Frosty has an Objection!

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Tbh I was hoping more for "a buncha NFEs with maybe one or two FEs with low move counts". Still, I have two slots free so I can issue a different challenge for you.

EDIT: OK, how about this challenge Frosty?
6v6 doubles and bring your 2 NFE and your 22-move FE mons (I'll be bringing stuff of a similar power level).
3-day DQ
2 recovers/5 chills
Arena: Haunted Mansion

The pokemon will be battling inside a large hall in a haunted mansion at midnight. Because the battle takes place inside, no weather effects will work here and SolarBeam cannot be used either. There is also no external water source, external rocks or external grass. In addition, all of the Rotom appliances can be found in the mansion, although because they are not in the hall, the command to possess an appliance costs 12 energy.

At the end of each round, one of the following will happen at random, with a 20% chance for each event (note: all pokemon have neutral natures):
  • The bath in the upstairs bathroom will fall through the hall's ceiling and land in the middle of the hall. For the rest of the battle, there will be an external water source; however, a Frillish will use Scald on the first pokemon that uses a move that requires an external water source. This event cannot happen at the end of round 1 and it can only happen once in the entire battle. If this event is rolled at the end of round 1 or after it has already happened, nothing will happen.
  • A Chandelure floating close to the ceiling will use Will-O-Wisp on all active pokemon, even those that are already burned or immune to burn.
  • A Misdreavus will materialise behind one active pokemon (chosen at random with each active pokemon having an equal chance of being chosen) and shriek loudly before quickly floating away. That pokemon will be unable to do anything on its next action.
  • A Haunter will emerge from one of the walls, use Lick on one active pokemon (chosen at random with each active pokemon having an equal chance of being chosen), and then float through another wall.
  • One of the Rotom appliances (chosen at random with each appliance having an equal chance of being chosen) will be possessed by a Rotom, who will then enter the hall, use its new form's special move (Overheat, Hydro Pump, Leaf Storm, Air Slash or Blizzard) on all active pokemon, and then return the possessed appliance to its original location. If, when this event is rolled, the chosen appliance is already being possessed by a player-owned Rotom, nothing will happen.

Seems good.

item: training
ability: all
sub: 2
switch = OK


Objection said:
510.png

Liepard [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Moves: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Sucker Punch
Nasty Plot

Encore
Foul Play
Pay Day

Taunt
Thunder Wave
Swagger
Protect
Toxic
Aerial Ace
332.png

Cacturne [McLeach] (M)
Nature: Brave (+Attack, -Speed)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Moves: 23

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Spikes
Sucker Punch
Destiny Bond
Faint Attack
Sandstorm
Revenge

Counter
Disable
Seed Bomb

Brick Break
Energy Ball
Payback
Drain Punch

Dark Pulse
ThunderPunch
320.png

Wailmer [Monstro] (M)
Nature: Hardy (no change)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 20

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam

Aqua Ring
Body Slam
Zen Headbutt
Defense Curl

Ice Beam
Earthquake
Scald
Avalanche
193.png

Yanma [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Moves: 19

EC: 3/6
MC: 1
DC: 3/5

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
U-turn
Air Slash
AncientPower
Bug Buzz

Pursuit
Reversal
Signal Beam

Psychic
Shadow Ball
Substitute
Toxic
350.png

Milotic [Evil Queen] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Moves: 23

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
Splash
Tackle
Flail
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Safeguard
Aqua Ring

Brine
Light Screen
Mirror Coat
Mud Sport

Toxic
Ice Beam
Scald
Rain Dance
Surf
123.png

Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 20

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Double Hit
Feint

Counter
Endure
Reversal

Light Screen
Safeguard
Aerial Ace

Bug Bite


Frosty said:
Thanks for taking the match.

