DarkSlay vs. Dummy007: Now I can say I'm double d!

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DrkSlay here, looking for a good time. I've got two challenges in this one post, so just post if interested (I'd prefer two different people to accept each individual challenge, please).

Challenge #1:
3v3 FE Singles
DQ: 2 Days / 3 Days for Ref
Arena: ASB Arena
2 Substitutions
3 Recoveries / 6 Chills
And I'll snag this one!

All abilities
Items = On

DarkSlay said:

Slowking [Salmon] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off
Nasty Plot
Amnesia
Heal Pulse
Water Pulse

Future Sight (*)
Block (*)
Mud Sport (*)
Wonder Room

Counter

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower
Psyshock
Focus Blast
Dragon Tail
Toxic
Reflect
Light Screen
Telekinesis
Protect
Dig
Substitute
Rest
Brick Break
Shadow Ball


Conkeldurr [Lumber] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight
Stone Edge
Scary Face

Drain Punch (*)
Mach Punch (*)
Detect (*)
Reversal
Wide Guard
Force Palm

Ice Punch
Fire Punch
ThunderPunch

Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down
Facade
Toxic
Low Sweep


Scizor
[Jacksaw] (M)
Nature: Careful (Adds a Rank to Special Defense. Subtracts a Rank from Special Attack.)

Type: Bug / Steel
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Bullet Punch
Vacuum Wave (*)
Quick Attack (*)
Leer (*)
Focus Energy (*)
Double Team (*)
Pursuit (*)
False Swipe (*)
Agility (*)
Wing Attack (*)
Fury Cutter (*)
Swords Dance
Iron Head
Razor Wind

Baton Pass (*)
Reversal (*)
Night Slash(*)
Roost

Bug Bite

Acrobatics (*)
X-Scissor (*)
Brick Break (*)

Dummy007 said:
Thanks for reffing so much stuff with me in it. Now let's see: Since I'm probably going to lose no matter who I use, I may as well call in an older lesser-used 'mon to train for PMD.


Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (38):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail
Defog


Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) (UNLOCKED) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed
Heal Pulse
Close Combat

Blaze Kick
Circle Throw
Vacuum Wave

Attract
Focus Blast
Swords Dance
Shadow Claw
Psychic


Ferrothorn [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: N/A

Attacks (16):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave
Aerial Ace
Bulldoze
-DarkSlay sends out.
-Dummy007 sends out, orders.
-DarkSlay orders.
-I ref.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Well, these Pokemon are a bit unexpected. No matter: we should still be good.

Go, Lumber the Conkeldurr!

You've been a good friend for so long, and I'm relying on you. Take this Black Belt to intimidate your foes!
 
"Strangely, I think Hermione can do the best here; perhaps this Focus Sash could be of assistance? Now that that's settled, let's see how best not to get totally destroyed. Perhaps this...?"

Summary:
Attract -> Psychic -> Psychic; if Lumber uses Detect, change that action to Swords Dance and push actions back; if Lumber uses a damaging Fighting-type move, change that action to Counter and push actions back
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Well, I did a bit of research on that second substitution. While apparently "catch-all" subs like that are legal, substitutions that use Counter in them only work if the Pokemon moves second in turn order, so that substitution will not work (thank goodness for me).

With that out of the way, let's go ahead and leave the outcome of this to Lady Luck.

Focus Punch -> Hammer Arm -> Drain Punch
 
In the field:
DarkSlay AOO

Lumber
HP: 110
EN: 100
Other: none
Item: Black Belt

Dummy007 AOO

Hermione
HP: 100
EN: 100
Other: none
Item: Focus Sash

On the bench:
none

Arena: none
KOC: none


Action 1:
Lumber is tightening its focus!

Hermione used Attract!
Severity: 225/10000 (2a)
-6 Energy

Lumber used Focus Punch!
Attract: [<=5000] 7756/10000 (No)
Crit: [<=625] 9067/10000 (No)
Calculation: (15+3+5*1.5-3*1.5)*1.5+4=35.5
-9 Energy

Action 2:
Hermione used Psychic!
Crit: [<=625] 4542/10000 (No)
-Sp.Def: [<=1000] 4719/10000 (No)
Calculation: (10+5*1.5-4*1.5)*1.5=17.25
-7 Energy
Lumber is no longer infatuated!

Lumber used Hammer Arm!
Hit: [<=9000] 7249/100000 (Yes)
Crit: [<=625] 7407/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5+4=28
-6 Energy

Action 3:
Hermione used Psychic!
Crit: [<=625] 6946/10000 (No)
-Sp.Def: [<=1000] 9953/10000 (No)
Calculation: (10+5*1.5-4*1.5)*1.5=17.25
-11 Energy

Lumber used Drain Punch!
Crit: [<=625] 2007/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)*1.5+4=28
+14 HP
-11 Energy

END OF ROUND


In the field:
DarkSlay AOO

Lumber
HP: 89
EN: 74
Other: none
Item: Black Belt

Dummy007 AOO

Hermione
HP: 8
EN: 76
Other: none
Item: Focus Sash

Bench:
none

Arena: none
KOC: none


-DarkSlay
-Dummy007
-Me
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
EDIT: See below for the correct changes.

Like I said in IRC, don't feel rushed to get through our battle. You have a lot of reffings to do, but pace them out.

I appreciate it. Thanks AOPS.
 
My comments in bold.

Oh, boy, where to start...

- Focus Punch is 15 BAP, not 13. It also gets an Iron Fist boost, which is +2. Focus Sash cuts the BAP by 2, but the Iron Fist boost should be there.
- Hammer Arm is 10 BAP, not 8. It also gets an Iron Fist boost. See above.
- Drain Punch also gets an Iron Fist boost. For some reason, this one is right while the others aren't, for the above reasons.
- Psychic is 9 BAP, not 10 BAP. I hope you weren't doing that in my other battle as well as a side note. :( (If you did, I'm not mad. Just mad I didn't catch it in the first round. Just change it for Ankhles in the second round.) This calc is also right. 6 + User Weight Class = 6 + 4 = 10 BAP.

To sum it up, Lucario should be dead, and I should be at 90 HP. Dummy and I calced it ourselves, and I got a second opinion from Texas and Veemon. It would be best if you re-calced it, though, for practice. I'll be away for a couple days, and I'll send out Draco if Hermione is actually dead.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Dummy is correct. For some reason, didn't see that he had a Focus Sash. Also, didn't know Psychic was changed to reflect the Weight Class addition. See his post then for the correct corrections.
 
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