[FLYING] Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Doubles) - IAR Refs

Status
Not open for further replies.

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Anyone not involved in this battle should not be posting in this thread until the completion of this battle. Ignoring this will result in your post being deleted & possibly moderated. Thank you.

Whee, It is a Gym Match up in the sky between our Flying Gym Leader: jas61292, & the Challenger: Texas Cloverleaf. How will this match go? Let us find out!

RULES & REGULATIONS

4v4 Doubles
2 Day DQ
5 Chills / 2 Recovery
Switch: KO
Items: Off
Abilities: All
2 Substitutions
A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

Summary:

  • No Sandstorm or Hail
  • The thin battle platform prevents Dig.
    • Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
    • Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
    • Seriously though, this is the flying gym. Why would you be using Dig anyways?
    • All other attacks are allowed.
  • Energy Cost of Roost reduced by 1.
  • Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
  • Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
  • Wind Based attacks have base power increased by 2
  • Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
  • Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
  • All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.


TEAMS

TEAM LEADER JAS61292

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (47 Moves):

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Hyper Voice@~
Sky Drop
Superpower
Rest@
Hurricane
Healing Wish

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento
Baton Pass@

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice 7
Grass Knot
Hyper Beam@
Snatch@
Safeguard@
Rock Slide@
Swagger@
Quash~
Fly~

Tailwind@
After You@
Bounce@
Sleep Talk@
Sky Attack@

Drain Punch~

~ = In Tournament Only
@ = Out of Tournament Only

Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (47 Moves):

Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse

Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck
Mirror Move@
Quash~
Tailwind~

Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic
Embargo@
Hyper Beam@
Double Team~

Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge


~ = In Tournament Only
@ = Out of Tournament Only

-This pokemon was caught in a Heal Ball during the Fog of War-

Unfezant (Bird) (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks (30 Moves):
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind
Featherdance
Facade
Tailwind
Sky Attack

Hypnosis
Steel Wing
Uproar
Wish

Toxic
Protect
Hidden Power Ground (7)
Hyper Beam
Double Team
Psych Up
Giga Impact
U-Turn
Substitute
Swagger
Fly

Heat Wave

Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks (32 Moves):
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Swift
Bug Buzz
Agility

Bide
Drain Punch
Encore
Focus Punch
Endure
Screech

Toxic
Protect
Substitute
Dig
Acrobatics
Swords Dance
Focus Blast
U-Turn
Double Team
Hidden Power (Psychic)
Brick Break

Tailwind

Ice Punch
Thunder Punch
Roost
Air Cutter

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (41 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail

Dragon Dance
Dragon Pulse
Hydro Pump
Endure

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Protect~
Bulldoze~
Swagger@

Draco Meteor
Tailwind@
Sleep Talk@

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing
Roost@
Air Cutter@
Mimic@

Defog@

~ = In Tournament Only
@ = Out of Tournament Only

Gliscor (Ground) (M)
Nature: Careful (+ SpD, -SpA)

Type: Ground/Flying
Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (30 Moves):
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Sky Uppercut
Guillotine

Counter
Feint
Night Slash

Protect
U-Turn
Earthquake
Taunt
Dig
Stone Edge
Rock Slide
Substitute
Toxic

Aqua Tail
Sky Attack
Roost

Endure

TEAM CHALLENGER TEXAS CLOVERLEAF

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Mud-Slap
Signal Beam
Swift
Water Pulse

Attract
Charge Beam
Blizzard
Double Team
Dragon Pulse
Endure
Fire Blast
Flamethrower
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Total Moves: 64/85

Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Dragon Rush, Headbutt, Secret Power, Captivate, Natural Gift (Subtotal: 15)
2 MC (Tutor): Snore (Subtotal: 2)
2 MC (TM): Hone Claws, Dragon Claw, Frustration, Earthquake, Return, Aerial Ace, Facade, Round, Incinerate, Giga Impact, Flash, Bulldoze, Wild Charge, Strength, Waterfall (Subtotal: 32)

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen

Aerial Ace
Bide
Blizzard
Detect
Dive
Draco Meteor
Endure
Flamethrower
Fly
Heal Bell
Heat Wave
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Protect
Rain Dance
Razor Wind
Reflect
Rest
Roar
Sky Drop
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Thunderbolt
Waterfall
Whirlpool
Total Moves: 54/116

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Hidden Power Grass (7), Sunny Day, Frustration, Thunder, Earthquake, Return, Brick Break, Double Team, Sandstorm, Fire Blast, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 56)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Defog, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 45)

Stratagem, M
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:

Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Head Smash
Electro Ball

Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Total Moves: 33

Syclant, IceBug (M)
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Syclant
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Ice Punch
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
Sheer Cold
Bug Buzz
X-Scissor
Avalanche

Tail Glow
Earth Power
Spikes
Counter
Superpower
Electroweb

Double Team
Protect
U-turn
Blizzard
Frost Breath
Solarbeam
Substitute
Taunt
Total Moves: 28


And with that, it is time to flip the Coin!
Heads = Leader jas61292 sends out first.
Tails = Challenger Texas Cloverleaf sends out first.

