Haboob

Introduction
Hello guys, this is my 4th RMT in Smogon. Before I start, I would like to give a shout out to Absolete. Without Absolete's help, this team would have been trash. Absolete also help with the EVs and movesets of the Pokemon on the team. I'm building this team off of my last Sandstorm Team that I made when I first joined Smogon. Unfortunately, I can´t ladder as much as before now that I'm in colleg because of our college internet always goes out when I am in the middle of something. It also makes PO lag horribly and I am unable to keep the previous rate I had on ladder. So, now that, that over with, here is the team.
Team Process
How do you make a successful OU Trick Room Team with the current metagame mostly weather teams?" Well, you have to be able to counter the weather teams. Everybody knows how Trick Room works, and knows how to shut it down. Trick Room is about hitting hard within the Three Turns you have with your sweepers, but its not that simple. Good players will either set up Substitute, Toxic Stall your sweepers, Spike the field or Protect to stall out Trick Room. The way I have found how to solve this problem is to put Trick Room Offense with a Weather. Sandstorm was a perfect match for my team because Sand is more of an offense type playing style which I think goes hand in hand with Trick Room and it gets rid of Leftover recovery and allows my sweepers to easily dispatch my opponents Pokemon.
Team Building

Tyranitar is what brought this team together. Tyranitar, the monster, when building the team I thought about what weather would be the most neutral for my team. He's not my lead but b/c of the new team preview I decided to put him in the lead spot to throw people off but he's my mid-game sweeper that Tears through my opponents team. The only problem I have is predictablity, I might keep Tyranitar in too long and lose him to early in the game. Tyranitar is not without its fault, he has a wide variety of weaknesses, so to cover his weaknesses I chose Bronzong


With Tyranitar's 4x Weakness to fighting types I need someone to patch up the weaknesses. Bronzong is a staple on every trick room team and for a reason. Bronzong is even more valuable in BW checking most of the sand sweepers , he has excellent bulk and good ability. I dropped Bronzong on the team, but realizing I needed a sturdy defensive pokemon who can come in and set up Trick Room constantly and Stealth Rock.



The MVP of the team Reuniclus. You can't have a Trick Room team with out this little guy. We all know the pain of dealing with Reuniclus and the Trick room versions throws a lot of teams for a loop. With it's magic Guard ability I don't have to worry about Reuniclus being hurt by entry hazards which is very good. Reuniclus is here to stop Tyranitar's Threats AKA Scizor and Conkeldurr from KOing my team. Now just from the two moves I have on Reuniclus already gets rid of the many walls that are on many teams and gets surprise KOs.




With Trick Room its an anti metagame, you have to be tricky and unique. I want to break some walls and catch some pokemon off guard. Scizor is just right for this Sandstorm team, its good to stop those pesky ghost that want to start stalling and switching out to waste my Trick Room turns. I decided I need more sweeping and to abuse its Base 130 Attack. Scizor is the second physical sweeper on this team, he is used because its power to keep either offensive momentum or revenge kill.





With Politoed and rain teams running around the OU I need a counter to these threats. Jellicent with Will-O-Wisp is also needed to stop Physically attackers from tearing through my team. Politoed is completely walled by Jellicent as long as I switch back out b/c Politoed will Toxic Stall me. Jellicent is hear to somewhat counter rain teams unless its Rotom-W.






Heatran is the finishing touch to this team. With Jellicent stoping the water pokemon, I have Heatran to stop the fire attacks to Bronzong and Scizor. He also has good synergy with Jellicent as they cover each others weaknesses. I chose Heatran because it can Dragon-types that pose a threat to the team. Without Hidden Power Ice, Heatran doesn't exactly pose an immediate threat,
A Closer Look in the Haboob


Tyranitar @ Expert Belt
Trait: Sandstream
Evs: 252 HP / 252 Atk / 4 SpD
Brave Nature [+Attack, -Speed]
Moves:
• Crunch
• Stone Edge
• Superpower
• Stealth Rock
The centre of the team, and the harbinger of the flesh-shredding Sandstorm. This is my Lead most times. In weather wars he is ensured to get weather up 1st because he is slower. Tyranitar provides my team with a solid check to Gengar, Alakazam, and Latias. Stone Edge is chosen to OHKO the Rain genies, Thundurus-T and Tornadus-T, which are troublesome to the team. Tyranitar flawlessly makes everything come together in the end. Now that I have Hidden Power Ice on Bronzong and Rankurusu with Psychic Gliscor is not a problem anymore, so now I can put Stealth Rock on Tyranitar, seeing how he can safley set the rocks without to much trouble.


