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Old Sep 5th, 2012, 8:51:58 PM   #1
Rediamond
 
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Default Frosty vs waterwarrior

Standard flashmatch. Let's do this.

1 vs 1 I-will-be-using-a-rotom-so-please-no-countering-tks Match
Arena: ASB Arena
Item: Training
Abilities: one
Subs: 2
DQ: 1 day


Quote:
Originally Posted by Fat waterwarrior
Thanks for reffing!

Klavier Gavin the Syclant
Quote:
Originally Posted by Fat Frosty
Thanks for reffing this.

Poltergeist the Rotom

Frosty equips item, waterwarrior orders, Frosty orders, I ref.

Last edited by Rediamond; Sep 9th, 2012 at 2:14:08 PM.
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Old Sep 5th, 2012, 9:36:28 PM   #2
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I'll use my Wash Washer to turn Rotom into Rotom-W

Poltergeist the Rotom-W


Aside from that I am good. I actually have no training items.
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Old Sep 5th, 2012, 9:48:09 PM   #3
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FREAKING UNICORNS ON FREAKING RAINBOWS
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Thank god you don't have any Fire- or Rock-type moves, but it looks like we're still going to be in for a hard battle. Onwards to (somewhat improbable) victory with your Technician Klavier, and take this Amulet Coin!

Bug Buzz -> Bug Bite -> Bug Buzz
If Thunder Wave AND you don't have a Substitute up, change that action to Substitute (15) and push actions back
If Will-o-Wisp AND you don't have a Substitute up, change that action to Substitute (15) and push actions back
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Old Sep 6th, 2012, 5:44:22 AM   #4
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Alright Poltergeist, let's try your luck!

Discharge - Discharge - Discharge
IF Syclant is Paralysed, THEN replace remaining actions with Thunderbolt
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Old Sep 6th, 2012, 9:44:34 PM   #5
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Round One: Damage Race to the Top

Syclant and Rotom-W enter into the battle, niether side with a clear advantage over the other, which is surprising given Syclant's huge number of weaknesses. Disregarding this inability to his each other for super-effective damage, both trainers order an all-out attack spree. Syclant creates an irritating hiss that blows the eardrums of a number of spectators, but Rotom's lack of ears help to keep it sane. Instead, Rotom goes on a rampage with electricity as more random bolts of energy are fired in random directions. I'm sure glad not many spectators showed up given the matches next door, but I do worry for my own health a bit.

Syclant then flies right up to Rotom and takes a quick bite into it, causing a swell as it withdraws, flush with... water? I guess the ghost doesn't have any blood to speak of. But it does have electricity, and it's not afraid to let a few more bolts to remind the bug.

Syclant then replies with another ear-splitting echo, while bolts of lightning fly somewhat randomly. The place is getting somewhat dangerous, and the ref has to go to sleep soon.

calculations



HP: 54
EN: 73
Otr: Fishing for Paralysis


HP: 58
EN: 83
OTR: Mountaineer no longer active
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Old Sep 7th, 2012, 7:50:14 AM   #6
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Enough fishing <_<

Thunder Wave - Thunderbolt - Thunderbolt
IF Dig THEN chill and push actions back
IF Substitute THEN Snatch the first time and Thunderbolt and remaining ones
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Old Sep 7th, 2012, 11:24:07 AM   #7
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FREAKING UNICORNS ON FREAKING RAINBOWS
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Mountaineer was never active in the first place, but ok... You're going to have to take a dive with getting paralyzed, but he just gave us a turn to get off a free attack! Chaaaarrge!

Bug Bite -> Bug Buzz -> Bug Bite

Bug spppaaaaaammm!!
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Old Sep 7th, 2012, 4:31:17 PM   #8
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Round Two: The Ref is Really Rushed Today!

You know what the proper way to deal with pesky insects is?

ZAP 'EM!

Calculations and RNG's


HP: 30
EN: 51
Otr: HAXOR


HP: 26
EN: 72
OTR: 15% Paralysis
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Old Sep 7th, 2012, 9:37:29 PM   #9
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FREAKING UNICORNS ON FREAKING RAINBOWS
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Aaaaand shit. Well Frosty, it was a good game. Stupid full paralysis...

Endure -> Leech Life -> Leech Life
IF Snatch when you would use Endure, Bug Buzz and push actions back
If Will-o-Wisp, Dodge and push actions back, but not consecutively (I'm feeling ballsy!)
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Old Sep 8th, 2012, 4:23:22 AM   #10
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gg too. Although it may be a bit too early for it.

EDIT 1: New Actions.

Toxic - Discharge - Thunderbolt


EDIT 2: Since I posted the new actions after the reffing (and they didn't matter) here are the old actions for reference:

Toxic - discharge - COMBO (Thundershock + Thunderbolt)

Last edited by Frosty; Sep 9th, 2012 at 2:25:43 PM.
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Old Sep 9th, 2012, 2:13:33 PM   #11
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Round Three: Boosted Bolts

Syclant readies himself to endure the hits ahead, fully prepared to survive a damage race for the round, which is good considering the lack of thought previously in the battle. However, Rotom laughs and spits out a blob of toxin that starts to seep into the bug, causing it to slowly take internal damage. Syclant bends over due to the double status, horrified at the turn in the damage war as Rotom unleashes another cascade of bolts that race across the arena.

Syclant then slowly begins to hover back into the air as he regains altitude, and then attaches himself to the washing machine as he siphons the electrical life energy inside into something he can actually use to keep going. Unfortunately, Rotom uses this proximity to unleash a major blast of highly conductive energy into the bug that finally blasts it out of the fight.

math


Rediamond: 2 UC

Frosty: 1 CC
-Rotom: 3 MC, 1 KOC

waterwarrior: 2 CC
-Syclant: 3 MC

Last edited by Rediamond; Sep 9th, 2012 at 2:31:32 PM.
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Old Sep 9th, 2012, 2:23:51 PM   #12
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You are quite the ninja <_<. It worked out for the best, so nvm.

Also I got 1CC and Waterwarrior 2CC.

Good game!
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