Celestavian
Smooth
Ubers is a tier I know well from BW1, where I tried to build the ultimate offensive team. That did well enough, but Ubers became stale to me because unlike all the other metagames, it never changes. Sure, new sets and teams are built that shift the metagame slightly, but that's nothing like UU or RU, which constantly have Pokemon coming and going. However, BW2 was announced, and with it, a new toy for me to play with: Kyurem-W. Being such an offense-loving guy, my eyes lit up when this thing's stat spread was figured out. 170 base Special Attack? That's astounding! I have gotta try sticking Specs on this thing. That's how this team began. Now that I've peaked #1 and got booted Round 2 from the Ubers Open, I feel like it's time to hang up this team for a little bit.
With that, here it is, team Meteor Massacre:
Kyurem-White @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Fusion Flare
- Ice Beam
- Focus Blast
After doing some calcs, I was shocked at how many Pokemon it could just outright obliterate, from ScarfOgre to Forretress, this thing was a total boss. When I finally got the chance to build this team, in almost every battle I had, my opponents would switch in their Steel-type or their bulky Arceus or whatever, and have it promptly removed from the field of play. Draco Meteor is the main move for obvious reason, in that it vaporizes whatever it touches. Forretress, my favorite example, is 2HKOed by Draco Meteor all the time, while 252 HP Arceus has about a 30% chance of being OHKOed, with no hazards. Ice Beam plays second fiddle but is still awesome with all the Dragons running around. It also is a safe move to use against Ferro in the rain. Focus Blast cuts through Arceus-Steel, Heatran, and even can 2HKO Jirachi, all of which take less than 50% from Draco Meteor, which even for a Steel-type is impressive. Fusion Flare rounds out coverage by providing a reliable way to OHKO Ferrothorn and Forretress, the latter especially since TurboBlaze ignores Sturdy. Frankly though, I could forget every move except Draco Meteor and not notice my mistake until 10 battles later. Kyurem-W is, I think, the scariest Pokemon in the whole game right now.
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 240 HP / 252 SDef / 16 Spd
Careful Nature
- Will-O-Wisp
- Stealth Rock
- Recover
- Iron Head
As I was licking my chops at the chance to utilize this utter terror, the thought hit me: "Well, if nothing at all can wall it, what hope do I have at stopping it when my opponents inevitably use it on every team?" The answer was this set. The Specially Defensive EV spread makes this thing super bulky, pulling off crazy stuff such as avoiding the 2HKO from Scarf Palkia's Hydro Pump in the rain and walling CM Latias to hell and back. Taking a paltry 35% from Draco Meteor from my Kyurem-W set, Arceus-Steel is the perfect wall for such a fearsome creature (unless it uses Focus Blast which deals 75%. Seriously, if this set can't fully stop Kyurem-W, nothing can) Will-O-Wisp patches up my smaller but still formidable Defense stat, while also providing a way to do damage to Dialga and Palkia passively while spamming Recover. Recover is obvious, as what use is this thing with no Leftovers recovery and no Recover? I like Iron Head over Judgment, since otherwise, while I wall CM Latias, I can't do anything to it with Judgment.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Calm Mind
- Recover
- Dragon Pulse
- Refresh
Latias is here to replace Palkia to deal with pretty much every Calm Minder ever besides Ghost Arceus. I've wanted to try out Latias for a while so when a bunch of people started telling me to try it out, I couldn't believe I didn't think of it before.
Out of the sets I've tried, I like this one the best. Calm Mind makes Latias ridiculously bulky on the special side, and even before that, it is still way more bulky than you think. Dragon Pulse is the most reliable choice, and after 6 Calm Minds, it literally 2HKOes everything in the game except for my Arceus-Steel set. Recover is necessary to keep Latias healthy, since Soul Dew prevents me from using Leftovers. While I originally tried out Psyshock to beat other CM users, I quickly realized that the three T's were keeping Latias down: Thunder, Thunder Wave, and Toxic. To prevent those from ending my sweep, I gave her Refresh, and now I fare a lot better against stuff like Ferrothorn and Tentacruel. The EV spread aims to make Latias as bulky and fast as possible. Latias gets more than enough power from Calm Mind, and I'd rather be able to take physical attacks a little better.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hydro Pump
- Fire Blast
- Spacial Rend
I was still scared of Kyurem, so I decided to add a revenge killer that can force it out. Palkia's Speed stat is ideal for this, just in case I mispredict and the opponent is actually using Scarf Kyurem-W instead of Specs. It also outpaces the newly introduced Genesect, which is a huge plus. Straight away, you'll notice the lack of Thunder. t first, this was a mistake, and it took a good 10 ladder matches or so before I noticed my mistake. Even so, I think I like this set better, and so I kept it, but I'm all for trying out Thunder. Spacial Rend is an awesome obligatory STAB move, along with Hydro Pump. Fire Blast is for putting the hurt on Ferrothorn in last 'mon situations, as well as for use against sun teams in general. Draco Meteor allows me to squeeze out some extra power when I really need it, such as against a Kyogre with half health (something I should be using Thunder for...) as well as against weakened Arceus formes.