Bronzong @ Leftovers
Trait: Levitate
EVs: 244 HP / 188 Atk / 76 SpD
Brave Nature [+Attack, -Speed]
Moves:
• Hidden Power [Ice]
• Earthquake
• Trick Room
• Gyro Ball
Bronzong is the main mid-game setter of Trick Room and has been the most effective setter in this team overall. Seeing how Gliscor and Landorus were causing some problems, Chimpakt, suggested that I add Hidden Power Ice to help with that. With Hidden Power Ice Bronzong won't be set up on by Gliscor and Landorus so easily without them being 2HKOed . Earthquake and Gyroball are Bronzong's sources of direct damage. While the coverage isn't great, Gyroball is a very strong STAB move on many of the Metagames fast sweepers, partially making up for its mediocre coverage. Earthquake rounds out the two-attack combo with its reliability and consistency. Bronzong is the best Steel-type for this team for a few reasons, it's harder for the opponent to get leverage against


Rankurusu @ Life Orb
Trait: Magic Guard
Evs: 160 HP / 96 Def / 252 SpAtk
Quiet Nature [+Sp Attack, -Speed]
Moves:
• Trick Room
• Psychic
• Focus Blast
• Hidden Power [Fire]
The most broken pokemon to still be in the OU Tier. I love this pokemon he can fit on every Trick Room Team, he was like Bronzong in Gen IV, everyone had to have him, but enough about Bronzong. Hidden Power Fire is to opposing Scizors and Magnezone, Skarmory, etc from stopping Scizor from sweeping my opponents team. As unreliable Focus Blast is its all I have, sometimes it might hit sometimes it might not, but when it does Tyranitars that don't have Chople Berries, there KOed. I chose Psychic over Psychock because of Bulk Up Conkelldurr and Gliscor being a problem to the team. I already 2 Pokemon that can stop Blissey and Chansey. The EVs allow for maxed Special Attack, 401 HP (to eat Chansey's fourth Seismic Toss), and the rest pumped into the physical defense that is lacking compared to the special spectrum.


Scizor @ Iron Plate
Trait: Technichan
Evs: 248 HP / 96 Atk / 164 SDef
Brave Nature [+Attack, -Speed]
Moves:
• Swords Dance
• Bullet Punch
• Bug Bite
• Brick Break
This Scizor is my secret weapon, or ACE in the Hole. Scizor is a very important part of this team's offense as it is the only one who carries a physical Fighting attack which is used to pummel to likes of Blissey. Under Trick Room, Scizor can set up 1, 2, or even 3 SD's, and then just kill everything with Bullet Punch.. Scizor's main reason of presence on this team is to patch some holes because it can check an enormous quantity of threats with great typing, powerful priority and the ever useful Pursuit. An extra Dragon resist never hurts especially when Heatran is such an important member of this team to check other things than Dragons. Bullet Punch is a my priority move in and out of Trick Room to pick off weakened Pokemon. The coolest thing about Scizor is certainly its ability to revenge pretty much everything that is weakened with Bullet Punch, even the fastest thing you can imagine that doesn't carry priority. This is critical since Scizor is the only priority user we carry on this team and it can always make a difference in a critical turn of a game.


Jellicent @ Water Gem
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 Sp Atk
Quiet Nature [+Special Attack, -Speed]
Moves:
• Trick Room
• Hydro Pump / Surf
• Recovery
• Shadow Ball
When I was making this Trick Room Team I really wanted it to be as agressive as possible but drizzle teams just gave me trouble, especially Choice Specs Politoed. Jellicent is the defensive pivot of the team because it is capable of switching on it all day, although it must be carfeul of random toxic. Jellicent serves as a very specialized member of the team-- a defensive pivot with one surprise hit. Water Gem Hydro Pump can damage a lot of unsuspecting switch ins and punish them. Jellicent, while resisting both of Scizor's STABs, has an 80% chance at OHKOing Scizor with Water Orb Hydro Pump after Stealth Rocks. Shadow Ball is there for additional STAB and coverage, while Recover is to help Jellicent be the defensive pivot this team needs so that it can continue to set Trick Room back if needed.


Heatran @ Air Baloon
Trait: Flash Fire
Evs: 252 HP / 252 SpAtk / 4 SpD
Quiet Nature [+Sp Attack, -Speed]
Moves:
• Taunt
• Fire Blast
• Earth Power
• Hidden Power Ice
Heatran was the last Pokemon added to the team and ties up any previous issues. Offensively, Heatran is perhaps the most important member of this team, for numerous reasons. With Air Balloon it scares so much stuff out that it has a ton of free switches every game. Heatran also provides me with another steel type, very important with all the dragons running about.
Earth Power is for opposing Heatran, and that’s really it. Heatran isn’t really a big threat to this team. Hidden Power Ice is useful against Dragons, Gliscor, and Landorus. None of them can really hurt me with my Air Balloon intact, allowing me to take them out easily. With my max Special Attack, all should die in one hit, provided Dragonite doesn’t have Multiscale of course.
