Unstopabble Swag (non weather team)

Status
Not open for further replies.
Introduction:
I stopped playing pokemon for a like 2 years and came back to a brand new metagame of 5th gen. I decided i wanted to create the most balanced team with the least weaknesses that i could to help me get adjusted to this new metagame, i studied up and created this team. Any tips would be appriciated. I feel like this team is very solid and is definitly a top 5th gen OU team.

The Team At a Glance
251.gif
479-wash.gif
485.gif
639.gif
149.gif
212.gif




How The Team Came To Be
Ani639MS.png

It all started out with terrakion. I immediatly fell in love with the sheer power and the wonderful moveset of this pokemon. I noticed how many common things in the metagame that he could check. So i decided he would be a good start.

Ani639MS.png
Ani479WMS.png

I decided to add Rotm-W to the mix to give the team some synergy and i figured why not use the great Volt-switching core. But i did notice this gave me a flaring weakness to grass.

Ani639MS.png
Ani479WMS.png
212MS.png

I added scizor for a reason just stated, to give me the resistance for grass. Also who doesent mind having such a great pokemon like scizor on the team, it also adds to my Volt switch style adding a U-turner into the mix.

Ani639MS.png
Ani479WMS.png
212MS.png
Ani385MS.png

I had a jirachi in here at one point for my stealth rocks and just to annoy the enemy, it was a bulkier set. It seemed to be a pretty good idea but jirachi just seems to be a bit unproductive and not the most effective in the current metagame. So i will soon change it but first the next pokemon in the team...

Ani639MS.png
Ani479WMS.png
212MS.png
Ani385MS.png
Ani149MS.png

Dragnoite helped with the synergy which you may have noticed by now i consider the synergy of the team a lot and dislike to have a huge weakness to one particular type move. Dnite added a sweeper prescence into the team, he proved to be one of the most effective on the entire team racking up many full team 6 pokemon sweeps. He implanted into my mind that he was a permanent addition to the team. I did have a salamence and a gyrados here but they stayed for such a short time its not worth making a entire section just to show you when they were in the team.

Ani639MS.png
Ani479WMS.png
212MS.png
Ani385MS.png
Ani149MS.png
Ani593MS.png

While this last selection really added more electric weakness to the team than i would hope for, it gave me the best resistance to fighting in the game with the ghost typing. The only thing that really was able to take a fighting move was Dnite who doesent enjoy it too much since he loses his multiscale. Jellicent proved to slow the team up way too much and i like a fast paced team so it was uickly removed and replaced with a gengar. im not going to make another section for gengar either because i dont have much to say about him other than he was a pretty decent poke for the tam but just was too brittle and his resistances werent that great and really just made it too easy for me to get swept by certain things.

Ani639MS.png
Ani479WMS.png
212MS.png
Ani385MS.png
Ani149MS.png
Ani485MS.png

Heatran joined the group and showed me just how good heatran is even in a much faster metagame and a much stronger metagame. He gave me some final key resistances and efforts for the team and caused the ende of the much useless jirachi. And you might have guessed it im not going to show the next switch from jirachi which became a Deoxys-D because while it was effective just didnt feel right and didnt feel like it got the job done like i wanted it to. So next up is the final addition of the completed team.. Celebi

Ani639MS.png
Ani479WMS.png
212MS.png
Ani251MS.png
Ani149MS.png
Ani485MS.png

Last celebi came in and took the role of just something to takehits and cripple threats and stop certain pokemon that gave me weaknesses. It came with a better move pool than deoxys and better synergy. It changed the heatran up some making me want to give him the stealth rocks and use celebi more as just something to weaken the team. Thus with this last selection the final team was created and was used to dominate all others!

251.gif

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Recover
-Hidden Power Fire
- Giga Drain
- Thunder Wave
Celebis main role on the team is to slow the enemy down some and give me some vital water, electric, and ground weakness. Something that i was weak to before adding this great addition to my team. Also before adding celebi to the team rotom-w was very hard to deal with and i feel like this is a pretty good counter for it. I love running max hp and def on celebi just to be able to take hits, im not exactly sure if i should change it but im up to suggestions. I chose recover for obvious reasons, to heal up ( also the role of leftovers). Hidden power fire comes in play when people think they can get a free switch into ferrothorn and set up their hazards, this move also helps against scizors, forretress breloom, and really anything just weak to fire. Giga drain is used to heal celebi even more and a way to hit water pokemon hard and get some damage in while healing. My last move thunder wave is great in my opinion to slow down the enemy, especially if i can predict them trying to switch in something to set up on celebi such as a salamence or dragonite.

