War of the brothers: TRG + Alex vs. MK + Glacier vs. C$FP + Rickheg

Status
Not open for further replies.
Good evening, ladies and gentlemen.

Da Rules said:
2+2V2+2V2+2 Single FE
3 Day DQ
2 Subs
Unlimited Chills/Recoveries
Items=All
Abilities=All
Arena=Brothers In Arms!

In this arena, you enter with your sibling and through all that you have been through you are able to fight on a whole new level! In addition to all of the normal things you can do, you and your partners mon can combo with each other! You can have your your Cyclohm add some Thunder to Lucario's Bullet Punch! You can explain it, you can do it! As for the arena It is set on a pristine lake front, with a forest to the west, desert to the east and a mountain to the north. The combatants will start on each side of the lake and able to attack, but depending on where you are you can use another move. If you start off to the forest, you can smack some trees around to annoy the bugs and get them to use Bugg Buzz on someone! If you start near the desert you can call in some extra rocks increasing your BAP with moves that need rocks by 2. If you start near the mountain, you can tap into the natural sturdiness of the rock to increase your defence by 1! But don't be fooled by the beauty of the land some strange things may occur here...

For reffing this match I have a little secret that will be announced soon.
The brothers who will do battle are...
The Royal Guard:

*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
DC: 5/5

Attacks:(45)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
Dragon Pulse
Me First
Quick Guard
Copycat

*Blaze Kick
*Agility
*Vacuum Wave
Sky Uppercut
Cross Chop
Bullet Punch
Hi-Jump Kick
Zen Headbutt

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
Toxic
Psychic
Dig
Drain Punch
Mud Slap
Hone Claws
Dual Chop
Focus Punch
Rest

<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:(28)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Leaf Blade
Gastro Acid

Glare
Magical Leaf
Mirror Coat
Synthesis

Energy Ball
Protect
Taunt
Light Screen
Frenzy Plant
Safeguard
Reflect
Grass Pledge
Dragon Pulse
Bind

And RagnarokAlex:

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 63 Total
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Earthquake
Encore
Endure
Facade
False Swipe
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Light Screen
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Night Slash
Pain Split
Protect
Psychic
Psycho Cut
Psych Up
Rain Dance
Reflect
Rest
Return
Safeguard
Shadow Sneak
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Will o wisp
Zen Headbutt

Fidgit (Ryversha) Female
Nature:
Bold
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (DreamWorld)
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 36 Total
Air Slash
Ally Switch
Comet Punch
Copycat
Disable
Earth Power
Encore
Energy Ball
Entrainment
Gust
Gravity
Heal Block
Heal Pulse
Knock Off
Light Screen
Magic Room
Protect
Rapid Spin
Razor Wind
Reflect
Safeguard
Sand Attack
Shadow ball
Snatch
Stealth Rock
Substitute
Tailwind
Taunt
Toxic
Toxic Spikes
U-Turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

VS.

GlacierKnight:

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor

Hail
Shadow Claw
Reflect

39 Moves

Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 1
DC: 5/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Hail
Ice Fang
Crunch


Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Sucker Punch
Trick

Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
Psychic
Telekinesis
Embargo
Endure
Toxic


38 Moves

And MK:

Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam
Focus Blast
Earthquake
Scald
Sunny Day
Smack Down
Brick Break
Heat Crash
Taunt
Roar
Hidden Power Ice 7
Protect
Substitute
Bulldoze
Grass Knot
Flamethrower
Sleep Talk
Endeavour
Blast Burn
Double Team
Rock Slide
Rest
Low Sweep
Assurance
Giga Impact
Poison Jab
Body Slam
Covet
Bulk Up
Take Down
Curse
Magnitude
Fire Pledge
Hyper Beam
Frustration
Return
Rock Tomb
Work Up
Swagger
Echoed Voice
Facade
Attract
Round

Jellicent [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Confuse Ray
Pain Split
Acid Armour

Will-O-Wisp
Taunt
Ice Beam

Energy Ball
Hex
Hydro Pump
Scald
Sludge Wave
Psychic
Double Team
Substitute
Protect
Water Spout
Brine
Rest
Safeguard
Wring Out
Rain Dance
Ominous Wind

VS.

