Dragonite's Thundurus Plot! (Peaks: #9 OU, 2022 pts.)

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Thanks to fatmon66 & goddessofmayhem from devianart.com for the lovely art!




Team:


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Introduction:


No, you are not high, this isn't the end of the world and yet somehow I have made a weather team (or any other team for that matter) that works pretty well.

Unfortunately that is as far as change can go, I'm still HO, still hazardless, still can't stand walls and I like to set up, a lot. I also don't care about people looking at my team in it's full glory because there isn't anything they can do with the info anyway that will stop me. Needless to say my previous experiences with a weatherless HO team in countless gen 5 metagames has been invaluable to me, and I'm gonna list the few lessons I learned to build this team forward.

First of all, when a mon has two roles to perform he probably will do neither well. That is my lesson from running RainSpin Starmie and also SR Mamoswine, so both now are free to do what they do best, spin and kill respectively. Also, priorities, if you can't outspeed them jump ahead of them in the pecking order. Third and most importantly punch holes until the time is right and look at your opponent's team as a whole instead of a bunch of mons to cross over.

Looking at the team it's pretty simple, it a Rain HO team with politoed and Thundrus, with Dragonite and the others wall breaking and removing anything in it's path while also uniquely benefiting from the perma-weather without being utterly useless outside of it. Still looking for suggestions as this team is classified as advanced alpha, so be generous and true :)




Ranks:


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Other People who used the team and ranked with it (just post asking to be listed here if you want):


zzazzdsa: 7th (He's making me look like an ass honestly, so I'm shamelessly using you for advertising)





Movesets & Strategy:



Politoed (aka Poli) @ Choice Scarf
Timid (-Atk, +Speed)

Drizzle (Summons Perma Rain)

252 SpA, 252 Speed, 4 HP



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Hydro Pump
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Hidden Power Grass
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Ice Beam
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/
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Psychic/Focus Blast


Pictures kind of explains everything, eh? This mon punches mean holes and sometimes can wipe half a team clean by himself if it was underestimated. I still think this is the best poli set, because other than making a presence and making the rain pour down, he can start spamming his water STAB and still outspeed +1 Dragonites and the like and go for the OHKO. HP Grass for Rotom-W and more coverage. The last slot depends on who you are afraid of more, Ferrothorns or Toxicroaks I suppose.


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Dragonite (aka Rainite) @ Lum Berry
Adamant (-SpA, +Atk)

MultiScale (Lower's damaging moves by 50% when at full health)
252 Atk, 252 Speed, 4 HP



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Dragon Dance
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Outrage
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Waterfall
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Extreme Speed



Alright, as a self confessed Draonitephile it's not hard to see why he's here, the psuedo lendary can also hop on the Rain bandwagon and use Waterfall for the fl..I mean boosted power. Extreme Speed because you can never have too much priorities and being a fat admant Dragon has needs. Outrage because Dragonite loves to murder walls.



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Thundurus-T (aka Spify) @ Yache Berry
Modest/Rash (-Atk, + SpA)

Volt Absorb (Heal's from enemies electric moves)
4 Atk, 252 SpA, 180 Speed, 72 HP


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Thunder
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Hidden Power Ice
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Agility
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Super Power/ Focus Miss


I'm thinking to myself, "why run timid with a 145 spA stat and agility"? It seems such a waste, especially when you factor in the HP investment and it's resistances and the power of a modest, full SpA Thunder for starters. Speed evs is to outspeed Timid/Jolly Tornadus-T with a scarf after an Agility, the rest are distributed appropriately. Hidden Ice for the bolt beam combo and crying opponents everywhere, and the last depends on which mon do you want to see dead more. The Yache is there because for some reason my opponent almost always tends to save an Ice Sharder and something with an ice move last. WELL JOKES ON YOU, THUNDER! *screams in the background


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Starmie (aka Starflex) @ Leftovers
Timid (-Atk, +Speed)
Natural Cure (Removes status effect after switching out)
252 SpA, 252 Speed, 4 HP

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Copyright
glitterizer.deviantart.com


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Rapid Spin
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Thunder
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Surf/Scald/Hydro Pump
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Ice Beam



I have recalled my favorite spinner from my previous team, and now it has the sole role of spinning away stuff and killing what it can without worrying about changing weather although you can retain that option if needed. Since rain is up, why not Thunder? Better yet, add Ice Beam and Water STAB (insert move here) to make sure you most mons effectively and a Stab to boot.


