A Dark Horse Project Hall of Fame team.
Howdy all, Looking for feedback and assistance on making this Anti-meta team Better to Climb PS ladder! Currently sitting at 1909 This is my first competitive RMT and I hope to take this team as high as possible. This team came together as a conglomeration of a few offensive cores and anti meta game pokemon. The idea is pretty simple hit them with big heavy things till they can't stand anymore. I didn't want to go full hyper offensive as my play style tends to waver when I can't check at least some things. I would like to ask that You keep Honchkrow, Virizion and Rotom-H in mind when you asses changes to the team, as they were the basis.
In depth
Changes Made in Red
Boots (Virizion) @ Life Orb
Trait: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Leaf Blade
- Stone Edge
- Close Combat
Boots (Virizion) @ Life Orb
Trait: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Leaf Blade
- Stone Edge
- Close Combat
Boots, the man with the Tiniest boots! An old old gen 5 set that in my opinion should have never fell from use. With Keldo being added to the team I went back to a Full physical set with Stone Edge. Unboosted Close Combat 0hk0's Tyranitar while Unboosted leaf Blade drops all but physically defensive Politoed. Sadly he can't take physical hits very well and common scarfers are his bane for sweeping (genesect, salamence). With faster threats out of the way he can do some serious damage to teams. This guy does his job well and with the Help of Rotom-H makes my battles with weather teams less stressful.
Cookies (Rotom-Heat) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Overheat
- Will-O-Wisp
- Volt Switch
- Pain Split
Say hello to one of my favorite Special walls in BW2. Walls any genesect set short of a specs +1 hp Rock, or a Choice band +1 explosion. Works well with Virizion to stop common weather cores, as he can lead vs 99% of Genesects and WoW the switch in or if you know they are doing a heatran switch just switch out. His typing has been my both a blessing and a curse, as he helps we with threats most people hate like genesect, scizor, Mamoswine(few are taking Stone Edge for coverage),Tornadus-t, Thundurus-t, SF Landorus and to a small extent Jirachi. The other side of the coin is Its weak to Water and SR.
Continuing to save my bacon, as everyone and their mom is running genesect.
Boss (Honchkrow) (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Drill Peck
Lets talk about a pokemon that a meta game isn't ready for. This guy climbed himself to the UU ladder and in my opinion should make another jump up. All too often do I find people foddering a pokemon to Boss and proceeding to get swept. This guys main problem or mine I should say, is he is all about prediction. Sadly this leads to over predicting from time to time. There has been 0 games played with this team so far where he didn't net a kill. The second part of my Oh crap I don't have a scarfer so I need priority core. The beauty of this guy is most rain teams that give my team trouble, aren't ready for Honchkrow. Been thinking about trying Night Slash over Drill Peck. This lets me Drop Jellicent more reliably and makes it so I can hit Jirachi with something other than Superpower but it also limits his usage to just a few turns with BB being his biggest non priority attack. With that being said I almost feel like Superpower is hax with Moxie though with only a few exceptions where you need to coverage to hit subs U_U( I hate you Jirachi). I'm thinking about running Heat wave over Superpower, I lose the ability to hit T-tar and Heatran for more than nothing(Virizion/Infernape anyways), but I get a better answer to Most steels and can worry less about the stat recoil. I just find myself facing T-tar and Heatran more and have enjoyed the coverage.
As a side note, sucker punch KO scarfed Salamence, Latios, Haxorus and dragons locked into Outrage that don't have a multiscale intact.
Jimmies (Gastrodon) (M) @ Life Orb
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Earth Power
- Ice Beam
- Surf
- Recover
Recent addition to the team, My offensive answer to rain teams. Removes my general scald weakness my team suffered from before, as well as helping sponge hits from threats I don't have answers for. This set can Take any hit from scarf Terrakion and KO back with Surf. Recover is the weak link slot that lets him tank hits better, but Could be dropped for Toxic /Hidden power: Grass so he doesn't get walled as bad. Opted for a More offensive threat as the two types of attacks I need this pokemon to take he is immune to, so I didn't want to lose momentum with a tank set. Adds another pokemon to cock block genesect.
Science (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Earthquake
- Gyro Ball
After fixing my Fire and rain weakness this guy has stepped his game up for my team. I went with a full defensive set to make him check threats I have Problems with a little better ie. Terrakion. I have been thinking of changing volt Switch to EQ or HP:ice to hit a few more threats, but I like the slow VS so I don't become setup bait. Almost want to add HP:ice for Gliscor, as this guy is my goto man to keep all the SD Gliscors not behind subs for Keldeo.
Dildos (Keldeo) @ Leftovers
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Secret Sword
- Hydro Pump
- Calm Mind
- Icy Wind
My Infernape replacement. Can setup next to Volcarona, Wipes out Pink Blob as a special sweeper. Gives me a second Mon to setup with that tends to Work better than Virizion late game. He can take a scald, and any attack from Terrakion and KO back with his Stabs. Icy Wind lets me sweep past Dragons and gives me a speed advantage on faster threats that switch into it. This might be one of my only special attackers that I like simply because of secret sword turning him into a strong pseudo mixed sweeper. All around I have been happy with the switch ! I went with leftovers instead of Life orb for longevity.
Ok so let's talk about what I have the most problems with
>No scarfer, so at times revenging isn't possible
>Gyarados
> Virizion is my only answer to bulky Waters, as Rotom-H can volt switch out on some but usually not worth the risk.
> Latias, While I have ways to play around Her, with proper prediction my team gets pooped on my Calm mind sets.
Hopefully the team doesn't need a complete overhaul to function at higher tiers of play, but thanks for any support or impute that can be offered!
Also as a note sorry about the barebones RMT I'll be adding more to it, just currently at work ;)
>No scarfer, so at times revenging isn't possible
>Gyarados
> Virizion is my only answer to bulky Waters, as Rotom-H can volt switch out on some but usually not worth the risk.
> Latias, While I have ways to play around Her, with proper prediction my team gets pooped on my Calm mind sets.
Hopefully the team doesn't need a complete overhaul to function at higher tiers of play, but thanks for any support or impute that can be offered!
Also as a note sorry about the barebones RMT I'll be adding more to it, just currently at work ;)
Importable
Boss (Honchkrow) (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 29 HP
- Brave Bird
- Sucker Punch
- Superpower
- Drill Peck
Cookies (Rotom-Heat) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Overheat
- Will-O-Wisp
- Volt Switch
- Pain Split
Boots (Virizion) @ Life Orb
Trait: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Leaf Blade
- Stone Edge
- Close Combat
Science (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Jimmies (Gastrodon) (M) @ Life Orb
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Earth Power
- Ice Beam
- Scald
- Recover
Dildos (Keldeo) @ Leftovers
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Secret Sword
- Hydro Pump
- Calm Mind
- Icy Wind
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 29 HP
- Brave Bird
- Sucker Punch
- Superpower
- Drill Peck
Cookies (Rotom-Heat) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Overheat
- Will-O-Wisp
- Volt Switch
- Pain Split
Boots (Virizion) @ Life Orb
Trait: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Leaf Blade
- Stone Edge
- Close Combat
Science (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Jimmies (Gastrodon) (M) @ Life Orb
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Earth Power
- Ice Beam
- Scald
- Recover
Dildos (Keldeo) @ Leftovers
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Secret Sword
- Hydro Pump
- Calm Mind
- Icy Wind