Go Back   Smogon Community > Competitive > The Policy Review
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Jul 23rd, 2012, 10:08:24 AM   #1
Antar*
That's Dr. Antar to you
is a Battle Server Administratoris a Super Moderatoris a Programmeris a Community Contributor
 
Antar's Avatar
 
Super Moderator
Join Date: Feb 2010
Posts: 2,081
DC Metro Area
Default Tie Conditions

A "bug" was recently brought up in Pokemon Showdown:

Quote:
Originally Posted by Fat breh View Post
Again, you can tie. As far as I know, you can't tie at all ingame. There are certain conditions that dictate who wins in various "both die" scenarios.
My reply:

Quote:
Originally Posted by Fat Antar View Post
I would view this as a feature, not a bug. Wi-Fi room battles will mark these kinds of things as "draws" (Wi-Fi room battles actually have a very generous definition of draw--e.g. no self-KO clause).

I don't have a recording for the DS, but this is definitely the case for PBR.

The bottom line is that there are no Nintendo-set rules for single 6v6 single battles, so we get to decide them for ourselves.
Quote:
Originally Posted by Fat breh View Post
No, you are incorrect, from what I know.

In generation 5 (not generation 4 to which you linked me; I'm well aware you can tie in gen 4) I'm fairly sure you can't tie. For example, 2 mons dying to LO recoil / attack simultaneously will result in a win for the LO attacker (in the battle you linked me to, had it occurred in gen 5, the staryu player would win). Perish Song results in the death of the faster mon, etc.

(sidenote, that video seems familiar; might have seen it in my PBR days!)
Quote:
Originally Posted by Fat W_M View Post
About the tie...

I have done some forced battles to tie. First with perish song, the singer and the slower pokemon won. Then, with life orb damage, the attacker won although it die too by the damage. Finally, I achieved a draw, both trainers pressed "run".

PD: my english level is low. Sorry.

DS Battles:
60-53940-33112 Perish Song.
52-66455-51927 LO Attacker.
69-36126-53320 Run both trainers.
So I misremembered how the DS handles Gen V battles, but the point remains valid: there is no reason why we should be playing by Nintendo's rules for 6v6 Singles battles. We already enforce sleep clause and evasion clause and form our own banlists. Why should we go by Nintendo's rule of what constitutes a victory?

This is definitely not a trivial issue: not only does it affect our simulators and their ladders, but I would imagine this would be an issue as well for non-VGC Wi-Fi tournaments.

So what is the Smogon policy on what constitutes a victory and what constitutes a tie? Should we be aiming for 100% accuracy with our simulators, or can we use our better judgement?

My personal feeling is that we should play by "PBR" rules: a battle ends in a tie if neither player has any remaining pokemon at the end of the battle, UNLESS one player has used a move such as Explosion or Destiny Bond to achieve this effect ("Self-KO" clause).
Antar is offline   Reply With Quote
Old Jul 23rd, 2012, 10:41:40 AM   #2
JabbaTheGriffin*
Kid just rages for a while
is a Tutoris a Super Moderatoris a Contributor to Smogon Mediais a Tiering Contributoris a Contributor to Smogonis a Battle Server Moderator Alumnus
 
JabbaTheGriffin's Avatar
 
Super Moderator
Join Date: Jan 2007
Posts: 2,854
you get sloppy drunk, i stay whiskey neat
Default

We haven't used self-ko clause for a while now (at least in tournaments).

I think our win condition scenarios should be the same as the cartridge. If something results in a tie in gen 4 and results in a win in gen 5, those results should be properly implemented on our sims. This is is a fundamental aspect of Pokemon that we really shouldn't be deviating from.
__________________
JabbaTheGriffin is online now   Reply With Quote
Old Jul 23rd, 2012, 12:38:37 PM   #3
Pocket
Talonflame :D
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnus
 
