With the Gates opening and welcoming new threats to the Pokemon World, it seemed that the World would be flooded by eternal rain. But old heroes rose from legends, with a veil of sand to protect them. The Desert Titans are ready to take on the new metagame with old strategy.
I made the team starting with Hippowdon, I wanted a defensive sand summoner that could take physical hits well and Hippowdon was perfect for that.
Next I wanted a flying pokemon, that could also take physical hits well. So I went with Skarmory. It’s an amazing Pokemon, and it can set up spikes and whirlwind threats away.
Now I noticed I was weak against special attackers such as Latios, Starmie, Celebi, etc. So I went with Blissey. Blissey can take special attack extremely well, and recover with softboiled, so Blissey was a perfect addition to my team.
Next I needed a spinner, because hazards are a pain, so I went with Forretress. Forretress is an excellent rapid spinner and is very bulky, so it doesn’t go down quickly which is what I need.
Next I wanted a spin blocker, and Jellicent was perfect for that.
If Blissey dies I would be in trouble for special grass/ghost attacks so I went with Heatran to cover that. Does it’s job well, as it also serves to toxic Pokemon. I also needed something against steel types.
Hippowdon - Leftovers
EV’s: 252 HP / 252 Def / 4 Sp.Def
Trait: Sand Stream - Impish Nature
-MOVESET-
-Earthquake | -Ice Fang | -Slackoff | -Roar
The Ev’s are made to make it as defensive as possible. I use two attacks to get rid of any pokemon with “Balloon” and then hit them with Earthquake or just hit any Flying type since Earthquake won't do anything.
Skarmory - Leftovers
EV’s: 252 HP / 232 Def / 24 Spd
Trait: Sturdy - Impish Nature
-MOVESET-
-Spikes | -Roost | -Whirlwind |-Brave Bird
Basic Skarmory set. It helps set up my spikes and can whirlwind enemies away. Most dragons and physically offensive pokemon can’t harm Skarmory so it allows me to set up spikes to hurt the other team with hazards.
Blissey - Leftovers
EV’s: 252 HP / 252 Def / 4 Sp.Def
Trait: Natural Cure - Bold Nature
-MOVESET-
-Aromatherapy | -Softboiled | -Seismic Toss | -Toxic
This Blissey set is very important to the team. If any of my pokemon are burned, paralyzed, frozen or poisoned, I use Aromatherapy to heal them. It’s also a major help for powerful special attacker’s like Tornadus, Latios, Starmie, etc.
Forretress - Leftovers
EV’s: 252 HP / 176 Def / 80 Sp.Def
Trait: Sturdy - Relaxed Nature
-MOVESET-
-Toxic Spikes | -Stealth Rock | -Rapid Spin | Volt Switch
This Forretress is used to spin away hazards and set up its hazards. With its bulk it can quite easily set up a layer of Stealth Rock or Toxic Spikes. Volt Switch is to get out of the field in case a Magnezone traps me, also hitting water/flying types effectively.
Jellicent - Leftovers
EV’s: 252 HP / 36 Def / 220 Sp.Def
Trait: Water Absorb - Calm Nature
-MOVESET-
-Scald | -Recover | -Will-O-Wisp | Shadow Ball
Jellicent is my spin blocker, helps me keep the hazards on my opponent's side of the field. Starmie can’t hurt it very much. Thunderbolt does about 36% without Life Orb, and I can kill it with Shadow Ball. Will-O-Wisp to burn pokemon that might wanna use pursuit on it or just burn pokemon in general.
Heatran - Leftovers
EV’s: 248 HP / 100 Sp.Def / 160 Spd
Trait: Flash Fire - Calm Nature
-MOVESET-
-Lava Plume | -Roar | -Protect | -Toxic
This Heatran set is mainly for special attackers if Blissey dies or if it happens to Psyshock. I poison it and usually roar it away. Lava Plume to burn if the pokemon is a steel type. Helps beat pokemon like Ferrothorn, Scizor, Magnezone, etc.
-: Any Mixed pokemon set can cause a problem since these pokemon are slow and are either Heavily Defensive (low special defense) or Heavily Special Defensive (low defense) can’t really do much.
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Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Ice Fang
- Roar
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Protect
- Toxic
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Stealth Rock
- Rapid Spin
- Volt Switch
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball