Tio vs Rofltank: Battle of the avatarless

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2 vs 2 Singles
Switch is allowed
All abilities
No items
2 Day DQ
ASB Arena




On the red side,we got the new guy,Rofltanker!

Rofltanker said:
These are the pokemon I'd like to use fighting against TIO


Dunsparce [Chuck Norris] (M)
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Serene Grace: (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 2
Base Rank Total: 18


MC: 0
DC: 0/5

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Ancient Power
Take Down
Roost

Rockslide
Headbutt
Curse

Flamethrower
Ice Beam
Thunder Bolt



Remoraid [Aquaman] (M)
Nature: Serious
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
Bubble Beam
Focus Energy

Thunder Wave
Water Spout
Rock Blast

Scald
Substitute
Double Team


There ya go, Like I had a choice what pokemon to use xD

Today,he will face off against TIO!


TIO said:

Axew[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*

Iron Tail*
Night Slash*
Reversal*

Return*
X-Scissor*
Poison Jab*




Darumaka[King Kong](M)*
Nature: Adamant
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus (DW): Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*

Flame Wheel*
Focus Punch*
Sleep Talk*

Substitute*
Rock Slide*
Flame Charge*




Frillish[Jill](F)*
Nature: Bold (+Def, -Att)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3(+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*

Confuse Ray*
Mist*
Acid Armor*

Ice Beam*
Shadow Ball*
Scald*


Ok,so heres the deal

Rofl sends out his first pokemon.
Tio does the same and orders.
Rofl orders.
I reff.
Rofl orders
Tio orders
I reff

And so on and so on.....

This should be a fun one.
 

MWUAHAHAHAHAHAHAHAHA

All right I suspect the battle to be:
- He kills my pokemon
- I finish off his pokemon
- He kills mine again and I lose

So, AQUAMAN Your time to shine! (and die)
 
Avatars are too mainstream. /hipster
Anyways, GO JILL!
Confuse Ray-Shadow Ball-Shadow Ball
If Aquaman uses Double-team, use Night Shade and push back actions. (It says in the desc that that it deals 10 damage regardless of effects, hopefully that includes evasion)
 
/hipster brofist

Expected, Expected. But I did manage to find a flaw in your tactic

Substitute (15 HP) - Thunder Wave -Rockblast or something

Damn, I should've enabled Hustle. Well a lesson for next time
 
Only one sub is allowed for NFE pokemon, unless something is said in the rules. :/
Otherwise I would have done something about that.
 
I remember when being a Hipster wasnt mainstream......



Team Tio

HP: 90
EN: 100
1/3/3/3/40
Other:

VS

Team Rofltank

HP: 90
Energy: 100
3/2/3/2/65
Other:


Good day,ladies and gentleman,i am Matezoide and i shall be your reffer for today.


A-A-And i am F-Fiona....a pleasure to meet you.

Sorry,she is a bit timid (mostly modest though).....anyway,lets get this show started!

Tio and Rofl are ready to brawl,as they send out a Frillfish named Jill and a Remoraid named Aquaman respectively. A fight betwen two water types? That should be interesting.

Jill appears to be smiling and puts her hands on her forehead,cau---

*A bright light covers the entire field,blinding everyone*

Such an amazing light....

Indeed,that was a great Taioken Confuse Ray,but it appears it didnt work at all! It seems that Substitute Aquaman produced (out of starfishes and shells,nonethless) was able to block the confusion!

So fast.....i couldnt hope to keep up....

Aquaman grins and shoots a Thunder-Wave,paralising it's opponent! Jill's body glows and activates it's Cursed Body ability,disabling Thunder-Wave! Despite this,she is visibly angry and decides to part for the offensive,shooting a powerfull Ball of pure Shadow-like energy,but the substitute manages to stand on,defiant!

Playing to his curent advantage,Aquaman uses a Rock-Blast,managing to get 3 hits for decent damage,as Jill fails to counter-attack due to her nasty paralisys.

Speed order -> Aquaman,Jill

Action 1

Aquaman made a substitute (15 HP) - 12 energy

Jill used Confuse-Ray - 4 Energy

The Substitute blocked the confuse-ray!

Action 2

Aquaman used Thunder-Wave - 7 energy
RNG for Cursed-Body (318) - Yes
Jill was paralised!
Aquaman's Thunder-Wave is disabled for 6 actions!