It is Heads! And with that, Battle Begin!

TURN ORDER
Leader jas61292 sends out Two Pokemon.
Challenger Texas Cloverleaf sends out Two Pokemon.
Challenger Texas Cloverleaf issues actions.
Leader jas61292 Issues actions.
Its_A_Random refs.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Well.... ummm.... Hatchet and Lafayette, you are my two most trusted Pokemon. Lets show this challenger what we can do.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Behemoth. Tempest. Let's do it.

Cyclohm: Rain Dance ~ Thunder Tomohawk ~ Thunder Tomohawk
If Cyclohm is Taunted a1, change action string to Thunder Tomohawk ~ Electroweb~ Thunderbolt Tomohawk
If Cyclohm is Taunted a3 AND the weather is not Rain AND Tomohawk does not have a Substitute up THEN Rain Dance+Twister that actions
Dragonite: Hurricane Tomocock ~ Icy Wind ~ Hurricane Tomohawk
If the weather is not Rain when you are set to use Hurricane, use Ice Beam and Thunderbolt, alternating the two moves for each instance of this
If the weather is rain a3 when you are set to act AND Tomohawk does not have a Substitute AND tomohawk has not used Protect THEN Hurricane+Hurricane Tomohawk that action
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Well... this is scary. So lets try our best to be disruptive. I mean, I honestly don't know a way to stop this assault without relying on luck, and we certainly can't power through, so lets hope the RNG likes us.

Tomohawk: Confuse Ray (Dragonite) - Substitute 15 - Toxic (Cyclohm)

Honchkrow: Thunder Wave (Dragonite) - Torment (Cyclohm) - Icy Wind
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Double) - IAR Refs - Round 1

LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

Round One - Luck & Offence...

And so, our Gym Leader: jas61292 opens with Hatchet the Tomohawk, & Lafayette the Honchkrow! Our Challenger: Texas Cloverleaf, responds with Behemoth the Cyclohm & Tempest the Dragonite! looking at the summary at the start of the battle...

Leader jas61292 AAOO [Tailwind (×1.33 Speed)]
|

Hatchet (M) | Lafayette (M)
Abilities: Intimidate/Prankster/Justified | Insomnia/Super Luck/Moxie
HP/EN: 110 / 100 | 110 / 100
Stats: 1 / 4 / 4 / 3 / 85 | 5 / 2 / 5 / 1 / 71
SC/WC/BRT: 2 / 3 / 19 | 2 / 3 / 20
Boosts: N/A | N/A
Status: N/A | N/A

Challenger Texas Cloverleaf AAOO
|

Behemoth (F) | Tempest (F)
Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
HP/EN: 110 / 100 | 100 / 100
Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
Boosts: N/A | -10% Evasion
Status: N/A | N/A


Hatchet starts the battle by shrieking at the opposition, before firing a strange beam at Tempest, which ends up confusing Tempest, as Lafayette fires a pulse of electricity at Tempest, Paralysing it. Behemoth then does the team thing & lets out a roar, summoning the rain, as Tempest tries to do something, but ends up slapping herself in her confused state. Hatchet then senses danger, & summons a stuffed doll to take his place, as Lafayette torments Behemoth into a mental state where he cannot repeat attacks! Behemoth then fires a bolt of lightning that crushes Hatchet's doll, as Tempest tries to do something again, but slaps herself, & snaps herself out of confusion! Hatchet then continues by hurling poisonous sludge at Behemoth, badly poisoning her, whilst Lafayette blasts chilled air at the opposing team, striking the two, with Tempest struck critically! Behemoth tries to do something, but cannot due to her mental state, as Tempest finally does something for Texas, firing a super blast of wind that pummels Hatchet for massive damage, & confusing him in the process!

While Texas was haxxed badly this round, he does, however, take a decent lead heading into the next round! What will happen next round? We will find out soon enough!

ROUND END

RAIN CONTINUES TO FALL... (3r)

Leader jas61292 AAOO [Tailwind (×1.33 Speed)]
|

Hatchet (M) | Lafayette (M)
Abilities: Intimidate/Prankster/Justified | Insomnia/Super Luck/Moxie
HP/EN: 42 / 76 | 110 / 79
Stats: 1 / 4 / 4 / 3 / 85 | 5 / 2 / 5 / 1 / 71
SC/WC/BRT: 2 / 3 / 19 | 2 / 3 / 20
Boosts: N/A | N/A
Status: Confusion (3a) | N/A

Challenger Texas Cloverleaf AAOO
|

Behemoth (F) | Tempest (F)
Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
HP/EN: 95 / 83 | 74 / 60
Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
Boosts: -1 Attack | -10% Evasion, -1 Attack, -1 Speed
Status: Torment (4a), Toxic Poison (2 DPA) | Paralysis (20%), Cooldown (1a)
BEGIN ROUND
Hatchet's Intimidate cut Behemoth's attack!
Hatchet's Intimidate cut Tempest's attack!
---
ACTION ONE
Hatchet used Confuse Ray (Tempest)!
(Confusion Lv. Roll [2a/3a/4a]: 5525/10000; 3 Actions)
Tempest became Confused (3a)!
Hatchet used 5 Energy!