571.png

Zoroark * (Canas) M
Nature: Hasty (Speed +; Defense -, +11 accuracy)

Type:
DarkDark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121(105 x 1.5^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: Nah

Abilities:
Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Attacks (21):
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-turn
Hone Claws
Imprison
Night Daze
Night Slash

Counter
Dark Pulse
Extrasensory

Snarl
Protect
Grass Knot
Flamethrower
Focus Blast

465.png

Tangrowth [Nudeln] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (22):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off

Giga Drain
Leech Seed
Nature Power

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute

598.png

Ferrothorn [Onox] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: x/x

Attacks (17):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Explosion
Rock Climb

Leech Seed
Bullet Seed
Stealth Rock

Protect
Payback
Toxic
Thunder Wave

499.png

Ganon (M) Pignite

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 7/9
MC 0
DC 3/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Pignite
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48 (-) (55/1.15 = 48)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Attacks (25):

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Assurance
Head Smash
Flare Blitz
Roar
Arm Thrust
Flamethrower

Yawn
Superpower
Sleep Talk

Fire Blast
Wild Charge
Will-o-Wisp
Rest
Protect
Taunt
Focus Blast

546.png

Cottonee [Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): LOCKED(Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 2
Spe: 76 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 2/5

Attacks (18):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Sunny Day
Cotton Guard
Helping Hand
Giga Drain

Encore
GrassWhistle
Worry Seed

Toxic
Taunt
SolarBeam

479.png

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (24):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect

-Objection sends out.
-Frosty sends out and orders.
-Objection orders.
-I ref.
 
Going with Poltergeist the Rotom and Onox the Ferrothorn

Also I am using my Wash Washer to turn Rotom into Rotom-W:

479-wash.png

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2(-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (25):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect

Hydro Pump

Poltergeist (Rotom): Discharge - Electroweb - Discharge
IF Liepard protects, replace action with Thunderbolt (Scyther) and push actions back
IF Scyther uses Light Screen, replace current action with Snatch and push actions back.

Onox (Ferrothorn): Leech Seed (Scyther) - Gyro Ball (Liepard) - Power Whip (Liepard)
IF Liepard uses encore A2, replace A1 with Power Whip (Liepard) and don't push actions back
IF Liepard uses taunt A1, replace A1 with Power Whip (Liepard) and don't push actions back.
 
Thanks for not specifying if Liepard uses Taunt on Ferrothorn.

Shere Khan: Taunt (Poltergeist) - Fake Out (Poltergeist) - Assist (Yzma: U-turn, Bug Buzz, Signal Beam)

Hopper: Safeguard - Bug Bite (Poltergeist) - Light Screen
 
Frosty AAOOOO
479-wash.png

Poltergist
HP: 90
EN: 100
Other: none
Item: none

598.png

Onox
HP: 100
EN: 100
Other: none
Item: none

Objection AAOOOO
510.png

Shere Khan
HP: 100
EN: 100
Other: none
Item: none

123.png

Hopper
HP: 100
EN: 100
Other: none
Item: none

Arena: none
KOC: none

Action 1:
Shere Khan used Taunt (Poltergist)!
-9 Energy

Hopper used Safeguard!
-10 Energy

Poltergist used Discharge!
Onox:
Crit: [<=625] 6637/10000 (No)
Para: [<=3000] 4349/10000 (No)
Calculation: (6+3+5*1.5-4*1.5)*2/3=7
Shere Khan:
Crit: [<=625] 287/10000 (Yes)
Calculation: 6+3+3+5*1.5-2*1.5=16.5
Hopper:
Crit: [<=625] 6802/10000 (No)
Calculation: (6+3+5*1.5-3*1.5)*1.5=18
-5 Energy

Onox used Power Whip (Shere Khan)!
Hit: [<=8500] 4840/10000 (Yes)
Crit: [<=625] 3924/10000 (No)
Calculation: 12+3+4*1.5-3*1.5=16.5
-7 Energy

Action 2:
Shere Khan used Fake Out (Poltergist)!
Crit: [<=625] 9358/10000 (No)
Calculation: 4+3*1.5-4*1.5=2.5
-4 Energy

Hopper used Bug Bite (Poltergist)!
Crit: [<=625] 7787/10000 (No)
Calculation: 9+3+5*1.5-4*1.5=13.5
-5 Energy

Poltergist flinched!

