[STEEL] Leader C$FP vs. Rediamond

Status
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Rules
Pokemon: 3v3 (B3P3 for Challenger, B6P3 for Leader)
Format: Singles
DQ: 3 Days
Switch: OK
Items: ON
Abilities: ALL
Substitutions: TWO
2 Recovers / 5 Chills

Arena
Soviet Russia; Explosive weaponry testing facility
Date: December, 1969.

Location: Somewhere in the Ural Mountains

The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

here is where the smaller proto types are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so non-Ground and Steel type Pokémon have greater difficulty digging underground, costing 3 extra energy to do so. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

The air is sharp as the shrapnel flying through it.

In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

In the case of any inconsistencies between the flavor and the summary, the summary trumps the flavor.

In summary:
Steel types have constant Magnet Rise effect
Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
Dig costs 3 extra energy (inc. digging/staying under) unless the user is a Ground or Steel type
Whoever sends out his/her Pokemon first will be determined by a coin toss


Leader C$FP

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball
Gyro Ball
Screech

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk
Gravity
Psych Up
Headbutt
Iron Head
Rollout
Snore
Double-Edge
Mimic
Wild Charge
Sunny Day
Frustration
Return
Facade
Secret Power
Round
Giga Impact
Agility
Natural Gift
Curse
Take Down
Rage
Electroweb

Moves: 69; complete

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter
Dual Chop

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback
Sunny Day
Natural Gift

Moves: 85

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Frisk
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Ability 2: Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Ability 3: Cursed Body (DW) [unlocked]
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento
Metal Burst
Copycat
Imprison
Hex
Tail Whip

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch
Endeavor
Superpower
Trick
Last Resort
Knock Off
Low Kick
Icy Wind
Flail

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Substitute
Aerial Ace
Protect
Double Team
Trick Room
Facade
Psycho Shift
Roar
Thief
Bulldoze
Rock Slide
Rest
Snatch
Sleep Talk
Swagger
Hone Claws
Iron Tail
Payback
Giga Impact
Safeguard
Embargo
Hidden Power Fire 7
Defog
Psych Up
Shadow Ball
Rain Dance
Secret Power
Sunny Day
Dark Pulse
Attract
Fling

Moves: 78

Steelix [Boulder] (Male)
Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15=26.09)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse
Dragonbreath
Autotomize

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down
Earth Power
Ancientpower

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash
Flash Cannon

Moves: 65

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout
Snore
Wonder Room

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength
Round
Rock Smash

Moves: 70; complete

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet
Drill Peck

Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport
Knock Off

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon

Moves: 44

Challenger Rediamond

Ninetales (F) [Sunshine] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex

Heat Wave
Magic Coat
Endure

HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
Fire Blast
Calm Mind
Hyper Beam
# of moves: 40

Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)

Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]

Attacks: 55/71
Ember
String Shot
Leech Life
Take Down
Gust
Hurricane
Fiery Dance
Quiver Dance
Heat Wave
Fire Spin
Whirlwind
Rage Powder
Bug Buzz
Flame Charge
Bug Bite
Amnesia
Silver Wind
Flame Wheel
Double Edge
Flare Blitz
Thrash
Bug Bite

Endure
Magnet Rise
Morning Sun
String Shot

Giga Drain
Roost
Tailwind
Signal Beam
Sleep Talk
Snore

SolarBeam
Psychic
Hidden Power (Water 7)
Flamethrower
Toxic
Hyper Beam
Light Screen
Sunny Day
Protect
Safegaurd
Double Team
Fire Blast
Rest
Overheat
Acrobatics
Will-o-Wisp
Struggle Bug
Substitute
U-Turn
Wild Charge
Fly
Round
Calm Mind
Frustration

Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 1
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 58/77
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Ariel Ace
Brick Break
Counter
Megahorn
Close Combat
Reversal
Feint
Take Down
Chip Away

Bide
Revenge
Flail
Double Edge
Focus Punch
Pursuit
Seismic Toss

Vaccum Wave
Bug Bite
Iron Defense
Helping Hand
Knock Off
Body Slam
Low Kick
Sleep Talk
Snore

Earthquake
Rock Slide
Double Team
Shadow Claw
Rain Dance
Frustration
Smack Down
Dig
Rock Tomb
Return
Facade
Rest
Attract
Thief
Focus Blast
False Swipe
Fling
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Swagger
Substitute
Protect

How come I seem to be the only ref stuck in desolate Russia? At least the shrapnel isn't as harsh these days.. Anyway here we have Rediamond taking his turn to challenge the yet unbeaten Steel leader. C$FP finds the powers that be reducing his team size advantage ever so slightly but I don't think the metal man is bothered. Rediamond has brought along a strong mix of Fire and Fighting, of course with that underlying aura of Bug he always has about him. Enough preamble, its time we got down to this. The coin is in the air and as always the leader sends out firsts on heads with the challenger getting tails...



