Texas Cloverleaf vs. Gerard. This can't end well

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Well, here we are at one of the more plain arenas, although at least it isn't the ASB arena. Yep, this is Solrenity.

But before we introduce the battlers, let me bring up the rules.

The Rules said:
4v4 FE Doubles
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Items: Training
Switch=OK
All abilities
Arena: Solrenity
This arena consists of a single platform in an octangonal shaped room. the arena is 80 feet tall and 40 feet wide. the platform is situated around 40 feet above the room's floor. from the floor to the platform is water, and odd pale but bright green luminescent water. the ater stops five inches below the platform. the platform is like a chain link fence, except durable and sturdy. this allows the pokemon to see the water below. dangling form the ceiling are ropes of chain, some so long they almost touch the platform. the lighting is semi dark, and the main source of light the is glowing water below the platform.

Restrictions- water source, no seismic activity, indoor arena, no weather, low light

Alright, now for the competitors.


Team Texas:
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Metagross, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Hammer Arm

Zen Headbutt
Iron Defense
Iron Head
Thunderpunch

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Reflect
Rock SMash
Psychic
Total Moves: 22

423-m.png

Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Pain Split
Surf
Stone Edge
Sludge Bomb
Total Moves: 25

cacturne-f.png

Cacturne, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacturne
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Sucker Punch
Spikes
Destiny Bond
Payback

Disable
Seed Bomb
Nasty Plot
Thunderpunch
Teeter Dance
Synthesis
Counter
Worry Seed

Swords Dance
Energy Ball
Toxic
Focus Punch
Total Moves: 24

Spr_4h_199.png

Slowking, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Power Gem
Hidden Power Electric 7
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Rain Dance
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card

Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat

Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Focus Blast
Total Moves: 41

Team Gerard:
Gavroche (Reuniclus) {}
579.png

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psyquic


  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
  • Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks: 52

Acid Armor
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Return
Rock Slide
Rollout
Shadow Ball
Signal Beam
Skill Swap
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Éponine (Togekiss) {}
Spr_5b_468_s.png

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (+)
SC: 3
WC: 3
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks: 48

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Defog
Double Team
Encore
Endure
ExtremeSpeed
Flamethrower
Fly
Follow Me
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solarbeam
Sunny Day
Sweet Kiss
Tailwind
Thunder Wave
Tri Attack
Wish
Yawn
Gardevoir (Katherine) {♀}
282.png

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP:
100
Atk:
2 (-)
Def:
4 (+)
SpA:
5
SpD:
4
Spe:
80
SC:
3
WC:
3
BST:
21


EC:
9/9
MC:
0
DC:
5/5


Attacks:
47

Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire [6]
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Rain Dance
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Will-O-Wisp
Wish
Kurt (Slowbro) {♂}
Bro.png

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic / Water


  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:

HP: 100
Atk:
4 (+)
Def:
4
SpA:
4
SpD:
3
Spe:
26 (30/1.15)
SC:
3
WC:
4
BST:
19


EC:
6/6
MC:
3
DC:
5/5


Attacks: 60

Aerial Ace
After You
Aqua Tail
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psyquic
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Yawn
Zen Headbutt

All right, let's get this started!

Turn order:
Gerard sends out Pokemon and items
Texas sends out Pokemon, items, and orders
Gerard orders
I ref
 
VSWill.png


"So, this is it, well, after carefully thinking about it, it seems like our little SlowKiss is more than capable on taking anything this team can throw at them, Kurt shall be getting one Amulet Coin, while Éponine will be the one with an Experience Share, this shall be a very interesting battle no matter what"

Spr_5b_468_s.png
Bro.png
 
Gastrodon and Slowking then

Gastro: Ice Beam, Stone Edge, Ice Beam Togekiss
If Kiss uses Magical Leaf or Solarbeam on you use Mirror Coat

Slowking: Zap Cannon Slowbro, Light Screen, Hidden power Electric Slowbro
If targetted by Sky Attack, Counter, if targetted by Toxic, Mirror Coat; pushing back actions for each
 
VSWill.png

-
"Looking at this it seems like I shouldn't have completely and uterly removed eevery trace of live out oof this arena, as little grass would be pretty much appreciated, but well, C'est la vie. We should try to make the best out of this and try to push our foes to the end!"

Éponine: Double Team [4] ~ Hyper Voice ~ Encore (Ivory)
Kurt: Icy Wind ~ Zen Headbutt (Squishy) ~ Zen Headbutt(Squishy)
*If you win the Speed Tie A1 then use Dig (Squishy) A1, and push actions
 
Team Texas:
423-m.png

Squishy (Gastrodon)
Health: 110
Energy: 100
Speed: 33 (-10% Eva)
Stats: 3/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None

Spr_4h_199.png

Ivory (Slowking)
Health: 100
Energy: 100
Speed: 26 (-10% Eva)
Stats: 3/4/4/4
Size/Weight: 3/4
Boosts/Drops: None
Status: None

Team Gerard:
Spr_5b_468_s.png

Eponine (Togekiss)
Health: 100
Energy: 100
Speed: 96 (+10% Acc)
Stats: 1/3/5/4
Size/Weight:3/3
Boosts/Drops: None
Status: None

Bro.png

Kurt (Slowbro)
Health: 100
Energy: 100
Speed: 26 (-10% Eva)
Stats: 4/4/4/3
Size/Weight: 3/4
Boosts/Drops: None
Status: none