Onox used Gyro Ball (Shere Khan)!
Crit: [<=625] 3708/10000 (No)
Calculation: 14+3+4*1.5-3*1.5=18.5
-6 Energy

Action 3:
Poltergist used Snatch!
Fail

Shere Khan used Assist!
Move: 6693/10000 (Signal Beam)
Target: 7318/10000 (Onox)
Crit: [<=625] 183/10000 (Yes)
Confuse: [<=1000] 1112/10000 (No)
Calculation: 8+3+2*1.5-4*1.5=8
-9 Energy

Hopper used Light Screen!
-10 Energy

Onox used Power Whip (Shere Khan)!
Hit: [<=8500] 1659/10000 (Yes)
Crit: [<=625] 9624/10000 (No)
Calculation: 12+3+4*1.5-3*1.5=16.5
-7 Energy

After-round effect: 9199/10000 (Rotom)
Move: 2823/10000 (Hydro Pump)
Onox:
Hit: [<=8000] 1972/10000 (Yes)
Crit: [<=625] 2071/10000 (No)
Calculation: (12+3+4*1.5-4*1.5)*2/3=10
Poltergist:
Hit: [<=8000] 7917/10000 (Yes)
Crit: [<=625] 1103/10000 (No)
Calculation: (12+3+4*1.5-4*1.5)*2/3=10
Shere Khan:
Hit: [<=8000] 5556/10000 (Yes)
Crit: [<=625] 6707/10000 (No)
Calculation: 12+3+4*1.5-2*1.5=18
Hopper:
Hit: [<=8000] 2138/10000 (Yes)
Crit: [<=625] 9741/10000 (No)
Calculation: 12+3+4*1.5-3*1.5=16.5

END OF ROUND

Frosty AAOOOO
479-wash.png

Poltergist
HP: 64
EN: 95
Other: Taunt (3a)
Item: none

598.png

Onox
HP: 75
EN: 80
Other: none
Item: none

Objection AAOOOO (Safeguard 3r, Light Screen 5a)
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

123.png

Hopper
HP: 65
EN: 75
Other: none
Item: none

Arena: none
KOC: none

-Objection
-Frosty
-Me
 
Just a small correction: Since Rotom was taunted, Snatch should have failed, so my rotom has 3 actions of taunt and Objection has 3 rounds of Light Screen.
 
Light Screen actually only lasts for 6 actions, so I should have 5 actions of Light Screen left. Anyway, once you've made those corrections, I'll post what I am going to do.
 
479-wash.png
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499.png


Onox:Stealth Rock - Curse - Gyro Ball (Scyther)

IF Scyther uses Double Team at any action, replace A3 with Leech Seed (Scyther)
IF Scyther uses Evasive Agility at any action, Replace A3 with Leech Seed (Scyther)

Ganon:Fire Blast (Scyther) - Flamethrower (Scyther) - Flare Blitz (Scyther)
IF Scyther uses Double Team at any action, Redirect attacks towards Cacturne and replace A3 with Focus Blast (Cacturne)
IF Scyther uses Evasive Agility at any action, Redirect attacks towards Cacturne and Replace A3 with WoW (Cacturne)
 
McLeach: Leech Seed (Ganon) - Revenge (Onox) - Drain Punch (Onox)

Hopper: Aerial Ace (Ganon) - Double Team (2 clones) - Aerial Ace (Ganon)
 
Frosty: -Speed rounds down.

Frosty OAAOOO
598.png

Onox
HP: 75
EN: 80
Other: none
Item: none

499.png

Ganon
HP: 100
EN: 100
Other: none
Item: none

Objection OAAOOO (Safeguard 3r, Light Screen 5a)
123.png

Hopper
HP: 65
EN: 75
Other: none
Item: none

332.png

McLeach
HP: 90
EN: 100
Other: none
Item: none

Arena: none
KOC: none
Frosty:
479-wash.png

Poltergist
HP: 64
EN: 95
Other: none
Item: none

Objection:
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

Action 1:
Speed tie: 161/10000 (Ganon)

Hopper used Aerial Ace (Ganon)!
Crit: [<=625] 2836/10000 (No)
Calculation: (9+3+5*1.5-2*1.5)*1.5=24.75
-4 Energy