And heads is how it falls! Leader C$FP, it's all on you.

Turn Order
Leader C$FP sends out first Pokemon and selects item.
Rediamond sends out first Pokemon, selecting item and issuing actions.
Leader C$FP issues actions.
deadfox081 referees.​
 
What better option to deal with diverse options than Bronzong? Go get 'em!


Bronzong the Bronzong @ Life Orb
 


"Get ready Flare; this may be your hardest battle yet."

Volcarona @Charcoal

Fire Blast~Heat Wave~Fire Blast
IF Protect, use Quiver Dance and push actions back
 
A >=90% roll or two would be a huge pain here, but hopefully that won't be an issue.

Rock Slide, Stealth Rock, Rock Slide
 
Leader C$FP
A--
300/200: 100%

Bronzong (-)
@
Life Orb
HP: 100
EN: 100
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

VS.

Rediamond
AOO
300/300: 100%

Flare (F)
@
Charcol
HP: 100
EN: 100
Spe: 100
1 / 4 / 5 / 4
SC 3 / WC 3
Flame Body, Swarm

C$FP is out here to defend his Steel honour once again and is leading us off with what looks to basically be his catch all lead with Bronzong. At least he could have the decency to nickname the thing. Rediamond responds with a bulky Volcarona, or as bulky as the Bug gets at least. Both mons look ready for a heated battle... but the first round is laughable as bothor on second thoughts just Bronzong... misses wildly with their attacks! Thats a little embarassing for a match of this standard. Nevertheless Flare recovers quickly as she hits, no in fact she crits with a Heat Wave that hits very hard despite the Bronzong's temperature resistant skin. C$FP has scouted the incoming team well and now opts to go for the passive damage route with some Stealth Rocks that should net him a healthy advantage later on. The end of the round is almost the same as the first, only this time both are more on target. Flare connects with a powerful Fire Blast while Bronzong takes advantage of that wide open four times weakness with a Rock Slide. It looks pretty evenly placed from here, exactly as tight as all expected this battle would be.

Leader C$FP
A--
235/300: 78%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

VS.

Rediamond
AOO
275/300: 92%
Stealth Rock

Flare (F)
@
Charcol
HP: 75
EN: 80
Spe: 100
1 / 4 / 5 / 4
SC 3 / WC 3
Flame Body, Swarm
Action 1
Flare: Fire Blast > HIT [<=950] 882/1000: YES | CRIT [<=63] 293/1000: NO | BURN [<=100] 535/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [7 EN]
Bronzong: Rock Slide > HIT [<=900] 975/1000: NO > The attack missed! [6 EN]

Action 2
Flare: Heat Wave > CRIT [<=63] 10/1000: YES | BURN [<=100] 631/1000: NO > (10 + 3 + 3 + (5-4)*1.5) + 4 = 21.5 [21.5 DMG] [6 EN]
Bronzong: Stealth Rock > Rediamond's side of the field was covered in Stealth Rocks! [12 EN]

Action 3
Flare: Fire Blast > HIT [<=950] 7/1000: YES | CRIT [<=63] 653/1000: NO | BURN [<=100] 363/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [7 EN]
Bronzong: Rock Slide > HIT [<=900] 582/1000: YES | CRIT [<=63] 985/1000: NO > (8 + 3 + (4-4)*1.5)*2.25 = 24.75 [24.75 DMG] [2 RECOIL] [6 EN]

Turn Order
Leader C$FP issues actions.
Rediamond issues actions.
deadfox081 referees.​
 
Sorry for the delays; it's just that school and homework and whatnot... ya know

Anyway, I'm gonna make a boldish move here and switch to:


Pimpoleon the Empoleon @ Life Orb
 
Surf, Surf, Brine
IF Whirlwind, THEN Dive (stay under) and push actions back
IF Morning Sun A2 and/or A3, THEN Rain Dance A1 and push actions back

P.S. I am assuming that if a mon is in the state of Dive (stay under) and is not ordered to continue doing so, then it automatically uses Dive (attack). If this is wrong, then please let me reorder so as to clarify the sub.
 


