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Old Aug 12th, 2012, 9:20:14 PM   #1
El Rey
 
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Default The Desert Titans



With the Gates opening and welcoming new threats to the Pokemon World, it seemed that the World would be flooded by eternal rain. But old heroes rose from legends, with a veil of sand to protect them. The Desert Titans are ready to take on the new metagame with old strategy.



I made the team starting with Hippowdon, I wanted a defensive sand summoner that could take physical hits well and Hippowdon was perfect for that.

Next I wanted a flying pokemon, that could also take physical hits well. So I went with Skarmory. It’s an amazing Pokemon, and it can set up spikes and whirlwind threats away.

Now I noticed I was weak against special attackers such as Latios, Starmie, Celebi, etc. So I went with Blissey. Blissey can take special attack extremely well, and recover with softboiled, so Blissey was a perfect addition to my team.

Next I needed a spinner, because hazards are a pain, so I went with Forretress. Forretress is an excellent rapid spinner and is very bulky, so it doesn’t go down quickly which is what I need.

Next I wanted a spin blocker, and Jellicent was perfect for that.

If Blissey dies I would be in trouble for special grass/ghost attacks so I went with Heatran to cover that. Does it’s job well, as it also serves to toxic Pokemon. I also needed something against steel types.





Hippowdon - Leftovers
EV’s: 252 HP / 252 Def / 4 Sp.Def
Trait: Sand Stream - Impish Nature
-MOVESET-
-Earthquake | -Ice Fang | -Slackoff | -Roar
The Ev’s are made to make it as defensive as possible. I use two attacks to get rid of any pokemon with “Balloon” and then hit them with Earthquake or just hit any Flying type since Earthquake won't do anything.




Skarmory - Leftovers
EV’s: 252 HP / 232 Def / 24 Spd
Trait: Sturdy - Impish Nature
-MOVESET-
-Spikes | -Roost | -Whirlwind |-Brave Bird

Basic Skarmory set. It helps set up my spikes and can whirlwind enemies away. Most dragons and physically offensive pokemon can’t harm Skarmory so it allows me to set up spikes to hurt the other team with hazards.




Blissey - Leftovers
EV’s: 252 HP / 252 Def / 4 Sp.Def
Trait: Natural Cure - Bold Nature
-MOVESET-
-Aromatherapy | -Softboiled | -Seismic Toss | -Toxic

This Blissey set is very important to the team. If any of my pokemon are burned, paralyzed, frozen or poisoned, I use Aromatherapy to heal them. It’s also a major help for powerful special attacker’s like Tornadus, Latios, Starmie, etc.




Forretress - Leftovers
EV’s: 252 HP / 176 Def / 80 Sp.Def
Trait: Sturdy - Relaxed Nature
-MOVESET-
-Toxic Spikes | -Stealth Rock | -Rapid Spin | Volt Switch

This Forretress is used to spin away hazards and set up its hazards. With its bulk it can quite easily set up a layer of Stealth Rock or Toxic Spikes. Volt Switch is to get out of the field in case a Magnezone traps me, also hitting water/flying types effectively.




Jellicent - Leftovers
EV’s: 252 HP / 36 Def / 220 Sp.Def
Trait: Water Absorb - Calm Nature
-MOVESET-
-Scald | -Recover | -Will-O-Wisp | Shadow Ball

Jellicent is my spin blocker, helps me keep the hazards on my opponent's side of the field. Starmie can’t hurt it very much. Thunderbolt does about 36% without Life Orb, and I can kill it with Shadow Ball. Will-O-Wisp to burn pokemon that might wanna use pursuit on it or just burn pokemon in general.




Heatran - Leftovers
EV’s: 248 HP / 100 Sp.Def / 160 Spd
Trait: Flash Fire - Calm Nature
-MOVESET-
-Lava Plume | -Roar | -Protect | -Toxic

This Heatran set is mainly for special attackers if Blissey dies or if it happens to Psyshock. I poison it and usually roar it away. Lava Plume to burn if the pokemon is a steel type. Helps beat pokemon like Ferrothorn, Scizor, Magnezone, etc.