479-wash.gif

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
What can i saw about rotom-w that hasnt already been said. he is just an amazing poke. Great typing and a wonderful moveset makes it a very versatile and annoying poke to play against. This particular set gives me the ability to come in and outspeed a lot of pokemon. The trick can really cripple pretty much any wall in the game, especially blisseys that love to come in thinking they are invincable. The other moves are pretty standard, volt switch gives me a way to switch out, hpump is a strong stab move, and hp ice just gives me more coverage and i can hit unexpecting mences, dnites, gliscors and landorus hard.

485.gif

Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature (+Spd, -Atk)
- Stealth Rock
- Protect
- Roar
- Lava Plume
Heatran was added to the team because even with rotom-w resisting fire moves, i just felt like i was too weak to fire attacks and pokemon such as infernape. Also this works great for u-turns that are so common now-a-days. The stealth rocks are meant just for stealth rocks obviously, lava plume is in there jsut as a way to attack, roar gets rid of their pokemon to rack up damage from rocks. And lastly protect just helps to make it easy to predict especially when facing a choiced pokemon.

639.gif

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earth Quake
The first time i used this pokemon on a different team i fell in love with it. It has such great typing and coverage it tears through so many things. With the band it has one of the highest attacks in the entire game. Its close combat is just deadly and stone edge just as powerful. X-scissor gives me coverage on psychics and quick attack gives me the priority move to get kills on anything with just that little bit of health left. It also gets me some damage on thundorus which all the damage i can get on him is important. I think this is just a very solid pokemon to have on any team.

149.gif

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Lastly i chose a dragonite just because of its great typing and its ability to sweep. I Used to have a salamence here and even at one point a gyrados which didnt stay long at all. But in the end i found i like Dnite the most. He has the ability to come in on something that cant touch him, ddance outspeed most things that lack a scarf and use an outrage and hit anything including steel types pretty hard. The lum berry is just so effective because i dont take damage from LO and it heals my confusion from my outrage or it can heal anything like a burn or toxic or para that the opponet may use to try and slow it down. I think this is just the icing on the cake for this team as it can easily sweep late game after taking out its counter. Its pretty much my only poke that sets up (other than scizor but i dont really consider that setting up since u-turn just gets rid of its SD and bullet punch is the only other attack) so i feel it can really make an impact for this team.

212.gif

Scizor (M) @ Iron Plate
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- U-turn
- Bullet Punch
- Roost
I love this set for scizors, my friend had shown me it and i just loved it. It can bluff the ever so common choice band so well and it gives me a way to heal with roost and the iron plate plhus technician and bullet punch can really hurt just about anything. Combine that with a SD and its very deadly. The u-turn gives me a way to switch out and hit stuff hard at the same time especially after a SD. The evs on this set gives scizor max health still great attack and a little boost in his spdef so he can survive a little longer to set up. Ive tested it a little bit and ive seen scizor surviving a few more special moves than he did when i previously just had max HP and max atk, but im not sure if he really needs it and i also do slightly less with my SD bullet punch. After testing some more ill decide on the evs.




Thank you for checking out my team and please leave any constructive critisism you may have its all appriciated. And once again, thanks.

Importable
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Recover
- Hidden Power [Fire]
- Giga Drain
- Thunder Wave


Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]


Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Substitute
- Fire Blast
- Earth Power


Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack


Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed


Scizor (F) @ Iron Plate
Trait: Technician
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- U-turn
- Bullet Punch
- Roost
 