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Mamoswine (aka Bluenose) @ Life Orb
Jolly (-SpA, +Speed)
Thick Fat (Fire and Ice attacks are less damaging)
252 Atk, 252 Speed, 4 HP


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Copyright of keijimatsu.deviantart.com



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Earthquake
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Ice Shard
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Icicle Spear
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Superpower


Like I said, a Mamo laying down SR and using his awesome stabs at the same time usually mean your aren't gonna do any well. Jolly for outspeed a host pokemons such as defensive rachi's and unboosted Dragonite's and bulky Heatran's variants to name a few and go for the kill, LO to boost the attack and Icicle Spear to bypass focus sashes, MS, subs and Brelooms as well as desperate last resort measures (aka Hax 5-hits. With critics. All of them). Superpower is for coverage though Stone Edge is also a good option to consider if you don't mind missing from time to time. Thick Fat is the best ability considering how it manages to suprisingly survive boosted Genesect Flamethrowers among other things.


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Toxicroak (aka PurpleRain) @ Life Orb
Adamant (-SpA, +Atk)
Dry Skin (Restores health under rain after each turn)
252 Atk, 252 HP, 4 SpD


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xxkrissyxwhitexx.deviantart.com


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Sword Dance
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Drain Pwnch
|DARK Sucka Pwnch
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Ice Pwnch



Can restore LO recoil + 2.5% health, has good coverage, isnt afraid of Terrakion, has Priority, good resistances and can boost under Rain. Kind of ticks a lot of boxes for me, for now this Ninja Toed will have to tie things together punch holes into the opponents team while at the same time not falling into Sub/Trick traps, which is more tricky than it sounds.



Infernug@Focus Sash
Flame Body
Modest
252 spA, 252 Speed, 4 SpD


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Bug Buzz
Quiver Dance
Hurricane
Fire Blast


This was my glue, and I have tried several mons before him while laddering before getting sick of ferrothorns, scizors, celebis, TR reni among a host of other things. Hurricane is to hit Terrakion, Jellicent and a host of other pokemon, especially Geneies hard. Unfortunately it was hard to work him under rain and as you can see, heavy reliance on Starmie.


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Last Words:


OK first of all my first defeat was handed to me by a very creative and suprisingly effective moveset of Blissey using softboiled/defense curl, charge beam and ice beam, and I didn't take it too well so my apologies to that user, you've done well. As you can see, I can use some critiques here and there so don't be shy. Thanks for reading, enjoy!


Starflex (Starmie) @ Leftovers
Trait: Illuminate
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunder
- Surf
- Rapid Spin
- Ice Beam

Poli (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 252 Spd / 252 SAtk
Timid Nature
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Focus Blast

Spify (Thundurus-Therian) (M) @ Yache Berry
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 180 Spd / 72 HP
Rash Nature
- Thunder
- Hidden Power [Ice]
- Agility
- Focus Blast

Rainite (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Dragon Dance
- Waterfall
- Outrage
- ExtremeSpeed

Bluenose (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Superpower
- Ice Shard
- Icicle Spear
- Earthquake

PurpleRain (Toxicroak) @ Life Orb
Trait: Dry Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Ice Punch
- Sucker Punch
- Drain Punch
 
Hi,

The team looks pretty solid- though there are a few things I'd fix. Stealth Rock is an obvious screaming weakness, and evem thoung you've got Starmie to spin for you it plays no defensive role and can not switch in multiple times for spinning due to its offensive nature. On Politoed, HP Grass is probably going to be better than Surf, which allows you to hit Gastrodon, a pokemon that can wall a majority of your team, and one that loves to switch into Politoed. A better Hidden Power can be chosen for Volcarona as well.

Not a single pokemon on your team resists it, and all 3 of your main set up sweepers are severly crippled by it- can you guess what it is? SR, that's right. Starmie does an adequate job spinning, but it just doesn't have the bulk to come in multiple times against experienced players who will spot and seize your weakness as much as they can. To help you keep rocks off the field more gauranteedly, I think you should try Bulky Starmie instead of the one you have now.