Lafayette used Thunder Wave (Tempest)!
Tempest became Paralysed (25%)!
Lafayette used 7 Energy!

Behemoth used Rain Dance!
It started to Rain!
Behemoth used 10 Energy!

Tempest is Confused!
(Self Hit Roll [<=5000]: 3279/10000; Self Hit)
Tempest hit herself in her Confusion!
Tempest took (4+3)=7 Damage!
Tempest's Confusion Level degraded (1a)!
Tempest used 3 Energy!

Rain continues to fall...
---
ACTION TWO
Hatchet used Substitute (15 HP)!
Hatchet created a 15 HP Substitute!
Hatchet used 12 Energy!

Lafayette used Torment (Behemoth)!
Behemoth was subjected to Torment (6a)!
Lafayette used 9 Energy!

Behemoth used Thunder (Hatchet)!
(Crit Roll [<=625]: 3049/10000; No Crit)
It is Super Effective!
Hatchet's Substitute took ((12+3+3)×1.5)=27 Damage!
Hatchet's Substitute faded!
Behemoth used 7 Energy!

Tempest is Confused!
(Self Hit Roll [<=5000]: 2197/10000; Self Hit)
Tempest hit herself in her Confusion!
Tempest took (4+3)=7 Damage!
Tempest snapped out of her confusion!
Tempest used 3 Energy!

Rain continues to fall...
---
ACTION THREE
Hatchet used Toxic (Behemoth)!
(Hit Roll [<=9000]: 2197/10000; Hit)
Behemoth became Badly Poisoned!
Hatchet used 7 Energy!

Lafayette used Icy Wind (Behemoth, Tempest)!
(Crit Rolls [<=1250/10000]: 3198, 540; Crit on Tempest)
It is Super Effective!
Behemoth took ((6.5+3)×1.5)=14.25 Damage!
A Critical Hit!
It is Super Effective!
Tempest took ((6.5+3+1.5)×1.125)=12.375 Damage!
Tempest's Speed dropped 1 Stage!
Lafayette used 5 Energy!

Behemoth cannot use Thunder after the Torment!

(Paralysis Roll [<=2500]: 3596/10000; No Paralysis)
Tempest used a Hurricane + Hurricane combo (Hatchet)!
(BEC=20, 94 > 20; Combo works)
(Crit Roll [<=625]: 2185/10000; No Crit)
(Effect Roll {Confusion} [<=6000]: 3125/10000; Confusion)
(Confusion Lv. Roll [2a/3a/4a]: 5034/10000; 3 Actions)
It is Super Effective!
Hatchet took ((29+3+3)×1.5)=52.5 Damage!
Tempest used ((8+2)×3.5-1)=34 Energy!

Rain continues to fall...

Behemoth was hurt by his Poison!
Behemoth took 1 Damage!

Behemoth's Toxic Poison worsened (1 DPA)!

Tempest's Paralysis degraded (5%)!

Tempest's Multiscale broke!
---
END ROUND


TURN ORDER
Leader jas61292 Issues actions.
Challenger Texas Cloverleaf issues actions.
Its_A_Random refs.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
I really meant to get to this earlier, but I was busy. God I don't like Cyclohm. And Dragonite isn't cool either. Someone remind me why I do this again, please.

Honchkrow: Torment (Dragonite) - Icy Wind - Icy Wind
If Dragonite is veiled by a protective move and Cyclohm is not Confused, use Confuse Ray (Cyclohm) that action and push back, but only once
If Dragonite uses an evasive move and Cyclohm is not Confused, use Confuse Ray (Cyclohm) that action and push back, but only once

Tomohawk: Hidden Power Ice (Dragonite) - Roost - Hidden Power Ice (Dragonite)
If Dragonite is veiled by a protective move action 3, use Earth Power (Cyclohm) that action instead
If Dragonite uses an evasive move action 3, use Earth Power (Cyclohm) that action instead
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hmm, Confusion in favour would be rather helpful here... (note switch=ko)

Cyclohm: Volt Switch Tomohawk, Hurricane Tomohawk, Thunder Tomohawk
If Tomohawk is fainted, target Honchkrow
Dragonite: cooldown, Fly Tomohawk, Heal Bell
If Tomohawk is fainted when you would attack it, Light Screen
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Double) - IAR Refs - Round 2

LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

Round Two - The Challenger Strikes Back...