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Hydro Pump
- Ice Beam
- Thunder
- Thunder Wave
I don't think that any Ubers team this gen is complete without some kind of weather control. While I originally had Groudon here for weather control, Ho-Oh was destroying me, so I swapped in Kyogre and never looked back. This Kyogre set is very dangerous, especially since it can take a Specs Modest Draco Meteor from Kyurem-W, further reducing my fears that this thing is going to sweep me outright. Hydro Pump is a strong STAB move, picked over Surf because I need the higher power provided by Hydro Pump. Ice Beam hits Dragons such as Rayquaza and Giratina for super effective damage, and since a lot of them are going to be obstacles to Kyurem-W due to their Speed, I like to have enemy Dragons removed as fast as possible. Thunder is for enemy Kyogre and for when I want to try and paralyze something like the Deoxys formes while breaking their Sashes at the same time. Thunder Wave is the crux of the set, allowing me to make enemy Palkia, Mewtwo, Terrakion, Kyurem-W, or any other fast sweeper, a complete liability. It also allows me to create "fail-safe situtions" where against opponents such as Mewtwo that Hydro Pump can miss against, I usually T-Wave first and then use Hydro Pump, so that just in case I miss, I have a chance of them being paralyzed, and failing that, another teammate can take them out easily.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Sacred Sword
- Sleep Talk
Terrakion is the other scarfer on the team. Double scarf is a strategy I've used in my last two successful Ubers teams, since with two Scarf users, one can take over for the other is one is fainted. Terrakion provides a physical Scarfer, as well as my check to Extreme Killer Arceus and, you guessed it, Kyurem-W. Close Combat is awesome, dealing out OHKOes to offensive Dialga, Arceus after Stealth Rock, as well as dealing upwards of 65% to Kyogre and Palkia. Stone Edge allows me to hit Ghosts, as well as Rayquaza and Ho-Oh, even if they are at +1 Speed. Sacred Sword is a filler move, but works as a last ditch move against Bulk Up Dialga, or if I need to sweep without the defensive drops Close Combat brings. Sleep Talk gives me an excellent switch-in to Darkrai, who otherwise can sleep anything it wants with impunity. I was skeptical about Terrakion's place on the team at first, but now I'm glad I decided to try it out.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Taunt
- Earthquake
- Substitute
Rounding out the team, we have one of the most annoying sets ever, even by Ubers standards. SubToxic Gliscor walls a lot of physical threats in this metagame, including Groudon, Scizor, and Terrakion. It also sends sand teams packing. With this set in combination with Kyogre, I have not lost to a single sand team since I built the team. Substitute protects me from the massively powerful special attacks being flung around the tier, as well as easing prediction against switch-ins. While I was originally against Taunt, I found out that it wasn't that bad of an option. Unfortunately, there are still a ton of times when I say to myself, "Damn, Protect would be so useful right now." Four moveslot syndrome really stinks, doesn't it? Toxic provides residual damage so that I am not just sitting there prolonging the game for 32 turns. It is also my only way of hitting Flying-types and Levitators for any kind of damage. Earthquake is the obvious Stab move here, dealing decent enough damage, but unfortunately not enough to 2HKO Dialga most of the time.
Now that Palkia is on the team, pretty much every Calm Mind user in the tier is covered. However, there is one that can screw me up, and that is CM Ghost Arceus. It can hit Latias super effectively, and unlike other CM Arceus formes such as Dark, nothing on my team can hit it super effectively. As such, I need a few CMs up beforehand to have a chance against this guy.
Focus Sash Deoxys-A
What do you get when you combine raw power, super Speed, excellent move coverage, and the inability to die in one hit? You get this pain in the ass right here. When I see my opponent with this, I lead off with Arceus-Steel to try and get off my Rocks as quickly as possible. If he leads with Deoxys-A, I just Recover off the Superpowers until it switches out, then I set up Rocks. If my opponent is very conservative with Deoxys-A though, then I'm in for some pain.
I've had a lot of fun with this team! When I build a team, I usually start off by basing the team around a stupidly powerful Specs/Band user, and go from there. This team is the epitome of that kind of teambuilding, and is one of my best yet. I'd like to thank you all for taking the time to read this, and now I ask you to rate, hate, and steal!
