Sucka Stall
aka little motherfucker stall







Good day Smogon, I am Sucka Punch the runner up in the round 63 Tutee tour and welcome to my 2nd RMT posted on this site. This is a Black and White 1 stall team that I have spent a lot of time working on and playing with, trying to make the most out of the team and this is my final result. In my opinion it is very strong and can handle almost anything you throw at it from a Sub SD Terrakion to a Nasty Plot Celebi, and it does it while using a few sets that most people probably haven't seen in a while.
A Closer Look (Changes are in Bold)

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 224 Def / 32 SpD
Impish Nature (+Def, -SpA)
- Stealth Rock
- Earthquake
- Slack Off
- Roar
Let it be said here, Hippowdon is a straight up monster, capable of taking on a plethora of physical attacks and even some weaker special ones with ease, setup the Stealth Rocks for my team, Phaze the opposing pokemon out to rack up entry hazard damage or to prevent setup and finally the ability to recover 50% of his HP which can just straight up annoy some teams that find it hard enough to break him as is. The Evs are used to allow Hippowdon to tank physical hits as efficiently as possible while allowing him to take some weaker special attacks a little better like Spdef Heatrans attacks and Hp ice from Landorus.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 148 HP / 252 Def / 108 Spe
Calm Nature (+Sdef, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic
This big fat blob is the special wall for my team, it's my main switch in to Rotom-Ws volt switch because its not as easily trapped as Celebi and its a nice switch in to Latios/Latias because of her ability to tank everything bar a psyshock and then proceed to toxic stall them. Wish/Protect is for healing herself and occasionally team mates which has proven to be very useful as it almost always brings them up to full health. Flamethrower allows it to Destroy Scizor, and there is nothing funnier than having someone send in a Lucario and they going for a SD thinking they're safe, then they get fried by a Blissey. and Toxic allows me to beat some big threats like Volcarona, Celebi, Hippowdon etc. The EVs are also quit simple, 252 in HP for the most possible bulk, enough speed to outrun CB scizor so I can just fry him and the rest is dumped in Def to help take things like CB Tyranitars Crunch/Pursuit and CB Scizors U-Turn. Added Lizards EV set to make Blissey more efficient.

Forretress @ Leftovers
Ability: Sturdy
EVs: 244 HP / 192 Def / 32 SpA / 40 SpD
Relaxed Nature (+Def, -Spe)
- Spikes
- Rapid Spin
- Hidden Power Ice
- Toxic Spikes / Volt switch
This is my only Steel type for my team, and man does he do a lot for it. Taking down Subtoxic Gliscor with ease which would normally be a huge nuisance. It's my only dragon resist so if they're locked into outrage I go to him to take it and do whatever needs to be done. The move set is pretty straight forward, Spikes and Toxic Spikes too put even more pressure on the opponent and make Hippowdon even more deadly, rapid spin to remove entries from my side, and HP Ice to remove certain Gliscor variants and to hit Dragonite and Salamence quite hard. Still deciding between Volt Switch and T-Spikes.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 148 Def / 16 SpD / 96 Spe
Bold Nature (+Def, -Atk)
- Scald / Night Shade / Shadow Ball
- Recover
- Will-O-Wisp
- Taunt
This is a poke that allows my team to stay together, aiding against other stall teams and preventing people from just spinning away my entry hazzard support while also keeping hazards off my side of the field with taunt. Will-o-Wisp is to cripple T-tar, Skarmory, and Ferrothorn on the switch, as well as giving me another way to deal with Scizor if SD variant. Recover to regain health, and Scald just so I don't become taunt bait while the small chance to burn is almost always nice. Shadow Ball would help with the removal of Starmie, but Night Shade would give me an alternative check to CM Reuniclus while also allowing me to take on SubDD Gyarados.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature (+Spe, -SpA)
- Crunch
- Pursuit
- Superpower
- Stone Edge
I chose this T-tar over the banded set for one reason, while it can't ohko Jellicent and Reuniclus its ability to trap and KO Gengar with ease made it a much better choice to the team as the other two are more easily countered. The moveset is just the standard Choice Scarf Tyranitar, Crunch/Pursuit for Trapping and Playing mind games, Superpower to ko Lucario and Terrakion, and Stone Edge to hit Flying types like Dragonite and Landorus.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature (+Def, -Atk)
- Giga Drain
- Perish Song
- Recover
- Hidden Power Fire
A very Important member to my team, Celebi it's here for a few reasons. It makes rain teams a little easier to deal with, it stops bulk up breloom from 6-0ing me, and with Perish Song, it stops Reniclus and SubMind Jirachi 2 very good counters to most stall right in their tracks. Giga Drain is a good STAB move for Celebi allowing it to be a big help against Rain teams, and then HP fire to hit opposing steel type pokemon like Ferrothorn and Scizor.
Previous Pokemon
Spdef Hippowdon
Recover 3 Attack Celebi
Bulky DD Gyarados
Banded T-tar
Recover 3 Attack Celebi
Bulky DD Gyarados
Banded T-tar
Importable
Code:
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 224 Def / 32 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Roar
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 148 HP / 252 Def / 108 Spe
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 192 Def / 32 SAtk / 40 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Hidden Power [Ice]
- Volt Switch
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 148 Def / 16 SDef / 96 Spd
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Taunt
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stone Edge
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Perish Song
- Recover
- Hidden Power [Fire]
Well that's it for my team, feel free to use this team and improve on it if you ever need a bw1 stall team. This team has worked very well for me and I'm sure it could work for you as well. Thank you for everyone that managed to go through the full team, and I can't wait to see what you have to say.