Ullar is back in Texas!

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Challenging Ullar to a 3v3 triples
Standard stuff, ITEMS=ON

Dragonair@Life Orb
imgres

Dragonair, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Dragonair
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 7/9
MC: 2
DC: 5/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Total Moves: 20

images

Doduo, Pecker, Female
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
(DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Doduo
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 4/5

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Uproar
Tri Attack
Agility
Endeavour
Drill Peck
Acupressure

Brave Bird
Faint Attack
Flail

Toxic
Substitute
Protect
Double Team
Facade
Total Moves: 19

Syclar@Exp. Share
Syclar.png

Syclar, IceBug (M)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Height: 1'7"
Weight: 44 lbs / 20 kg
Evolution: Syclar --> Level 40 --> Syclant
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
Sheer Cold
Bug Buzz
X-Scissor
Avalanche

Tail Glow
Earth Power
Spikes
Counter

Double Team
Protect
U-turn
Blizzard
Frost Breath
Total Moves: 22

ACCEPTING

Bring it, bro.

And for the ref's convenience...

37.png

<Vulpix> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (Type: Innate) [DW, Locked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 2/5

Attacks:

Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory

Energy Ball
Hypnosis
Secret Power

Protect
Toxic
Rest
54.png

<Psyduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech

Refresh
Secret Power
Confuse Ray

Ice Beam
Surf
Shadow Claw
554.png

<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Encore
Endure
Yawn

Toxic
Dig
Substitute

-Texas sends out.
-Ullar sends out, orders.
-Texas orders.
-I ref.
 
Uh. Hex, take this Lucky Egg, Lucy, take an Amulet Coin, and Ian, take this Expert Belt.

Hex: Hypnosis Dragonair > Flamethrower Syclar
If Syclar be ded, redirect to Doduo.

Lucy: Ice Beam Doduo > Shadow Claw Dragonair

Ian: Fire Punch Syclar x2
If Syclar be ded, redirect to Doduo.
 
Doduo: Protect (Dragonair), Brave Bird Darumaka
Dragonair: Waterfall, Waterfall Darumaka
Syclar: Earth Power Darumaka, Protect
 
Ullar:
37.png

Vulpix
HP: 90
EN: 100
Other: none

54.png

Psyduck
HP: 90
EN: 100
Other: none

554.png

Darumaka
HP: 90
EN: 100
Other: none

Texas:
148.png

Dragonair
HP: 100
EN: 100
Other: none

84.png

Doduo
HP: 90
EN: 100
Other: none

Syclar.png

Syclar
HP: 90
EN: 100
Other: none

Syclar->Doduo->Vulpix->Dragonair->Darumaka->Psyduck
Action 1:
Syclar used Earth Power (Darumaka)!
Crit: [<=625] 1920/10000 (No)
-Sp.Def: [<=1000] 393/10000 (Yes)
Calculation: (9+3*1.5-2*1.5)*1.5=15.75
-7 Energy

Doduo used Protect (Dragonair)!
-7 Energy

Vulpix used Hypnosis (Dragonair)!
Fail
-7 Energy

Dragonair used Waterfall (Darumaka)!
Crit: [<=625] 8446/10000 (No)
Flinch: [<=2000] 8458/10000 (No)
Calculation: (11+3*1.5-2*1.5)*1.5=18.75
-6 Energy
-2 HP

Darumaka used Fire Punch (Syclar)!
Crit: [<=625] 7504/10000 (No)
Burn: [<=1000] 8073/10000 (No)
Calculation: (10+3+3*1.5-1*1.5)*2.25=36
-5 Energy

Psyduck used Ice Beam (Doduo)!
Crit: [<=625] 9760/10000 (No)
Freeze: [<=1000] 4877/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Action 2:
Syclar used Protect!
-34 Energy

Doduo used Brave Bird (Darumaka)!
Crit: [<=625] 611/10000 (Yes)
Calculation: 13+3+3+4*1.5-2*1.5=22
7.33 recoil
-8 Energy

Vulpix used Flamethrower (Syclar)!
It was protected!
Just for reference: (10+3+3*1.5-2*1.5)*2.25=32.625
-6 Energy