With that, here it is, team Meteor Massacre:
At a Glance
In-Depth Analysis
Kyurem-White @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Fusion Flare
- Ice Beam
- Focus Blast
After doing some calcs, I was shocked at how many Pokemon it could just outright obliterate, from ScarfOgre to Forretress, this thing was a total boss. When I finally got the chance to build this team, in almost every battle I had, my opponents would switch in their Steel-type or their bulky Arceus or whatever, and have it promptly removed from the field of play. Draco Meteor is the main move for obvious reason, in that it vaporizes whatever it touches. Forretress, my favorite example, is 2HKOed by Draco Meteor all the time, while 252 HP Arceus has about a 30% chance of being OHKOed, with no hazards. Ice Beam plays second fiddle but is still awesome with all the Dragons running around. It also is a safe move to use against Ferro in the rain. Focus Blast cuts through Arceus-Steel, Heatran, and even can 2HKO Jirachi, all of which take less than 50% from Draco Meteor, which even for a Steel-type is impressive. Fusion Flare rounds out coverage by providing a reliable way to OHKO Ferrothorn and Forretress, the latter especially since TurboBlaze ignores Sturdy. Frankly though, I could forget every move except Draco Meteor and not notice my mistake until 10 battles later. Kyurem-W is, I think, the scariest Pokemon in the whole game right now.
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 240 HP / 252 SDef / 16 Spd
Careful Nature
- Will-O-Wisp
- Stealth Rock
- Recover
- Iron Head
As I was licking my chops at the chance to utilize this utter terror, the thought hit me: "Well, if nothing at all can wall it, what hope do I have at stopping it when my opponents inevitably use it on every team?" The answer was this set. The Specially Defensive EV spread makes this thing super bulky, pulling off crazy stuff such as avoiding the 2HKO from Scarf Palkia's Hydro Pump in the rain and walling CM Latias to hell and back. Taking a paltry 35% from Draco Meteor from my Kyurem-W set, Arceus-Steel is the perfect wall for such a fearsome creature (unless it uses Focus Blast which deals 75%. Seriously, if this set can't fully stop Kyurem-W, nothing can) Will-O-Wisp patches up my smaller but still formidable Defense stat, while also providing a way to do damage to Dialga and Palkia passively while spamming Recover. Recover is obvious, as what use is this thing with no Leftovers recovery and no Recover? I like Iron Head over Judgment, since otherwise, while I wall CM Latias, I can't do anything to it with Judgment.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Calm Mind
- Recover
- Dragon Pulse
- Refresh
Latias is here to replace Palkia to deal with pretty much every Calm Minder ever besides Ghost Arceus. I've wanted to try out Latias for a while so when a bunch of people started telling me to try it out, I couldn't believe I didn't think of it before.
Out of the sets I've tried, I like this one the best. Calm Mind makes Latias ridiculously bulky on the special side, and even before that, it is still way more bulky than you think. Dragon Pulse is the most reliable choice, and after 6 Calm Minds, it literally 2HKOes everything in the game except for my Arceus-Steel set. Recover is necessary to keep Latias healthy, since Soul Dew prevents me from using Leftovers. While I originally tried out Psyshock to beat other CM users, I quickly realized that the three T's were keeping Latias down: Thunder, Thunder Wave, and Toxic. To prevent those from ending my sweep, I gave her Refresh, and now I fare a lot better against stuff like Ferrothorn and Tentacruel. The EV spread aims to make Latias as bulky and fast as possible. Latias gets more than enough power from Calm Mind, and I'd rather be able to take physical attacks a little better.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hydro Pump
- Fire Blast
- Spacial Rend
I was still scared of Kyurem, so I decided to add a revenge killer that can force it out. Palkia's Speed stat is ideal for this, just in case I mispredict and the opponent is actually using Scarf Kyurem-W instead of Specs. It also outpaces the newly introduced Genesect, which is a huge plus. Straight away, you'll notice the lack of Thunder. t first, this was a mistake, and it took a good 10 ladder matches or so before I noticed my mistake. Even so, I think I like this set better, and so I kept it, but I'm all for trying out Thunder. Spacial Rend is an awesome obligatory STAB move, along with Hydro Pump. Fire Blast is for putting the hurt on Ferrothorn in last 'mon situations, as well as for use against sun teams in general. Draco Meteor allows me to squeeze out some extra power when I really need it, such as against a Kyogre with half health (something I should be using Thunder for...) as well as against weakened Arceus formes.
