AOPS has a frog in his throat

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Texas Cloverleaf

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AOPSUser said:
Open challenge:
4v4 NFE Doubles
2 Day DQ
2 Subs per mon
2 Recoveries/5 Chills
ASB arena
Training items
All abilities
AOPS sucks


Necturine "Princess Peach" (F)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Ranking Total: 13
-10% Evasion

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball

Sketch Soak
Future Sight
Leaf Storm

Protect
Hidden Power (Fighting 7)
Return

Total: 16


Deino "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
-10% Evasion

EC: 2/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face

Fire Fang
Ice Fang
Head Smash
Thunder Fang

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail

Total: 26/73


Gible "Gimli" (M)
Nature: Hasty (+15% Speed, +8% Accuracy, -Defense)

Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 49 (+)
Weight Class: 2
Base Rank Total: 13
+8% Accuracy

EC: 2/9
MC: 1
DC: 2/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush

Outrage
Scary Face
Thrash
Body Slam
Double-Edge

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration

Total: 27/72


Seadra "Legolas" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+16% Accuracy

EC: 5/9
MC: 0
DC: 3/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Dragon Pulse
Hydro Pump
Twister
Dragon Dance

Muddy Water
Octazooka
Outrage

Rain Dance
Ice Beam
Dive
Surf
Icy Wind
Double Team
Bounce
Protect
Scald

Total: 24


DFrog too

Flarelm (Gary) M
Nature: Brave
Type: Fire/Grass

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Moves:
Leaf Blade
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Energy Ball
Dragon Breath
Earth Power
Aromatherapy
Psywave
Fire Blast
Reflect
Brick Break
Substitute
Sunny Day

EC: 8/9
DW: 5/5 Chlorophyll unlocked
MC: 2


Machoke (Blue) M
Nature: Quiet
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA (+1): Rank 3
SpD: Rank 2
Spe: 39 (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Cross Chop
Close Combat
Ice Punch
Encore
Counter
Fire Blast
Stone Edge
Substitute
Light Screen

EC: 6/9
MC: 1
DW: 4/5


Sneasel (M) Gambit
Nature: Adamant
Type: Dark/Ice

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Stats:
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Ice Punch
Counter
Reflect
Low Sweep
Taunt
Brick Break

EC: 4/6
MC: 2
DC: 2/5


Onix (M) Atlas
Nature: Adamant
Type: Rock/Ground

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armour (Can be Enabled/DW):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.

Stats
HP: 90
Atk(+): Rank 3
Def: Rank 6
SpA(-): Rank 1
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm
Stone Edge
Rock Blast
Stealth Rock
Defence Curl
Taunt
Dragon Tail
Earthquake

EC: 2/6
MC: 1
DW: 1/5


AOPS sends out with items
DFrog sends out with otems and orders
AOPS orders
 
Don't be an ass, Texas
Gary@ Amulet Coin, Blue@nothing
Gary: Dragon Breath ~ Brick Break ~ Dragon Breath (All Sauron)
If Sauron faints redirect these actions to Princess Peach (Fire Blast ~ Flame Wheel ~ Fire Blast)
Blue: Dynamic Punch ~ Cross Chop ~ Dynamic Punch (All Sauron)
If Sauron faints redirect these actions to Princess Peach (Ice Punch ~ Fire Blast ~ Ice Punch)
 
Necturine: Soak (Machoke) --- Power Whip+Power Whip (Machoke) --- Cooldown
Deino (Activate Hustle): Protect --- Head Smash (Flarelm) --- Protect
 

Texas Cloverleaf

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y'all suck :3

AOPSUser's Pogeys
Necturine
90 HP
100 EN
No Status Issues

Deino
90 HP
100 EN
No Status Issues


DFrog's guys
Machoke
100 HP
100 EN
No Status Issues

Flarelm
100 HP
100 EN
No Status Issues


Speed Order: Flarelm>Necturine>Machoke>Deino

Deino used Protect! (-15 EN; 7+19.5+11.25/2.5=15)
Deino was Protected!

Flarelm used Dragonbreath on Deino! (-5 EN)
no crit (11)
(6+1.5)*1.5=11.25
Deino protected itself!

Necturine used Soak on Machoke! (-8 EN)
Machoke is a Water type for 6 actions

Machoke used Dynamicpunch! (-7 EN)
no crit (5)
(10+3)*1.5=19.5
Deino Protected itself!

