Frosty vs waterwarrior

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Standard flashmatch. Let's do this.

1 vs 1 I-will-be-using-a-rotom-so-please-no-countering-tks Match
Arena: ASB Arena
Item: Training
Abilities: one
Subs: 2
DQ: 1 day


waterwarrior said:
Thanks for reffing!

frontnormal-msyclant.png


Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (25 total)
Physical:
Avalanche
Bug Bite
Dig
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Scratch
Slash
Stone Edge
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam

Status:
Endure
Focus Energy
Leer
Substitute
Tail Glow
Frosty said:
Thanks for reffing this.

479.png

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (24):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect


Frosty equips item, waterwarrior orders, Frosty orders, I ref.
 
I'll use my Wash Washer to turn Rotom into Rotom-W

479-wash.png

Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2(-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (25):
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Toxic
Shadow Ball
Endure
Spite
Reflect

Hydro Pump

Aside from that I am good. I actually have no training items.
 
Thank god you don't have any Fire- or Rock-type moves, but it looks like we're still going to be in for a hard battle. Onwards to (somewhat improbable) victory with your Technician Klavier, and take this Amulet Coin!

Bug Buzz -> Bug Bite -> Bug Buzz
If Thunder Wave AND you don't have a Substitute up, change that action to Substitute (15) and push actions back
If Will-o-Wisp AND you don't have a Substitute up, change that action to Substitute (15) and push actions back
 
Alright Poltergeist, let's try your luck!

Discharge - Discharge - Discharge
IF Syclant is Paralysed, THEN replace remaining actions with Thunderbolt
 
Round One: Damage Race to the Top

Syclant and Rotom-W enter into the battle, niether side with a clear advantage over the other, which is surprising given Syclant's huge number of weaknesses. Disregarding this inability to his each other for super-effective damage, both trainers order an all-out attack spree. Syclant creates an irritating hiss that blows the eardrums of a number of spectators, but Rotom's lack of ears help to keep it sane. Instead, Rotom goes on a rampage with electricity as more random bolts of energy are fired in random directions. I'm sure glad not many spectators showed up given the matches next door, but I do worry for my own health a bit.

Syclant then flies right up to Rotom and takes a quick bite into it, causing a swell as it withdraws, flush with... water? I guess the ghost doesn't have any blood to speak of. But it does have electricity, and it's not afraid to let a few more bolts to remind the bug.

Syclant then replies with another ear-splitting echo, while bolts of lightning fly somewhat randomly. The place is getting somewhat dangerous, and the ref has to go to sleep soon.

Bug Buzz: [(9+3)] 12 damage, 6 energy (7916 no SpD drop, 9034 no crit)
Discharge: [(8+3+3)] 14 damage, 5 energy (5482 no paralysis, 9750 no crit)
Bug Bite: [(6+3+3)] 12 damage, 5 energy (1055 no crit)
Discharge: [(8+3+3)] 14 damage, 9 energy (4629 no paralysis, 5231 no crit)
Bug Buzz: [(9+3)] 12 damage, 6 energy (4231 no SpD drop, 9329 no crit)
Discharge: [(8+3+3)] 14 damage, 13 energy (5775 no paralysis, 2986 no crit)

479-wash.png

HP: 54
EN: 73
Otr: Fishing for Paralysis

frontnormal-msyclant.png

HP: 58
EN: 83
OTR: Mountaineer no longer active
 
Enough fishing <_<

Thunder Wave - Thunderbolt - Thunderbolt
IF Dig THEN chill and push actions back
IF Substitute THEN Snatch the first time and Thunderbolt and remaining ones
 
Mountaineer was never active in the first place, but ok... You're going to have to take a dive with getting paralyzed, but he just gave us a turn to get off a free attack! Chaaaarrge!

Bug Bite -> Bug Buzz -> Bug Bite

Bug spppaaaaaammm!!
 
Round Two: The Ref is Really Rushed Today!

You know what the proper way to deal with pesky insects is?

ZAP 'EM!

Bug Bite: [(6+3+3)] 12 damage, 5 energy (4398 no crit)
Thunder Wave: 6 energy, 25% paralysis inflicted
Thunderbolt: [(10+3+3)] 16 damage, 6 energy (3558 no crit)
Bug Buzz: [(9+3)] 12 damage, 6 energy (9544 no full paralysis, 2965 no SpD drop, 4206 no crit)
Thunderbolt: [(10+3+3)] 16 damage, 10 energy (4576 no crit)
Syclant is fully paralyzed! (721 Full Paralysis, -1 Paralysis stage)
-1 Paralysis stage
479-wash.png

HP: 30
EN: 51
Otr: HAXOR

frontnormal-msyclant.png

HP: 26
EN: 72
OTR: 15% Paralysis
 
Aaaaand shit. Well Frosty, it was a good game. Stupid full paralysis...

Endure -> Leech Life -> Leech Life
IF Snatch when you would use Endure, Bug Buzz and push actions back
If Will-o-Wisp, Dodge and push actions back, but not consecutively (I'm feeling ballsy!)
 
gg too. Although it may be a bit too early for it.

EDIT 1: New Actions.

Toxic - Discharge - Thunderbolt


EDIT 2: Since I posted the new actions after the reffing (and they didn't matter) here are the old actions for reference:

Toxic - discharge - COMBO (Thundershock + Thunderbolt)
 
Round Three: Boosted Bolts

Syclant readies himself to endure the hits ahead, fully prepared to survive a damage race for the round, which is good considering the lack of thought previously in the battle. However, Rotom laughs and spits out a blob of toxin that starts to seep into the bug, causing it to slowly take internal damage. Syclant bends over due to the double status, horrified at the turn in the damage war as Rotom unleashes another cascade of bolts that race across the arena.

Syclant then slowly begins to hover back into the air as he regains altitude, and then attaches himself to the washing machine as he siphons the electrical life energy inside into something he can actually use to keep going. Unfortunately, Rotom uses this proximity to unleash a major blast of highly conductive energy into the bug that finally blasts it out of the fight.

Endure: 15 energy, Syclant braced itself (6785 no paralysis)
Toxic: 7 energy, Syclant is badly poisoned (2926 hit)
Syclant is hurt by the poison!
Discharge: [(8+3+3)] 14 damage, 5 energy, paralysis boosted to 20% (1675 paralysis, 5516 no crit)
Syclant is fully Paralyzed! (762 paralysis, -1 stage)
Syclant is hurt by poison!
Leech Life: [(6+3)] 9 damage, 8 energy, 4.5 HP restored (6346 no paralysis, 9759 no crit)
Shocking Bolt (Thundershock+Thunderbolt): [((10*1.5)+4+3+3)] 22 damage, 17 energy, Syclant endured the hit! (2517 no paralysis, 3702 no crit)
Syclant is hurt by poison!
Syclant fainted!

Rediamond: 2 UC

Frosty: 1 CC
-Rotom: 3 MC, 1 KOC

waterwarrior: 2 CC
-Syclant: 3 MC
 
You are quite the ninja <_<. It worked out for the best, so nvm.

Also I got 1CC and Waterwarrior 2CC.

Good game!
 
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