Hatchet begins the round in a bedazzled state, but manages to fire off powerful orbs of ice that chill Tempest for plenty of damage, as Lafayette mentally harassed Tempest, putting her into a state where she cannot repeat actions. The Cyclohm then fires herself at Hatchet, striking before reverting back to her Trainer, curing herself of her mental state & weakening her poison, as well as snapping Hatchet out of her state. Meanwhile, Tempest simply cools down, tired from her previous attack. The Tomohawk, sensing danger, then proceeds to drop to the arena floor, roosting & recovering some health, as Lafayette sprays another bout of offence, letting off a cold wind of ice at Texas' team, striking both Behemoth & Tempest whilst slowing Tempest down, but that then results in Behemoth letting off a powerful gust of wind that batters Hatchet for intense damage, before tempest flies into the air, before crashing into Hatchet & knocking him out! 4-3 Texas! Suddenly left on his own, Lafayette blasts off another cold gust of ice, battering Texas' team once more, as Behemoth takes advantage of the rain to let off a massive bolt of lightning that shocks Lafayette to the core! To make matters worse for the Gym Leader, Tempest then manages to get off a bell chime that cures her & Behemoth of their status afflictions!

Round end, & it seems like the Challenger is on his way to getting his first badge! Will Texas continue his march? Or will jas61292 fight back? We will find out next time in this match...

ROUND END

RAIN CONTINUES TO FALL... (2r)

Leader jas61292 XAOO [Tailwind (×1.33 Speed)]
|

Hatchet (M) | Lafayette (M)
Abilities: Intimidate/Prankster/Justified | Insomnia/Super Luck/Moxie
HP/EN: KO / 59 | 78 / 56
Stats: 1 / 4 / 4 / 3 / 85 | 5 / 2 / 5 / 1 / 71
SC/WC/BRT: 2 / 3 / 19 | 2 / 3 / 20
Boosts: N/A | N/A
Status: 1/2 Recoveries used, Grounded (1a) | N/A

Challenger Texas Cloverleaf AAOO
|

Behemoth (F) | Tempest (F)
Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
HP/EN: 64 / 64 | 22 / 41
Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
Boosts: -1 Attack | -10% Evasion, -1 Attack, -3 Speed
Status: N/A | Torment (4a)
BEGIN ROUND
---
ACTION ONE
Hatchet is confused!
(Self Hit Roll [<=5000]: 6060/10000; No Self Hit)
Hatchet used Hidden Power (Tempest)!
(Crit Roll [<=625]: 9906/10000; No Crit)
It is Super Effective!
Tempest took (7×2.25)=15.75 Damage!
Hatchet used 5 Energy!

Lafayette used Torment (Tempest)!
Tempest was subjected to Torment (6a)!
Lafayette used 9 Energy!

Behemoth used Volt Switch (Hatchet)!
(Crit Roll [<=625]: 6123/10000; No Crit)
It is Super Effective!
Hatchet took ((7+3+3)×1.5)=19.5 Damage!
Hatchet's Confusion Level dropped to minimum levels!
Behemoth's Status reset!
Behemoth used 4 Energy!

Tempest must recharge!

Rain continues to fall...

Behemoth was hurt by his Poison!
Behemoth took 1 Damage!
---
ACTION TWO
Hatchet snapped out of his Confusion!
Hatchet used Roost!
Hatchet recovered 20 HP!
Hatchet became Grounded (1a)!
Hatchet used ((110÷10)+1)=12 Energy!

Lafayette used Icy Wind (Behemoth, Tempest)!
(Crit Rolls [<=1250/10000]: 2355, 3557; No Crits)
It is Super Effective!
Behemoth took ((6.5+3)×1.5)=14.25 Damage!
It is Super Effective!
Tempest took ((6.5+1.5)×2.25)=18 Damage!
Tempest's Speed dropped 1 Stage!
Lafayette used 5 Energy!

Behemoth used Hurricane (Hatchet)!
(Crit Roll [<=625]: 3992/10000; No Crit)
(Effect Roll {Confusion} [<=3000]: 5944/10000; No Confusion)
It is Super Effective!
Hatchet took ((14+3)×1.5)=25.5 Damage!
Behemoth used 8 Energy!

(Paralysis Roll [<=2000]: 5340/10000; No Paralysis)
Tempest flew up high!

Tempest used Fly (Hatchet)!
(Hit Roll [<=9500]: 3723/10000; Hit)
(Crit Roll [<=625]: 6020/10000; No Crit)
It is Super Effective!
Hatchet took ((9+3+1.5)×1.5-1.75)=18.75 Damage!
Tempest used 10 Energy!

Hatchet Fainted!
Tempest gained 1 KO Counter!

Rain continues to fall...

Behemoth was hurt by his Poison!
Behemoth took 1 Damage!
---
ACTION THREE
Lafayette used Icy Wind (Behemoth, Tempest)!
(Crit Rolls [<=1250/10000]: 3047, 4781; No Crits)
It is Super Effective!
Behemoth took ((6.5+3)×1.5)=14.25 Damage!
It is Super Effective!
Tempest took ((6.5+1.5)×2.25)=18 Damage!
Tempest's Speed dropped 1 Stage!
Lafayette used 9 Energy!