-:- Volt Turn is a problem, since I always have to switch out to avoid letting a pokemon die. I try to set up hazards to hurt them as they switch.

-: Any Mixed pokemon set can cause a problem since these pokemon are slow and are either Heavily Defensive (low special defense) or Heavily Special Defensive (low defense) can’t really do much.


HTML Code:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Ice Fang
- Roar

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Protect
- Toxic

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Stealth Rock
- Rapid Spin
- Volt Switch

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird

Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
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Old Aug 12th, 2012, 9:48:42 PM   #2
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If Volt+Turn is a problem, have you considered replacing one of your Pokemon with something like specially defensive Gastrodon? Rotom-W and Thundurus-T among others can't get through Gastrodon due to Storm Drain and ground typing. Physically bulky Latias is another good Volt+Turn stopper, especially if you use Reflect/Recover/Dragon Pulse/whatever your team needs (roar maybe, or HP Fire). Best candidate to replace with one of those Pokemon seems to be Heatran or Blissey, or possibly Jellicent. If you replace Jellicent, though, you'd still have to replace one of your Pokemon with something like Dusclops to keep your spin-blocking. Dusclops is much bulkier, and I would suggest the Night Shade/Sleep Talk/W-o-W/Rest set, with Eviolite. Or just keep Jellicent and replace either Blissey or Heatran with one of the Pokemon listed above/another good voltturn stopper.

Looking over your team more, if Volt+Turn is really a problem (and it seems like it might be) then Blissey seems the best candidate to take out. I'd probably replace it with specially defensive Gastrodon.
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Old Aug 12th, 2012, 10:22:06 PM   #3
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Cool team. You say you have problems with VoltTurn.

Have you considered using Amoonguss over Blissey?

Amoonguss forms a marvelous F/W/G defensive core along with Heatran and Jellicent, is a good matchup against both Rotom-Wash and Scizor, and can put either to sleep with spore, which wrecks VoltTurn. From personal experience, I can definitely say that VoltTurn teams will find it difficult to maintain offensive momentum with Amoonguss and entry hazards in the mix.

Even better, Amoonguss gets one of the best abilities in the game, Regenerator, allowing it to soak up Special attacks such as Draco Meteor and switch out to one its teammates to set up hazards or phaze whilst it recovers. In addition, Amoonguss resists fighting type moves, and doesn't mind being hammered by an occasional Close Combat or Superpower (and I should also note, resists both of Breloom's STAB moves)--something Blissey could only dream of.

You could easily abuse Spore and Regenerator with such great defensive partners.

This set is standard fare.

Amoonguss


Spore puts potential threats to sleep so you can Whirlwind/Roar them away. HP Ice has great coverage and hurts Gliscor, Dragonite, and Salamence. Giga Drain is gives pretty reliable recovery on top of Regenerator and Lefties. I should also mention that you could use Stun Spore over Clear Smog, because, as you said your team is slower than potential mixed threats.

Good luck with your team, mate.

Last edited by Valhalla; Aug 12th, 2012 at 10:38:58 PM.
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Old Aug 13th, 2012, 2:44:37 AM   #4
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Hey there, nice team. Its great to see someone mixing it up a little with Hippowdon and stall in the current meta. I love the fact that you don't have any therians ;). Now onto my rate:

Threats


Changes


Nitpicks


Summary


The Sets


In the future you may want to explain some of your EV spreads because they are slightly unorthodox, I didn't want to change them because I figured that you had them for a reason. If you could take a little more time to explain them it will make rating much easier. Anyway great team, I hope I could help.
Good luck, cya
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Old Aug 13th, 2012, 1:06:15 PM   #5
El Rey
 