Dragonair used Waterfall (Darumaka)!
Crit: [<=625] 8385/10000 (No)
Flinch: [<=2000] 4324/10000 (No)
Calculation: (11+3*1.5-2*1.5)*1.5=18.75
-10 Energy
-2 HP

Darumaka used Fire Punch (Syclar)!
It was protected!
Just for reference: (10+3+3*1.5-1*1.5)*2.25=36
-9 Energy

Psyduck used Shadow Claw (Dragonair)!
Crit: [<=1250] 9520/10000 (No)
Calculation: 7+2*1.5-3*1.5=5.5
-5 Energy

END OF ROUND

Ullar:
37.png

Vulpix
HP: 90
EN: 87
Other: none

54.png

Psyduck
HP: 90
EN: 88
Other: none

554.png

Darumaka
HP: 24
EN: 86
Other: -1 Special Defense

Texas:
148.png

Dragonair
HP: 90
EN: 84
Other: none

84.png

Doduo
HP: 66
EN: 85
Other: none

Syclar.png

Syclar
HP: 54
EN: 59
Other: none

-Texas
-Ullar
-Me
 
Dragonair should have taken 6 damage, and thus be at 94 hp.
Doduo should have taken 17 damage, and thus be at 73 hp.
Syclar should have taken 34 damage, and thus be at 56 hp.

Also it appears you did not factor in Life Orb damage, or recoil on Dragonair.

Syclar: Earth Power Darumaka, Earth Power Darumaka
If Darumaka is KOd, target Vulpix instead

Doduo: Facade Darumaka, Toxic (self)
If Darumaka uses Endure a1, change actions to Toxic (Darumaka), Brave Bird Psyduck

Dragonair: Thunderbolt Psyduck, Dragon Rush Psyduck
 
Psyduck: Shadow Claw Syclar x2
If he be ded, move to Ice Beam on Dragonair

Vulpix: Flame Burst Syclar > Flamethrower Syclar
If he be ded, redirect to Doduo

Darumaka: Fire Punch combo Syclar
 
Ullar:
37.png

Vulpix
HP: 90
EN: 87
Other: none

54.png

Psyduck
HP: 90
EN: 88
Other: none

554.png

Darumaka
HP: 24
EN: 86
Other: -1 Special Defense

Texas:
148.png

Dragonair
HP: 90
EN: 84
Other: none

84.png

Doduo
HP: 66
EN: 85
Other: none

Syclar.png

Syclar
HP: 54
EN: 59
Other: none

Action 1:
Syclar used Earth Power (Darumaka)!
Crit: [<=625] 4164/10000 (No)
-Sp.Def: [<=1000] 4515/10000 (No)
Calculation: (9+3*1.5-2*1.5)*1.5+1.75=17.5
-7 Energy

Doduo used Facade (Darumaka)!
Crit: [<=625] 7524/10000 (No)
Calculation: 7+3+4*1.5-2*1.5=13
-4 Energy
Darumaka fainted!

Vulpix used Flame Burst (Syclar)!
Crit: [<=625] 6860/10000 (No)
Calculation: (7+3+3*1.5-2*1.5)*2.25=25.875
-5 Energy
-6 HP for Doduo and Dragonair!

Dragonair used Thunderbolt (Psyduck)!
Crit: [<=625] 9740/10000 (No)
Para: [<=1000] 8464/10000 (No)
Calculation: (10+3+4*1.5-2*1.5)*1.5=24
-7 Energy
-2 HP

Psyduck used Shadow Claw (Syclar)!
Crit: [<=1250] 1772/10000 (No)
Calculation: 7+2*1.5-1*1.5=8.5
-9 Energy

Action 2:
Syclar used Earth Power (Vulpix)!
Crit: [<=625] 4164/10000 (No)
-Sp.Def: [<=1000] 4515/10000 (No)
Calculation: (9+3*1.5-3*1.5)*1.5=13.5
-11 Energy

Doduo used Toxic (self)!
Hit: [<=9000] 7204/10000 (Yes)
-7 Energy

Vulpix used Flamethrower (Syclar)!
Crit: [<=625] 9640/10000 (No)
Burn: [<=1000] 9275/1000 (No)
Calculation: (10+3+3*1.5-2*1.5)*2.25=32.625
-6 Energy
Syclar fainted!

