So let's get another battle going.
5v5 NFE Doubles
Only Training Items
1 Substitution
0 Recoveries/Infinite Chills
All Abilities
2 Day DQ
ASB Arena
I'll take this
switch = ko
jas61292 said:Thanks for reffing
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Gligar (Ground) (M)
Nature: Careful (+ SpD, -SpA)
Type: Ground/Flying
Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 3/6
MC: 5
DC: 3/5
Attacks (15 Moves):
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Counter
Feint
Night Slash
Protect
U-Turn
Earthquake
Roost![]()
Rufflet (Hudson) (M)
Nature: Jolly (x1.15 Spe, -1 SpA, +11% Accuracy)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks (15 Moves):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Whirlwind
Brave Bird
Rock Slide
U-Turn
Fly
Roost
Superpower
Tailwind![]()
Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 6
DC: 3/5
Attacks (17 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter
Magnetude
Counter
Endure
Night Slash
Earthquake
X-Scissor
Sandstorm![]()
Sentret [Guardian] (M)
Nature: Hasty (+15% Spe, -1 Def, +5% Acc)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 23 (20*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 2/6
MC: 2
DC: 2/5
Attacks (17 Moves):
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Sucker Punch
Hyper Voice
Assist
Iron Tail
Reversal
Toxic
Protect
Shadow Ball![]()
Buizel (Finny) (M)
Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 2/5
Attacks (15 Moves):
Sonicboom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Aqua Ring
Me First
Tail Slap
Blizzard
Brick Break
Dig
Waterfall
danmantincan said:![]()
Haar - Shelgon (M)
Nature: Hardy (No effect on stats)
Type:![]()
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
EC: 6/9
MC: 1
DC: 4/5
Moves:
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite
Body Slam
Brick Break
Bulldoze
Captivate
Crunch
Cut
Defense Curl
Defog
Double-Edge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt![]()
Ulki - Staravia (M)
Nature: Careful (+1 SpD, -1 SpA)
Types:/![]()
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Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (-)
Spe: 80
Size Class: 1
Weight Class: 2
EC: 4/9
MC: 2
DC: 2/5
Moves:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Brave Bird
Captivate
Close Combat
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
FeatherDance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Heat Wave
Hidden Power
Hyper Beam
Mud-Slap
Natural Gift
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand-Attack
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
U-turn
Uproar
Whirlwind
Wing Attack
Work Up![]()
Janaff - Scratchet (M)
Nature: Modest (+1 SpA, -1 Atk)
Types:/![]()
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Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
EC: 3/6
MC: 0
DC: 2/5
Moves:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn![]()
Meg - Pignite (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:/![]()
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Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 4
EC: 7/9
MC: 2
DC: 3/5
Moves:
Arm Thrust
Assurance
Attract
Blast Burn
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
ThunderPunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn![]()
Ena - Slowpoke (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types:/![]()
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Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
EC: 2/6
MC: 0
DC: 1/5
Moves:
After You
Amnesia
Aqua Tail
Attract
Avalanche
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confusion
Counter
Curse
Dig
Disable
Dive
Double-Edge
Double Team
Dragon Tail
Drain Punch
Dream Eater
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Flash
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mega Punch
Me First
Mimic
Mud-Slap
Mud Sport
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Trump Card
Water Gun
Water Pulse
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
-dan sends out
-jas sends out and orders.
-dan orders.
-I ref.