Threat List

Standard OU Offensive Threats





248MS.png
Tyranitar:
  • Choice Band - Terrakion or scizor
  • Choice Scarf - Terrakion or Scizor
  • Dragon Dance - Terrakion or scizor
Ani479WMS.png
Rotom-W:​
  • Choice Scarf / Specs - Celebi
  • Support - Celebi
212MS.png
Scizor:​
  • Choice Band - Heatran
  • Swords Dance - Heatran
  • Bulky Swords Dance - Heatran
Ani149MS.png
Dragonite:​
  • Choice Band - Usually have to predict right and switch to something to take the hit, or terrakion and scizor can revenge kill if necassary
  • Dragon Dance - Rotom-W has the HP ice to come in on their first DD and as long as i have my rocks to cancel multiscale HP ice will kill.
Ani186MS.png
Politoed:​
  • Choice Specs / Scarf - Celebi
  • 3 Attacks - Celebi
Ani485MS.png
Heatran:​
  • Standard - Rotom-W terrakion works pretty good as long as they dont have the earth power
Ani385MS.png
Jirachi:​
  • Substitute + Calm Mind / Wish + Calm Mind - heatran or Rotom-w or scizor to u-turn or volt switch out and then get the kill with terrakion. But pretty much heatran can wall any jirachi.
Ani381MS.png
Latios:​
  • Life Orb / Expert Belt - Really just have to be careful with these things and predict right.
  • Choice Scarf / Specs - Same as above, scizor loves to come in though and set up if they lock into a dragon move.
  • Calm Mind - Try and get the trick off with rotom and then just work around the team till its killed.
Ani579MS.png
Reuniclus:​
  • Calm Mind - Scizor and heatran
  • Offensive Trick Room - Same as above
Ani612MS.png
Haxorus:​
  • Choice Scarf / Choice Band - have to play around these, no particular straight up counter. Just see what the lock into and adjust the strategy like wise.
  • Dragon Dance - usually have to make smart moves and weaken as much as possible and get the kill with scizor BP
Ani038MS.png
Ninetales:​
  • Nasty Plot - Heatran
Ani534MS.png
Conkeldurr:​
  • Bulk Up - trick with rotom or try and stall him out with celebi
Ani251MS.png
Celebi:​
  • Nasty Plot Sweeper - Heatran
  • Tinkerbell - Heatran/scizor
  • Choice Specs / Choice Scarf - Heatran
Ani639MS.png
Terrakion:​