Flarelm used Brick Break on Deino! (-6 EN)
no crit (2)
(8+1.5)*1.5=14.25

Machoke used Cross Chop on Deino! (-6 EN)
hit (70)
no crit (13)
(10+3)*1.5=19.5

Deino used Head Smash on Flarelm (74% acc)! (-9 EN)
hit (9)
crit (1)
(15+3+1.5)*1.5=29.25

Necturine used Super Power Whip (82.25% acc)! (-34 EN)
miss (8536 ouch, so close :()

Deino used Protect! (-15 EN; 7+19.5+11.25/2.5=15)
Deino was Protected!

Flarelm used Dragonbreath on Deino! (-5 EN)
no crit (11)
(6+1.5)*1.5=11.25
Deino protected itself!

Necturine is cooling down

Machoke used Dynamicpunch! (-7 EN)
no crit (5)
(10+3)*1.5=19.5
Deino Protected itself!


need some sleep so no flavour atm, maybe tomorrow if I have time

AOPSUser's Pogeys
Necturine
90 HP
58 EN
No Status Issues

Deino
56 HP
61 EN
No Status Issues


DFrog's guys
Machoke
55 HP
80 EN
Water type (3 actions)

Flarelm
71 HP
84 EN
No Status Issues
 
No Guard said:
No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
In-game, (I assume it's the same in ASB) while a mon with No Guard in on the field, no attacks, other than OHKO moves, can miss. It even says that the Pokemon cannot dodge an attack.

Please fix.
 
Deino: Thunder Fang (Machoke)*3
IF Machoke is Protected, Head Smash (Flarelm).
IF Machoke faints, Head Smash (Flarelm) for all following actions.
Necturine: Power Whip (Machoke)*3
IF Machoke is Protected, Shadow Ball (Flarelm).
IF Machoke faints, Soak (Flarelm) --- Power Whip (Flarelm) for all remaining actions.
 
I can gang up on your shit too

Blue:Dynamic Punch ~ Cross Chop ~ Dynamic Punch (All Deino)
If Deino faints use Ice Punch on Necturine for remaining actions
Gary: Brick Break ~ Dragon Break ~ Brick Break (All Deino)
If Deino faints use Fire Blast on Necturine for remaining actions
 

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
AOPSUser's Pogeys
Necturine
90 HP
58 EN
No Status Issues

Deino
56 HP
61 EN
No Status Issues


DFrog's guys
Machoke
55 HP
80 EN
Water type (3 actions)

Flarelm
71 HP
84 EN
No Status Issues


Speed Order: Flarelm>Necturine>Machoke>Deino

Flarelm used Brick Break on Deino! (-6 EN)
no crit (8)
(8+1.5)*1.5=14.25
Deino protected itself!

Necturine used Power Whip on Machoke! (-15 EN)
no crit (2)
(12+3)*1.5=22.5

Machoke used Dynamicpunch on Deino! (-11 EN)
no crit (8)
(10+3)*1.5=19.5

Deino used Thunder Fang on Machoke! (-5 EN)
no effect (53)
no flinch (36)
no crit (13)
(7+3+1.3)*1.5=17.25

Flarelm used Dragonbreath on Deino! (-5 EN)
no crit (7)
no para (57)
(6+1.5)*1.5=11.25

Machoke used Cross Chop on Deino! (-6 EN)
no crit (6)
(10+3)*1.5=19.5
Deino fainted! +1 KOC Machoke

Necturine used Power Whip on Machoke! (-19 EN)
no crit (16)
(12+3)*1.5=22.5

Flarelm used Fire Blast on Necturine! (-7 EN)
hit (38)
no effect (82)
no crit (15)
(12+3)*1.5=22.5

Necturine used Power Whip on Machoke! (-23 EN)
yeah its dead
+1 KOC


not much time, but AOPS continues spamming Power Whip with Necturine leaving it critically tired.

AOPSUser's Pogeys
Necturine
67 HP
1 EN
No Status Issues
1 KOC

Deino
0 HP
0 EN
Ded


DFrog's guys
Machoke
0 HP
0 HP
1 KOC

Flarelm
71 HP
84 EN
No Status Issues


I believe AOPS sends out his next Poke, then DFrog sends out and orders, then AOPS orders
 
Gambit (Sneasel) @ Lucky Egg
Gary: Flame Wheel (Necturine) ~ Fire Blast (Necturine) ~ Leech Seed (Gible)
If Necturine faints after A1 use Dragon Breath (Gible) A2
Gambit: Ice Punch*3 (Gible)
If Gible uses Protect/Evasive Attacking Move use Reflect on the first instance, use Ice Shard (Gible) on subsequent uses
 
Necturine: Chill --- Hidden Power (Sneasel) --- Chill
Gible: Dig (stay under) --- stay under --- come up (Sneasel)
 

Texas Cloverleaf

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AOPSUser's Pogeys
Necturine
67 HP
1 EN
No Status Issues
1 KOC