C$FP:

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (60/1.15=52.17)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift

Moves: 64

Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )

Ability 2: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability 3: Shell Armor (DW) [unlocked]
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Volt Switch
Copycat
Guillotine

Counter
Mirror Coat
Muddy Water
Earth Power
Icy Wind
Signal Beam
Electroweb
Helping Hand
Follow Me
Me First
Metronome
Mind Reader
Swift
Shock Wave
Endure

Ice Beam
Thunderbolt
Scald
Rain Dance
Torment
Blizzard
Hone Claws
Aqua Tail
Thunder Punch
Toxic
Substitute
Protect
Safeguard
Hail
Double Team
Hidden Power (Grass)
Hyper Beam
Thunder Wave
Surf
Dive

Moves: 47

And Rickheg:

Rhyperior (Ryback) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn
Drill Run
Hammer Arm
Rock Wrecker
Bulldoze

Egg:
Thunder Fang
Ice Fang
Crunch
Fire Fang

Tutor:
ThunderPunch
Fire Punch
Ice Punch
Stealth Rock
Iron Tail
Snore
Sleep Talk

TM:
Pay Day
Sandstorm
Protect
Dig
Double Team
Substitute
Endure
Rock Slide
Rest

Total Moves: 30

Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: n/a
MC: 0
DC: n/a

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge
Substitute
Hydro Pump

Pain Split
Mud Slap
Electro Web
Dark Pulse
Snatch
Sucker Punch

Light Screen
Shadow Ball
Will-O-Wisp
Toxic
Volt Change
Reflect
Thunderbolt
Protect
Thunder
Rain Dance
Charge Beam


PM me your first warriors, and your fate shall be revealed!
 
Sadly, IRL has put me in a jam. Unless MK wants to command our team, I regret to inform y'all that we have to pull out of this match. Sorry RK, happy 1k
 
Welp, looks like Red Team's out.
The Royal Guard | RagnarokAlex
AO | OA
|

Lionheart | Ryversha
Exp. Share | Mental Herb
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Inner Focus | Persistent
Steadfast | Vital Spirit
Justified | Prankster
No ailments | No ailments
+12 Accuracy | No stat changes
No other | No other

VS.

C$FP | Rickheg
AO | OA
|

Swamp Thing | Plasma Moto
Life Orb | Nothing
HP: 110 | HP: 90
EN: 100 | EN: 100
Stats: 4/3/4/3/52 | Stats: 2/4/5/4/86
Torrent | Levitate
Damp | None
No ailments | No ailments
-10 evasion | No stat changes
No other | No other

Gentlemen?
 
The Royal Guard | RagnarokAlex
AO | OA
|

Lionheart | Ryversha
Exp. Share | Mental Herb
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Inner Focus | Persistent
Steadfast | Vital Spirit
Justified | Prankster
No ailments | No ailments
+12 Accuracy | No stat changes
No other | No other

VS.

C$FP | Rickheg
AO | OA
|

Swamp Thing | Plasma Moto
Life Orb | Life Orb
HP: 110 | HP: 90
EN: 100 | EN: 100
Stats: 4/3/4/3/52 | Stats: 2/4/5/4/86
Torrent | Levitate
Damp | None
No ailments | No ailments
-10 evasion | No stat changes
No other | No other

♫Sacrificial Ritual


LONG AGO, IN AN AGE WHERE MEN ANSWERED TO STRENGTH ALONE, TWO KINGS WAGED A BLOODY WAR FOR THESE LANDS. THEIR NAMES HAVE BEEN LOST TO THE AGES, BUT THE BANNERS THEY FLEW ARE REMEMBERED TO THIS DAY - ONE OF AZURE AND ONE OF EMERALD. FOR DECADES, THE TWO ARMIES WERE LOCKED IN A SEEMINGLY ENDLESS STALEMATE, ONLY TO BE BROKEN BY THE DEATH OF THEIR RULERS...

AGENTS OF THE EMERALD BANNER HAD POISONED THE AZURE KING. WITH HIS DYING BREATH, HE CALLED FORTH HIS TWO SONS AND TOLD THEM OF A LEGENDARY EDEN WHERE MAGIC ROAMED FREELY. AN EDEN THAT GRANTED THOSE WHO CONTROLLED IT GREAT POWER. AN EDEN THAT WOULD TURN THE TIDES OF THE WAR. HE COMMANDED THEM TO SEEK OUT THIS LAND AND RAIN DESTRUCTION UPON THE EMERALD ARMIES. THE BROTHERS HAD SO PROMISED, AND PURSUED BY THE EMERALD BANNER'S AGENTS, THEY LEFT THEIR KINGDOM TO FIND THE LAND THEIR FATHER HAD SPOKEN OF.

AND BEFORE LONG, THEY FOUND IT.

THE TIDES OF WAR SHIFTED ALMOST IMMEDIATELY. LEGIONS OF THE EMERALD ARMY WERE DECIMATED QUICKLY, CONQUEST SOON FOLLOWED, AND THE EMERALD BANNER'S ROYAL FAMILY WAS EXECUTED...SAVE FOR TWO PRINCES.

TWO BROTHERS.