Choice Scarf / Choice Band - celebi






Ani130MS.png
Gyarados:
  • Offensive / Bulky Dragon Dance - Rotom-W / celebi
  • Choice Band / Choice Scarf - Rotom-W
Ani094MS.png
Gengar:​
  • Substitute + Disable / Pain Split - Usually use rotom to break the sub with volt switch and they normally go for the shadow ball, and i can go into scizor and get the kill with BP
Ani121MS.png
Starmie:​
  • Life Orb - Celebi/Rotom-W
  • Rapid Spin - Celebi/Rotom-W/Scizor
  • Choice Specs - Celebi
Ani645MS.png
Landorus:​
  • Choice Scarf - Rotom-W can hit him hard with a HPump or HP ice, most of the time they just like to u-turn anyway so heatran can usually just switch in and take it but if im scared of the possible EQ Dnite can come in and take either of the two
Ani392MS.png
Infernape:​
  • Mixed Attacker - A Mix ape really do some damage to this team so its a good thing i dont see them very often at all. But usually Rotom-W can take him its just that his Close Comabts do hurt a bit.
Ani637MS.png
Volcarona:​
  • Offensive Quiver Dance - These are pretty annoying, if i see one on their team pretty much just make sure i have my rocks up and that im always cautious of it coming in so i can prepare for it and beat it.
  • Bulky Quiver Dance - Pretty much same as above
Ani462MS.png
Magnezone:​
  • Substitute - Heatran stop it, and Celebi can wall it pretty decently even though they usually run the HP fire
Ani196MS.png
Espeon:​
  • Calm Mind - Scizor and Rotom-W troll it with constantly switching
Ani373MS.png
Salamence:​
  • Dragon Dance - Pretty much just get the kill with scizor BP what else can you do to a DD mence
Ani635MS.png
Hydreigon:​
  • Offensive - terrakion can seriously mess this thing up
  • Choice Specs / Choice Scarf - specs isnt too bad just predict right to take a hit and terrakion outspeeds, scarf terrakion cant outspeed but scizor can still work pretty good to get a BP and kill it
Ani286MS.png
Breloom:​
  • Bulk Up - Celebi
  • Sub Seed - Celebi
  • Sub Punch - Celebi
Ani380MS.png
Latias:​
  • Calm Mind - Scizor and heatran, also try to trick it rotoms scarf
Ani454MS.png
Toxicroak:​
  • Swords Dance - Dont see these too much but usually they arent a problem at all anything really works against them. I believe terrakion outspeeds
Ani448MS.png
Lucario:​
  • Swords Dance - I have been testing this team for a while and have never once seen a lucario but if one did happen to come along i suppose terrakion would fit the job of killing this quite nicely
Ani640MS.png
Virizion:​
  • Calm Mind - Celebi can T-wave it and then just work through the team to kill it
  • Swords Dance - same as above
Ani560MS.png
Scrafty:​
  • Dragon Dance - Dont see these too often either, just kill it with a Scizor BP
Ani003MS.png
Venusaur:​
  • Special Growth - These things are just bitches period. Heatran is like my best bet, or scizor. Its just hard to work with these but ill usually find a way to get around it.
Ani376MS.png
Metagross:​
  • Stealth Rock - Dont see too many metagross these days but heatran can do alright as long as they dont carry the EQ and celebi can take their hits pretty well
Ani620MS.png
Mienshao:​
  • Choice Scarf / Choice Band - Umm these never really seem to bother me, usually they just u-turn alot which is all they can really do to celebi so celebi works effectivly other than their u-turn but these just never seem to do anything honestly.
Ani091MS.png
Cloyster:​
  • Shell Smash - Scizors BP hurts them and Rotom-W volt switch
Ani473MS.png
Mamoswine:​
  • Physical Attacker - Terrakion or Scizor
Ani555MS.png
Darmanitan:​
  • Choice Scarf / Choice Band - Rotom-W/heatran
Ani641MS.png
Tornadus:​
  • Choice Specs - pretty much Rotom-W is all that can do anything to them
460.png
Abomasnow:​
  • Choice Scarf - Heatran/sczior
  • SubSeed - heatran/scizor
  • Mixed Attacker - heatran/scizor
65.png
Alakazam:​
  • Substitute + 3 Attacks - scizor/rotom and just use their switching moves effectivly or the BP
482.png
Azelf:​
  • Lead - Scizor/rotom-W/Heatran
184.png
Azumarill:​
  • Choice Band - Celebi
386-defense.png
Deoxys-D:​
  • Fast Spiker - Scizor can OHKO after a SD and a U-turn. And if he somehow doesent Rotom-W comes in and finishes with a volt switch
51.png
Dugtrio:​
  • Focus Sash - Celebi
395.png
Empoleon:​
  • Agility - Celebi
  • Choice Specs - Celebi
368.png
Gorebyss:​
  • SmashPass - Celebi
  • Shell Smash Sweeper - Celebi
230.png
Kingdra:​
  • Dragon Dance - Celebi/scizor after he locks into outrage and if im not mistaken rotom outspeeds by 1 if hes adament.
646.png
Kyurem:​
  • Choice - heatran/scizor
508.png
Stoutland:​
  • Choice Band - Celebi
235.png
Smeargle:​
  • Baton Pass - U-turn with scizor and volt switch with Rotom-W
Standard OU Defensive Threats