Starmie @ Leftovers
Timid, 252 HP / 4 SpA / 252 Spe
Rapid Spin / Recover / Scald / Ice Beam

The reason why this Starmie would perform better as a spinner than your Starmie is because of its added bulk and Recover. That allows you to come in more, spin more, and sweep more in the long run. Scald will be very helpful in not only hitting quite hard in Rain but also crippling Tyranitar switch ins- giving you chances to win weather wars. Ice Beam hits Therians and Dragons- two kinds of pokemon you have a tough time stopping once they get rolling. With Recover and its awesome nature, Bulky Starmie can act as a status cushion as well.

I would strongly suggest you use HP Grass over Surf on Politoed (or Focus Blast) As I stated earlier, Gastrodon / Quagsire are both moderate threats to your team- resisting Thundurus's STAB and Ice Beaming Dragonite to death. HP Grass allows Politoed to dent them- eliminating them as a wall. To help Volcorona get past its walls, I would use HP Rock and a Timid nature instead of HP ice and Modest. Speed is a need to tie with many important scarfers, a well as some faster Taunters. Ice only hits Dragonite, Salamence, Haxorus, Landorus-T, and Landorus-I harder than HP Rock- but in turn, HP Rock hits Gyarados and Heatran, as well as Dragonite and Salamence hard enough. The Therians aren't really a problem for you because you've got so many ice type moves on your team already. Hitting Heatran should be much more important, because it actually walls you. Finally, I urge you to try Fire Punch and Jolly over ThunderPunch and Adamant on Dragonite. ThunderPunch hits Skarmory, true, but Skarm is hit by Thundurus and set up on my Volcorona- so I really doubt it's much of an annoyance. Due to your Politoed's offensive nature, I should hope that you don't lead with it, and give Dnite the opportunity to wall break in the beginning of matches. Fire Punch nails Ferrothorn and Forretress, who could set so many hazards your head will spin. (Ba dum tss) Jolly again is for the extra speed before you boost- as you don't want to be speed crept by some slower pokemon like AB Heatran.

Overall, nice team. i hope I helped!
 
That Blissey you've mentioned is a definitely creative but I run nearly the same mon Porygon2 with Recover / Thunder Wave / Charge Beam / Ice Beam and see what your weaknesses are.

First of all, I'd rather use Magic Bouncers aka Espeon over starmie. Run defensive EVs and try CM / Baton or dual screens set.

Also, Rain-abuse Dragonite paired with CM / BP sets are good. Access to Hurricane and Thunder enables it to sweep. CM BP set also benefits Thundurus-T which can fire 145 SpA +2 Stab Thunder everywhere. Volcarona could enjoy the boost in the power too, I recommend Hurricane > HP Ice.
 
I <3 the way you build teams.It's similar to how I like to make teams just with some variation.It's really fun and effective too.

Now on to the rate,Scarf Terrakion seems to be this teams biggest weakness atm.It can come in and just spam it's STABs and things die.In fact if stone edge doesn't miss,it can sweep you late game as well.Dragonite and Volcarona can't do anything to it even after set up.So you don't have methods to beat it "reliably".I'm not sure what to suggest that can beat Terrakion without bringing some big changes in roles or synergy.But I think a Rock Polish Sheer Force Landorus will give you more benefit than Thundurus.First of all,It can set up on Terrakion's choice locked Close Combat or Rock Slide and even Stone Edge to an extent.We all know how dangerous it is after set up.It also puts less pressure to maintain rain as Thundurus is screwed when it's not raining.When Life Orb and Sheer Force is factored in,Landorus actually hits slightly harder than Thundurus.It also makes you less weak to SR as if Starmie somehow fails to spin away the rocks,you're in deep trouble.One more benefit is that it can combat sand teams quite well which you seem weak to.The only thing you lose out is something to take Hurricanes from Tornadus-T(although HP ice well be common on them because of the "new' Garchomp).But with Mamoswine and ScarfToed that shouldn't be too much of a problem.

Since you're using Modest Thundurus with some bulk,the same spread can be used with Landorus as well.The moveset is standard Earth Power/HP Ice/RP/Focus miss or Psychic.