Behemoth used Thunder (Lafayette)!
(Crit Roll [<=625]: 8571/10000; No Crit)
(Effect Roll {Paralysis} [<=3000]: 4956/10000; No Paralysis)
It is Super Effective!
Lafayette took ((12+3+6)×1.5)=31.5 Damage!
Behemoth used 7 Energy!

(Paralysis Roll [<=2000]: 8323/10000; No Paralysis)
Tempest used Heal Bell!
A bell chimed!
Behemoth's status was cured!
Tempest's status was cured!
Behemoth used 9 Energy!

Rain continues to fall...
---
END ROUND


TURN ORDER
Leader jas61292 sends out One Pokemon.
Challenger Texas Cloverleaf issues actions.
Leader jas61292 Issues actions.
Its_A_Random refs.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Dragonite: Blizzard, Ice Beam Sala, Blizzard
If targeted by a damaging ice type or damaging dragon type move, (2 subs), then Extremespeed+Dragon Rush salamence
Cyclohm: Electroweb, Blizzard, Thunder Honchkrow
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Good thing Dragonite is weak and slow and I don't need SE moves to KO.

Honchkrow: Sucker Punch (Dragonite) - Mirror Move (Blizzard) - Detect

Salamence: Crunch (Dragonite) - Dragon Pulse (Cyclohm) - Draco Meteor (Cyclohm)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Double) - IAR Refs - Round 3

LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

Round Three - Fightback?

Well, it appears the leader is in trouble at the moment, so he sends in Roosevelt to replace Hatchet! Can the Salamence help salvage the situation for the leader?


Roosevelt (M)
Abilities: Intimidate/Moxie
HP/EN: 100 / 100
Stats: 6 / 2 / 4 / 3 / 100
SC/WC/BRT: 4 / 5 / 22
Boosts: N/A
Status: N/A


Not so soon as the round begins, Roosevelt lets off a shrieking cry, before combining with Lafayette to take out Tempest in a series of dark blows! 3-3 All! Roosevelt's confidence grows from this, as he becomes a bit stronger! Behemoth then spurts an electric web from her mouth, zapping Roosevelt & Lafayette, whilst slowing the two down. Behemoth then gets the jump, casting off a chilling wave of ice which deals intense damage to the two Flying-Types, as Roosevelt fires a wave of draconic energy at Behemoth, whilst Lafayette uses Behemoth's own attack against her, using mirrors to strike Behemoth with an ice wave. Lafayette then starts making an evasive measure, managing to just dodge Behemoth's electric beam, only for Roosevelt to strike Behemoth with meteors, & taking out the Cyclohm! 3-2 jas61292!

Round end, & while the leader has scoreboard advantage, it appears that Texas Cloverleaf's final two Pokemon do not look friendly for the leader...What will happen next? Find out soon.

ROUND END

RAIN CONTINUES TO FALL... (1r)

Leader jas61292 XAAO [Tailwind (×1.33 Speed)]
|

Roosevelt (M) | Lafayette (M)
Abilities: Intimidate/Moxie | Insomnia/Super Luck/Moxie
HP/EN: 62 / 79 | 35 / 21
Stats: 6 / 2 / 4 / 3 / 100 | 5 / 2 / 5 / 1 / 71
SC/WC/BRT: 4 / 5 / 22 | 2 / 3 / 20
Boosts: +2 Attack, -1 Speed, -2 Sp. Attack | -1 Speed
Status: N/A | N/A

Challenger Texas Cloverleaf XXOO
|

Behemoth (F) | Tempest (F)
Abilities: Shield Dust/Static/Overcoat | Inner Focus/Multiscale
HP/EN: KO / 44 | KO / 41
Stats: 1 / 4 / 5 / 3 / 80 | 5 / 3 / 5 / 4 / 69
SC/WC/BRT: 4 / 4 / 20 | 4 / 6 / 22
Boosts: -2 Attack | -10% Evasion, -2 Attack, -3 Speed
Status: N/A | Torment (4a)
BEGIN ROUND
Roosevelt's Intimidate cut Behemoth's attack!
Roosevelt's Intimidate cut Tempest's attack!
---
ACTION ONE
Lafayette used Sucker Punch (Tempest)!
(Crit Roll [<=1250]: 5739/10000; No Crit)
Tempest took (8+3+3)=14 Damage!
Lafayette used 5 Energy!

Roosevelt used Crunch (Tempest)!
(Crit Roll [<=625]: 1433/10000; No Crit)
(Effect Roll {-1 Defence} [<=2000]: 7159/10000; No Defence drop)
Tempest took (8+4)=12 Damage!
Roosevelt used 6 Energy!

Tempest Fainted!
Roosevelt gained 1 KO Counter!

Roosevelt's Moxie Activated!
Roosevelt's Attack rose 1 Stage!