Ganon used Fire Blast (Hopper)!
Hit: [<=8500] 7978/10000 (Yes)
Crit: [<=625] 4188/10000 (No)
Burn: [<=1000] 2256/10000 (No)
Calculation: (6+3+4*1.5-3*1.5)*1.5=15.75
-7 Energy

McLeach used Leech Seed (Ganon)!
-9 Energy

Onox used Stealth Rock!
-12 Energy

-3 HP for Ganon

Action 2:
Hopper used Double Team (2)!
-8 Energy

Ganon used Flamethrower (McLeach)!
Crit: [<=625] 7330/10000 (No)
Burn: [<=1000] 1983/10000 (No)
Calculation: (5+3+4*1.5-2*1.5)*1.5=16.5
-6 Energy

Onox used Curse!
-7 Energy

McLeach used Revenge (Onox)!
Crit: [<=625] 1529/10000 (No)
Calculation: (12+5*1.5-5*1.5)*1.5=18
Iron Barbs->4.5 recoil
-8 Energy

-3 HP for Ganon
+3 HP for McLeach

Action 3:
Speed tie: 8774/10000 (McLeach)

Hopper used Aerial Ace (Ganon)!
Crit: [<=625] 6065/10000 (No)
Calculation: (9+3+5*1.5-2*1.5)*1.5=24.75
-4 Energy

McLeach used Drain Punch (Onox)!
Crit: [<=625] 9990/10000 (No)
Calculation: (8+5*1.5-5*1.5)*1.5-1.75=10.25
+5.125 HP
Iron Barbs->2.5625 recoil
-12 Energy

Ganon used Focus Blast (McLeach)!
Hit: [<=8000] 2251/10000 (Yes)
Crit: [<=625] 5637/10000 (No)
-SpDef: [<=1000] 5415/10000
Calculation: (6+3+4*1.5-2*1.5)*1.5=18
-7 Energy

Onox used Leech Seed (Hopper)!
Hit: [<=9000] 8288/10000 (Yes)
Correct clone: [<=3333] 389/10000 (Yes)
-9 Energy

-3 HP for Ganon
+3 HP for McLeach
-3 HP for Hopper
+3 HP for Onox

End-of-round effect:
6608/10000 (Misdreavus)
Target: 2069/10000 (Onox)

END OF ROUND

Frosty OAAOOO
598.png

Onox
HP: 50
EN: 52
Other: Cannot move (1a), +1 Attack, +1 Defense, -1 Speed
Item: none

499.png

Ganon
HP: 41
EN: 80
Other: Leeching to McLeach (3a)
Item: none

Objection OAAOOO (Safeguard 2r, Light Screen 2a), Stealth Rock
123.png

Hopper
HP: 46
EN: 59
Other: Leeching to Onox (5a)
Item: none

332.png

McLeach
HP: 60
EN: 71
Other: none
Item: none

Arena: none
KOC: none
Frosty:
479-wash.png

Poltergist
HP: 64
EN: 95
Other: none
Item: none

Objection:
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

-Objection
-Frosty
-Me
 
I think you forgot to factor in the +1 defence for Ferrothorn when calculating the damage for Cacturne's attacks.

EDIT: Never mind what I said about Light Screen. I was looking at the wrong calcs when I said that.

EDIT: Now for my orders.

McLeach: Spikes - Drain Punch (Onox) - Spikes
If Ganon uses Taunt on you, change all remaining Spikes actions (including the current one) to Brick Break (Onox).

Hopper: Wing Attack (Ganon) - Aerial Ace (Ganon) - Wing Attack (Ganon)
If Onox uses Gyro Ball on you, change that action to Counter and push actions back.
If Ganon is KO'd by the end of action 2 and Onox does not use Gyro Ball on you on action 3, change action 3 to Reversal (Onox).
 
okie dokie.

Onox: nothing - Gyro Ball (Scyther) - Pin Missile (Cacturne)

Ganon: Protect - COMBO (Flare Blitz + Flame Charge) @ Scyther - cooldown
IF the COMBO won't work for whatever reason, replace it for COMBO Flare Blitz + Ember
IF none of the COMBO I've listed work: replace then with COMBO Flare Blitz + Flare Blitz and stop nagging.
 