Hope I helped and definitely giving this team a Luvdisc.
 
Hey X5Dragon!

As previously pointed out, your Stealth Rock weakness is extraordinarily conspicuous. Starmie does a great job spinning because it OHKOs common spinblockers as well as outspeeds a myriad of common threats, but it doesn't exactly have the most reliable longevity that your team needs. As Electrolyte pointed out, bulky Starmie can come in more, spin more, and stay alive for a longer period of time. (I mean, with 2 2x weaknesses, 1 4x weakness, and a Focus Sash, Rocks are not your friend). However, I'm going to go out on a limb here and suggest a Donphan. Starmie doesn't like defensive Tyranitar with Stealth Rock because it can't directly Spin on it (unlike Deoxys-D which is pretty much Spin bait). However, Donphan can both switch into and Spin on TTar (unless it's like specs or something). Although it does have a harder time with spinblockers like Jellicent and Gengar, it adds an enormously valuable Rock resist. Basically, if Stealth Rock is up, Scarf Terrakion has a field day with your team, OHKOing 4/6 with Stone Edge and the other 2 with some weakening. I'd probably go with a max/max defensive set, but a max attack set seems like it would work too. In addition, it supplies Stealth Rock to the team, which is extremely important especially to an offensive team like this. The only problem I see with that is a complete screw-over with the speed of your team. Politoed now becomes the fastest unboosted Pokemon on your team, but it's still quite slow relative to most Scarfers. To alleviate this problem, I'd try to add more priority, specifically with Dragonite. I've never seen ThunderPunch on Dragonite before, so props to that, but I feel like it doesn't exactly have the most benefits to your team. Skarmory is manhandled by Politoed, Volcarona, and Thundurus, and with a spinner, double switching is definitely possible. Plus, Skarmory needs prior weakening to even kill with a +1 ThunderPunch (252 +1 Atk Dragonite (+Atk) ThunderPunch vs 252 HP/252 Def Skarmory (+Def) : 47.31% - 55.69% (2-3 hits to KO)). I'd suggest removing ThunderPunch for the addition of Superpower. This way, you'll be able to hit many other Steel types such as Ferrothorn, Forretress, Bronzong, Scizor, Genesect, and Heatran much harder, allowing you to replace Earthquake with ExtremeSpeed. The -1 drop in Attack can be a bit annoying at times, but as long as it opens the path for a later sweep or kills a wall, it's perfectly fine. ExtremeSpeed also gives your team much valued priority (which will help especially against Latios and such if Starmie is replaced). Not to mention it completely ignores priority from Pokes like Mamoswine trying to stop your sweep.

Next up, Volcarona. Move those 4 HP EVs into Def (or SDef) so that you can switch into Stealth Rock twice. Or you could take out 4 Spe EVs and put them into HP, leaving you with an odd HP number with 8 EVs. You still outspeed neutral Speed Genesect, which can be seen with a Choice Band. Also, you mentioned that you have HP Ice for Dragons since you only had 1 form of priority, but with Donphan's Ice Shard and Dragonite's ExtemeSpeed, that's 3 (yeah I can do math). This opens up room to Hurricane, a god-send to Volcarona to OHKO Keldeo and HURT Terrakion (badly, which isn't a bad thing considering it currently smashes your team). With your Focus Sash, it laughs at Terrakion trying to revenge kill it, so why not massacre it?

Anyway, that's all the input I have! It's a really awesome team, and I hope I somehow improved it! :]

Defensive
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(F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard

Offensive
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(F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard / Head Smash
 
Seconding Bulky Starmie suggestion by Electrolyte. You really can't afford to lose your Spinner with 3 SR weaknesses. The added bulk would also give you another way to absorb Rain boosted Hydro Pumps, which you otherwise lack (well, Dragonite and Politoed, but they're both offensive and can't recover lost health (and most things that carry Water moves have Ice coverage as well, so DNite is not really safe). You could also consider THunder Wave or Psyshock in place of Ice Beam in the Electrolyte's suggested sets, since they both let you check better threats like Keldeo, Gengar, Tentacruel, and so on.