YEARS HAD PASSED SINCE THE AZURE BROTHERS HAD ACHIEVED THEIR VICTORY, BUT THE EMERALD BROTHERS - AND REMNANTS OF THEIR ARMY - SURVIVED. AND THEIR THIRST FOR REVENGE WAS UNQUENCHABLE. IN A SURPRISE ATTACK, THEY HAD GAINED CONTROL OF THE EDEN WHICH THE AZURE BANNER HELD FOR SO LONG, AND USED IT AGAINST THEM. OF COURSE, THE AZURE BROTHERS WOULD HAVE NONE OF IT. IN A DESPERATE STRUGGLE, THEY FACED OFF WITH THE EMERALD BROTHERS IN A DUEL TO THE DEATH.

BOTH ARMIES WERE ANNIHILATED IN THAT APOCALYPTIC CLASH. IT IS UNKNOWN WHAT HAPPENED TO THE BROTHERS OF THE TWO BANNERS, BUT THERE ARE RECORDS THAT THEY HAD DESCENDANTS. DESCENDANTS WHO HAVE COME ACROSS THE MAGIC LAND WHERE THAT CATACLYSMIC BATTLE WAS FOUGHT. DESCENDANTS WHO DECIDED TO HAVE A POKEMON BATTLE.

THE WAR OF THE BROTHERS BEGINS ANEW.

Round 1: It begins
♫Revolt

And the brothers of the Azure and Emerald banners begin their battle once again. The Royal Guard opens up with Lionheart the Lucario, while Alex backs him up with his Fidgit, Ryversha. On the other end of the battlefield, C$FP sends out Swamp Thing the Swampert, while Rickheg releases his mighty washing machine Rotom, Plasma Moto.

Channeling energy into her many, many hands, Ryversha releases a force that intensifies the Gravity of the surrounding area, slowing everyone down and dragging Plasma Moto to the ground. However, despite losing its advantage in the air, the Rotom takes advantage of everyone's collective sluggishness and calls down a bolt of Thunder to strike Lionheart! Meanwhile, Swamp Thing stomps upon the ground violently and triggers an Earthquake, unfortunately dealing damage to his partner as well as the Azure banner, thanks to the increase in gravity. To make matters worse, Lionheart's been anticipating this and unleashes his Counterattack upon the unsuspecting Swampert!

Swamp Thing's tectonic thrashing has become Ryversha's cue to make things worse for him, and wildly applauds his efforts, flattering him into doing an Encore. Moto, quite upset about this, opens up its loader and Hydro Pumps her with a stream of pain. Forced to continue shaking the ground, Swamp Thing triggers another Earthquake, and Lionheart once again gives the Swampert a punishing Counterattack.

At this point, Alex's Fidgit has taken quite a beating, and attempts to avoid further damage by building a Substitute out of rocks and various plants. Moto ignores her, however, and smites Royal's Lucario with another bolt of Thunder! Combined with a third Earthquake from Swamp Thing, this proves too much for poor Lionheart, and he collapses from his wounds!

Not only have the Emerald brothers achieved first blood, they also lead in terms of health - albeit battered themselves. However, the Azure banner seems to have something up their sleeve...wait, what are they doing?

Order: Fidgit, Lucario, Rotom-W, Swampert

Action 1 (Priority: Fidget, Rotom-W, Swampert, Lucario)
Ryversha used Gravity!
The gravity in the arena intensified!
Plasma Moto used Thunderbolt! (Target: Lucario)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 8241 = NOPE.
-Damage: 10 + 3 + 3 + 7.5 - 3 = 20.5 damage!
-Effect chance (Paralysis <= 1000): 9812 = NOPE.
Plasma Moto was hurt by its Life Orb! (-2 HP Rotom-W)
Swamp Thing used Earthquake!
Earthquake, Lucario:
-Hit chance: Irrelevant = Hit
-Crit chance: 6115 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 4.5) * 1.5 = 22.5 damage!
Earthquake, Fidgit:
-Hit chance: Irrelevant = HIt
-Crit chance: 4795 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 7.5) * 1.5 = 18 damage
Earthquake, Rotom-W:
-Hit chance: Irrelevant = Hit
-Crit chance: 5476 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 6) * 1.5 = 20.25 damage!
Swamp thing was hurt by his life orb! (-2 HP Swampert)
Lionheart used Counter!
-Target chance (1 = Swampert; 2 = Rotom-W): 1 = Swampert
-Hit chance: Irrelevant = Hit
-Damage: 22.5 * 1.5 = 33.75 Damage!!
-Energy cost: 6 + (22.5 / 2) - 1 = 16.25 EN
Numbers:
-Lucario: -43(Holy shit!) HP, -16.25 EN
-Fidgit: -18 HP, -10 EN
-Swampert: -35.75(Ouch!) HP, -6 EN
-Rotom-W: -22.25(!) HP, -6 EN