Dragonair used Dragon Rush (Psyduck)!
Hit: [<=7500] 1423/10000 (Yes)
Crit: [<=625] 7096/10000 (No)
Calculation: 10+3+3*1.5-2*1.5+3=17.5
-6 Energy
-2 HP

Psyduck used Ice Beam (Dragonair)!
Crit: [<=625] 8463/10000 (No)
Freeze: [<=1000] 3694/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-7 Energy

-1 HP for Doduo

END OF ROUND

Ullar:
37.png

Vulpix
HP: 76
EN: 76
Other: none

54.png

Psyduck
HP: 48
EN: 72
Other: none

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas:
148.png

Dragonair
HP: 71
EN: 71
Other: none

84.png

Doduo
HP: 49
EN: 74
Other: Toxic (2 DPA)

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

-Ullar
-Texas
-Me
 
Vulpix: Hypnosis Dragonair > Flamethrowers Doduo
If hypnosis fails, use it again

Psyduck: Ice Beam combo Doduo > cooldown
 
Dragonair: Aqua Jet+Waterfall Vulpix, cool down (Waterfall)
Doduo: Substitute (15), Facade+Brave Bird Psyduck
 
<Objection> cooldown happens while they're asleep but the sleep counter does not go down
<Objection> until the action after

Ullar:
37.png

Vulpix
HP: 76
EN: 76
Other: none

54.png

Psyduck
HP: 48
EN: 72
Other: none

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas:
148.png

Dragonair
HP: 71
EN: 71
Other: none

84.png

Doduo
HP: 49
EN: 74
Other: Toxic (2 DPA)

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

Action 1:
Dragonair used Aqua Strike (Vulpix)!
Crit: [<=625] 2087/10000 (No)
Flinch: [<=2000] 5560/10000 (No)
Calculation: (10+3+3*1.5-2*1.5)*1.5=21.75
-15 Energy
-2 HP

Doduo used Substitute (15)!
-12 Energy

Vulpix used Hypnosis (Dragonair)!
Hit: [<=7000] 4703/10000 (Yes)
Intensity: 4070 (1a)
-7 Energy

Psyduck used Permafrost Beam (Doduo)!
Crit: [<=625] 7106/10000 (No)
Calculation: (22.5+3*1.5-2*1.5)*1.5=36
Doduo's Substitute faded!
-31.5 Energy

-2 HP for Doduo

Action 2:
Dragonair must recharge!

Doduo used Facade+Brave Bird (Psyduck)!
Crit: [<=625] 5756/10000 (No)
Calculation: 27+3+4*1.5-2*1.5=33
-11 HP
-23 Energy

Vulpix used Flamethrower (Doduo)!
Crit: [<=625] 7016/10000 (No)
Burn: [<=1000] 9448/10000 (No)
Calculation: 10+3+3*1.5-2*1.5=14.5
-6 Energy

Psyduck must recharge!

-2 HP for Doduo

END OF ROUND

Ullar:
37.png

Vulpix
HP: 54
EN: 63
Other: none

54.png

Psyduck
HP: 15
EN: 40
Other: none

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas:
148.png

Dragonair
HP: 69
EN: 56
Other: Asleep (1a)

84.png

Doduo
HP: 4
EN: 39
Other: Toxic (3 DPA)

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

-Texas
-Ullar
-Me
 
Vulpix: Quick Attack Combo Doduo > cooldown

Psyduck: Shadow Claw Dragonair > Ice Beam combo Dragonair
 
Ullar: Quick Attack by itself KOs Doduo.

Ullar:
37.png

Vulpix
HP: 54
EN: 63
Other: none

54.png

Psyduck
HP: 15
EN: 40
Other: none

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas:
148.png

Dragonair
HP: 69
EN: 56
Other: Asleep (1a)

84.png

Doduo
HP: 4
EN: 39
Other: Toxic (3 DPA)

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

Action 1:
Vulpix used Mad Rush (Doduo)!
Crit: [<=625] 6024/10000 (No)
Calculation: 9+2*1.5-2*1.5=9
-21 Energy
Doduo fainted!

Dragonair is fast asleep!

Psyduck used Shadow Claw (Dragonair)!
Crit: [<=1250] 2355/10000 (No)
Calculation: 7+2*1.5-3*1.5=5.5
-5 Energy

Action 2:
Vulpix must recharge!