Pocket's Avatar
 
Moderator
Join Date: Dec 2004
Posts: 7,302
Bergenfield
Default

Yea, we implemented Team Preview for the first time in Gen V in order to emulate the cartridge(?) play. Not simulating the win conditions of the cartridge seems absurd to me. We only enforce Sleep & Evasion clause, because it harmed competition, but this is not the case here.
Pocket is online now   Reply With Quote
Old Jul 23rd, 2012, 12:42:15 PM   #4
Jellicent*
Walk without rhythm and you won't attract the worm
is a member of the Smogon Site Staffis a Super Moderatoris a Community Contributoris a Contributor to Smogon Mediais a Contributor to Smogon
 
Jellicent's Avatar
 
Super Moderator
Join Date: Sep 2011
Posts: 1,714
If you walk without rhythm, ah, you never learn
Default

Before making a major change to the game mechanics, especially something as crucial as victory conditions, we really need a solid reason why. This seems more like a "why not?" to me. If these victory conditions are somehow breaking the metagame, perhaps we can consider a new clause. For the time being, I see no reason not to replicate cartridge mechanics to the best our ability.
__________________
^.^
Jellicent is online now   Reply With Quote
Old Jul 23rd, 2012, 7:19:48 PM   #5
Earthworm
is a Tournament Director Alumnusis a Super Moderator Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a past WCoP and SPL championis the Smogon Tour Season 6 Champion
 
Earthworm's Avatar
 
Join Date: Nov 2007
Posts: 2,632
Default

I don't see a pressing reason to deviate from the cartridge and would rather that it is emulated properly. These kinds of ties are extremely rare to begin with, and it could easily be argued as strategic to force a situation in which you would win rather than tie when both the last Pokemon faint. Additionally, this mechanic doesn't break the game or make it any worse, so while it would be an option to do so (we can easily make up rules without changing game mechanics in this case), I don't think there is really an argument to clause the behaviour.
__________________
Earthworm is online now   Reply With Quote
Old Jul 24th, 2012, 1:30:56 AM   #6
Oglemi*
they call me... THE OGLEBOMB
is a member of the Smogon Site Staffis a Super Moderatoris a Contributor to Smogon Mediais a Tiering Contributoris a Contributor to Smogon
 
Oglemi's Avatar
 
Super Moderator
Join Date: Oct 2009
Posts: 5,571
~(^.^)~
Default

I agree with Earthworm completely.
__________________
<shade> what an intense scrotum

Oglemi is offline   Reply With Quote
Old Jul 24th, 2012, 5:39:42 PM   #7
Reverb
Shut up before I embarrass you.
is a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus
 
Reverb's Avatar
 
Join Date: Feb 2009
Posts: 399
NY 10583
Default

I agree with Earthworm and Jabba. Frankly, I don't understand why this is an issue of debate. Clauses do not change the mechanics oh what constitutes a win/tie/loss; they have nothing to do with game emulation. In this case, by changing the definition of what is a win versus what is a tie to something that does not match the WiFi mechanics, we no longer emulate the game. We must emulate the game at all times. Otherwise, we aren't actually playing Pokemon.
__________________
I am a jew and proud of it...copy and paste this in your sig if you are too

Last edited by Reverb; Jul 25th, 2012 at 5:37:13 PM.
Reverb is offline   Reply With Quote
Old Jul 25th, 2012, 12:56:53 AM   #8
Seven Deadly Sins
:D
is a Tutoris a member of the Smogon Site Staffis a Forum Moderatoris a Contributor to Smogon Mediais a Contributor to Smogonis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
 
Seven Deadly Sins's Avatar
 
Moderator
Join Date: May 2008
Posts: 4,177
Default

The only reason to ever use Self-KO clause is in time sensitive tournaments like the Tour. Otherwise, a tie on cartridge should be a tie in any sense of the rules.
__________________
Seven Deadly Sins is offline   Reply With Quote
Old Jul 26th, 2012, 10:25:10 PM   #9
Philip7086
is a Tutor Alumnusis a Tournament Director Alumnusis a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Smogon IRC SOp Alumnusis a Researcher Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnusis a past Smogon Premier League championdefeated the Smogon Frontieris a Smogon World Cup defending champion
 