Gible
90 HP
100 EN
No status Issues

Deino
0 HP
0 EN
Ded


DFrog's guys
Sneasel
90 HP
100 EN
No status issues

Flarelm
71 HP
84 EN
No Status Issues

Machoke
0 HP
0 HP
1 KOC


Speed Order: Sneasel>Gible>Flarelm>Necturine

Sneasel used Reflect! (-8 EN)
Sneasel and Flarelm are protected for 6 actions/2 rounds

Gible used Dig and stayed under! (-5 EN)

Flarelm used Flame Wheel Necturine! (-3 EN)
no effect (46)
no crit (14)
(6+3+1.5)*1.5=15.75

Necturine chilled! (+12 EN)

Sneasel used Ice Shard Gible! (-3 EN)
It Missed!

Gible stayed underground! (-5 EN)

Flarelm used Fire Blast on Necturine! (-7 EN)
hit (16)
no effect (15)
no crit (8)
(12+3)*1.5=22.5

Necturine used Hidden Power Fighting (7) on Sneasel! (-5 EN)
(7-1.5)*2.25=12.375

Sneasel used Ice Shard on Gible! (-7 EN)
It missed!

Gible came up and used Dig on Sneasel! (-9 EN)
no crit (7)
8*2/3+3+1.5=9.83

Flarelm used Leech Seed on Gible! (-9 EN)
hit (61)
Gible will lose 3 HP and Flarelm will gain 3 HP per Gible action for 6 actions

Necturine chilled! (+12 EN)


flavour

AOPSUser's Pogeys
Necturine
29 HP
20
No Status Issues
1 KOC

Gible
90 HP
81 EN
Leech Seed (6a, -3 HP per action)

Deino
0 HP
0 EN
Ded


DFrog's guys
Sneasel
68 HP
82 EN
No status issues
Reflect (3a/1r)

Flarelm
71 HP
65 EN
No status Issues
Seeding Gible (+3 HP per Gible action)
Reflect (3a/1r)

Machoke
0 HP
0 HP
1 KOC
 
Well time to gang lets get rid of Necturine, after this gonna buy Torment for Sneasel

Gary: Fire Blast (Necturine) ~ Chill ~ Giga Drain (Gible)
If Necturine faints use Dragon Breath (Gible) A1
Gambit: Ice Punch (Necturine) ~ Ice Punch*2 (Gible)
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
AOPSUser's Pogeys
Necturine
29 HP
20
No Status Issues
1 KOC

Gible
90 HP
81 EN
Leech Seed (6a, -3 HP per action)

Deino
0 HP
0 EN
Ded


DFrog's guys
Sneasel
68 HP
82 EN
No status issues
Reflect (3a/1r)

Flarelm
71 HP
65 EN
No status Issues
Seeding Gible (+3 HP per Gible action)
Reflect (3a/1r)

Machoke
0 HP
0 HP
1 KOC


Speed Order: Sneasel>Gible>Flarelm>Necturine

Sneasel used Ice Punch Necturine! (-5 EN)
no effect (96)
no crit (9)
(8+3+3)*1.5=21

Gible used Stone Edge on Sneasel! (-7 EN)
hit (31)
no crit (8)
(10*2/3+1.5)*1.5=12.25
-3 HP Gible, +3 HP Flarelm

Flarelm used Fire Blast on Necturine! (-7 EN)
hit (53)
no effect (15)
no crit (8)
(12+3)*1.5=22.5
Necturine fainted! (+1 KOC Flarelm)

Sneasel used Ice Punch on Gible! (-9 EN)
effect (5)
deep freeeze (81)
no crit (12)
(8+3+4.5)*2.25=34.875

Gible is frozen!
Gible thawed slightly
-3 HP Gible, +3 HP Flarelm

Flarelm chilled! (+12 EN)

Sneasel used Ice Punch on Gible! (-13 EN)
no crit (5)
(8+3+4.5)*2.25=34.875

Gible is frozen!
Gible defrosted!
-3 HP Gible, +3 HP Flarelm

Flarelm used Giga Drain on Gible! (-11 EN)
no crit (6)
8+3+1.5=12.5
Flarelm healed 6 damage!
Gible fainted! (+1 KOC Flarelm)


With some hax and some Leech Seeds, DFrog pulls out well ahead as both Gible and Necturine go down. Let's see how this finishes.