Action 2 (Priority: Fidgit, Rotom-W, Swampert, Lucario)
Ryversha used Encore! (Target: Swampert)
Swamp Thing's Earthquake was encored! (2 actions)
Plasma Moto used Hydro Pump! (Target: Fidgit)
-Hit chance: Irrelevant = Hit
-Crit chance: 109 = EEEEEEEEEEEEEEEEEYUP.
-Damage: (12 + 3 + 3 + 3 + 7.5 - 4.5) * 1.5 = 36 Damage!!
Plasma Moto was hurt by its Life Orb! (-2 HP Rotom-W)
Swamp Thing used Earthquake!
Earthquake, Lucario:
-Hit chance: Irrelevant = Hit
-Crit chance: 1847 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 4.5) * 1.5 = 22.5 damage!
Earthquake, Fidgit:
-Hit chance: Irrelevant = HIt
-Crit chance: 4699 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 7.5) * 1.5 = 18 damage
Earthquake, Rotom-W:
-Hit chance: Irrelevant = Hit
-Crit chance: 9818 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 6) * 1.5 = 20.25 damage!
Swamp Thing was hurt by his Life Orb! (-2 HP Swampert)
Lionheart used Counter!
-Target chance (1 = Swampert; 2 = Rotom-W): 1 = Swampert
-Hit chance: Irrelevant = Hit
-Damage: 22.5 * 1.5 = 33.75 Damage!!
-Energy Cost: 6 + (22.5 / 2) + 4 - 1 = 19.25 EN
Numbers:
-Lucario: -22.5(!) HP, -19.25 EN
-Fidgit: -54(Holy shit!) HP, -10 EN
-Swampert: -35.75(Ouch!) HP, -6 EN
-Rotom-W: -22.25(!) HP, -7 EN

Action 3 (Priority: Fidgit, Rotom-W, Swampert, Lucario)
Ryversha used Substitute!
Ryversha made a substitute!
(20 HP)
Plasma Moto used Thunderbolt! (Target: Lucario)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 3551 = NOPE.
-Damage: 10 + 3 + 3 + 7.5 - 3 = 20.5 damage!
-Effect chance (Paralysis <= 1000): 7975 = NOPE.
Plasma Moto was hurt by its Life Orb! (-2 HP Rotom-W)
Swamp Thing used Earthquake!
Earthquake, Lucario:
-Hit chance: Irrelevant = Hit
-Crit chance: 1943 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 4.5) * 1.5 = 22.5 damage!
Lionheart fainted!
Earthquake, Fidgit:
-Hit chance: Irrelevant = HIt
-Crit chance: 8359 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 7.5) * 1.5 = 18 damage
The substitute took damage for Ryversha!
Earthquake, Rotom-W:
-Hit chance: Irrelevant = Hit
-Crit chance: 4335 = NOPE.
-Damage: ((10 * .75) + 3 + 3 + 6 - 6) * 1.5 = 20.25 damage!
Swamp Thing was hurt by his Life Orb! (-2 HP Swampert)
Numbers:
-Lucario: -34.5(Ouch!) HP
-Fidgit: -20(!) HP, -18 EN
-Swampert: -2 HP, -6 EN
-Rotom-W: -22.25 HP, -6 EN

Final Numbers:
-Lucario: -100 HP, -36 (35.5) EN
-Fidgit: -92 HP, -38 EN
-Swampert: -74 (73.5) HP, -18 EN
-Rotom-W: -67 (66.75) HP, -19 EN

The Royal Guard | RagnarokAlex
XO | OA
|

Lionheart | Ryversha
Exp. Share | Mental Herb
HP: KO | HP: 8
EN: 64 | EN: 62
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Inner Focus | Persistent
Steadfast | Vital Spirit
Justified | Prankster
Faint | No ailments
+12 Accuracy | No stat changes
No other | Substitute (2 HP)

VS.

C$FP | Rickheg
AO | OA
|

Swamp Thing | Plasma Moto
Life Orb | Nothing
HP: 36 | HP: 23
EN: 82 | EN: 81
Stats: 4/3/4/3/52 | Stats: 2/4/5/4/86
Torrent | Levitate
Damp | None
No ailments | No ailments
-10 evasion | No stat changes
No other | No other

Field Effects:
Gravity (4 rounds)


So Royal, are you sending out your Serperior, or is Alex gonna take over for the moment?
 
oooooo that was a fun round; very clever with the Gravity

also I assume Serperior is sent out so that each player has one and only one mon out
 
The Royal Guard | RagnarokAlex
XA | OA
|

Eirlasdar | Ryversha
Miracle Seed | Mental Herb
HP: 100 | HP: 8
EN: 100 | EN: 62
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Overgrow | Persistent
Contrary (ON) | Vital Spirit
None | Prankster
No ailments | No ailments
No stat changes | No stat changes
No other | Substitute (2 HP)

VS.

