AOPS Vs Texas! SUPER AWESOME TITLE!

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So since a bunch of stuff got changed between Texas and AOPS' battle that I will be reffing, I'll just post all the new stuff here and have them confirm.

4v4 Doubles
Items: On
Arena: ASB Arena
2 Chills, 5 Recoveries
2 Day DQ
All Abilities
2 Subs

yeah that

Confirming dan.

Texas Cloverleaf's Team:
445.png

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Swagger
Dig
Surf
Endure
Fire Blast
Hidden Power Grass (7)
Dragon Pulse
Total Moves: 43

Yet to get:
Tier 0: Iron Tail (2), Brick Break (2),Whirlpool (3), Sleep Talk (2)
Tier 1: Twister (3), Dual Chop (2), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2), Natural Gift (3)
Tier 2: Dragonbreath (3), Metal Claw (3), Mud Shot (3), Rock Climb (3), Scary Face (3), Fury Cutter (3), Headbutt (3), Mud-Slap (3), Snore (2), Swift (3), Frustration (2), Return (2), Rock Tomb (2), Secret Power (3), Attract (2), Round (2), False Swipe (2), Fling (2), Incinerate (2), Captivate (3), Rock Smash (3), Cut (2), Strength (2), Double-Edge (3)
frontnormal-mcyclohm.png

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack
Zap Cannon

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Dragon Tail
Attract
Endure
Rest
Sleep Talk
Total Moves: 52

Yet to get:
Tier 1: Shock Wave (3), Swift (3), Electroweb (2), Blizzard (2), Rain Dance (2), Thunder (2), Sandstorm (2), Fire Blast (2)
Tier 2: Thrash (1), Outrage (1), Dragon Rush (3), Dragonbreath (3), Mud-Slap (3), Spark (3), Water Pulse (3), Headbutt (3), Snore (2), Hone Claws (2), Dragon Claw (2), Frustration (2), Earthquake (2), Return (2), Aerial Ace (2), Facade (2), Secret Power (3), Attract (2), Round (2), Incinerate (2), Giga Impact (2), Flash (2), Bulldoze (2), Captivate (3), Natural Gift (3), Wild Charge (2), Strength (2), Waterfall (2)
dragonite.png

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Fire Punch
Thunderpunch
Ice Punch
Roost
Agility
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard
Hurricane
Hyper Beam
Dragon Tail

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Reflect
Endure
Dive
Fly
Stone Edge
Protect
Rest
Sleep Talk
Substitute
Total Moves: 37

Yet To Get:
Tier 0: Rain Dance (2), Heal Bell (3)
Tier 1: Dragon Pulse (1), Iron Tail (3), Dynamicpunch (3), Heat Wave (3), Icy Wind (3), Iron Head (3), Superpower (3), Tailwind (3), Razor Wind (3), Roar (2), Toxic (2), Zap Cannon (3), Hidden Power (2), Sunny Day (2), Thunder (2), Earthquake (2), Brick Break (2), Double Team (2), Shock Wave (3), Fire Blast (2), Aerial Ace (2), Facade (2), Detect (3), Steel Wing (3), Focus Blast (2), Bulldoze (2), Rock Slide (2), Defog (3), Surf (2), Whirlpool (3), Hydro Pump (3)
Tier 2: Wing Attack (1), Dragonbreath (3), Haze (3), Mist (3), Air Cutter (3), Bind (3), Body Slam (3), Water Pulse (3), Fury Cutter (3), Headbutt (3), Mimic (3), Ominous Wind (3), Twister (3), Hone Claws (2), Curse (3), Hail (2), Rock Smash (2), Horn Drill (3), Bubblebeam (3), Water Gun (3), Blizzard (2), Sandstorm (2), Rock Tomb (2), Secret Power (3), Skull Bash (3), Attract (2), Sky Drop (3), Giga Impact (3), Natural Gift (3), Double-Edge (3)
Tier 3: Supersonic (3), Mud-Slap (3), Snore (3), Swift (3), Swagger (3), Take Down (3), Rage (3), Frustration (2), Return (2), Round (2), Fling (2), Incinerate (2), Fury Cutter (3), Captivate (2), Cut (2), Strength (2)
633_deino_front_norm.png