Also, another little thing, Rain Volcarona absolutely needs Hurricane and Fire Blast. While Fiery Dance looks sexy thanks to that chance to boost SpA, its base power is insufficient under Rain. For example, Fire Blast it gives you a way to 2HKO Specially Defensive Jirachi in Rain, or it guarantees the OHKO on SpD Ferrothorn in said Rain, which can be useful since they can both paralyze you in return. Hurricane is just powerful and with an awesome coverage, and can hit hard basically everything HP Ice covers, with the added chance of Confusion. Also, a Timid nature is suggested to get the jump on Scarf Genesect at +1, while not hurting too much your damage output.

Also, I completely second the moveset change on Dragonite. I personally would run DD / Earthquake / Extremespeed / Outrage, but I guess replacing EQ with Superpower is good, too. Thunderpunch is quite weak even against its intended targets, and you could handle them well with the rest of your team anyway.

Hope it helped. Good luck for your team.
 
Hey X5, nice team you've got here.

Well, as mentioned above, Scarf Terrakion is a serious threat to your team. Its stone edge rips through everything you have for a 2hko. However, I reccommend a SD Toxicroak
over Volcarona. This gives you a solid way of taking Stone Edges, while still being able to screw with ferrothorns, scizors, and celebis with strong +2 LO boosted attacks. However, this change makes you slightly more vulnerable to scizor and genesect. To fix this, I commit treason and recommend using Tentacruel over Starmie. This way, the 2 bugs can't rip through you as easily as they would like, while you get a FAR more reliable spinner into the bargain. Beating Keldeo isn't that big of a deal when thundurus-t and toxicroak beat it 1 vs 1 and it cant come in on dragonite. You can even run a slightly more offensive toxicroak if thats what you want.

Finally, do change Dragonite's coverage moves; they just.... suck at the moment. I reccomend using Waterfall and Superpower over ThunderPunch and Earthquake. This gives you similar coverage, but you now hit Steel types much harder, while now being able to actually beat skarmory with a lucky waterfall flinch or two. Finally, replace Hydro Pump with Encore on Politoed; this gives you a surprisingle effective way of ensuring free setup on most sweepers.

GL with the team; hope I helped!

Also; add an importable so I can use this-- I'm too lazy to steal it.
 
My apologies first of all, I want add the changes I've made directly into the RMT until I've played with them enough times and at the same time it wouldn't endanger my challenge to the OU throne, I know, contradictions contradictions. However if you insist you can check the importable as it will always be updated with the latest version until I set on one final version.

On to the helpful critiques by my colleagues:



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@Electrolyte



Hi man, thanks for taking the effort! As you can see I was never a proponent of ditching excellent mons because of SR weakness if I knew they were worth the effort, so between Starmie's awesomeness and me being able most of the time to switch in a SR weak mon when he's dead and set up while the foe throws the rocks, I manage to make a living :)

Why do I prefer a offensive me over a bulky one? Well because he can OHKO Gengar who comes in flying the moment I send in Starmie, and it also isn't dead meat and flat on it's face when I'm dealing with Jellicent either. Scald is great and I alternate between it and Psychic depending on the meta's trend of using whose weak to either stabs.

That being said, I have given Poli HP Grass over surf, and I'm willing to give Dragonite Jolly seeing how it sucks I manage to get +1 or 2 only to lose to scarfed fatoeds (sorry Poli) and Keledo's instead.

You've been very helpful and I will consider all the other suggestions as I continue perfecting the team, thanks!


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@bkt0731

Tell me about it, that Blissey needs it owns seperate analysis thread lol. Anyway, Hurricane > HP Ice, understood. Thanks man!


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@White symphoni

Great minds think alike! You know how it's funny everyone keeps on mentioning Terrakion and yet it just keeps on getting less and less used, strange. That doesn't mean what you and everyone else is saying ain't true though. Since everyone is wondering, Terrakion will often show his hand during the game, usually infront of MS Nite, Scarfed Toed and Agility Thundy, so it's not so much as sacking as it is an eye for an eye.

Also, as brilliant as your RP Landrous is, if I'm using rain I might as well use a compatible, thunder loving Genie. I can see RP Landrous being used instead of Mamoswine or Volca, and better yet a Sand Version of this team with Scarf TTar (Dragonite's Landrous Sandbox). That will be my next project since everyone is doing Rain and forgetting sand.