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Quote:
Originally Posted by Fat Episode36 View Post
If Volt+Turn is a problem, have you considered replacing one of your Pokemon with something like specially defensive Gastrodon? Rotom-W and Thundurus-T among others can't get through Gastrodon due to Storm Drain and ground typing. Physically bulky Latias is another good Volt+Turn stopper, especially if you use Reflect/Recover/Dragon Pulse/whatever your team needs (roar maybe, or HP Fire). Best candidate to replace with one of those Pokemon seems to be Heatran or Blissey, or possibly Jellicent. If you replace Jellicent, though, you'd still have to replace one of your Pokemon with something like Dusclops to keep your spin-blocking. Dusclops is much bulkier, and I would suggest the Night Shade/Sleep Talk/W-o-W/Rest set, with Eviolite. Or just keep Jellicent and replace either Blissey or Heatran with one of the Pokemon listed above/another good voltturn stopper.

Looking over your team more, if Volt+Turn is really a problem (and it seems like it might be) then Blissey seems the best candidate to take out. I'd probably replace it with specially defensive Gastrodon.
I've never really considered Gastrodon, it's perfect to stop Rotom from Volt Switching away and it can absorb water attacks which is awesome. The only pokemon I'd switch to add Gastrodon to the team would be Jellicent but Jellicent's job is to prevent my opponent from rapid spinning the hazards away. I'll try Gastrodon out and see how well it does.

I can't really replace my Blissey as it's very important to my team. It heals my Pokemon of their status' with Aromatherapy which is a major help to my team.

I'll agree, most of the team Heatran doesn't really do much to help, but at times he's very useful, Latios/as can't touch it and I poison them with Toxic, other then that it doesn't help much.

I'd suppose Latias could be a good replacement for Heatran, stop the Volt-Turn, I'll give it a try!

Dusclops could be very useful the team, it's bulk can make it hard to kill, and I can Will-O-Wisp my opponents Physical Offensive Pokemon. It could replace Heatran if I replace Jellicent with Gastrodon. Thanks for the rate!

Quote:
Originally Posted by Fat Valhalla View Post
Cool team. You say you have problems with VoltTurn.

Have you considered using Amoonguss over Blissey?

Amoonguss forms a marvelous F/W/G defensive core along with Heatran and Jellicent, is a good matchup against both Rotom-Wash and Scizor, and can put either to sleep with spore, which wrecks VoltTurn. From personal experience, I can definitely say that VoltTurn teams will find it difficult to maintain offensive momentum with Amoonguss and entry hazards in the mix.

Even better, Amoonguss gets one of the best abilities in the game, Regenerator, allowing it to soak up Special attacks such as Draco Meteor and switch out to one its teammates to set up hazards or phaze whilst it recovers. In addition, Amoonguss resists fighting type moves, and doesn't mind being hammered by an occasional Close Combat or Superpower (and I should also note, resists both of Breloom's STAB moves)--something Blissey could only dream of.

You could easily abuse Spore and Regenerator with such great defensive partners.

This set is standard fare.

Amoonguss


Spore puts potential threats to sleep so you can Whirlwind/Roar them away. HP Ice has great coverage and hurts Gliscor, Dragonite, and Salamence. Giga Drain is gives pretty reliable recovery on top of Regenerator and Lefties. I should also mention that you could use Stun Spore over Clear Smog, because, as you said your team is slower than potential mixed threats.

Good luck with your team, mate.
Thanks for the rate!

Amoonguss does sound tempting, spore can stop the Volt-Turn and take a special attack very well. I'll give it a try and see how well it fits in the team.

Quote:
Originally Posted by Fat CrackinSkulls View Post
Hey there, nice team. Its great to see someone mixing it up a little with Hippowdon and stall in the current meta. I love the fact that you don't have any therians ;). Now onto my rate:

Threats


Changes


Nitpicks


Summary


The Sets


In the future you may want to explain some of your EV spreads because they are slightly unorthodox, I didn't want to change them because I figured that you had them for a reason. If you could take a little more time to explain them it will make rating much easier. Anyway great team, I hope I could help.
Good luck, cya
Thanks for the rate!