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Hydro Pump
- Ice Beam
- Thunder
- Thunder Wave
I don't think that any Ubers team this gen is complete without some kind of weather control. While I originally had Groudon here for weather control, Ho-Oh was destroying me, so I swapped in Kyogre and never looked back. This Kyogre set is very dangerous, especially since it can take a Specs Modest Draco Meteor from Kyurem-W, further reducing my fears that this thing is going to sweep me outright. Hydro Pump is a strong STAB move, picked over Surf because I need the higher power provided by Hydro Pump. Ice Beam hits Dragons such as Rayquaza and Giratina for super effective damage, and since a lot of them are going to be obstacles to Kyurem-W due to their Speed, I like to have enemy Dragons removed as fast as possible. Thunder is for enemy Kyogre and for when I want to try and paralyze something like the Deoxys formes while breaking their Sashes at the same time. Thunder Wave is the crux of the set, allowing me to make enemy Palkia, Mewtwo, Terrakion, Kyurem-W, or any other fast sweeper, a complete liability. It also allows me to create "fail-safe situtions" where against opponents such as Mewtwo that Hydro Pump can miss against, I usually T-Wave first and then use Hydro Pump, so that just in case I miss, I have a chance of them being paralyzed, and failing that, another teammate can take them out easily.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Sacred Sword
- Sleep Talk
Terrakion is the other scarfer on the team. Double scarf is a strategy I've used in my last two successful Ubers teams, since with two Scarf users, one can take over for the other is one is fainted. Terrakion provides a physical Scarfer, as well as my check to Extreme Killer Arceus and, you guessed it, Kyurem-W. Close Combat is awesome, dealing out OHKOes to offensive Dialga, Arceus after Stealth Rock, as well as dealing upwards of 65% to Kyogre and Palkia. Stone Edge allows me to hit Ghosts, as well as Rayquaza and Ho-Oh, even if they are at +1 Speed. Sacred Sword is a filler move, but works as a last ditch move against Bulk Up Dialga, or if I need to sweep without the defensive drops Close Combat brings. Sleep Talk gives me an excellent switch-in to Darkrai, who otherwise can sleep anything it wants with impunity. I was skeptical about Terrakion's place on the team at first, but now I'm glad I decided to try it out.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Taunt
- Earthquake
- Substitute
Rounding out the team, we have one of the most annoying sets ever, even by Ubers standards. SubToxic Gliscor walls a lot of physical threats in this metagame, including Groudon, Scizor, and Terrakion. It also sends sand teams packing. With this set in combination with Kyogre, I have not lost to a single sand team since I built the team. Substitute protects me from the massively powerful special attacks being flung around the tier, as well as easing prediction against switch-ins. While I was originally against Taunt, I found out that it wasn't that bad of an option. Unfortunately, there are still a ton of times when I say to myself, "Damn, Protect would be so useful right now." Four moveslot syndrome really stinks, doesn't it? Toxic provides residual damage so that I am not just sitting there prolonging the game for 32 turns. It is also my only way of hitting Flying-types and Levitators for any kind of damage. Earthquake is the obvious Stab move here, dealing decent enough damage, but unfortunately not enough to 2HKO Dialga most of the time.
Major Threats
CM Ghost Arceus
Now that Palkia is on the team, pretty much every Calm Mind user in the tier is covered. However, there is one that can screw me up, and that is CM Ghost Arceus. It can hit Latias super effectively, and unlike other CM Arceus formes such as Dark, nothing on my team can hit it super effectively. As such, I need a few CMs up beforehand to have a chance against this guy.
Focus Sash Deoxys-A
What do you get when you combine raw power, super Speed, excellent move coverage, and the inability to die in one hit? You get this pain in the ass right here. When I see my opponent with this, I lead off with Arceus-Steel to try and get off my Rocks as quickly as possible. If he leads with Deoxys-A, I just Recover off the Superpowers until it switches out, then I set up Rocks. If my opponent is very conservative with Deoxys-A though, then I'm in for some pain.
Conclusion
I've had a lot of fun with this team! When I build a team, I usually start off by basing the team around a stupidly powerful Specs/Band user, and go from there. This team is the epitome of that kind of teambuilding, and is one of my best yet. I'd like to thank you all for taking the time to read this, and now I ask you to rate, hate, and steal!
Pine-Sol (Kyurem-White) @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Fusion Flare
- Ice Beam
- Focus Blast
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature
- Will-O-Wisp
- Stealth Rock
- Recover
- Iron Head
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hydro Pump
- Fire Blast
- Spacial Rend
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Hydro Pump
- Ice Beam
- Thunder
- Thunder Wave
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Sacred Sword
- X-Scissor
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Protect
- Earthquake
- Substitute
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Fusion Flare
- Ice Beam
- Focus Blast
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature
- Will-O-Wisp
- Stealth Rock
- Recover
- Iron Head
Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hydro Pump
- Fire Blast
- Spacial Rend
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Hydro Pump
- Ice Beam
- Thunder
- Thunder Wave
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Sacred Sword
- X-Scissor
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Protect
- Earthquake
- Substitute