248MS.png
Tyranitar:
  • Specially Defensive - Scizor/terrakion
Ani479WMS.png
Rotom-W:​
  • Standard - Celebi
Ani598MS.png
Ferrothorn:​
  • Standard - heatran/ Dragonite can do an okay time setting up against
Ani186MS.png
Politoed:​
  • Defensive - celebi
Ani472MS.png
Gliscor:​
  • Defensive - Scizor only takes 33% from an earthquake so he can set up and roost off all earthquake damage. Celebi also takes gliscors fairly well but i have to be weary of the flying moves the occasionally have. Last Rotom-W just shuts it down. Dnite is also mentionable if they only carry the fling and earthquake, the lum berry will heal my poison and then he cant touch me.
Ani485MS.png
Heatran:​
  • Specially Defensive - Rotom-W/Terrakion/Dnite set up
Ani385MS.png
Jirachi:​
  • Specially Defensive - Heatran
Ani227MS.png
Skarmory:​
  • Physically Defensive Spiker - Heatran
  • Specially Defensive Spiker - Heatran
Ani038MS.png
Ninetales:​
  • Specially Defensive - Rotom-W
Ani251MS.png
Celebi:​
  • Physically Defensive - Heatran/Scizor
Ani205MS.png
Forretress:​
  • Physically Defensive Spiker - Dnite set up/ heatran
  • Specially Defensive Spiker - same as above
Ani130MS.png
Gyarados:​
  • RestTalk - Rotom-W
Ani593MS.png
Jellicent:​
  • Utility Counter - Rotom-W/celebi
Ani073MS.png
Tentacruel:​
  • Toxic Spikes - Rotom-W/celebi
Ani423MS.png
Gastrodon:​
  • Tank - Celebi and i usally am able to get a trick off on them
Ani196MS.png
Espeon:​
  • Dual Screens - Scizor
Ani242MS.png
Blissey:​
  • Support - Terrakion/Dnite/Scizor/Trick with rotom
Ani134MS.png
Vaporeon:​
  • Wish Support - Celebi/Rotom trick of hurt it with volt switch
Ani437MS.png
Bronzong:​
  • Tank - Heatran or once again Trick with Rotom-W which really can be used for any way. Also scizor works great here
Ani260MS.png
Swampert:​
  • Defensive - Celebi/rotom trick as usual
Ani151MS.png
Mew:​
  • Stallbreaker - Celebi/scizor/heatran
Ani080MS.png
Slowbro:​
  • Tank - celebi/scizor
Ani195MS.png
Quagsire:​
  • Curse - celebi
  • Specially Defensive - celebi
  • Physically Defensive - celebi
488.png
Cresselia:​
  • Support - Scizor/heatran
386-defense.png
Deoxys-D:​
  • Bulky Spiker - Just SD with scizor and u-turn
395.png
Empoleon:​
  • Specially Defensive - Terrakion/Celebi/rotom
450.png
Hippowdon:​
  • Physical Tank - celebi/rotom-w
178.png
Xatu:​
  • Standard -Scizor/Rotom/heatran
202.png
Wobbuffet:​
  • Bulky - u-turn and volt switch away. also tricking this thing works well or even setting up on it with Dnite and OHKOing it
547.png
Whimsicott:​
  • Prankster - Fuck this pokemon. U-turn and volt switch and just whatever i can to hurt this annoying thing
465.png
Tangrowth:​
  • Physically Defensive -Scizor or heatran
302.png
Sableye:​
  • Prankster -Scizor usually draws the WoW and then i just take it with tran and i can OHKO with a fire blast
233.png
Porygon2:​
  • Defensive - Terrakion/Celebi/heatran and sometimes scizor
113.png
Chansey:​
  • Support - Terrakion and scizor and ofcourse rotom trick
 
ferrothorn does wat ur celebi does while providing entry hazards and more resistances while stoppin rain teams. try 252hp 88def 168 spdef relaxed with gyro ball leech seed spikes t wave
 
First of all, welcome back :)

I've noticed a few things I think could change to benefit your team, so I'll go through these now.

On Celebi I would recommend changing Energy Ball to Giga Drain. 5BP difference isn't really that big on a defensive Celebi, and the added healing from Giga Drain will be very useful in increasing Celebi's longevity. Putting Giga Drain on Celebi would also allow you flexibility in your fourth move, by that I mean Recover/Leech Seed. While you can have all three, you may find that theres a certain mon thats causing your team a lot of trouble, and so having the flexibility to change around one of the moves to counter that could be quite valuable.

The Heatran set you have there is okay, but I think you need to decide if you want an offensive Heatran, or a support Heatran. Its when we try to combine different sets that the worst sets often emerge. Looking at your team I personally think a support Heatran would be of much greater help, something along the lines of:

490.png

Heatran @ Leftovers
Flash Fire
Calm 252 HP / 252 SDEF / 252 SATK
Lava Plume
Stealth Rock
Roar
Will-O-Wisp/Protect/Earth Power/HP-Ice

Now that set is a rough idea, you can easily change around the EVs to suit whatever you want, whether its more speed to outspeed something, or extra SATK to nab certain KOs. You already have a physically defensive mon in Celebi, so a specially defensive Heatran compliments that quite nicely. I'm assuming you played in Gen 4, so you'll already know how well a CeleTran core works. In the current meta, there are a lot more Dugtrios running around, so Heatran's job is getting harder and harder. To counter this you may wish to run Shed Shell, if you notice this as a problem.