"Volcarona, this situation cannot be won. However, it can certainly end with the opponent in a state of pain. Please proceed to demonstrate."

Fire Blast~Fire Blast~Fly
 
Leader C$FP
OA-
235/300: 78%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 100
EN: 100
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

VS.

Rediamond
AOO
275/300: 92%
Stealth Rock

Flare (F)
@
Charcol
HP: 75
EN: 80
Spe: 100
1 / 4 / 5 / 4
SC 3 / WC 3
Flame Body, Swarm

The leader senses impending Fire based doom and goes right to the power card.. Pimpoleon. Unfortunately the Pimp is still neutral to Fire himself and Flare is able to continue the onslaught of Charcol boosted Fire Blasts that the metal penguin does not seem to be enjoying. At least he's able to hit back with some powerful Surf attacks, albeit after having to take a little hit from the Life Orb to ensure the best power boost possible. After a couple back and forth exchanges Flare decides to end the round by Flying on outta there. Pimpoleon misses entierly with his proposed finished blow and the Briney blast just whacks into the walls of the test facility. Sure the hit does miniscule damage but it has allowed Flare to last out another round and ensure that the challenger is maintaining a strong HP advantage.

Leader C$FP
OA-
186/300: 62%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 51
EN: 77
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

VS.

Rediamond
AOO
222/300: 74%
Stealth Rock

Flare (F)
@
Charcol
HP: 22
EN: 43
Spe: 100
1 / 4 / 5 / 4
SC 3 / WC 3
Flame Body, Swarm
Action 1
Flare: Fire Blast > HIT [<=950] 707/1000: YES | CRIT [<=63] 932/1000: NO | BURN [<=100] 337/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [11 EN]
Pimpoleon: Surf > CRIT [<=63] 683/1000: NO > (10 + 3 + 3 + (5-4)*1.5)*1.5 = 26.25 [26.25 DMG] [2 RECOIL] [6 EN]

Action 2
Flare: Fire Blast > HIT [<=950] 606/1000: YES | CRIT [<=63] 736/1000: NO | BURN [<=100] 570/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [15 EN]
Pimpoleon: Surf > CRIT [<=63] 924/1000: NO > (10 + 3 + 3 + (5-4)*1.5)*1.5 = 26.25 [26.25 DMG] [2 RECOIL] [10 EN]

Action 3
Flare: Flare flew up into the sky!
Pimpoleon: Brine > The attack missed! [7 EN]
Flare: Fly > CRIT [<=63] 156/1000: NO > (9 + (1-3)*1.5)*0.67 = 4 [4 DMG] [11 EN]

Turn Order
Rediamond issues actions.
Leader C$FP issues actions.
deadfox081 referees.​
 


"The objective is simple: do as much damage as possible while exiting."

Fire Blast~Overheat~Overheat
IF Evasive Agility, use Heat Wave that action and push actions back
IF Double Team, use Heat Wave the next action and push actions back
 
This is not a particularly good situation, but at least it won't be a whole lot worse at the end of the round.

Agility, Scald, Brine
 
Leader C$FP
OA-
186/300: 62%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 51
EN: 77
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

VS.

Rediamond
AOO
222/300: 74%
Stealth Rock

Flare (F)
@
Charcol
HP: 22
EN: 43
Spe: 100
1 / 4 / 5 / 4
SC 3 / WC 3
Flame Body, Swarm

Getting another chance to Fire Blast away Flare finishes the job of crippling another of the leader's Pokemon and sustaining Rediamond's advantage. Rather than just going for the immediate revenge kill Pimpoleon opts to set up a little for the next challenge. An Agility, used in its rare conventional form sees the penguin get an unusual boost of speed and it uses this to KO Flare before it can move again and at the very least secure the first KO for the leader. That may not adequately reflect the state of this match, however.

Leader C$FP
OA-
163/300: 54%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 28
EN: 64
Spe: 52182
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant
+2 Spe

VS.

Rediamond
XOO
200/300: 67%
Stealth Rock

Flare (F)
@
Charcol
HP: -4
EN: 36
Spe: 100
1 / 4 / 5 / 4
SC 3 / WC 3
Flame Body, Swarm
Action 1
Flare: Fire Blast > HIT [<=950] 685/1000: YES | CRIT [<=63] 221/1000: NO | BURN [<=100] 652/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [7 EN]
Pimpoleon: Agility > Pimpoleon's Speed sharply rose! [7 EN]

Action 2
Pimpoleon: Scald > CRIT [<=63] 137/1000: NO > (8 + 3 + 3 + 2 + (5-4)*1.5)*1.5 = 26.25 [26.25 DMG] [2 RECOIL] [5 EN]
Flare was knocked out!