Behemoth used Electroweb (Roosevelt, Lafayette)!
(Hit Rolls [<=9500/10000]: 1046, 9044; Hit Both)
(Crit Rolls [<=625/10000]: 2077, 5549; No Crits)
Roosevelt took (4.5+3+3)=10.5 Damage!
Roosevelt's Speed dropped 1 Stage!
It is Super Effective!
Lafayette took ((4.5+3+6)×1.5)=20.25 Damage!
Lafayette's Speed dropped 1 Stage!
Behemoth used 4 Energy!

Rain continues to fall...
---
ACTION TWO
Behemoth used Blizzard (Roosevelt, Lafayette)!
(Hit Rolls [<=9500/10000]: 5557, 6269; Hit Both)
(Crit Rolls [<=625/10000]: 5046, 9952; No Crits)
(Effect Rolls {Freeze} [<=1000/10000]: 6575, 9654; No Freezes)
It is Super Effective!
Roosevelt took ((9+3)×2.25)=27 Damage!
It is Super Effective!
Lafayette took ((9+6)×1.5)=22.5 Damage!
Behemoth used 8 Energy!

Roosevelt used Dragon Pulse (Behemoth)!
(Crit Roll [<=625]: 3573/10000; No Crit)
It is Super Effective!
Behemoth took ((9+3+1.5)×1.5)=20.25 Damage!
Roosevelt used 6 Energy!

Lafayette used Mirror Move (Blizzard)!
Lafayette used Blizzard (Behemoth)!
(Hit Roll [<=7000]: 4608/10000; Hit)
(Crit Roll [<=625]: 5678/10000; No Crit)
It is Super Effective!
Behemoth took ((12+3)×1.5)=22.5 Damage!
Lafayette used (2+8)=10 Energy!

Rain continues to fall...
---
ACTION THREE
Lafayette used Detect!
Lafayette protected himself!
Lafayette used (7+(31.5÷2.5))=19.6 Energy!

Behemoth used Thunder (Lafayette)!
(Detect Break Roll [<=3000]: 6085/10000; No Break)
Lafayette protected herself!
Lafayette blocked ((12+3+6)×1.5)=31.5 Damage!
Behemoth used 7 Energy!

Roosevelt used Draco Meteor (Behemoth)!
(Hit Roll [<=9000]: 2951/10000; Hit)
(Crit Roll [<=625]: 9914/10000; No Crit)
It is Super Effective!
Behemoth took ((14+3+1.5)×1.5)=27.75 Damage!
Roosevelt's Special Attack dropped 2 Stages!
Roosevelt used 9 Energy!

Behemoth Fainted!
Roosevelt gained 1 KO Counter!

Roosevelt's Moxie Activated!
Roosevelt's Attack rose 1 Stage!

Rain continues to fall...
---
END ROUND


TURN ORDER
Challenger Texas Cloverleaf sends out Stratagem & IceBug (Automatic).
Leader jas61292 Issues actions.
Challenger Texas Cloverleaf issues actions.
Its_A_Random refs.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Salamence: Fire Fang (Syclant) - Fire Fang (Syclant) - Fire Fang (Syclant)
If Protective move is used by Syclant, Aqua Tail (Stratagem)
If Protective move is used by Stratagem when the above sub is in effect, Dragon Dance

Honchkrow: Endure - Thunder Wave (Syclant) - Thunder Wave (Stratagem)
If your target is using a protective move action 2 or 3, swap action 2 and 3.
If both opponents are using a protective move action 2 or 3, use Tailwind that action instead
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Stratagem: Toxic Honchkrow, Heat Wave, HP Ice Salamence
Syclant: Blizzard, Double Team (4), Blizzard
Both: If both targets are KOd before an action set would finish, Substitute (15) instead of attacking
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Doubles) - IAR Refs - Round 4

LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

Round Four - When The Leader Falls From Grace...

And so, down 3-2, Texas sends out his final two Pokemon: Stratagem & IceBug the Syclant!

|

Stratagem (-) | IceBug (M)
Abilities: Levitate/Technician/Mould Breaker | Compoundeyes/Mountaineer/Technician
HP/EN: 100 / 100 | 100 / 100
Stats: 1 / 3 / 6 / 3 / 130 | 4 / 2 / 4 / 3 / 140
SC/WC/BRT: 2 / 3 / 21 | 3 / 4 / 21
Boosts: N/A | +23% Accuracy
Status: N/A | N/A


Lafayette opens by bracing himself for impact, as jas61292's team is battered by a wave of ice from IceBug for massive damage! Stratagem then hurls poisonous sludge at Lafayette, poisoning him, as Roosevelt chows down on IceBug with a fiery fang for lots of damage. IceBug then moves quickly & creates 4 clones of himself, as Stratagem fires of a wave of fire at jas61292's team, dealing more damage, as Lafayette endures the hit! Roosevelt then goes for another bite IceBug, only to miss everything, & Lafayette fires a pulse of electricity that hits one of IceBug's clones! At this point, the poisonous sludge ends up killing Lafayette, as he falls to his doom. 2-2 All! As Lafayette fell, Roosevelt could do nothing as IceBug then finished him off as well with an ice wave! 2-1 Texas Cloverleaf! Finally, to cap off the round, Stratagem sets up a stuffed doll, & the skies start to clear up, signalling the end of the rain!

