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Old Sep 16th, 2012, 7:53:22 PM   #1
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Default Smogon ASB tournament round 3: Flamestrike vs. Alchemator

Evening, ladies and gents! Tonight's battle is the third round of the ASB tourney - in particular, the singles division of the Carnivorous Apples and Cruel Britannia!

Quote:
Originally Posted by Fat Da Rules
3v3 singles
2 subs
2 day DQ (players)
2/3 day DQ (refs)
2 recoveries/5 chills
Switch = OK (neither specified, so I flipped a coin)
Items = OFF
Abilities = ALL
Self-KO clause = ON
Arena = ASB arena
Now then...let's meet tonight's warriors, shall we?

Flamestrike: (NOTE: Flamestrike's teammates will be filling in for him for most, if not all, of this battle)
Shadowstrike the Golurk
Shockstrike the Cyclohm
Mindstrike the Gallade


VS.

Alchemator:
Stevenson the Starmie
Shakespeare the Gallade
Orwell the Metagross

Think well about which pokemon to open with. PM me your starters, and we'll get the fight going!
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Last edited by Dogfish44; Jan 3rd, 2013 at 12:26:57 PM.
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Old Sep 25th, 2012, 3:06:40 AM   #2
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Okay, an exchange of VM's has confirmed that Alch is still yet to send his Pokemon, so... Objection & Dogfish44 may feel free to send a Pokemon in his place, but I am going to give until 29/09/2012 at 00:00 GMT to do so. If The Wanderer has not recieved "Alch's" lead by then, then The Wanderer may call DQ if he wishes. As unbiased as I want to be, I am not going to let any match idle for an obnoxious amount of time... :/

Also, yes, I did send a lead in for Flame about a week ago if anyone cares.
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Old Sep 25th, 2012, 7:08:21 PM   #3
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Well, it took a while, but we finally have our starting mons! Looks like the Apples have the lead typewise, but Illuminate could be a problem...

Pre-battle


And now, the coin (heads goes to Flamestrike)...


It's heads! Flamestrike orders first!
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Old Sep 28th, 2012, 2:31:25 AM   #4
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Posting for Flamestrike. Let us do this, Shockstrike! I THINK Camouflage turns the Pokemon into a Normal-Type...

Thunderbolt > Discharge > Thunderbolt
IF Reflect Type is issued, THEN replace all instances of Thunderbolt with Dragon Pulse, AND replace all instances of Discharge with Ice Beam.
IF (Evasive Damaging Move) is issued, THEN use Thunderbolt (Moat) that action, pushing actions back.
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Old Oct 2nd, 2012, 9:40:25 AM   #5
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Posting for Alchemator. Actually, I think Camouflage would change the Pokemon into a Ground-type in the ASB arena, since it's not a building or artificial environment. Plus Nature Power turns into Earthquake here.

Camouflage - Ice Beam - Blizzard
If Camouflage would not change Starmie to a Ground-type, change action 1 to Light Screen
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Old Oct 2nd, 2012, 11:58:11 AM   #6
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Can we have a ruling on Camouflage before reffing, since I suspect it effects orders somewhat.
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Old Oct 2nd, 2012, 12:01:34 PM   #7
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EDIT: Well, looks like the ruling's out that it IS normal-type. So, without further ado...
Pre-round

Round 1: A Song of Ice and...uh...Lightning
♫Challenger Invited

And they're off! Stevenson's core begins to glow, and starts the fight off covering itself in a Screen of its Light to ward off Shockstrike's attacks. This turns out to be a wise move, as the Cyclohm shoots a Thunderbolt from one of his mouths that still does a hefty amount of damage. As the Starmie retaliates by shooting a Beam of its own (made of Ice, no less), Shockstrike begins to crackle with electricity and Discharge it all on Stevenson, paralyzing the giant starfish! Ouch! Now holding the speed advantage, Shockstrike drops another Thunderbolt on Stevenson...who in losing the initiative, gains a little power through Analytic, and drops the arena's temperature significantly, pelting the Cyclohm with a Blizzard of pain!

Flamestrike is currently leading in terms of HP, but Alch might have a few tricks up his sleeve. How will this play out? Find out after the break!

Crunch

End Round 1

Your move, Britannia.
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Last edited by The Wanderer; Oct 2nd, 2012 at 3:58:01 PM.
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Old Oct 4th, 2012, 8:14:53 PM   #8
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Old Oct 9th, 2012, 2:19:35 AM   #9
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After a lengthy delay & bickering with Engineer...

Earthquake > Low Kick > Earthquake
IF Orwell is under the effects of Magnet Rise when you are to use Earthquake, THEN use Fire Punch that action.
IF Reflect is issued, THEN use Brick Break as your next action, pushing actions back.
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Old Oct 14th, 2012, 8:11:45 AM   #10
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After a lengthier delay & discussing with Dogfish44 ...

Protect - Stealth Rock - Protect
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Old Oct 14th, 2012, 10:53:11 PM   #11
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Pre-round

Round 2: Swap into Stalling

We're back, folks! Both trainers have switched out their pokemon - Shockstrike has tagged off with Mindstrike the Gallade, while Stevenson has done the same with Orwell the Metagross!