Thanks for the luv and rate!

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@Gimmick


Heya! First of all about Volca, done and done. This is why people post RMTs, because the finer details can always be picked up by great battlers.

Yeah thunderpwnch needs to go, it was a necassity before Volca was brought in so I need another move and your calc against a defensive skarmory sealed the deal, it gone. Have I told you how much I hate Keledos and Jellicents who come in at Volca and the best I can do is bring them near death with good boosts? Yeah, no more!


Donaphan doesn't seem like he's getting anything from Rain and can't do much but to wall Dragonite's and Salamences which I have plenty to deal with them. Rocks are a plus though and he already comes in with his own sash so let's see what happens!


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@ganj4|F


I have been very well known to scoff at inaccurate moves especially when the alternative exists and is just as good especially on set up users, but since I'm already using Hydro and Focus misses I might as well finish the rest the meal appropriately, I added Fire Blast for the OHKOs and Timid so my Quiver isn't wasted infront of Genesect, thanks!



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@zzazzdsa



Yo, the man with the funky taste! I added an importable :) So many options for replacing my glues in the team (maybe I should divide the team into core, support and glue for easier ratings). SD Toxicroak is indeed very hard to take down along with it's Bulky variant as I have tasted them both and they are bitter. However, Starmie has a better movepool, is fast, and can use Thunder and Psychic, I feel Tenta suits a more hazard friendly, defensive/bulky team. Encore is a suggestion which I'll take into consideration, and definitely Waterfall as well, thanks!


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@Dark Nikuman



Obv thanks! I kind of see why EQ, not so hot anymore with Waterfall, and Genesect is no longer an issue since it's not Nite's role anymore, so maybe mixed with T-bolt or thunder, thanks!
 
As being said above a few times, this team totally hates SR. I don't feel that Starmie is in place here. That's why I suggest to try out SubToxic Tenta over Starmie. With a Timid nature and 112 Speed allows you to outspeed Adamant Gliscor, Jolly Mamoswine, Jolly Dragonite, Jolly Gyarados and Timid Heatran. Lot of teams also struggle immensely vs this Tentacruel, as I've noticed myself. Hope I helped and GL!
 
...

Why do I prefer a offensive me over a bulky one? Well because he can OHKO Gengar who comes in flying the moment I send in Starmie, and it also isn't dead meat and flat on it's face when I'm dealing with Jellicent either. Scald is great and I alternate between it and Psychic depending on the meta's trend of using whose weak to either stabs.

...

I don't like to be obnoxious, so forgive me for repeating things twice, but if your issue is Gengar, Starmie can deal easily with him. Just use Psyshock over Ice Beam; 8 SpA Psyshock OHKOs 4/0 Gengar 100% of the times, making Starmie perfect to check Gengar. Ice Beam, in my opinion, is a affordable loss, since you already carry Mamoswine.
 
Hey love the team!

Go with Hurricane (although I think you did; since you used Hurricane on my Terrakion). Just a big issue; your weak to SubSalac Terrakion. I didn't sub on Volcarona (since I underestimated it's Hurricane at +1), but I would have won if I subbed o; (since salac) You need bulky Starmie so you can check it. GL
 
Hey Bro,
i really like the team, especially Thundurus. I use it myself on a very aggresive rain team, and i always go with yache-berry, for not getting revenge killed by mamoswine. Maybe u give this a try, it works nice.
Keep on building funky teams, man!
 
I'm not sure why you're running a rain team with offensive Starmie and no water attacks. You should really abuse Starmie's powerful rain boosted Surf/Hydro Pumps. Additionally, you have no stealth rocker so your opponent can continuously switch around with little consequence. Stealth Rock ensures certain moves can OHKO/2hko and that will make the difference between a win and a loss.

I would immediately replace Volcarona on this team as you already have multiple pokemon weak to rocks and it won't be that effective when nearly any water move will be able to take it out in the rain. Its fiery dances will also be severely crippled.