RNG to move (0-2500=Cant move) -> 7337 = It moved!

Jill uses Shadow Ball - 5 energy
To crit (8001) - No
To lower Sp.Def (Cant lower it) - No

(8 + 1,5 + 3) = 12,5 damage
The substitute survived!

Action 3
Aquaman used Rock-Blast - 7 energy
To hit (2451) = Yes
To crit (8238, 6577, 7142) - No
Number of hits (3859) = 3 hits

(3 + 3 + 3)*1 = 9 damage

RNG to move (0-2500=Cant move) -> 2134 = Jill cant move! - 9 energy

The paralisis stat decreased (Twice)



Team Tio

HP: 81
EN: 77
1/2/4/2/30
Other: 15% paralised


Team Rofltank

HP: 75
Energy: 76
3/2/3/2/65
Other: Thunder-Wave disabled for 5 actions



Free healing to the first person to say whats the name of the char in my avatar.


Rofl`s turn.
 
I was making a hipster joke, I'm not actually one.
Anyways, Rofl moves now.
EDIT: It should say Sub 2 hp next to the other for rofl.
 
And may the Hax be EVER in my favor
I wonder what will do more damage, psybeam or Rockblast
It's time to find out

Rock blast - Psybeam - Rock Blast
IF that so called jellyfish uses Confuse Ray AND You dont already have a Substitute up, use Substitute (15 HP)
 
YOU FORGOT TO PUT IN CURSED BODY.
Just realized this.
Shadow ball-Night Shade-Shadow Ball
Seriously, ROCK BLAST OR THUNDER WAVE COULD BE DISABLED.
49 51% chance of one of them being disabled.
 
Team Tio

HP: 81
EN: 77
1/2/4/2/30
Other: 15% paralised


Team Rofltank

HP: 75
Energy: 76
3/2/3/2/65
Other: Thunder-Wave disabled for 5 actions


The match continues!

Making good use of his speed,Aquaman uses his Rock-Blast once again,sadly,Jill manages to evade most of them,getting hit only twice for mediocre damage! Using this opportunity,she shoots another Shadow-Ball,finally destroying his substitute!

Sensing his Rock-Blast is unreliable,Aquaman decides to use Psybeam,doing mediocre damage once again while Jill`s body and shoots a Night-Daze,finaly scoring a direct hit on her opponent!

Aquaman decides to take a gamble once again and ,much to his luck,manages to strike 5 times with Rock-Blast,doing a huge amount of damage as the stunned Jill counter attacks with yet another Shadow-Ball.

The battle rages on! Both pokemon are injured and starting to get tired,but only one will prevail! Who will manage to score the first KO? Jill or Aquaman? Stay tuned to find out!

Action 1

Aquaman used Rock-Blast - 7 energy
To hit (2451) = Yes
Number of hits (2341) = 2 hits
To crit (3624, 2975) - No
(3 + 3) = 6 damage to Jill!

RNG to move - 7358 - Yes!

Jill uses Shadow Ball - 5 energy
To crit (8001) - No
To lower Sp.Def (Cant lower it) - No

(8 + 1,5 + 3) = 12,5 damage
The substitute faded!

Action 2

Aquaman uses Psybeam - 5 energy
RNG for crit (6697) - No
To confuse (8913) - No
(7)*1 = 7 damage

RNG to move (8214) -Yes!

Jill uses Night-Shade - 4 energy

Fixed damage -> 10 damage to Aquaman

Action 3

Aquaman used Rock-Blast - 7 energy
To hit (7039) = Yes
Number of hits (9460) = 5 hits (!!!)
To crit (1435, 9314, 6758, 1087, 6421) - Nope
(3 + 3 + 3 + 3 + 3) = 15 damage to Jill

RNG to move(1661) - Yup.

Jill uses Shadow Ball - 5 energy
To crit (3651) - No
To lower Sp.Def (9753) - No
(8 + 1,5 + 3) = 12,5 damage



Team Tio

HP: 53
EN: 63
1/2/4/2/30
Other: 10% paralised


Team Rofltank

HP: 52
Energy: 57
3/2/3/2/65
Other: Thunder-Wave disabled for 2 actions



Tio's turn.
 