Rotom is quite good, although there is one major change I'd like to suggest. The current metagame is a hell of a lot faster than it used to be, so running a Timid nature over Modest might not be such a bad idea. But once again, only change it if you feel that it isn't outspeeding certain things it should be. HP-Ice is useful for grabbing those KOs you mentioned, however you may wish to consider running Thunberbolt instead. The main reason I say that, is that currently Tornadus-T will rip through your team without much trouble at all, and while Voltswitch will do some damage, the more you can do the better. So if you notice you're having troubles with that, change it to Thunderbolt, if not keep it as HP-Ice.

With the Scizor set, it is indeed quite effective, although to maximize the effectiveness of the set it really needs to be able to set up safely. To do this I would recommend changing the EVs around, putting more into your defenses and speed, and less into attack. After an SD the lower attack EVs won't matter, and being able to set up safely is much more useful. Once again with the EVs, change to suit the threats you identify, although a rough idea could be something like:
248 HP / 92 Atk / 124 SpD / 44 Spe
But feel free to change it around. Also Bug Bite could be used over U-Turn, but thats up to you.

With Terrakion the only change I could really suggest is possibly changing Sacred Sword to Quick Attack. Now I know that it might seem underwhelming, but it really can be very helpful on a CB Terrakion. Doubling up on Stab Fighting is also a little redundant, even if Sacred Sword doesn't lower your stats.

Dragonite also looks pretty solid, so theres nothing I would really recommend changing on that.

Those are my thoughts, hope some of them help :)

Summary of changes:

Celebi: Energy Ball > Giga Drain

Heatran: The new specially defensive support set

Rotom: Modest > Timid and potentially HP-Ice > Thunderbolt

Scizor: 252 HP / 252 ATK / > 248 HP / 92 Atk / 124 SpD / 44 Spe and potentially Bug Bite > U-Turn

Terrakion: Sacred Sword > Quick Attack
 
Alright. This is a pretty standard weatherless balance team with the standard VoltTurn core here, so it's pretty solid as it is. However, there are a few weaknesses that I think should be addressed if your team is to be successful. As you mentioned earlier, Thundurus-T happens to be one of those weaknesses. You also happen to be weak to Offensive Quiver Dance Volcarona. To help address those two threats, I'd recommend the use of Choice Scarf Terrakion over your current CB Terrakion. While CB Terrakion is cool, it simply doesn't help the team as much as a Scarfed one would. With a Choice Scarf, Terrakion can easily revenge kill the two with its STAB Stone Edge. Also, I'd recommend the use of Offensive Starmie over either Celebi or Rotom-W. This gives you a spinner, which will help preserve Dragonite's Multiscale in the long run, and a means of threatening those rain teams that bother you so much. A summarized list of changes can be found below.

Sets:
639.png

Terrakion @ Choice Scarf | Justified
Jolly | 252 Atk / 4 SpD / 252 Spe
Close Combat | Stone Edge | X-Scissor | Earthquake


121.png

Starmie @ Life Orb | Natural Cure
Timid | 252 SpA / 4 SpD / 252 Spe | 0 Atk
Hydro Pump | Thunder | Rapid Spin | Ice Beam


Nitpicks:
639.png

Choice Band ----> Choice Scarf

251.png
OR
479-wash.png
---->
121.png


I don't have much else to say. Good luck with your team!
 
Alright. This is a pretty standard weatherless balance team with the standard VoltTurn core here, so it's pretty solid as it is. However, there are a few weaknesses that I think should be addressed if your team is to be successful. As you mentioned earlier, Thundurus-T happens to be one of those weaknesses. You also happen to be weak to Offensive Quiver Dance Volcarona. To help address those two threats, I'd recommend the use of Choice Scarf Terrakion over your current CB Terrakion. While CB Terrakion is cool, it simply doesn't help the team as much as a Scarfed one would. With a Choice Scarf, Terrakion can easily revenge kill the two with its STAB Stone Edge. Also, I'd recommend the use of Offensive Starmie over either Celebi or Rotom-W. This gives you a spinner, which will help preserve Dragonite's Multiscale in the long run, and a means of threatening those rain teams that bother you so much. A summarized list of changes can be found below.