Mamoswine has never been a problem for my Skarmory. When I run into one I always send out my Skarymory and get a free set up for spikes. Icicle Spear is sometimes a problem, only when it hits five times and get's a a crit on one of them. Gyro Ball on Forretress could be very useful, taking out Pokemon like Terrakion and such. I'll try that move.

Mixed Infernapes aren't very common but when I do see on it is a problem, especially when I don't see the overheat coming. I go into Hippowdon hoping he can take a special attack and KO it with Earthquake. This team does have a weakness to Mixed attackers.

I'll agree, Reuniclus is a problem. With its ability Magic Guard, my hazards don't damage it at all, so my only hope is to KO it with one of my Pokemon, something that my team isn't used to doing. Blissey can't really do much to stop it, neither can Heatran, usually my only hope is Jellicent but it most likely fails in KO'ing it. I sometimes go to Hippowdon to damage it as much as I can then hopefully killing it with another Pokemon.

I'll admit, I did get swept by a Breloom once with this team, I played bad and let it spore my Skarmory and it proceeded to KO all my Pokemon.

Scarf Heracross can deal with all these threats, but it would mess up my SkarmBliss core, and Skarmory helps a lot, but I'll give it a try and see how it does.

Bulky Volcarona also deals with my threats, but as I said, ruins my SkarmBliss core, but could sweep if played right, so I'll consider trying it out too.

Wish on Blissey would really help my Forretress and Heatran last longer. I could set up more hazards or deal with other Pokemon. But I think Aromatherapy + Wish on a Blissey is banned or something. I'm not really sure, I'll try it and see if it allows it.

With Wish I'll defiantly try Air Balloon on Heatran, so it doesn't get KO'ed by Earthquake or some other ground attack.
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Old Aug 13th, 2012, 2:08:27 PM   #6
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You can always keep Jellicent and remove Blissey in favor of another decent Volt+Turn counter, Celebi. Celebi can learn both Leaf Storm (or Giga Drain) and HP Fire, both of which are powerful even uninvested, and enough to kill something like Scizor (unless under rain) and Rotom-W. You can run either physically defensive or specially defensive (if you replace Blissey with it) and it can learn Heal Bell (or aromatherapy) as well. Just something to think about. A set with Leaf Storm/HP Fire/Aromatherapy/Rest or Recover would do well.

As someone else pointed out, Amoonguss would also do very well for your team, putting to sleep one of your opponents pokemon, as well as being a good special defensive wall against all but something like Tornadus-T. It also, as someone else mentioned (and Celebi does this too) completes the great defensive core that F/W/G does.

Last edited by Episode36; Aug 13th, 2012 at 3:38:09 PM.
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Old Aug 13th, 2012, 5:03:40 PM   #7
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Quote:
Originally Posted by Fat El Rey View Post
But I think Aromatherapy + Wish on a Blissey is banned or something. I'm not really sure, I'll try it and see if it allows it.
Heal Bell is your friend ;). Also trust me ForryBliss is just as good as SkarmBliss plus you can be passing wishes at the same time.
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Old Aug 13th, 2012, 8:28:29 PM   #8
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This team is a really fantastic example of hardcore Sand Stall and I am shocked that it hasn't gotten more rates or Luvdiscs by now. The lineup is solid and there's not much at all that beats it. However, there are a couple issues, which I will list now.

Firstly, though I love a good SkarmBliss core as much as the next stall user, it's not going to cut it in the current metagame. SubPunch Breloom creates major holes in your team, especially if it manages to Spore your Skarmory, and Bulk Up Breloom will singlehandedly dismantle the team. Moving on, as much as I like your Hippowdon set, it puts too much pressure on Forretress to set up both Stealth Rocks AND Toxic Spikes, combined with the responsibility of Rapid Spinning as well! You need to relieve the pressure on your spinner, or the team will never be able to function well in this metagame. Here is my suggestion: Remove Stealth Rocks from Forretress, and give them to Hippowdon in place of Ice Fang. Remove Blissey from the team, and replace it with Roserade. This gives your team the FWG core, Toxic Spikes, keeps a cleric on the team, and gives it a check to Breloom. That might have sounded sort of confusing, but the replacement sets you should be using are below.