Confuse Ray-Shadow Ball-Recover
IF Aquaman uses a protective or evasive action a1, replace Confuse Ray with Night Shade.
 
Team Tio

HP: 53
EN: 63
1/2/4/2/30
Other: 10% paralised


Team Rofltank

HP: 52
Energy: 57
3/2/3/2/65
Other: Thunder-Wave disabled for 2 actions

Both pokemon are extremely even as far as HP and Energy goes,will this round decide the outcome of this? Lets find out!

As soon as this round begins,Aquaman remakes his Substitute just as Jill`s Night-Shade strikes it,just barely failling to destroy it and allowing Aquaman to spend one more action without getting hit.

Going for the offensive,he decides to use Rock-Blast once again,scoring only 2 hits as Jill`s Shadow-Ball turns his Substitute to dust.

Realising his pokemon isnt disabled anymore,Rofltank orders another Thunder-Wave as Jill Recovers her HP.

Overral,a slow round,but Jill is getting the upper-hand....can Rofltank and Aquaman turn this around?

Action 1

Aquaman made a substitute (15 HP) - 12 energy

Jill used Confuse-Ray - 4 Energy
10 damage to the Substitute
The Substitute blocked the Night-Shade!

Action 2

Aquaman used Rock-Blast - 7 energy
Number of hits (2637) - 2 Hits
RNG for crits (1384, 8751) - No
(3 + 3) = 6 damage

Jill used Shadow-Ball - 5 energy
The substitute faded!

Action 3

Aquaman`s Thunder-Wave is no longer Disabled!

Aquaman uses Thunder-Wave - 7 energy
RNG for Cursed Body (9214) - No

Jill tries to use Recover..... - 11 energy
RNG to move (9331) - Ayup

Jill restored 20 HP!

Jill`s paralisys decreased.


Team Tio

HP: 67
EN: 43
1/2/4/2/30
Other: 20% paralised


Team Rofltank

HP: 37
Energy: 31
3/2/3/2/65
Other: Nada


Rofltanker`s turn
 
It's just hoping Dunsparce saves the day

Focus Energy - Rock Blast+Rockblast - Cooldown (Rock Blast)
If that Pink thing uses Confuse ray, Cry in a corner
 
In this battle,you are allowed to switch out when it is your turn to order first,so you are allowed to use Dunsparce right now.

If you do switch out,then wait until Tio posts,if he switches out too,he orders first,otherwise,you order first.
 
Aquaman's last stand



Team Tio

HP: 67
EN: 43
1/2/4/2/30
Other: 20% paralised



Team Rofltank

HP: 37
Energy: 31
3/2/3/2/65
Other: Nada


Flavor

As the next round begins,Aquaman Focuses his Energy,only to be confused by Jill's......Confuse Ray.
Jill realises what her opponent is about to do and shoots another Shadow-Ball,but Aquaman overcomes his confusion and attacks with a Rock Blast combo,wich deals MASSIVE damage to Jill,fainting to exaustion shortly after.

Action 1

Aquaman used Focus-Energy - 12 Energy
Aquaman is pumped!

Jill used Confuse Ray - 4 energy
RNG to move (6001) - Ayup
RNG for severity (1-3333 = Intense. 3334-6666 = Severe. 6667-9999 = Slight)
6158 - Severe.
Aquaman has been confused for 3 actions!

Action 2

Aquaman tries to use Rock Cannon..... 40,5 Energy (!!!)
RNG to hitself (1-5000 = No. 5001-10000 = Yes) -> (3459) - No
Number of hits (3730) - 3 Hits.
([3 + 5]*3)*2,25 = 54 damage! (!!!!!!!!!)

Aquaman fainted due to exaustion!
Jill`s paralisys decreased!




Team Tio

HP: 13
EN: 39
1/2/4/2/30
Other: 15% paralised



Team Rofltank

HP: KO
Energy: KO
3/2/3/2/65
Other: KO`ed.

Since we all know ROFL`s next pokemon....

Tio`s turn.
 
Thinking Hipsters are Mainstream is so Mainstream

Let the games... begin...

GO CHUCK MOTHER FUCKING NORRIS

Rock Slide - Thunder Bolt - Rock Slide

So, according to my bad calculations 20% paralysis + The 60% Serene Grace Rockslide Flinch OF DOOM I have a good chance at not getting a Confuse Ray up my arse
 
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