Ferrothorn would be a great addition to your team. It gives you entry hazards and adds a crucial Rock/Dragon resist, as well as another water resist . Latios could easily pick apart your entire team with Specs Draco meteors one by one (Dragonite is OHKO'd after rocks from a -2 Specs Draco), but now you have an answer to it and many other dragons in the tier.

another moveset issue i see is Dragonite's. you should run waterfall > Tpunch; the only pokemon that resists water/dragon coverage in OU is ferrothorn and when you're running rain, I see no reason why you shouldn't go for waterfall. You could also put superpower > EQ so that you OHKO standard ferro after rocks with a + 1 Superpower. It's a pretty big problem to your team, and you can get it out of the way pretty easily with that.

Ferrothorn (M) @ Leftovers Trait: Iron Barbs
EVs: 252 HP / 168 Def / 88 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Protect / Gyro Ball

- Leech Seed

- Power Whip

TL:DR

Dnite: Waterfall > Tpunch, Superpower > EQ
Starmie: Surf/HPump > Psychic
Volcarona -> Ferrothorn
 
@ganj4|F

I don't like to be obnoxious, so forgive me for repeating things twice, but if your issue is Gengar, Starmie can deal easily with him. Just use Psyshock over Ice Beam; 8 SpA Psyshock OHKOs 4/0 Gengar 100% of the times, making Starmie perfect to check Gengar. Ice Beam, in my opinion, is a affordable loss, since you already carry Mamoswine.
Not at all, feel free to post as many times as you want (smogon should be paying me a cut from advertising but whateva). Well it's more like Ghosts in general, Gengar being the most used and most obnoxious, but there is also Jellicent and Starmie needs to spin first and then do anything else second. But yeah I can do both by using a Water Stab like and others have mentioned.


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@Shurtugal


Hey love the team!

Go with Hurricane (although I think you did; since you used Hurricane on my Terrakion). Just a big issue; your weak to SubSalac Terrakion. I didn't sub on Volcarona (since I underestimated it's Hurricane at +1), but I would have won if I subbed o; (since salac) You need bulky Starmie so you can check it. GL
I never seen a SubSalac Terrakion or maybe I'm just good at killing them lately to ever see the berry activate, case in point my previous Volca's Hurricane. I made a few changes to address this problem, hope this helps, thanks!

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@sebixxl

Hey Bro,
i really like the team, especially Thundurus. I use it myself on a very aggresive rain team, and i always go with yache-berry, for not getting revenge killed by mamoswine. Maybe u give this a try, it works nice.
Keep on building funky teams, man!
Always keep the funk alive lol, man the number of funk lovers on this site is astronomical! OK, Yache in place, since the lum theory was just that, theory. Nobody was crazy enough to try to status Thundy anyway and lots of Mamos lately its been crazy. Thanks!


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@Chimpakt
I'm not sure why you're running a rain team with offensive Starmie and no water attacks. You should really abuse Starmie's powerful rain boosted Surf/Hydro Pumps. Additionally, you have no stealth rocker so your opponent can continuously switch around with little consequence. Stealth Rock ensures certain moves can OHKO/2hko and that will make the difference between a win and a loss.
Done.
I would immediately replace Volcarona on this team as you already have multiple pokemon weak to rocks and it won't be that effective when nearly any water move will be able to take it out in the rain. Its fiery dances will also be severely crippled.
Also done, as good as he is it's been hard to make him take off the ground.

Ferrothorn would be a great addition to your team. It gives you entry hazards and adds a crucial Rock/Dragon resist, as well as another water resist . Latios could easily pick apart your entire team with Specs Draco meteors one by one (Dragonite is OHKO'd after rocks from a -2 Specs Draco), but now you have an answer to it and many other dragons in the tier.
Well yeah but let's not forget that Ferrothorn can also become a set up bait and seeing that I lack other walls and bulky mons besides him I'm not sure that's the best idea. I can use rocks though, but oh well...

TL:DR

Dnite: Waterfall > Tpunch, Superpower > EQ
Starmie: Surf/HPump > Psychic
Volcarona -> Ferrothorn
Most of the suggests, done. Thanks for the rate!

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@zzazzdsa

Seriously, you really should try Tentacruel and Toxicroak; I broke your peak with 7th place using them ;)
I'm going Ninja and using the frog, thanks! But no, I love my Starmie and it has more than enough merits (Speed, Movepool, Looks) to justify it's spot.

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I should be going around making a suggested replacement under each pokemon, but wait until then.
 
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