Philip7086's Avatar
 
Join Date: Jun 2008
Posts: 2,966
Default

SDS, apparently there are no longer ties in cartridge play in Gen 5. That's why this got brought up :P
__________________
# of times I've beaten the E4: 173
# of level 100 Pokes: 9 (NO HACKS!!!)
Philip7086 is offline   Reply With Quote
Old Jul 27th, 2012, 3:52:59 PM   #10
Seven Deadly Sins
:D
is a Tutoris a member of the Smogon Site Staffis a Forum Moderatoris a Contributor to Smogon Mediais a Contributor to Smogonis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
 
Seven Deadly Sins's Avatar
 
Moderator
Join Date: May 2008
Posts: 4,177
Default

SHOWS WHAT I KNOW

How do cartridges handle it then? Because that's what we should be using.
__________________
Seven Deadly Sins is offline   Reply With Quote
Old Aug 11th, 2012, 1:23:05 AM   #11
JabbaTheGriffin*
Kid just rages for a while
is a Tutoris a Super Moderatoris a Contributor to Smogon Mediais a Tiering Contributoris a Contributor to Smogonis a Battle Server Moderator Alumnus
 
JabbaTheGriffin's Avatar
 
Super Moderator
Join Date: Jan 2007
Posts: 2,854
you get sloppy drunk, i stay whiskey neat
Default

Can we get a full list of changed win conditions? We have LO recoil (and I assume the same rules apply to attack recoil) and perish song. Who wins when the last mon explodes? What about Destiny Bond? And any others I'm missing.
__________________
JabbaTheGriffin is online now   Reply With Quote
Old Aug 11th, 2012, 1:27:37 AM   #12
LonelyNess
MOOOOOO-VE OVER, WORLD CUP.
is a Contributor to Smogon Mediais a Tournament Director Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
 
LonelyNess's Avatar
 
Join Date: Mar 2007
Posts: 2,997
Default

In the games, it comes down to "who lost all 6 Pokemon first".

You kill the opposing Pokemon first, then you take LO / attack recoil killing you. Your opponent lost all 6 Pokemon first, he loses.

You kill the opposing Pokemon first, then hail / sandstorm damage kills you. Your opponent lost all 6 Pokemon first, he loses.

You kill yourself to explode first, then you deal damage with explosion which kills your opponent. You lost all 6 Pokemon first, you lose.

The opponent killed you, then Destiny Bond activates and takes the opposing Pokemon with you. You lost all 6 Pokemon first, you lose.

I'm not exactly sure what happens in the case of Perish Song. I BELIEVE that the faster Pokemon dies first in the battle log, so the faster Pokemon would lose.
LonelyNess is offline   Reply With Quote
Old Aug 11th, 2012, 7:42:24 AM   #13
Antar*
That's Dr. Antar to you
is a Battle Server Administratoris a Super Moderatoris a Programmeris a Community Contributor
 
Antar's Avatar
 
Super Moderator
Join Date: Feb 2010
Posts: 2,081
DC Metro Area
Default

I just need to point out that there is some ambiguity to these victory conditions.

Way back about a year and a half ago, I was battling someone over Wi-Fi. We were each down to our last pokemon, and I had my Accelgor go for Final Gambit. Accelgor faints first, and the battle video shows me as the loser.

HOWEVER, while we were actually PLAYING the battle, and that final "win/lose" screen came up, it declared me the WINNER.

I'll try to re-create these conditions and make a recording, but the point is, it's not clear that Nintendo even knows how they feel about this (IIRC, there's something in the pal pad that records whether a battle with an opponent was a victory or a loss, so I'll try checking that, too).

Edit: Confirming this, although still need to make a video.

Player 1's Accelgor uses Final Gambit to deliver the final KO. The victory music plays only for Player 2, and Player 1 is notified that he/she lost. BUT THEN on the summary screen, it says "0/0," then "Player 1 win" and "Player 2 lose." This appears on BOTH players' screens. Note that this is on BW.

Last edited by Antar; Aug 11th, 2012 at 8:30:55 AM.
Antar is offline   Reply With Quote
Reply Smogon Community > Competitive > The Policy Review

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 7:29:23 PM.