Mindstrike thrusts his fist into the ground, triggering a nasty Earthquake that Orwell Protects against, and follows up with a Low Kick that still does a substantial amount of damage in spite of Light Metal. Our Metagross from 1984 responds by hurling up a flurry of Stealth Rocks to discourage further switching, and Protects himself from a second Earthquake!

Not much happened this round. Who will shake things up? Stay tuned!
Crunch

End Round 2

Bench

Britannia?
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Last edited by The Wanderer; Oct 14th, 2012 at 11:36:44 PM. Reason: Light Metal has a clearly misleading description.
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Old Oct 14th, 2012, 11:01:11 PM   #12
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Low Kick should have 13 BAP against Metagross with Light Metal since its WC is 7 according to the DAT.

Anyway, we discussed this part of our strategy earlier and ...
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Old Oct 20th, 2012, 12:37:27 AM   #13
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After an incredibly long delay...


No Switch
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Old Oct 24th, 2012, 4:39:53 AM   #14
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Since Dogfish44 has no idea what to do, I guess it's up to me.

Rain Dance - Hydro Pump - Surf
If he uses a damaging Electric-type move and you have not used Reflect Type this round and you are not taunted, change that action to Reflect Type and push actions back.
If he uses Light Screen, change all remaining instances of Surf to Dive.
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Old Oct 27th, 2012, 9:33:14 PM   #15
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We have enough tricks to stop that, Mindstrike!

Encore > Thunderbolt > Leaf Blade
IF Encore misses A1, THEN use Teleport (Evade) A2.
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Old Oct 29th, 2012, 4:41:26 PM   #16
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Pre-round

Round 3: Swap into Shining

We're back, ladies and gents! Alch has swapped back into Stevenson, who gleams brightly and messes with Mindstrike's vision! Hoping the drop in accuracy helps, the Starmie performs a Rain Dance to turn the tables...but unfortunately, it doesn't, and Mindstrike gives Stevenson a hearty Encore, forcing it to keep dancing! Taking advantage of the situation, Flamestrike's Gallade gathers electrical energy within his hands and fires a Thunderbolt, but the glare from Stevenson's core throws him off, and his shot goes wide! Deciding that close combat is the way to go while Stevenson is still dancing, Mindstrike rushes the Starmie and connects a Leafy Blade.

Odds are still in favor of the Apples in terms of health, but with Encore wearing off, Alch might be able to turn this around. How will this play out? Find out after the break!

Crunch

End Round 3

Bench

Apples?
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Last edited by The Wanderer; Nov 2nd, 2012 at 12:42:01 AM.
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Old Oct 29th, 2012, 4:57:50 PM   #17
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I'm pretty sure Starmie is supposed to use Surf on action 3 since Encore lasts for 2 actions including the action it's used on, meaning Starmie is only affected by it on action 1 and action 2.
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Old Oct 29th, 2012, 5:02:02 PM   #18
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I'm pretty sure that only applies if the one who uses encore goes first, and since Gallade went last...
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Old Oct 29th, 2012, 5:15:52 PM   #19
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Nope.

Quote:
Originally Posted by Fat Deck Knight View Post
After action:
Poison, Toxic, Leech Seed, Burn, Weather Damage, Partial Trapping Move Damage, Bide Stage, Yawn Stage, Taunt Stage, Disable Stage, Encore Stage, Magnet Rise Stage, Reflect Stage, Light Screen Stage, Telekinesis Stage.

After action effects occur after both Pokemon have completed their actions
After Gallade uses Encore, both pokemon have completed their actions, so its stage goes down. I even remember Deck Knight telling me to ref a Light Screen stage that way, saying that it was a benefit to being faster.
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Old Oct 29th, 2012, 5:17:53 PM   #20
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EDIT: Fix'd.
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Old Oct 29th, 2012, 5:28:38 PM   #21
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Well, given that they're bringing the argument here, I might as well post an opposing case.
Quote:
Originally Posted by Fat Deck Knight View Post
Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action or whose last successful action was a combo or a cooldown.
A2 is clearly one action, while A2 and A3 together are clearly two. We ordered on the basis that what was listed in the move description was actually correct, and while I won't pursue a reordering if this turns out to be false (I don't know if IAR will), this should be resolved.
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Old Nov 1st, 2012, 6:28:09 AM   #22
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Nah, no re-order, but we really need to get a ruling on this. Naturally supporting Engineer's argument. We might refrain from ordering until this is resolved, though :S

On another note, fuck Illuminate, seriously.
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Old Nov 1st, 2012, 5:56:48 PM   #23
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OK, we have a ruling.

<~Deck_Knight> No, it starts ticking on the next relevant action. So if you're faster it affects that action, if you're slower it starts on the next action.

As a result, Starmie remains encored on action 3. Now, the DAT says that moves that fail due to a move like Taunt will fail on their first use and be converted to Struggle on subsequent uses. However, Encore itself does not cause moves to fail. As a result, Starmie should use Rain Dance on action 3, not Struggle - if I had ordered Rain Dance x 3, you wouldn't have changed the last Rain Dance to Struggle now would you.
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Last edited by Objection; Nov 1st, 2012 at 9:17:41 PM.
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Old Nov 2nd, 2012, 12:38:54 AM   #24
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I know the thing is not fixed yet, but we better not waste any more time...
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Old Nov 2nd, 2012, 12:44:42 AM   #25
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Alright, thanks for the clarification. Round's fix'd.

God-Emperor, why is it always fucking encore...
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