New Hippowdon

Roserade

New Forretress


Hippowdon with rocks and Roserade with TSpikes relieves pressure to set up hazards on Forretress, leaving you open to run a favorite set of mine, Utility Forretress. It's a hybrid of the standard and HP Ice sets, and it alleviates your weakness to Taunt Gliscor, checks Mamoswine, Terrakion, and Landorus, and provides a defensive pivot to switch into other walls / seize an opportunity to lay hazards.

I like the team, it's definitely my style. The presentation of this RMT is absolutely stellar, I might add. Looks beautiful. Consider the changes I suggested, please! Luvdisc'd.
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Old Aug 13th, 2012, 9:33:47 PM   #9
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Quote:
Originally Posted by Fat Lavos Spawn View Post
This team is a really fantastic example of hardcore Sand Stall and I am shocked that it hasn't gotten more rates or Luvdiscs by now. The lineup is solid and there's not much at all that beats it. However, there are a couple issues, which I will list now.

Firstly, though I love a good SkarmBliss core as much as the next stall user, it's not going to cut it in the current metagame. SubPunch Breloom creates major holes in your team, especially if it manages to Spore your Skarmory, and Bulk Up Breloom will singlehandedly dismantle the team. Moving on, as much as I like your Hippowdon set, it puts too much pressure on Forretress to set up both Stealth Rocks AND Toxic Spikes, combined with the responsibility of Rapid Spinning as well! You need to relieve the pressure on your spinner, or the team will never be able to function well in this metagame. Here is my suggestion: Remove Stealth Rocks from Forretress, and give them to Hippowdon in place of Ice Fang. Remove Blissey from the team, and replace it with Roserade. This gives your team the FWG core, Toxic Spikes, keeps a cleric on the team, and gives it a check to Breloom. That might have sounded sort of confusing, but the replacement sets you should be using are below.

New Hippowdon

Roserade

New Forretress


Hippowdon with rocks and Roserade with TSpikes relieves pressure to set up hazards on Forretress, leaving you open to run a favorite set of mine, Utility Forretress. It's a hybrid of the standard and HP Ice sets, and it alleviates your weakness to Taunt Gliscor, checks Mamoswine, Terrakion, and Landorus, and provides a defensive pivot to switch into other walls / seize an opportunity to lay hazards.

I like the team, it's definitely my style. The presentation of this RMT is absolutely stellar, I might add. Looks beautiful. Consider the changes I suggested, please! Luvdisc'd.
Hey, thanks for the rate! Not many people use stall in the current meta with all the new stuff in BW2.

I'm surprised how well Roserade could replace everything I would lose if I replaced Blissey and changed Forretress' set. I'll give Hippowdon Stealth Rock over Ice Fang and try the Forretress set you gave me. I'll consider your changes.
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Old Aug 14th, 2012, 1:06:38 PM   #10
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Hey,

Nice stall team, but is pretty weak to VolTurn as you have already noticed, as a simple Rotom-W + Scizor core destroys your team without much prediction. You also have a slight weakness to Keldeo, as your only way to check it is Jellicent's Will-O-Wisp, which is a very shaky way to stop it. Since Skarmory is not really needed in your team, because Hippowdon, Jellicent and Forretress are enough to check most physical threats, you could replace it with Specially Defensive Celebi. Celebi is a good counter to VolTurn teams as well as Keldeo, and it can also help you dealing with Calm Mind Reuniclus, another pokemon you have trouble dealing with, thanks to Perish Song.