Deino, (M)
Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 8

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Torment
Total Moves: 14

AOPSUser's Team:
DFEel.png


Necturine "Princess Peach" (F)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Ranking Total: 13
-10% Evasion

EC: 5/6
MC: 0
DC: 3/5

Attacks:

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball
Natural Gift

Sketch Soak
Future Sight
Leaf Storm

Protect
Hidden Power (Fighting 7)
Return
Toxic

Total: 18
149.png


Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake

Total: 61/109
634.png


Zweilous "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
-10% Evasion

EC: 8/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit

Fire Fang
Ice Fang
Head Smash
Thunder Fang

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail

Total: 30/73
444.png


Gabite "Gimli" (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 95 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
+15% Accuracy

EC: 7/9
MC: 2
DC: 5/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop

Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk

Total: 31/72

Texas sends out first.

Good Luck Trainers!
 
Zweilous@EXP. Share, Gabite@Lucky Egg

Zweilous: Dragon Claw (Dragonite) --- Dragon Rush (Garchomp) --- Dragon Rush (Garchomp)
Gabite: Outrage*3
 
Shit, forgot to put on items, I'll attach a Life Orb to Garchomp and nothing to Dragonite if thats okay with AOPS

Dragonite: Fly Zweilous, Ice Beam Gabite, Ice Beam Gabite
Garchomp: Dragon Claw Gabite, Dig Gabite, Dig Gabite

If Gabite is fainted, target Zweilous
 
445.png
dragonite.png

Sharky (M) | Tempest (F)
Items: N/A | N/A
HP: 110 | 100
Energy: 100 | 100
Spe: 119 (16) | 69
Status: N/A | Multiscale
634.png
444.png

Sauron (M) | Gimli (M)
Items: Exp. Share | Lucky Egg
HP: 100 | 100
Energy: 100 | 100
Spe: 50 | 95 (15)
Status: N/A | N/A​

Action 1:
Sharky: Dragon Claw (G) - [8+3+(5-2)x1.5]x1.5 = [23.25 Damage] [5 Energy] [-5.8125 HP]
Gimli: Outrage (S) - [12+3+(3-2)x1.5]x1.5 = [24.75 Damage] [7 Energy] [-6.1875 HP]
Tempest: Flew up high
Sauron: Dragon Claw (T) - Miss = [5 Energy]
Tempest: Fly (S) - 9+3+(5-3)x1.5 = [15 Damage] [10 Energy]

Action 2:
Sharky: Dug underground
Gimli: Outrage (S) - Miss = [7 Energy]
Tempest: Ice Beam (G) - [10+(5-2)x1.5]x2.25 = [32.625 Damage] [7 Energy]
Sauron: Dragon Rush (G) - Miss= [6 Energy]
Sharky: Dig (G) - 8+3+(5-2)x1.5 = [15.5 Damage] [9 Energy]

Action 3:
Sharky: Dug underground
Gimli: Outrage (S) - Miss = [7 Energy]
Tempest: Ice Beam (G) - [10+(5-2)x1.5]x2.25 = [32.625 Damage] [11 Energy]
Sauron: Dragon Rush (G) - Miss= [10 Energy]
Sharky: Dig (S) - 8+3+(5-3)x1.5 = [14 Damage] [13 Energy]

445.png
dragonite.png

Sharky (M) | Tempest (F)
Items: N/A | N/A
HP: 79 | 100
Energy: 73 | 72
Spe: 119 (16) | 69
Status: N/A | Multiscale, 1 KOC
634.png
444.png

Sauron (M) | Gimli (M)
Items: Exp. Share | Lucky Egg
HP: 86 | 0
Energy: 79 | 79
Spe: 50 | 95 (15)
Status: Confused (2a) | KOed​
 
Garchomp: Rock Slide, Rock Slide, Outrage
Dragonite: Draco Meteor, Ice Beam, Dragon Rush all at Zweilous
If Zweilous uses Protect, target Dragonite

Also AOPS, Dragonite has 116 total moves, not 109
 
Zweilous: Dragon Rush (Dragonite)*3
Dragonite: Agility (Boosting) --- Dive (Garchomp) --- Fly (Garchomp)
BOTH: IF flinched, THEN repeat and push actions down.
 