C$FP | Rickheg
AO | OA
|

Swamp Thing | Plasma Moto
Life Orb | Life Orb
HP: 36 | HP: 23
EN: 82 | EN: 81
Stats: 4/3/4/3/52 | Stats: 2/4/5/4/86
Torrent | Levitate
Damp | None
No ailments | No ailments
-10 evasion | No stat changes
No other | No other

Field Effects:
Gravity (4 rounds)

Round 2: Death by Leaves

With Lionheart fallen, The Royal Guard has sent out his Serperior Eirlasdar. Swamp thing, sensing impending doom, braces himself to Endure any incoming attacks - a wise move, as the Serperior conjures a Storm of Leaves upon him for massive damage as well as a boost to Eirlasdar's own offenses. Meanwhile, Ryversha gives a hearty Encore to Plasma Moto, enticing the Rotom to drop heavenly judgment once again...but the fall of Lionheart has left it unsure of whom to bring the Thunder on, so it strikes Ryversha at random...for nothing at all. Oops.

The Azure army begins to fortify itself, Eirlasdar encasing his partner and himself in a Screen of golden Light while Ryversha does the same with a Safeguarding veil. All the while, the air is beginning to chill, as Swamp Thing rains a Blizzard of ice crystals upon his nemeses, doing a fair amount of damage to Eirlasdar, and Ryversha would have been taken down if not for her substitute. Unfortunately, Swamp Thing's life orb claims what little vitality he retains, and collapses. To make matters worse, Plasma Moto randomly strikes Ryversha with a bolt of Thunder again, to no avail.

As Alex's Fidgit lets loose a Healing Pulse upon her partner, Eirlasdar strikes Moto down with another torrential Leaf Storm. The Azure army has clearly turned the tables on this one - will the Emerald brothers be able to negate it?

Order: Serperior, Fidgit, Rotom-W, Swampert

Action 1 (Priority: Swampert, Fidgit, Serperior, Rotom-W)
Swamp Thing used Endure!
Swamp Thing braced himself!
Ryversha used Encore! (Target: Rotom-W)
-Hit chance: Irrelevant = Hit
Plasma Moto was flattered! (2 actions)
Eirlasdar used Leaf Storm! (Target: Swampert)
-Hit chance: Irrelevant = Hit
-Crit chance: 7118 = NOPE.
-Damage: ((14 + 3 + 6 - 4.5) * 2.25) + 4 = 42.63 DAMAGE!!!
Swamp thing endured the blow!
Eirlasdar's Special Attack sharply rose! (+2 SpA, will decay a1 next round)
Plasma Moto used Thunder!
-Target chance (1 = Serperior; 2 = Fidgit): 2 = Fidgit
It doesn't affect Ryversha...
Numbers:
-Serperior: -8 EN
-Fidgit: -10 EN
-Swampert: -35(Ouch!) HP, -15 EN
-Rotom-W: -6 EN

Action 2 (Priority: Fidgit, Serperior, Rotom-W, Swampert)
Ryversha used Safeguard!
The Azure army was covered in a mystical veil!
(5 rounds)
Eirlasdar used Light Screen!
The Azure army was protected!
(6 actions)
Plasma Moto used Thunder!
-Target chance (1 = Serperior; 2 = Fidgit): 2 = Fidgit
It doesn't affect Ryversha...
Swamp Thing used Blizzard!
Blizzard, Serperior:
-Hit chance: Irrelevant = Hit
-Crit chance: 2475 = NOPE.
-Damage: (((12 * .75) * .66) + 3 + 6 - 4.5) * 1.5 = 15.66 damage
Blizzard, Fidgit:
-Hit chance: Irrelevant = Hit
-Crit chance: 5559 = NOPE.
-Damage: (((12 * .75) * .66) + 3 + 6 - 4.5) * 1.5 = 15.66 damage
Ryversha's substitute was shattered!
Swamp thing was hurt by his Life Orb! (-1 HP Swampert)
Swamp thing fainted!
Numbers:
-Serperior: -15.66 HP, -8 EN
-Fidgit: -10 EN
-Swampert: -1 HP, -7 EN
-Rotom-W: -6 EN

Action 3 (Priority: Fidgit, Serperior, Rotom-W)
Ryversha used Heal Pulse! (Target: Serperior)
Eirlasdar recovered 15.66 HP!
Eirlasdar used Leaf Storm! (Target: Rotom-W)
-Hit chance: Irrelevant = Hit
-Crit chance: Doesn't matter at this point = NOPE.
-Damage: ((14 + 3 + 6 - 6) * 1.5) + 3.5 + 4 = 33 Damage!!
Eirlasdar's Special attack sharply rose! (+4 SpA; will decay A1 next round)
Plasma Moto fainted!
Numbers:
-Serperior: +15.66 HP, -8 EN
-Fidgit: -14 EN
-Rotom-W: -23 HP

Final numbers:
-Serperior: -24 EN
-Fidgit: -34 EN
-Swampert: -36 HP, -22 EN
-Rotom-W: -23 HP, -12 EN

The Royal Guard | RagnarokAlex
XA | OA
Light Screen (4 actions)
Safeguard (4 rounds)
|

Eirlasdar | Ryversha
Miracle Seed | Mental Herb
HP: 100 | HP: 8
EN: 76 | EN: 28
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Overgrow | Persistent
Contrary (ON) | Vital Spirit
None | Prankster
No ailments | No ailments
+4 SpA (will decay A1) | No stat changes
No other | No other

VS.