Round End, & for the Gym Leader, it is all up to his final Pokemon! Can he make as comeback, or was this round too costly? Find out next time.

ROUND END

Leader jas61292 XXXO [Tailwind (×1.33 Speed)]
|

Roosevelt (M) | Lafayette (M)
Abilities: Intimidate/Moxie | Insomnia/Super Luck/Moxie
HP/EN: KO / 65 | KO / 1
Stats: 6 / 2 / 4 / 3 / 100 | 5 / 2 / 5 / 1 / 71
SC/WC/BRT: 4 / 5 / 22 | 2 / 3 / 20
Boosts: +2 Attack, -1 Speed, -2 Sp. Attack | -1 Speed
Status: N/A | Endure (1r), Toxic Poison (1 DPA)

Challenger Texas Cloverleaf XXAA
|

Stratagem (-) | IceBug (M)
Abilities: Levitate/Technician/Mould Breaker | Compoundeyes/Mountaineer/Technician
HP/EN: 85 / 74 | 68 / 70
Stats: 1 / 3 / 6 / 3 / 130 | 4 / 2 / 4 / 3 / 140
SC/WC/BRT: 2 / 3 / 21 | 3 / 4 / 21
Boosts: N/A | +23% Accuracy
Status: Substitute (15 HP) | Double Team (3c)
BEGIN ROUND
IceBug has Mountaineer!

Stratagem breaks the mould!
---
ACTION ONE
Lafayette used Endure!
Lafayette braced himself!
Lafayette used 15 Energy!

IceBug used Blizzard (Roosevelt, Lafayette)!
(Crit Rolls [<=625/10000]: 1967, 5131; No Crits)
(Effect Rolls {Freeze} [<=1000/10000]: 2874, 1239; No Freezes)
It is Super Effective!
Roosevelt took ((9+3+1.5)×2.25)=30.375 Damage!
It is Super Effective!
Lafayette took ((9+3+4.5)×1.5)=24.75 Damage!
IceBug used 7 Energy!

Stratagem used Toxic (Lafayette)!
(Hit Roll [<=9000]: 3609/10000; Hit)
Lafayette became Badly Poisoned!
Stratagem used 7 Energy!

Roosevelt used Fire Fang (IceBug)!
(Hit Roll [<=9500]: 1022/10000; Hit)
(Crit Roll [<=625]: 7994/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1993/10000; No Burn)
It is Super Effective!
IceBug took ((7+5.5)×2.25+3.5)=31.625 Damage!
Roosevelt used 5 Energy!

Rain continues to fall...

Lafayette is hurt by his Poison!
Lafayette took 1 Damage!
---
ACTION TWO
IceBug used Double Team (4c)!
IceBug created 4 clones of himself!
IceBug used (4×4)=16 Energy!

Stratagem used Heat Wave (Roosevelt, Lafayette)!
(Crit Rolls [<=625/10000]: 5396, 5043; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 4985, 3205; No Burns)
It is not very effective...
Roosevelt took ((9.5+4)÷1.5)=9 Damage!
Lafayette took (9.5+7)=16.5 Damage!
Lafayette endured the hit!
Stratagem used 7 Energy!

Roosevelt used Fire Fang (IceBug)!
(Hit Roll [<=1900 & <=9500]: 9638/10000; Miss)
Roosevelt's attack missed!
Roosevelt used 9 Energy!

Lafayette used Thunder Wave (IceBug)!
(Hit Roll [<=2000]: 4160/10000; Clone Hit)
One of IceBug's clones dissipated!
Lafayette used 7 Energy!

Rain continues to fall...

Lafayette is hurt by his Poison!
Lafayette took 1 Damage!

Lafayette Fainted!
Stratagem gained 1 KO Counter!
---
ACTION THREE
IceBug used Blizzard (Roosevelt)!
(Crit Roll [<=625]: 8169/10000; No Crit)
(Effect Roll {Freeze} [<=1000]: 4750/10000; No Freeze)
It is Super Effective!
Roosevelt took ((12+3+1.5)×2.25)=37.125 Damage!
IceBug used 7 Energy!

Roosevelt Fainted!
IceBug gained 1 KO Counter!

Stratagem used Substitute (15 HP)!
Stratagem created a 15 HP Substitute!
Stratagem used 12 Energy!

The Rain stopped...

IceBug's Mountaineer ended!
---
END ROUND


TURN ORDER
Leader jas61292 sends out One Pokemon.
Challenger Texas Cloverleaf issues actions.
Leader jas61292 Issues actions.
Its_A_Random refs.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
So, after thinking long and hard about how to make me look least fucked, I have decided to go with Bird.