445.png
dragonite.png

Sharky (M) | Tempest (F)
Items: N/A | N/A
HP: 79 | 100
Energy: 73 | 72
Spe: 119 (16) | 69
Status: N/A | Multiscale, 1 KOC
634.png
149.png

Sauron (M) | Sam (M)
Items: Exp. Share | Exp. Share
HP: 86 | 100
Energy: 79 | 100
Spe: 50 | 69
Status: N/A | Multiscale​

Action 1:
Sharky: Rock Slide (Sau) - 8x0.75+(5-3)x1.5 = [9 Damage] [6 Energy]
Rock Slide (Sam) - [8x0.75+(5-3)x1.5]x1.5/2 = [6.75 Damage]
Sam: Agility = [7 Energy]
Tempest: Draco Meteor (Sau) - [14+3+(5-3)x1.5]x1.5 = [30 Damage] [9 Energy]
Sauron: Dragon Rush (T) - [10+3+(4-3)x1.5]x1.5/2 = [10.875 Damage] [14 Energy]

Action 2:
Sam: Dove underwater
Sharky: Rock Slide (Sau) - 8x0.75+(5-3)x1.5 = [9 Damage] [10 Energy]
Rock Slide (Sam) - Miss
Tempest: Ice Beam (Sau) - [10+(5-3)x1.5]x1.5-2x1.75 = [16 Damage] [7 Energy]
Sauron: Dragon Rush (T) - [10+3+(4-3)x1.5]x1.5/2 = [10.875 Damage] [18 Energy]
Sam: Dive (S) - 8+(5-2)x1.5 = [12.5 Damage] [10 Energy] [-3.125 HP]

Action 3:
Sam: Flew up high
Sharky: Outrage (Sau) - [12+3+(5-3)x1.5]x1.5 = [27 Damage] [7 Energy]
Tempest: Dragon Rush (Sau) - N/A = [6 Energy]
Sam: Fly (S) - 9+3+(5-2)x1.5 = [16.5 Damage] [10 Energy] [-4.125 HP]

445.png
dragonite.png

Sharky (M) | Tempest (F)
Items: N/A | N/A
HP: 50 | 78
Energy: 50 | 50
Spe: 119 (16) | 69
Status: Outrage (2a), 1 KOC | 1 KOC, -1 SpA
634.png
149.png

Sauron (M) | Sam (M)
Items: Exp. Share | Exp. Share
HP: 0 | 86
Energy: 47 | 73
Spe: 50 | 69
Status: KOed | +1 Spe​
 
Necturine@Amulet Coin.

Dragonite: Ice Beam (Garchomp)*3
Necturine: Shadow Ball (Garchomp)*3
ALL: IF your target is under the effect of drugs Endure, redirect to the other mon.
ALL: IF your target is Protected, redirect to the other mon.
ALL: IF your target is fainted, redirect to the other mon.
 
Garchomp: Outrage, Outrage, Dig Necturine
Dragonite: Ice Beam ~ Ice Punch ~ Ice Beam+Ice Beam Dragonite

If Draonite is fainted, target Necturine
 
445.png
dragonite.png

Sharky (M) | Tempest (F)
Items: N/A | N/A
HP: 50 | 78
Energy: 50 | 50
Spe: 119 (16) | 69
Status: Outrage (2a), 1 KOC | 1 KOC, -1 SpA
DFEel.png
149.png

Pincess Peach (F) | Sam (M)
Items: Amulet Coin | Exp. Share
HP: 90 | 86
Energy: 100 | 73
Spe: 44 | 69
Status: N/A | +1 Spe​

Action 1:
Sam: Ice Beam (S) - [10+(5-3)x1.5]x2.25 = [29.25 Damage] [7 Energy]
Sharky: Outrage (S) - [12+3+(5-3)x1.5]x1.5 = [27 Damage] [7 Energy]
Tempest: Ice Beam (S) - [10+(5-4)x1.5]x2.25-1x1.75 = [25.875 Damage] [7 Energy]
Peach: Shadow Ball (S) - 8+3+(2-3)x1.5 = [9.5 Damage] [5 Energy]