Turn Order
Rediamond sends out new Pokemon with item.
Leader C$FP issues actions.
Rediamond issues actions.
deadfox081 referees.​
 


"Flare, you have done an exceptional amount of damage. You have earned your rest. Corpus, you helped my earn my status as bug gym leader and the fighting badge. I trust you will not let me down here."

Heracross @Rocky Helmet
 
I see you have changed your mind, and there are in fact no situations in which you would send out a Fire type against a Water type (or whatever it is you said before).

Anyway, I'll switch to:


Big Poe the Kitsunoh @ Life Orb
 
"I had forgotten about the speed boost. In an even fight, Ninetales could have easily dealt with your iron penguin. And your ghost kitten doesn't frighten me either."

Counterswitch declined
 
Although that Rocky Helmet is annoying, I don't see what a Heracross could do to a Magnet Rising Kitsunoh.

Aerial Ace, Fake Out, Aerial Ace
IF Smack Down AND you do not already have a Substitute up, THEN Substitute (15 HP)
IF Protective/Evasive action A1 or A2, THEN Perish Song that action and U-Turn the next
 


"This is not our fight to win. Proceed with caution, and soften the beast so it can meet our own feline."

Substitute (15)~Shadow Claw~Night Slash
 
Leader C$FP
OOA
163/300: 54%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 28
EN: 64
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

Big Poe (M)
@
Life Orb
HP: 100
EN: 100
Spe: 127 [+10]
4 / 3 / 1 / 3
SC 3 / WC 4
Frisk, Limber, Cursed Body

VS.

Rediamond
XAO
200/300: 67%
Stealth Rock

Corpus (M)
@
Rocky Helmet
HP: 100
EN: 100
Spe: 85
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Swarm, Moxie

Upon seeing the arrival of the Fighting Bug himself C$FP knows it isn't a place for Pimpoleon to hang out, agility or no agility. Instead Big Poe is making an apperance, as it so often does against challenging fighters. The Leader is playing the risky game too and rounds it out by ensuring that all three of his Pokemon are carrying Life Orbs. At least the power boost from such an item comes in handy right away as it ensures an Aerial Ace hits Corpus very hard indeed, even if it did mean that the usual orb recoil added on with the damage from the Bug's Rocky Helmet to take a costly toll on Poe. Despite the plan working on the surface Rediamond isn't overly keen to take more hits like that and has Corpus make up a hasty Substitute to take a couple of hits for him. In fact it unfortunately renders the Kitsunoh's go to weapon useless since the Fake Out hitting a Substitute does absolutely nothing to dampen Corpus' focus and he is able to swipe away at Poe with a Shadow Claw. Thankfully for Corpus the little doll was just strong enough to last that first attack before being torn apart by another Aerial Ace, but at least Corpus is able to watch happilly as all that juicy damage goes to waste. The Heracross responds with another similar yet somewhat different claw that does slight yet I guess good enough damage to the Kit. At least the team's HP totals are looking a little more even, mostly thanks to those Stealth Rocks.

Leader C$FP
OOA
129/300: 43%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 28
EN: 64
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

Big Poe (M)
@
Life Orb
HP: 66
EN: 88
Spe: 127 [+10]
4 / 3 / 1 / 3
SC 3 / WC 4
Frisk, Limber, Cursed Body

VS.

Rediamond
XAO
149/300: 50%
Stealth Rock

Corpus (M)
@
Rocky Helmet
HP: 49
EN: 78
Spe: 85
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Swarm, Moxie
Night Slash disabled (5a)
Corpus was hurt by the Stealth Rocks! [12 DMG]

Action 1
Big Poe: Aerial Ace > CRIT [<=63] 707/1000: NO > (6 + 3 + (4-3)*1.5)*2.25 = 23.625 > Big Poe was hurt by the Rocky Helmet! [23.625 DMG] [8 RECOIL] [4 EN]
Corpus: Substitute > Corpus made a 15 HP substitute! [-15 HP] [12 EN]

Action 2
Big Poe: Fake Out > CRIT [<=63] 607/1000: NO > (4 + 3 + (4-3)*1.5 = 8.5 > The substitute took the hit! [2 RECOIL] [4 EN]
Corpus: Shadow Claw > CRIT [<=125] 987/1000: NO | CURSED BODY [<=300] 657/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 [11 DMG] [5 EN]

Action 3
Big Poe: Aerial Ace > CRIT [<=63] 318/1000: NO > (6 + 3 + (4-3)*1.5)*2.25 = 23.625 > The substitute broke! [2 RECOIL] [4 EN]
Corpus: Night Slash > CRIT [<=125] 299/1000: NO | CURSED BODY [<=300] 198/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 > Big Poe's Cursed Body disabled Corpus' Night Slash! [11 DMG] [5 EN]

Turn Order
Rediamond issues actions.
Leader C$FP issues actions.
deadfox081 referees.​
 


"Your mission is to survive."