AOPSUser's Pogeys
Necturine
ded
ded
ded
1 KOC

Gible
ded
ded
ded

Deino
ded
ded
Ded


DFrog's guys
Sneasel
56 HP
55 EN
No status issues

Flarelm
86 HP
59 EN
No status Issues
2 KOC

Machoke
0 HP
0 HP
1 KOC


AOPS sends out Seadra (automatic)
DFrog orders
AOPS orders
 
Gary: Sunny Day ~ Leech Seed ~ Giga Drain
Sneasel: Taunt ~ Reflect ~ Faint Attack
If Seadra is not Taunted A1 push actions down once
 

Texas Cloverleaf

This user has a custom title
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AOPSUser's Pogeys
Necturine
ded
ded
ded
1 KOC

Gible
ded
ded
ded

Deino
ded
ded
Ded

Seadra
90 EN
100 EN


DFrog's guys
Sneasel
56 HP
55 EN
No status issues

Flarelm
86 HP
59 EN
No status Issues
2 KOC

Machoke
0 HP
0 HP
1 KOC


Speed Order: Sneasel>Seadra>Flarelm

Sneasel used Taunt on Seadra! (-9 EN)
Seadra is Taunted (6a)

Flarem used Sunny Day! (-9 EN)
Sun for 4 rounds!
+3 BAP to Fire
-3 BAP to Water
Leaf Guard/Chloro activate

Seadra used Surf+Surf! (-30.5 EN)
no crits (13, 15)
vs sneasel
10*2.25*.75+3=19.875
vs flarelm
10*2.25*.75+3=19.875

Sneasel used Reflect! (-8 EN)
6 actions

Flarelm used Leech Seed! (-11 EN)
+3 HP Flarelm, -3 HP Seadra per Seadra action for 6 actions

Seadra cooled down
-3 HP Seadra
+3 HP Flarelm
5 Seeds left

Sneasel used Faint Attack! (-3 EN)
no crit (5)
6+3+3=12

Flarelm used Giga Drain! (-11 EN)
no crit (5)
(8+3)*1.5=16.5
Flarem gained 8 HP

Seadra used Surf+Surf! (-59.5 HP)
no crits (6, 14)
vs sneasel
10*2.25*.75+3=19.875
vs flarelm
10*2.25*.75+3=19.875
+3 HP Flarelm
-3 HP Seadra
4 Seeds left


Seadra's almost dead. Let's wrap this up.

AOPSUser's Pogeys
Necturine
Ded
1 KOC

Gible
Ded

Deino
Ded

Seadra
55 EN
10 EN


DFrog's guys
Sneasel
16 HP
35 EN
No status issues

Flarelm
61 HP
28 EN
No status Issues
2 KOC

Machoke
Ded
1 KOC
 
Gary: Giga Drain + Giga Drain ~ Cool Down ~ Leaf Blade
Gambit: Faint Attack + Faint Attack ~ Cool Down ~ Faint Attack
 

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AOPSUser's Pogeys
Necturine
Ded
1 KOC

Gible
Ded

Deino
Ded

Seadra
55 EN
10 EN


DFrog's guys
Sneasel
16 HP
35 EN
No status issues

Flarelm
61 HP
28 EN
No status Issues
2 KOC

Machoke
Ded
1 KOC


Speed Order: Sneasel>Seadra>Flarelm

Seadra cooled down
-3 Hp Seadta
+3 HP Flarelm

Sneasel used Faint Attack+Faint Attack! (-34 EN)
no crit (15)
(6*2.25+3+3)=19.5

Flarelm tried to used Giga Drain+Giga Drain!
The base EN cost of the combo (11+15) is less than the total Energy
Flarelm used Giga Drain+Giga Drain! (-48 EN)
no crit (8)
(8*2.25+3)*1.5=31.5
Flarelm fainted from EN loss! (+1 KOC Seadra)

Sneasel cooled down

Seadra used Surf! (-22 EN)
no crit (9)
10+3=13
Sneasel has 3 HP left!
Seadra fainted from EN loss! (+1 KOC Sneasel)


Seadra faints to EN loss, but not before Flarelm dies and gives it a KOC from EN loss itself. Interesting note, if either Flarelm or Seadra had crit the 3/4.5 extra damage would have been enough to get them another kill :o

AOPSUser's Pogeys
Necturine
Ded
1 KOC

Gible
Ded

Deino
Ded

Seadra
55 EN
10 EN


DFrog's guys
Sneasel
16 HP
35 EN
No status issues

Flarelm
61 HP
28 EN
No status Issues
2 KOC

Machoke
Ded
1 KOC


Rewards: I get 9+(6/2)=12 UC
Each battler gets 3 CC
Each mon gets 1 EC/2 MC/1 DC
Gible and Necturine get an additional EC
Flarelm grants 1 more CC
Sneasel and Deino get 1 EC or MC each
Machoke, Flarelm (2) Sneasel, Seadra and Necturine get KOC
 
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