I used Bastiodon and it worked fine. And on top of it, I carried Hydration Aloma, Reg Amoonguss and Bastiodon and ALL THREE carried protect. Zangoose was a complete non issue. He died. Not to mention Golem has Sucker Punch if you are using that. Also, after Bastiodon Protects itself, it gets back into Sturdy range, so it can take yet another hit and stall Zangoose singlehandedly at least 4 turns.
Okay stop.
So let's review what you're saying here. In order to
check Zangoose you needed:
- Hydration Alomomola
- Protect Amoonguss
- Bastidon, who may I remind you is terrible enough to be x4 weak to Fighting-type attacks
Nevermind that Hydration Alomomola alone is screaming agony since Regenerator helps Alomomola obtain +33% health on a switch, thus allowing it to repeatedly take physical abuse to a point.
Bastidon having to "stall" for 4 turns is utterly absurd. In order for Bastidon to even do whatever the hell you plan on it doing, Bastidon would have to switch in AS ZANGOOSE IS SWITCHING IN! If Zangoose is out on the field, Bastidon can't switch into Facade if Stealth Rock is on the field. All Zangoose has to do is hit Bastidon, then add that to 6% from Stealth Rock, and Bastidon would have to stall roughly 2-3 turns to get right back into Sturdy range. The only possible way of doing what you want Bastidon to do is having a Wish passed straight to it, and if the Zangoose player predicts a Bastidon switch-in, CC is going to shut Bastidon down before it gets its Wish off.
As for Amoonguss, having to run Protect on it just proves how trivializing Zangoose can be to the metagame. Like Django said - Protect isn't really a necessity on Amoonguss to begin with. It would much rather be using something like Double Powder or Clear Smog. Before arguing "well you can use all three", what about the loss of Hidden Power? You could even have a weather slot since Amoonguss is sturdy enough to take advantage of it. Loss of Synthesis can also suck since it means you can't stick around.
Whether it be to Rocks + Toxic or just killing him with Electrode after he took down a mon.
But that's part of the problem - Zangoose already took down a Pokemon, and what stops Zangoose from switching out on Electrode? Electrode hates just about every Ground-type since its Rain Dance support set doesn't do jack shit to a Ground-type (except Taunt it) and Hidden Power Ice isn't going to completely shut everything down, either. Nevermind that the Life Orb set Electrode isn't even 3HKOing Regirock with STAB Thunderbolt...
And this was a gimmicky weather stall team, let alone a well built stall team.
This doesn't help your argument. If anything, it actually harms it even more. First, you're being somewhat contradictory. You mentioned it was a "gimmicky weather stall team", but also state it was a "well built stall team". For one, Electrode / Hydration Alomomola / Bastidon / Amoonguss alone don't make a very good defensive core. I would rather use Regenerator for Alomomola, put Regirock in Bastidon's slot, and slap something like Heal Bell Miltank to cure status problems. For another, having to use "gimmicks" to overcome Pokemon such as Zangoose should further prove just how much of a liability Zangoose can be in NU.
If you have awareness of what the meta is like and you have the ability to carry Protect but don't, then it's hard to say a mon is overcentralizing anything.
What? Even though every single Pokemon has access to Protect in OU, barring Wobbuffet, not every Pokemon in stall carries it despite Pokemon in the tier having ridiculous stuff like Choice Band Outrages and the like. Having to carry Protect constantly on different Pokemon, or should I dare say, all of them is a completely liability and should further prove just how menacing Zangoose really is to the metagame. The simple point of Zangoose being able to OHKO-2HKO the vast majority of the metagame
including the vast majority of walls, have enough Speed, an access to a priority attack, and even Swords Dance if you seriously wanted to bust walls even further shows just how centralizing Zangoose can be. You can't even stop Zangoose via sleep or burn like you can with a lot of sweepers in OU.
Zangoose isn't the almighty threat to stall. Stall was hurt tremendously by Magmortar and even now, things like CM Musharna with Heal Bell support are still much bigger threats. Mixed Emboar also presents similar problems that Magmortar did, and it's picking up in usage.
Zangoose can almost play blindfolded and, while not destroying stall, puts tremendous dents in it if the person controlling stall isn't careful. The person using stall has to resort to somewhat gimmicky tactics such as stalling out the process via Protect or careful predictions into certain Pokemon, or even going as far as packing a Pokemon with base 140 Speed that can't wall worth squat without dual screens. Yes, it -is- possible to handle Zangoose if you play your cards right. Though, what stops a Zangoose player from carrying Wish-passing just to keep Zangoose healthy and to keep going? Nevermind that the constant Protect using could give way to easy switch-ins, and using Swords Dance can probably bust through the team's chops too.
Like a lot of threats in OU, I won't deny that Zangoose does provide some sort of centralizing and that it is possible to stop. The problem is that it usually involves sacking a Pokemon constantly if the process is revenge killing or having to possibly resort to gimmicky tactics within stall (stall is not gimmicky even in NU, but having to use Protect on just about everything when you might not be Toxic stalling is) proves that Zangoose is putting an affect on your team and team building process. Also, if Protect became too big of a deal I could always pack Taunt on Zangoose and stop that idea cold.
(Hopefully this post wasn't too terrible...).