C$FP | Rickheg
XO | OX
|

Swamp Thing | Plasma Moto
Life Orb | Life Orb
HP: KO | HP: KO
EN: 60 | EN: 69
Stats: 4/3/4/3/52 | Stats: 2/4/5/4/86
Torrent | Levitate
Damp | None
Faint | Faint
-10 evasion | No stat changes
No other | No other

Field Effects:
Gravity (3 rounds)

Well, since both mons have been KOed, Ryback and Fried'll be sent out automatically. Anything you wanna give them?
 
Wait, Swamp Thing used Endure. I see no residual damage of any kind, he should be in there with 1 HP.

And Ryback takes my Protector.
 
The Royal Guard | RagnarokAlex
XA | OA
Light Screen (4 actions)
Safeguard (4 rounds)
|

Eirlasdar | Ryversha
Miracle Seed | Mental Herb
HP: 100 | HP: 8
EN: 76 | EN: 28
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Overgrow | Persistent
Contrary (ON) | Vital Spirit
None | Prankster
No ailments | No ailments
+4 SpA (will decay A1) | No stat changes
No other | No other

VS.

C$FP | Rickheg
XA | AX
|

Fried | Ryback
Focus Sash | Protector
HP: 125 | HP: 110
EN: 100 | EN: 100
Stats: 2/3/4/3/105 | Stats: 5/5/1/3/40
Trace (OFF) | Lightning Rod
Magic Guard | Solid Rock
Shell armor | Reckless
No ailments | No ailments
No stat changes | No stat changes
No other | No other

Field Effects:
Gravity (3 rounds)

Round 3: Slaughter of the Shrimp

The Emerald brothers have sent out their last respective pokemon - a crafty Krillowatt named Fried and a mighty Rhyperior known as Ryback. While Eirlasdar prepares for a deadly attack, Ryversha lends the Serperior a Helping Hand, doubling the incoming move's power. Fried prepares a few moves of his own, cooling the air to conjure a Hailstorm, while Ryback throws an Icy Punch at Alex's wounded Fidgit, taking her down. It's at this point that Eirlasdar lets loose the fruits of his labor - an all-flaying Leaf Hurricane upon Fried! The blow is devastating, but the shrimp barely survives.

However, with Ryversha down, this leaves Royal's Serperior completely vulnerable to the Emerald army's attacks. Fried brings out the fruits of his own labor and rains a Blizzard of glaciers upon Eirlasdar, while Ryback delivers a Fiery Punch to his face! As their assault continues, the Serperior finally regains his bearings enough to attack, throwing Magical Leaves at Ryback, who retaliates by Blasting Rocks, while Fried's Blizzard continues.

The Azure army has suffered massive damage, but their plan has worked. Can the Emerald brothers power through this predicament?

Order: Serperior, Speed tie (Fidgit, Krillowatt), Rhyperior

Action 1 (Priority: Fidgit, Krillowatt, Rhyperior, Serperior)
Ryversha used Helping Hand! (Target: Serperior)
Ryversha is ready to help Eirlasdar!
-Energy cost: 4 + (31.5 / 2) = 19.75 EN
Fried used Hail!
It started to hail! (4 rounds)
Ryback used Ice Punch! (Target: Fidgit)
-Hit chance: Irrelevant = Hit
-Crit chance: Does it really matter at this point? = NOPE.
-Damage: (8 + 7.5 - 7.5) * 1.5 = 12 damage
Ryversha fainted!
Eirlasdar used Leaf Hurricane! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: Irrelevant = NOPE.
-Damage: ((((14 * 2.25) * 2) + 3 + 6 - 4.5 - 2) * 1.5) + 5.25 + 4 = 107.5 DAMAGE!!!!!
-Energy cost: ((13 + 17) * 1.75) - 1 = 51.5 EN
Eirlasdar's Special Attack skyrocketed! (+6 SpA, decaying next action)
Eirlasdar is pelted by hail! (-2 HP Serperior)
Ryback is pelted by hail! (-2 HP Rhyperior)
Numbers:
-Serperior: -2 HP, -51.5 EN
-Fidgit: -8 HP, -19.75 EN
-Rhyperior: -2 HP, -6 EN
-Krillowatt: -107.5(JESUS FUCKING CHRIST!!!) HP, -10 EN