Sets:
639.png

Terrakion @ Choice Scarf | Justified
Jolly | 252 Atk / 4 SpD / 252 Spe
Close Combat | Stone Edge | X-Scissor | Earthquake

121.png

Starmie @ Life Orb | Natural Cure
Timid | 252 SpA / 4 SpD / 252 Spe | 0 Atk
Hydro Pump | Thunder | Rapid Spin | Ice Beam

Nitpicks:
639.png

Choice Band ----> Choice Scarf

251.png
OR
479-wash.png
---->
121.png


I don't have much else to say. Good luck with your team!
First of all thank you for these great suggestions, I think the terrakion with scarf could actually work very well for getting me those kills on thundorus. Ill definitly test this out right away. As for the starmie i dont really find the rocks to be that big of a problem even for my dnite, and also i would lose the much needed counter to rotom-w if i switched out celebi and id also lose my ground electric and water resistance. If i take out rotom that might possibly work so ill consider testing that out. I would lose my speed rotom has and the ability to volt switch but i think it could be a viable option. So ill test these out. I really like the idea of scarf terrakion, and once again thanks for the great recommendations!

Edit: actually now thinking about it, i would have the speed id lose in rotom in terrakion if i gave it scarf. So disregard saying id lose my speed if i replaced rotom-w
 
This is a pretty solid team, but it looks more like it was made for BW1 than BW2. I think there are a few changes you can make to help it run much more efficiently in the current metagame. Right now Volcarona decimates your team, as does Tornadus-T because you choose to run a Choice Scarf Rotom-W. To solve the first problem, the easiest change to make would definitely be replacing the Choice Band on Terrakion and adding a Choice Scarf like Trinitrotoluene suggested. This lets you reliably check Volcarona without having to change your team too much, and it also gives you a much more reliable revenge killer than Rotom-W because you can now revenge kill Choice Scarf Thundurus-T instead of having it sweep your entire team. By the way, use Earthquake instead of Quick Attack now that you have a Choice Scarf.

On Rotom-W, I pretty much always prefer a specially defensive spread of 248 HP / 32 SpA / 228 SpD with a Calm nature and Leftovers and a moveset of Volt Switch, Hydro Pump, Will-O-Wisp, and Pain Split. The reasoning for this is because Rotom-W is easily the best Tornadus-T and rain counter in this metagame, and no other Pokemon can really compare. This gives you a reliable switch-in every time Tornadus-T tries to come in and spam Hurricane. Additionally, you can retain momentum with Volt Switch and your U-turn user Scizor. Also your revenge killing duties are relegated to Terrakion with the above change anyways, so there's no need for two dedicated revenge killers. Crippling Blissey and Chansey doesn't seem like too big of a deal because they're not very common in this metagame, so you don't lose too much with this change.

I would consider running Starmie over Celebi. I don't think Celebi is necessary for this team to function, now that you have a specially defensive Rotom-W especially. Other than Thunder Wave support (which isn't very useful against the most common Celebi switch-ins), it's not really providing anything helpful. I would run a bulky Starmie set with Leftovers and a spread of 248 HP / 8 SpA / 252 Spe and a Timid nature with the moveset of Scald, Psyshock, Rapid Spin, and Recover. This is a godsend with VoltTurn and Dragonite and Choice-locked Terrakion on your team, especially against stall. You definitely want to be preserving Starmie as long as possible too, so bulk, Leftovers, and Recover all add up. This would make you a bit weaker to Gastrodon, but you can deal with that adequately through hitting it with physical moves.

Finally, I'd change up your Heatran set to get it better-accustomed to the current metagame that is unfortunately filled with Dugtrio. I definitely think using a Shed Shell over your current Leftovers would make it easier for you to deal with sun teams, and it turns Dugtrio into plain setup fodder, rather than a threat. You can also get Stealth Rock down much more quickly with this change. I'd also run Toxic over Protect so that you can hit Gastrodon or Politoed with status on the switch-in, making them much smaller threats. Good luck, I hope I helped.
 
Status
Not open for further replies.
Back
Top