Shadow Claw~Shadow Claw~Shadow Claw
IF Imprison, replace all remaining actions with Pursuit~Swords Dance~Pursuit
IF Torment, replace all remaining actions with Pursuit~Shadow Claw~Pursuit
 
Leader C$FP
OOA
129/300: 43%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 28
EN: 64
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

Big Poe (M)
@
Life Orb
HP: 66
EN: 88
Spe: 127 [+10]
4 / 3 / 1 / 3
SC 3 / WC 4
Frisk, Limber, Cursed Body

VS.

Rediamond
XAO
149/300: 50%
Stealth Rock

Corpus (M)
@
Rocky Helmet
HP: 49
EN: 78
Spe: 85
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Swarm, Moxie
Night Slash disabled (5a)

The challenger has decided that even the limited options Heracross is left with here are better than switching out and having to deal with those Rocks again. It seems that Big Poe has an idea to avoid the Helmet for a bit too as he starts a barrage of Rock Slides which cleverly means the kit makes no contact with Corpus. Unfortunately luck does not go the leaders way and Corpus is flinch free and still able to get off a couple of Shadow Claws before C$FP decides that it is worth the recoil to deal a finishing blow with Aerial Ace!

The man of steel looks to be turning this one around as he goes up two KOs to zero. Sure he may be slightly down on the HP totals but one would think its an uphil battle for Ninetales to stand up to a 3 on 1 numbers advantage..


Leader C$FP
OOA
95/300: 32%

Bronzong (-)
@
Life Orb
HP: 35
EN: 76
Spe: 28
4 / 4 / 3 / 4
SC 3 / WC 58
Heatproof, Levitate, Heavy Metal

Pimpoleon (M)
@
Life Orb
HP: 28
EN: 64
Spe: 52
3 / 3 / 5 / 4
SC 3 / WC 4
Torrent, Defiant

Big Poe (M)
@
Life Orb
HP: 32
EN: 68
Spe: 127 [+10]
4 / 3 / 1 / 3
SC 3 / WC 4
Frisk, Limber, Cursed Body

VS.

Rediamond
XXO
100/300: 33%
Stealth Rock

Corpus (M)
@
Rocky Helmet
HP: 0
EN: 64
Spe: 85
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Swarm, Moxie
Night Slash disabled (2a)

Action 1
Big Poe: Rock Slide > CRIT [<=63] 211/1000: NO | FLINCH [<=300] 466/1000: NO > (8 + 3 + (4-3)*1.5) = 12.5 [12.5 DMG] [2 RECOIL] [6 EN]
Corpus: Shadow Claw > CRIT [<=125] 136/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 [11 DMG] [5 EN]

Action 2
Big Poe: Rock Slide > CRIT [<=63] 166/1000: NO | FLINCH [<=300] 636/1000: NO > (8 + 3 + (4-3)*1.5) = 12.5 [12.5 DMG] [2 RECOIL] [10 EN]
Corpus: Shadow Claw > CRIT [<=125] 639/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 [11 DMG] [9 EN]

Action 3
Big Poe: Aerial Ace > CRIT [<=63] 84/1000: NO > (6 + 3 + (4-3)*1.5)*2.25 = 23.625 > Big Poe was hurt by the Rocky Helmet! [23.625 DMG] [2 RECOIL] [4 EN]
Corpus was knocked out!

Turn Order
Rediamond equips an item to Ninetales.
Leader C$FP issues actions.
Rediamond issues actions.
deadfox081 referees.​
 


"Playing from behind at last. I welcome the feeling. Sunshine, many of my bugs see more use, and Gengar and Gardevoir see more battle time. But remember, you are my favorite."

Ninetales @Heat Rock
 
good luck with that

PERISH SONG, Protect, Dig
IF Hypnosis A1, THEN Substitute (15 HP) A1 and push actions back
IF Confuse Ray A1, THEN Substitute (15 HP) A1 and push actions back

P.S. please don't actually have good luck with that
 
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