Frosty OAAOOO
598.png

Onox
HP: 50
EN: 52
Other: Cannot move (1a), +1 Attack, +1 Defense, -1 Speed
Item: none

499.png

Ganon
HP: 41
EN: 80
Other: Leeching to McLeach (3a)
Item: none

Objection OAAOOO (Safeguard 2r, Light Screen 2a), Stealth Rock
123.png

Hopper
HP: 46
EN: 59
Other: Leeching to Onox (5a)
Item: none

332.png

McLeach
HP: 60
EN: 71
Other: none
Item: none

Arena: none
KOC: none
Frosty:
479-wash.png

Poltergist
HP: 64
EN: 95
Other: none
Item: none

Objection:
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

Action 1:
Ganon used Protect!
-17 Energy

Hopper used Wing Attack (Ganon)!
It was protected!
Calculation: (9+3+5*1.5-2*1.5)*1.5=24.75
-4 Energy

McLeach used Spikes!
-8 Energy

Onox was stunned by the Screech!

-3 HP for Ganon
+3 HP for McLeach
-3 HP for Hopper
+3 HP for Onox

Action 2:
McLeach used Drain Punch (Onox)!
Crit: [<=625] 9350/10000 (No)
Calculation: (8+5*1.5-5*1.5)*1.5-1.75=10.25
+5.125 HP
Iron Barbs->2.5625 recoil
-12 Energy

Onox used Gyro Ball (Hopper)!
Crit: [<=625] 59/10000 (Yes)
Calculation: 13+3+4*1.5-3*1.5=17.5
-6 Energy

Ganon used Swift Flare Blitz (Hopper)!
Crit: [<=625] 8641/10000 (No)
Calculation: (18+3+3*1.5-3*1.5)*1.5=31.5
-18.5 Energy
10.5 recoil
Hopper fainted!

-3 HP for Ganon
+3 HP for McLeach

Action 3:
McLeach used used Spikes!
-8 Energy

Onox used Pin Missile (McLeach)!
Hit: [<=9500] 756/10000 (Yes)
#of hits: 7399/10000 (3)
Crit (Hit 1): [<=625] 2742/10000 (No)
Crit (Hit 2): [<=625] 4763/10000 (No)
Crit (Hit 3): [<=625] 4228/10000 (No)
Calculation: (6+4*1.5-2*1.5)*2.25=20.25
-4 Energy

-3 HP for Ganon
+3 HP for McLeach

Effect: 8795/10000 (Rotom)
Move: 8386/10000 (Blizzard)

Onox:
Hit: [<=8000] 1900/10000 (Yes)
Crit: [<=625] 6865/10000 (No)
Freeze: [<=1000] 6616/10000 (No)
Calculation: 12+3+4*1.5-4*1.5=15
McLeach:
Hit: [<=8000] 2589/10000 (Yes)
Crit: [<=625] 8617/10000 (No)
Freeze: [<=1000] 1663/10000 (No)
Calculation: (12+3+4*1.5-2*1.5)*1.5=27
Ganon:
Hit: [<=8000] 8604/10000 (No)

END OF ROUND

Frosty OAAOOO
598.png

Onox
HP: 28
EN: 42
Other: none
Item: none

499.png

Ganon
HP: 21
EN: 44
Other: +1 Speed
Item: none

Objection OXAOOO (Safeguard 1r), Stealth Rock
332.png

McLeach
HP: 24
EN: 43
Other: none
Item: none

Arena: none
KOC: Ganon
Frosty:
479-wash.png

Poltergist
HP: 64
EN: 95
Other: none
Item: none

Objection:
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

123.png

Hopper
HP: -6
EN: 59
Other: KOed
Item: none

-Objection sends out
-Frosty orders.
-Objection orders.
-I ref.
 
Due to Objection's first sub, Scyther was supposed to counter A2 and not Aerial Ace. Of course it faints before that, but I digress.

Anyway, my pignite should still be around.
 
