Starmie, he can also easy come on Starmie, Forretress, Donphan and Tentacruel. Unfortunately, Starmie can't come on Ferrothorn and Tyranitar because they have super effective moves but they often switch on Starmie and they may get burn so after the burn, I can easy Spin on them. Starmie is also important as the revenge killer, he will revenge kill Terrakion, a bg threat for my team, Landorus, Gengar, Tornadus, Infernape etc... He is also a second switch to Rain. the EVs spread allows to outspeed Tornadus, I don't need outspeed other Starmie because I do nothing to them, the 8 EVs in Special Attack give me more luck to OHKO Terrakion with Psyshock after a Close Combat, the remaining is in HP and Defense for increase Starmie's bulk. Recover is the obvious recovery move. Rapid Spin for remove Entry Hasards. Scald for the stab and the may of burn which is really helpful against Tyranitar, Scizor and Ferrothorn. Psyshock for revenge kill Terrakion, Virizion and Gengar.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Refrsh
Last but not least, Latias, the Late Game Sweeper, she is really hard to stop after set-up Calm Mind. She is a check to a lot of common Pokemon use. She is also my conter to Sun, her bulk and her typing allow to easy stop Heatran, Venusaur, Dugtrio, Donphan etc. The only common Pokemon who that can beat Latias is Volcarona who is taking off by Gastrodon and who will die quickly with Entry Hasards if Forretress is the Spiner because he is lure by Jirachi. Latias is also a good second counter to Offensive Rain and my main counter to Rain Stall because they are extremly weak to her when phazer, especialy Nite and Skarmory are KO and steel especialy Ferrothorn are KO. Latas also really helps me against Offense Sand Storm because she is my only counter to Celebi Nasty Ploter and I really need her for take Close Combat from Terrakion. The EVs spread allos to outspeed Adamant Dragonite and maximised the physical bulk, I don't need the Spin because Starmie revenge kill a lot of Pokemon and I need the physical bulk for take Close Combat from Terrakion. Calm Mind is the obvious set-up move, Latias hits really hard after set-up one or two Calm Mind. Recover is the obvious recovery move. Dragon Pulse is Latias' best stab, only resisted by Steel. I use Refresh because I am weak to Rain stall without it.
IMPORTATION
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 248 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang
Trait: Sand Stream
EVs: 248 HP / 248 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 28 Def / 8 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psyshock
- Recover
- Rapid Spin
Trait: Natural Cure
EVs: 252 HP / 28 Def / 8 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psyshock
- Recover
- Rapid Spin
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 200 HP / 132 SAtk / 176 SDef
Sassy Nature (+SDef, -Spd)
- Wish
- Thunder Wawe
- Iron Head
- Hidden Power [Fire]
Trait: Serene Grace
EVs: 200 HP / 132 SAtk / 176 SDef
Sassy Nature (+SDef, -Spd)
- Wish
- Thunder Wawe
- Iron Head
- Hidden Power [Fire]
Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
Trait: Sturdy
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 248HP / 8 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Scald
- Recover
- Earthquake
- Toxic
Trait: Storm Drain
EVs: 248HP / 8 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Scald
- Recover
- Earthquake
- Toxic
Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
Trait: Levitate
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Refresh
Conclusion
That's the end of the RMT. I hope you enjoyed the team. I am happy to post my first RMT and to sharing my best team. I urge you all to use my team and to suggest changements. I hope you will enjoy play my team. I won't post a complete threat list because I haven't got the time so I'll post my biggest threats. Major threats are Jellicent, Mienshao, Mixed Dragons especialy Salamence and Chesto Rest Volcarona. Thanks for reading my RMT, I really hope you enjoyed it. Bye.
That's the end of the RMT. I hope you enjoyed the team. I am happy to post my first RMT and to sharing my best team. I urge you all to use my team and to suggest changements. I hope you will enjoy play my team. I won't post a complete threat list because I haven't got the time so I'll post my biggest threats. Major threats are Jellicent, Mienshao, Mixed Dragons especialy Salamence and Chesto Rest Volcarona. Thanks for reading my RMT, I really hope you enjoyed it. Bye.