Jay takes the Subway to Texas

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1v1 Singles
Items = ON
ASB Arena
1Day DQ
2 subs
0 chills/recovers
1 ability

366.gif

Bejeweled the Clamperl (F)

Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 6/6

MC: 0

DC: 5/5

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge

Total Moves: 44 COMPLETE :)

frontnormal-mcyclohm.png

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Dragon Tail
Attract
Endure
Total Moves: 49

Yet to get:
Tier 1: Zap Cannon (1), Shock Wave (3), Swift (3), Electroweb (2), Sleep Talk (2), Blizzard (2), Rain Dance (2), Thunder (2), Rest (2), Sandstorm (2), Twister (3), Fire Blast (2)
Tier 2: Thrash (1), Outrage (1), Dragon Rush (3), Dragonbreath (3), Mud-Slap (3), Spark (3), Water Pulse (3), Headbutt (3), Snore (2), Hone Claws (2), Dragon Claw (2), Frustration (2), Earthquake (2), Return (2), Aerial Ace (2), Facade (2), Secret Power (3), Attract (2), Round (2), Incinerate (2), Giga Impact (2), Flash (2), Bulldoze (2), Captivate (3), Natural Gift (3), Wild Charge (2), Strength (2), Waterfall (2)
15:56 Texas aops I choose shield dust as my ability

EDIT: Kinda late, but:
SubwayJ said:
I didn't see this till right after I left IRC xD heres perl

366.gif

Bejeweled the Clamperl (F)
Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 6/6

MC: 0

DC: 5/5


Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge

Total Moves: 44 COMPLETE :)

Ohh and to save a post, she'll hold her DeepSeaTooth

-SubwayJ sends out
-Texas sends out, orders.
-SubwayJ orders.
-I ref.
 
Discharge, thunderbolt, discharge

If Ice Beam, Torment
If Mud Sport, Rain Dance (precedent from a dogfish match, the rain dilutes the mud and allows the ions to pass easily)
 
366.gif

Clamperl
HP: 90
EN: 100
Other: none
Item: DeepSeaTooth

frontnormal-mcyclohm.png

Cyclohm
HP: 110
EN: 100
Other: none
Item: none

Arena: none

Action 1:
Cyclohm used Discharge!
Para: [<=3000] 248/10000 (Yes)
Calculation: (8+3+5*1.5-1*1.5)*1.5=25.5
-5 Energy

Clamperl used Blizzard!
Full para: [<=2000] 6797/10000 (No)
Hit: [<=7000] 5519/10000 (Yes)
Crit: [<=625] 1572/10000 (No)
Calculation: (12+5*1.5+3-3*1.5)*1.5=27
-8 Energy

Action 2:
Cyclohm used Torment!
-10 Energy

Clamperl used Ice Beam!
Full para: [<=2000] 5313/10000 (No)
Calculation: (10+5*1.5+3-3*1.5)*1.5=24
-7 Energy

Action 2:
Cyclohm used Discharge!
Calculation: (8+3+5*1.5-1*1.5)*1.5=25.5
-5 Energy

Clamperl used Blizzard!
Full para: [<=2000] 2669/10000 (No)
Hit: [<=7000] 766/10000 (Yes)
Crit: [<=625] 36/10000 (Yes)
Calculation: (12+3+5*1.5+3-3*1.5)*1.5=31.5
-8 Energy

366.gif

Clamperl
HP: 39
EN: 77
Other: Paralyzed (15%), Torment (4a)
Item: DeepSeaTooth

frontnormal-mcyclohm.png

Cyclohm
HP: 27
EN: 80
Other: none
Item: none

Arena: none

-SubwayJ
-Texas
-Me
 
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