Hang on ... I thought I told Scyther to use Counter if Ferrothorn used Gyro Ball. That means on action 2, Scyther should've used Counter (but fainted before it could), not Aerial Ace. This no doubt changes action 3 as well.

EDIT: Ninja'd.
 
Ganon (Pignite): Flare Blitz (Cacturne) - Superpower (Cacturne) - Flamethrower (Cacturne)
IF Cacturne is KO'd, replace remaining actions with Wild Charge (Wailmer).

Onox (Ferrothorn): Leech Seed (Wailmer) - Thunder Wave (Wailmer) - Power Whip (Wailmer)
IF: Wailmer uses a damaging evasive move AND it is not in a combo THEN replace respective action with COMBO (Power Whip + Power Whip).
 
Frosty OAAOOO
598.png

Onox
HP: 28
EN: 42
Other: none
Item: none

499.png

Ganon
HP: 21
EN: 44
Other: +1 Speed
Item: none

Objection OXAAOO (Safeguard 1r), Stealth Rock
332.png

McLeach
HP: 24
EN: 43
Other: none
Item: none

320.png

Monstro
HP: 108
EN: 100
Other: none
Item: none

Arena: none
KOC: Ganon
Frosty:
479-wash.png

Poltergist
HP: 64
EN: 95
Other: none
Item: none

Objection:
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

123.png

Hopper
HP: -6
EN: 59
Other: KOed
Item: none

Action 1:
Stealth Rock!

Ganon used Flare Blitz (McLeach)!
Crit: [<=625] 7852/10000 (No)
Burn: [<=1000] 9103/10000 (No)
Calculation: (14+3+3*1.5-2*1.5)*1.5=27.75
-8 Energy
8 recoil
McLeach fainted!

Monstro used Water Spout!
Ganon:
Crit: [<=625] 2431/10000 (No)
Calculation: (10.125+3+3*1.5-2*1.5)*1.5=21.9375
Onox:
Crit: [<=625] 6546/10000 (No)
Calculation: (10.125+3+3*1.5-4*1.5)*2/3=7.75
-7 Energy
Ganon fainted!

Onox used Leech Seed (Monstro)!
Hit: [<=9000] 3490/10000 (Yes)
-9 Energy

-4 HP for Monstro
+4 HP for Onox

Action 2:
Monstro bounced up!

Monstro used Bounce!
Crit: [<=625] 9425/10000 (No)
Para: [<=3000] 2034/10000 (Yes)
Calculation: 9+3*1.5-5*1.5=6
-11 Energy

Onox used Super Power Whip (Monstro)!
Full para: [<=2000] 6842/10000 (No)
Hit: [<=7225] 1101/10000 (Yes)
Crit: [<=625] 1555/10000 (No)
Calculation: (27+3+4*1.5-2*1.5)*1.5=49.5
-34 Energy
EN KO

END OF ROUND

Frosty OXXOOO
All KOed

Objection OXXAOO (Safeguard 1r), Stealth Rock
320.png

Monstro
HP: 58
EN: 82
Other: Leeching to whatever mon replaces Onox
Item: none

Arena: none
KOC: Ganon, Ganon, Monstro, Monstro
Frosty:
479-wash.png

Poltergist
HP: 64
EN: 95
Other: none
Item: none

598.png

Onox
HP: 14
EN: -1
Other: KOed
Item: none

499.png

Ganon
HP: -9
EN: 36
Other: KOed
Item: none

Objection:
510.png

Shere Khan
HP: 14
EN: 78
Other: none
Item: none

123.png

Hopper
HP: -6
EN: 59
Other: KOed
Item: none

332.png

McLeach
HP: -4
EN: 43
Other: KOed
Item: none

-Objection sends out new mon.
-Frosty sends out 2 new mons and orders.
-Objection orders.
-I ref.
 
I said Monstro the Wailmer would be equipped with Amulet Coin.

Anyway ...

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And Yzma the Yanma will be equipped with an Exp. Share.
 
Poltergeist the rotom-w will take onox's spot (read: leech seed goodness).
Nudeln the tangrowth will take ganon's spot.

No items.


check below.
 
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