Action 2:
Sam: Ice Beam (S) - [10+(5-3)x1.5]x2.25 = [29.25 Damage] [11 Energy]
Tempest: Ice Punch (S) - [8+(5-3)x1.5]x2.25 = [24.75 Damage] [6 Energy]
Peach: Shadow Ball (T) - 8+3+(2-4)x1.5 = [8 Damage] [9 Energy]

Action 3:
Sam: Ice Beam (T) - [10+(5-4)x1.5]x2.25 = [25.875 Damage] [15 Energy]
Peach: Shadow Ball (T) - 8+3+(2-4)x1.5 = [8 Damage] [13 Energy]
Tempest: Super Ice Beam (S) - [10x2.25+(5-4)x1.5]x2.25-1x1.75 = [52.25 Damage] [32 Energy]

445.png
dragonite.png

Sharky (M) | Tempest (F)
Items: N/A | N/A
HP: 0 | 36
Energy: 43 | 5
Spe: 119 (16) | 69
Status: KOed, 1 KOC | 2 KOC, Cooldown (A1)
DFEel.png
149.png

Pincess Peach (F) | Sam (M)
Items: Amulet Coin | Exp. Share
HP: 90 | 0
Energy: 73 | 40
Spe: 44 | 69
Status: N/A | 1 KOC, KOed​

Texas sends out and gives orders, then AOPS orders.
 
Deino will join the fray with an Exp Share
Should Garchomp have attacked first a2 before being KOd?

Deino: Bite/Crunch/Bite Necturine
Dragonite: Cooldown, chill, roost
 
Necturine: Soak (Dragonite) --- Leaf Storm+Leaf Storm (Dragonite) --- Cooldown
IF Soak fails, repeat and pushback, until successful.
 
633_deino_front_norm.png
dragonite.png

Deino (M) | Tempest (F)
Items: Exp. Share | N/A
HP: 90 | 36
Energy: 100 | 5
Spe: 44 (7) | 69
Status: N/A | 2 KOC, Cooldown (A1)
DFEel.png

Pincess Peach (F)
Items: Amulet Coin
HP: 90
Energy: 73
Spe: 44
Status: N/A​

Action 1:
Tempest: Cooldown
Peach: Soak (T) = [8 Energy]
Deino: Bite (P) - 6+3+(3-2)x1.5 = [10.5 Damage] [3 Energy]

Action 2:
Tempest: Chill = [+12 Energy]
Deino: Crunch (N) - 8+3+(3-2)x1.5 = [12.5 Damage] [5 Energy]
Peach: Super Leaf Storm (T) - [14x2.25+3+(2-4)x1.5]x1.5 = [47.25 Damage] [37 Energy]

Action 3:
Deino: Bite (P) - 6+3+(3-2)x1.5 = [10.5 Damage] [3 Energy]
Peach: Cooldown

633_deino_front_norm.png
dragonite.png

Deino (M) | Tempest (F)
Items: Exp. Share | N/A
HP: 90 | 0
Energy: 89 | 17
Spe: 44 (7) | 69
Status: N/A | 2 KOC, KOed
DFEel.png

Pincess Peach (F)
Items: Amulet Coin
HP: 66
Energy: 28
Spe: 44
Status: 1 KOC​

Texas sends out with item. Then AOPS orders.
 
633_deino_front_norm.png
frontnormal-mcyclohm.png

Deino (M) | Behemoth (F)
Items: Exp. Share | Exp. Share
HP: 90 | 110
Energy: 89 | 100
Spe: 44 (7) | 80
Status: N/A | N/A
DFEel.png

Pincess Peach (F)
Items: Amulet Coin
HP: 66
Energy: 28
Spe: 44
Status: 1 KOC​

Blah blah blah
Super Zap Cannon misses, Deino wins the Speed tie and hits Necturine before she fails to use her Super Leaf Storm and dies from exhaustion.

Rewards:
Texas: 3 CC
Garchomp: 3 MC, 1 KOC
Cyclohm: 4 MC
Dragonite: 3 MC, 2 KOC
Deino: 1 EC, 3 MC, 1 KOC

AOPS: 4 CC
Necturine: 1 EC, 2 MC, 1 DC, 1 KOC
Dragonite: 4 MC, 1 KOC
Zweilous: 1 EC, 3 MC
Gabite: 1 EC, 2 MC, 1 DC, 1 EC or DC

I get 12 UC
 
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