Dragonair used Thunderbolt (Psyduck)!
Crit: [<=625] 4982/10000 (No)
Para: [<=1000] 9308/10000 (No)
Calculation: (10+3+4*1.5-2*1.5)*1.5=24
-7 Energy
-2 HP
Psyduck fainted!

END OF ROUND

Ullar:
37.png

Vulpix
HP: 54
EN: 42
Other: none

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas:
148.png

Dragonair
HP: 67
EN: 49
Other: none

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

After Ullar's stupid mistake, this is all Texas. Right?

-Ullar
-Texas
-Me
 
...well, my bad then.

Vulpix: Imprison (Aqua Tail, Waterfall, Aqua Jet) > Hypnosis
 
Ullar:
37.png

Vulpix
HP: 54
EN: 42
Other: none

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas:
148.png

Dragonair
HP: 67
EN: 49
Other: none

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

Action 1:
Vulpix used Imprison (Aqua Jet, Aqua Tail, Waterfall)!
-8 Energy

Dragonair used Safeguard!
-10 Energy

Action 2:
Vulpix used Hypnosis!
Fail
-7 Energy

Dragonair used Thunder Wave!
-7 Energy

END OF ROUND

Ullar:
37.png

Vulpix
HP: 54
EN: 27
Other: Paralyzed (20%)

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas: (Safeguard 3r)
148.png

Dragonair
HP: 67
EN: 32
Other: Imprisoned (Aqua Jet, Aqua Tail, Waterfall) (4a)

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed
 
Ullar:
37.png

Vulpix
HP: 54
EN: 27
Other: Paralyzed (20%)

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas: (Safeguard 3r)
148.png

Dragonair
HP: 67
EN: 32
Other: Imprisoned (Aqua Jet, Aqua Tail, Waterfall) (4a)

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

Action 1:
Dragonair chilled!
+12 Energy

Vulpix chilled!
Full para: [<=2000] 2785/10000 (No)
+12 Energy

Action 2:
Dragonair used Dragon Rush!
Hit: [<=7500] 3838/10000 (Yes)
Crit: [<=625] 7820/10000 (No)
Calculation: 10+3+3+3*1.5-2*1.5=17.5
-6 Energy
-2 HP

Vulpix used Extrasensory!
Full para: [<=2000] 903/10000 (Yes)

END OF ROUND

Ullar:
37.png

Vulpix
HP: 36
EN: 39
Other: Paralyzed (10%)

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas: (Safeguard 3r)
148.png

Dragonair
HP: 65
EN: 38
Other: Imprisoned (Aqua Jet, Aqua Tail, Waterfall) (2a)

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

-Ullar
-Texas
-Me
 
Ullar:
37.png

Vulpix
HP: 36
EN: 39
Other: Paralyzed (10%)

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas: (Safeguard 2r)
148.png

Dragonair
HP: 65
EN: 38
Other: Imprisoned (Aqua Jet, Aqua Tail, Waterfall) (2a)

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

Action 1:
Vulpix used Will-O-Wisp!
Full para: [<=1000] 3233/10000 (No)
Fail
-6 Energy

Dragonair chilled!
+12 Energy

Action 2:
Dragonair used Dragon Rush!
Hit: [<=7500] 2434/10000 (Yes)
Crit: [<=625] 6903/10000 (No)
Calculation: 10+3+3+3*1.5-2*1.5=17.5
-6 Energy
-2 HP

Vulpix used Will-O-Wisp!
Full para: [<=1000] 4523/10000 (No)
Fail
-10 Energy

END OF ROUND

Ullar:
37.png

Vulpix
HP: 18
EN: 23
Other: Paralyzed (5%)

54.png

Psyduck
HP: -9
EN: 35
Other: KOed

554.png

Darumaka
HP: -7
EN: 86
Other: KOed

Texas: (Safeguard 1r)
148.png

Dragonair
HP: 63
EN: 44
Other: none

84.png

Doduo
HP: -5
EN: 39
Other: KOed

Syclar.png

Syclar
HP: -11
EN: 41
Other: KOed

Texas can easily pull a win here! Can Ullar do ANYTHING???

-Texas
-Ullar
-Me
 
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