Action 2
Eirlasdar must cool down!
Fried used Blizzard! (Target: Serperior)
-Hit chance: Irrelevant = Hit
-Crit chance: 8364 = NOPE.
-Damage: ((12 * .66) + 6 - 4.5) * 1.5 = 14.13 damage
-Effect chance: Irrelevant = NOEP.
Ryback used Fire Punch! (Target: Serperior)
-Hit chance: Irrelevant = Hit
-Crit chance: 4619 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance: Irrelevant = NOPE.
Eirlasdar is pelted by hail! (-2 HP Serperior)
Ryback is pelted by hail! (-2 HP Rhyperior)
Numbers:
-Serperior: -32.63(Ouch!) HP
-Rhyperior: -2 HP, -6 EN
-Krillowatt: -8 EN

Action 3
Eirlasdar used Magical Leaf!
-Target chance (1 = Krillowatt; 2 = Rhyperior): 2 = Rhyperior
-Hit chance: Irrelevant = Hit
-Crit chance: 7996 = NOPE.
-Damage: (((6 * .75) + 3 + 6 - 4.5 - 2 - 1) * 2.25) + 7 + 4 = 24.5 damage
Fried used Blizzard! (Target: Serperior)
-Hit chance: Irrelevant = Hit
-Crit chance: 9081 = NOPE.
-Damage: ((12 * .66) + 6 - 4.5) * 1.5 = 14.13 damage
Effect chance: Irrelevant = NOPE.
Ryback used Rock Blast! (Target: Serperior)
-Hit chance (Hit <= 9000): 528 = Hit
-Hit number (1 = 2 hits; 2 = 3 hits; 3 = 4 hits; 4= 5 hits) 1888 = 2 hits
-Crit chances: 8527, 7387 = NOPE.
-Damage: (6 + 3 + 7.5 - 4.5) = 12 damage
Eirlasdar is pelted by hail! (-2 HP Serperior)
Ryback is pelted by hail! (-2 HP Rhyperior)
Numbers:
-Serperior: -28.13(!) HP, -3 EN
-Rhyperior: -26.5(!) HP, -6 EN
-Krillowatt: -12 EN

Final Numbers:
-Serperior: -63 (62.76) HP, -55 (54.5) EN
-Fidgit: -8 HP, -20 (19.75) EN
-Rhyperior: -31 (30.5) HP, -18 EN
-Krillowatt: -108 (107.5) HP, -30 EN

The Royal Guard | RagnarokAlex
XA | OA
Light Screen (1 action)
Safeguard (3 rounds)
|

Eirlasdar | Ryversha
Miracle Seed | Mental Herb
HP: 37 | HP: KO
EN: 21 | EN: 8
Stats: 4/3/4/2/104 | Stats: 2/5/3/3/105
Overgrow | Persistent
Contrary (ON) | Vital Spirit
None | Prankster
No ailments | Faint
+4 SpA (will decay A1) | No stat changes
No other | No other

VS.

C$FP | Rickheg
XA | AX
|

Fried | Ryback
Focus Sash | Protector
HP: 17 | HP: 79
EN: 70 | EN: 82
Stats: 2/3/4/3/105 | Stats: 5/5/1/3/40
Trace (OFF) | Lightning Rod
Magic Guard | Solid Rock
Shell armor | Reckless
No ailments | No ailments
No stat changes | No stat changes
No other | No other

Field Effects:
Gravity (2 rounds)
Hail (3 rounds)

So Alex, what will your Gallade be using?
 
The Royal Guard | RagnarokAlex
XA | AX
Light Screen (1 action)
Safeguard (3 rounds)
|

Eirlasdar | Ragnarok
Miracle Seed | Life Orb
HP: 37 | HP: 100
EN: 21 | EN: 100
Stats: 4/3/4/2/104 | Stats: 6/3/2/4/80
Overgrow | Steadfast
Contrary (ON) | Justified
No ailments | No ailments
+3 SpA (will decay A2) | No stat changes
No other | No other

VS.

C$FP | Rickheg
XA | AX
|

Fried | Ryback
Focus Sash | Protector
HP: 17 | HP: 79
EN: 70 | EN: 82
Stats: 2/3/4/3/105 | Stats: 5/5/1/3/40
Trace (OFF) | Lightning Rod
Magic Guard | Solid Rock
Shell armor | Reckless
No ailments | No ailments
No stat changes | No stat changes
No other | No other

Field Effects:
Gravity (2 rounds)
Hail (3 rounds)

Round 4: Massacre

After a brutal assault from the Azure brothers, Only Fried remains, thanks to a combination of Endure and Magic Guard. So, C$FP...can you make a miracle?

Order: Krillowatt, Serperior, Gallade, Rhyperior

Action 1 (Priority: Krillowatt, Serperior, Gallade, Rhyperior)
Fried used Endure!
Fried braced himself!