Celebi@Leftovers | Natural Cure
Calm Nature | 252 HP / 224 SpD / 32 Spe
Giga Drain / Hidden Power Fire / Recover / Perish Song


While you're losing Spikes due to the lack of Skarmory, that can be fixed by simply using Spikes on Forretress instead of Stealth Rock, and using Stealth Rock over Toxic on Heatran. Another change I would consider doing is using Gyro Ball on Forretress instead of Toxic Spikes. Having Forretress to stack both Spikes and Toxic Spikes, while being your Rapid Spinner is generally overloading Forretress's capabilities, and Toxic Spikes are not really needed on your team anyway, and aren't very effective on the metagame due to the popularity of Amoonguss and Tentacruel. Gyro Ball lets Forretress get past Gengar, which would easily able to spinblock otherwise, and it's also a handy STAB move which can hit threats such as Haxorus or Terrakion.
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Old Aug 14th, 2012, 3:26:33 PM   #11
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Quote:
Originally Posted by Fat DestinyUnknown View Post
Hey,

Nice stall team, but is pretty weak to VolTurn as you have already noticed, as a simple Rotom-W + Scizor core destroys your team without much prediction. You also have a slight weakness to Keldeo, as your only way to check it is Jellicent's Will-O-Wisp, which is a very shaky way to stop it. Since Skarmory is not really needed in your team, because Hippowdon, Jellicent and Forretress are enough to check most physical threats, you could replace it with Specially Defensive Celebi. Celebi is a good counter to VolTurn teams as well as Keldeo, and it can also help you dealing with Calm Mind Reuniclus, another pokemon you have trouble dealing with, thanks to Perish Song.

Celebi@Leftovers | Natural Cure
Calm Nature | 252 HP / 224 SpD / 32 Spe
Giga Drain / Hidden Power Fire / Recover / Perish Song


While you're losing Spikes due to the lack of Skarmory, that can be fixed by simply using Spikes on Forretress instead of Stealth Rock, and using Stealth Rock over Toxic on Heatran. Another change I would consider doing is using Gyro Ball on Forretress instead of Toxic Spikes. Having Forretress to stack both Spikes and Toxic Spikes, while being your Rapid Spinner is generally overloading Forretress's capabilities, and Toxic Spikes are not really needed on your team anyway, and aren't very effective on the metagame due to the popularity of Amoonguss and Tentacruel. Gyro Ball lets Forretress get past Gengar, which would easily able to spinblock otherwise, and it's also a handy STAB move which can hit threats such as Haxorus or Terrakion.
Hey Destiny, thanks for the rate!

I am considering relieving Forretress stree by having to set up hazards AND rapid spin. And you're right, toxic spikes isn't really useful in the current meta. With Pokemon such as Tentacruel, Amoonguss, etc being able to absorb them when they come on to the field is annoying to someone who lost a turn setting them up. Also Steel types are immune to my toxic spikes, the only reason why I bother using Toxic Spikes is to try to poison a weather summoner like Politoed, but it isn't really worth it. Gyro Ball on Forretress is something I will try.

As for Celebi, I'll give it a try. Skarmory is used to for extra defense and to set up spikes but I'll replace toxic spikes with spikes on Forretress and give Stealth Rock to Hippowdon. Celebi does stop the annoying Volt Turn which is something this team needs.
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Old Aug 14th, 2012, 4:11:33 PM   #12
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Two things:
- I'd give Hippowdon Whirlwind instead of Roar, just in case.
- Imo, Hidden Power [Ice] is actually a lot stronger against the stuff that Forretress walls a lot better than Gyro Ball (namely Gliscor), so I suggest the spread of 252 HP | 220 Def | 36 SAtk.

Glhf
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Old Aug 14th, 2012, 4:36:14 PM   #13
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Quote:
Originally Posted by Fat shadowxevo View Post
Two things:
- I'd give Hippowdon Whirlwind instead of Roar, just in case.
- Imo, Hidden Power [Ice] is actually a lot stronger against the stuff that Forretress walls a lot better than Gyro Ball (namely Gliscor), so I suggest the spread of 252 HP | 220 Def | 36 SAtk.

Glhf
I always thought Whirlwind was a typo for Roar, lol. I'll give it Whirlwind. And HP Ice is something I was planning on giving Forretress anyways. I'll try out your EV's on Forretress. Thanks for the rate!
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