Round 1: Sibling Rivalry

Pre-Round:
Speed order:
Togekiss
Gastrodon
Slowking-Slowbro

Dice:
Crit Rolls: d16
Speed Ties: d2
Other: d100

Action One:
Speed Tie: [1=Slowking, 2=Slowbro]=2=Slowbro

Togekiss used Double Team
4 Clones were made
[-15 Energy T]

Gastrodon used Ice Beam on Togekiss
To Hit real: [20>= Yes]=17=YES
To Crit: [1=Yes]=12
To Freeze: [10>= Yes]=93=No
Damage: [10]*1.5=15
[15 Damage T] [-7 Energy G]

Slowbro used Icy Wind
Roll order: Gastrodon, Slowking
To Hit: [5>= Miss]=14,14=Hit
To Crit: [1=Yes]=7=No
Damage (G): [6*.75+1.5]=6
Damage (SK): [6*.75]*.67=3.015
[6 Damage G] [3.015 Damage SK] [-5 Energy SB]
-1 Speed G, SK

Slowking used Zap Cannon on Slowbro
To Hit: [40>= Miss]=91=Hit
To Crit: [1=Yes]=6=No
Damage: [12+1.5]*1.5=20.25
[20.25 Damage SB] [-9 Energy SK]
Slowbro was 25% paralyzed

Action Two:
Togekiss used Hyper Voice
Roll order: Gastrodon, Slowking
To Crit: [1=Yes]=10,1=Slowking
Damage (G): [9*.75+3+3]=12.75
Damage (SK): [9*.75+3+3+1.5]=14.25
[12.75 Damage G] [14.25 Damage SK] [-6 Energy T]

Gastrodon used Stone Edge on Togekiss
To Hit: [20>= Miss]=35=Hit
To Crit: [2>= Yes]=13=No
Damage: [10]*1.5=15
[15 Damage T] [-7 Energy G]

Slowking used Light Screen
Special attacks were guarded against for 6 actions
[-7 Energy SK]

To Paralyze: [25>= Yes]=22=Yes
Slowbro was fully paralyzed
-5% Paralysis

Action Three:
Togekiss used Encore on Slowbro
Slowbro was locked into Light Screen for 2 Actions
[-9 Energy T]

Gastrodon used Ice Beam on Togekiss
To Crit: [1=Yes]=14=No
To Freeze: [10>= Yes]=24=No
[15 Damage T] [-7 Energy G]

Slowking used Light Screen
But it had no effect
[-7 Energy SK]

Slowbro used Zen Headbutt on Gastrodon
To Be Paralyzed: [20>= Yes]=78=No
To Crit: [1=Yes]=11=No
Damage: [8+3+1.5]=12.5
[12.5 Damage G] [-9 Energy SB]

Totals:
Gastrodon: 31 Damage, -21 Energy
Slowking: 17 Damage, -23 Energy
Togekiss: 45 Damage, -30 Energy
Slowbro: 20 Damage, -10 Energy

Team Texas:
423-m.png

Squishy (Gastrodon)
Health: 79
Energy: 79
Speed: 33 (-10% Eva)
Stats: 3/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: Light Screen (4A)

Spr_4h_199.png

Ivory (Slowking)
Health: 83
Energy: 77
Speed: 26 (-10% Eva)
Stats: 3/4/4/4
Size/Weight: 3/4
Boosts/Drops: None
Status: Light Screen (4A)

Team Gerard:
Spr_5b_468_s.png

Eponine (Togekiss)
Health: 55
Energy: 70
Speed: 96 (+10% Acc)
Stats: 1/3/5/4
Size/Weight:3/3
Boosts/Drops: None
Status: None

Bro.png

Kurt (Slowbro)
Health: 80
Energy: 90
Speed: 26 (-10% Eva)
Stats: 4/4/4/3
Size/Weight: 3/4
Boosts/Drops: None
Status: 15% Paralyzed

Turn order:
Gerard orders
Texas orders
I ref
 
Actually (after going back and editing it twice...argh) it turns out your sub was illegal.

Please order actions.
 
VSWill.png

-
"This is a great lesson, never RNG an arena, as this has completely shut most of my options, but well, we can't let this discorage us, so let's keep this on, Katherine, take this Exp. Share so we can go on with this"

Éponine: Roost ~ Air Slash (Ivory) ~ Air Slash (Ivory)
*If your target uses (Succesfully) a Protective or Evasive move then use Roost and push actions

Katherine: Energy Ball (Squishy) ~ Magical Leaf (Squishy) ~ Energy Ball (Squishy)
*If Squishy uses Mirror Coat then use Thunderbolt (Ivory) and push actions
*If your target uses (Succesfully) a Protective or Evasive move then use Heal Pulse Éponine and push actions
 
Slowking: Trick Room, Zap Cannon Togekiss, Heal Pulse Gastrodon
Gastrodon: Stone Edge Togekiss, Pain Split Gardevoir, Stone Edge Togekiss
 
12:56 Objection all pokemon you sent to the ref (even those that didn't participate) get counters as normal
12:56 Objection those that got KOC, get those KOC
12:57 Objection and i think you get CC as if you completed the 4v4 doubles (so 3 CC + any for amulet coins) but not 100% sure about that
 
Wait, why was I dq'd when the ref didn't even post?
Ok, whatever, No problem Texas since I would have probably skipped a few DQs, no hard feeling, I hope we can battle again in the future :3
 
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