Eirlasdar used Frenzy Plant! (Target: Rhyperior)
-Hit chance: Irrelevant = Hit
-Crit chance: 1702 = NOPE.
-Damage: ((15 + 3 + 6 - 4.5 - 2 - 1) * 2.25) + 5.25 + 4 = 46.38 DAMAGE!!!
Ragnarok used Encore! (Target: Krillowatt)
Fried was flattered! (2 actions)
Ryback used Ice Fang! (Target: Serperior)
-Hit chance: Irrelevant = Hit
-Crit chance: 2860 = NOPE.
-Damage: (7 + 7.5 - 4.5) * 1.5 = 15 damage
-Effect chance (Freeze <= 1000): 9887 = NOPE.
-Effect chance 2: Irrelevant = NOPE.
Eirlasdar was pelted by hail! (-2 HP Serperior)
Ragnarok was pelted by hail! (-2 HP Gallade)
Ryback was pelted by hail! (-2 HP Rhyperior)
Numbers:
-Serperior: -17 HP, -9 EN
-Gallade: -2 HP, -10 EN
-Krillowatt: -15 EN
-Rhyperior: -48.38 (Holy shit!) HP, -5 EN

Action 2 (Priority: Krillowatt, Serperior, Gallade, Rhyperior)
Fried used Endure!
But it failed!
Eirlasdar used Grass Pledge! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: Irrelevant = NOPE.
-Damage: ((5 + 3 + 6 - 4.5) * 1.5) + 3.5 + 4) = 21.75 damage!
Fried endured the blow!
Ragnarok used Leaf Blade! (Target: Rhyperior)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 3269 = NOPE.
-Damage: (9 + 3 + 8.5 - 7.5) * 1.5 = 19.5 damage
Ragnarok was hurt by his Life Orb! (-2 HP Gallade)
Ryback used Megahorn! (Target: Gallade)
-Hit chance: Irrelevant = Hit
-Crit chance: 1753 = NOPE.
-Damage: 12 + 7.5 - 4.5 = 15 damage
Eirlasdar was pelted by hail! (-2 HP Serperior)
Ragnarok was pelted by hail! (-2 HP Gallade)
Ryback was pelted by hail! (-2 HP Rhyperior)
Numbers:
-Serperior: -2 HP, -2 EN
-Gallade: -19 HP, -7 EN
-Krillowatt: -16 HP, -15 EN
-Rhyperior: -21.5(!) HP, -8 EN

Action 3
Fried used Struggle!
-Target (1 = Serperior; 2 = Gallade): 1 = Serperior
-Hit chance: Irrelevant = Hit
-Crit chance: 2330 = NOPE.
-Damage: 5 + 3 - 4.5 = 3.5 damage
-Recoil: Irrelevant = NOPE.
Eirlasdar used Frenzy Plant! (Target: Rhyperior)
-Hit chance: Irrelevant = Hit
-Crit chance: Does it really matter at this point? = NOPE.
-Damage: ((15 + 3 + 6 - 4.5 - 2 - 1) * 2.25) + 1.75 + 4 = 42.88 DAMAGE!!!
Ryback fainted!
Ragnarok used Close Combat! (Target: Krillowatt)
-Eh, we all know what's going to happen
Fried endured the blow!
Ragnarok's defenses fell! (-1 Def, -1 SpD, 1 round)
Ragnarok was hurt by his Life Orb! (-2 HP Gallade)
Eirlasdar was pelted by hail! (-2 HP Serperior)
Ragnarok was pelted by hail! (-2 HP Gallade)
Numbers:
-Serperior: -5.5 HP, -9 EN
-Gallade: -4 HP -7 EN
-Krillowatt: -5 EN
-Rhyperior: -9.12 HP

Final Numbers:
-Serperior: -25 (24.5) HP, -20 EN
-Gallade: -25 HP, -24 EN
-Krillowatt: -16 HP, -35 EN
-Rhyperior: -79 HP, -13 EN

The Royal Guard | RagnarokAlex
XA | AX
Safeguard (2 rounds)
|

Eirlasdar | Ragnarok
Miracle Seed | Life Orb
HP: 12 | HP: 75
EN: 1 | EN: 76
Stats: 4/3/4/2/104 | Stats: 6/3/2/4/80
Overgrow | Steadfast
Contrary (ON) | Justified
No ailments | No ailments
No stat changes | -1 Def (1 round), -1 SpD (1 round)
No other | No other

VS.

C$FP | Rickheg
XA | XX
|

Fried | Ryback
Focus Sash | Protector
HP: 1 | HP: KO
EN: 35 | EN: 69
Stats: 2/3/4/3/105 | Stats: 5/5/1/3/40
Trace (OFF) | Lightning Rod
Magic Guard | Solid Rock
Shell armor | Reckless
No ailments | Faint
No stat changes | No stat changes
No other | No other

Field Effects:
Gravity (1 round)
Hail (2 rounds)

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top