Remember, I just said "least fucked". Not "not fucked". Cause I'm totally fucked.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Stratagem: Paleo Wave, Ancientpower, Paleo Wave

Syclant: Blizzard, Icicle Crash, Blizzard

If Detect, Chill
If Fly AND you are slower AND not in a combo, use that actions move in a combo
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Time to play the "lets hope I can get one KOC" game. Oh wait, double team clones...Oh well. Maybe we'll get lucky.


Sky Attack (Syclant) - Sky Attack (Syclant) - Quick Attack + Fly (Syclant)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Leader jas61292 vs. Challenger Texas Cloverleaf (4v4 Doubles) - IAR Refs - Round 5

LEADER JAS61292 VS. CHALLENGER TEXAS CLOVERLEAF

Round Five - Slaughter

And with all hope seemingly lost for the leader, jas61292 sends out Bird the Unfezant as a last line of defence!


Bird (F)
Abilities: Big Pecks/Super Luck/Rivalry
HP/EN: 100 / 100
Stats: 4 / 2 / 4 / 2 / 93
SC/WC/BRT: 2 / 3 / 18
Boosts: N/A
Status: N/A


And the leader could do little to stop Texas Cloverleaf's assault, as two attacks from both opponents ends up taking out the Unfezant, though Bird did manage to wipe out IceBug's clones with her only attack...But nevertheless, the challenger has prevailed today & walks home with the Flying Badge after a comfortable 2-0 victory!

BATTLE END

Leader jas61292 XXXX [Tailwind (×1.33 Speed)]

Bird (F)
Abilities: Big Pecks/Super Luck/Rivalry
HP/EN: KO / 91
Stats: 4 / 2 / 4 / 2 / 93
SC/WC/BRT: 2 / 3 / 18
Boosts: N/A
Status: N/A

Challenger Texas Cloverleaf XXAA
|

Stratagem (-) | IceBug (M)
Abilities Levitate/Technician/Mould Breaker | Compoundeyes/Mountaineer/Technician
HP/EN: 85 / 64 | 41 / 57
Stats: 1 / 3 / 6 / 3 / 130 | 4 / 2 / 4 / 3 / 140
SC/WC/BRT: 2 / 3 / 21 | 3 / 4 / 21
Boosts: N/A | +23% Accuracy
Status: Substitute (15 HP) | N/A
BEGIN ROUND
---
ACTION ONE
Bird is glowing!

IceBug used Blizzard (Bird)!
(Crit Roll [<=625]: 3700/10000; No)
(Effect Roll {Freeze} [<=1000]: 8945/10000; No)
It is Super Effective!
Bird took ((12+3+3)×1.5)=27 Damage!
IceBug used 7 Energy!

Stratagem used Paleo Wave (Bird)!
(Crit Roll [<=625]: 4608/10000; No)
(Effect Roll {-1 Attack} [<=2000]: 6950/10000; No)
It is Super Effective!
Bird took ((9+3+5.5)×1.5)=26.25 Damage!
Stratagem used 6 Energy!

Bird used Sky Attack (IceBug)!
(Hit Roll [<=2250 & <=9000]: 1449/10000; Yes)
(Crit Roll [<=1250]: 5805/10000; No)
It is Super Effective!
IceBug took ((12+3+3)×1.5)=27 Damage!
IceBug's clones dissipated!
Bird used 9 Energy!
---
ACTION TWO
Bird is glowing!

IceBug used Icicle Crash (Bird)!
(Crit Roll [<=625]: 9558/10000; No)
(Effect Roll {Flinch} [<=3000]: 8123/10000; No)
It is Super Effective!
Bird took ((9+3+3)×1.5)=22.5 Damage!
IceBug used 6 Energy!

Stratagem used Ancientpower (Bird)!
(Crit Roll [<=625]: 6353/10000; No)
(Effect Roll {+1 Stats} [<=2000]: 1631/10000; No)
It is Super Effective!
Bird took ((9+3+5.5)×1.5)=26.25 Damage!
Stratagem used 4 Energy!

Bird Fainted!
Stratagem gained 1 KO Counter!

Challenger Texas Cloverleaf wins 2-0!
---
END ROUND


Congratulations Texas Cloverleaf on your success! Better luck next time, jas61292!

PRIZES

LEADER JAS61292
3 CC
Hatchet: 3 MC
Lafayette: 3 MC
Roosevelt: 3 MC, 2 KOC
Bird: 3 MC

CHALLENGER TEXAS CLOVERLEAF
3 CC
10 UC (First Badge)
1× Flying Badge
1× Sharp Beak
Behemoth: 3 MC
Tempest: 3 MC, 1 KOC
Stratagem: 3 MC, 2 KOC
IceBug: 3 MC, 1 KOC

ITS_A_RANDOM
9 (Format) + 4 (Gym Bonus) + 6÷2 (KO Bonus) = 16 UC

Texas Cloverleaf may re-challenge the Gym League immediately.

That is all, thanks for playing! Hope you all enjoyed this match as much as I did.

Cheers!
Its_A_Random
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top