I made my way through the streets of this unnamed city, looking for the location of my next ASB League Reffing. This location was known as "King's Arms and Armor", a laboratory known for it's experiments with armor for Pokemon. Personally, I never saw the need, as Pokemon were powerful enough on their own. Regardless, I finally saw the futuristic building that was to be the arena. I walked inside, showed the attendant my ID, then was escorted to the arena proper. Simon Says and King Serperior were waiting for me, and looked eager to fight. After I got everything set up, I read out the rules, as was my custom.
Team King Serperior:
Feebas [Elizabeth Swann] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: Rank 0 (-Atk)
Def: Rank 2 (+ Def)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 3/6
MC: 4
DC: 2/5
KOC: 0
Moves:
1). Splash
2). Tackle
3). Flail
4). Dragon Pulse
5). Mirror Coat
6). Hypnosis
7). Ice Beam
8). Scald
9). Hidden Power (Grass - 7)
Zweilous [Blue-Eyes] (Male)
Nature: Naughty (+Atk, -Sp.Def)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 4/9
MC: 8
DC: N/A
KOC: 0
Attacks:
1). Tackle
2). Dragon Rage
3). Focus Energy
4). Bite
5). Headbutt
6). Dragonbreath
7). Roar
8). Crunch
9). Earth Power
10). Dark Pulse
11). Head Smash
12). Protect
13). Substitute
14). Thunder Wave
Hippopotas [Richter] (Male)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 3/6
MC: 0
DC: 3/5
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Attacks
1). Tackle
2). Sand Attack
3). Bite
4). Yawn
5). Take Down
6). Dig
7). Sand Tomb
8). Fissure
9). Body Slam
10). Slack Off
11). Whirlwind
12). Earthquake
13). Rock Slide
14). Return
15). Substitute
16). Protect
17). Double Team
Gible [Jaws] (male)
Nature:
Rash: (+Sp.Atk, -Sp.Def)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW - Locked)(Innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 2/5
KOC: 0
Moves:
1). Tackle
2). Sand Attack
3). Dragon Rage
4). Sandstorm
5). Take Down
6). Sand Tomb
7). Slash
8). Outrage
9). Thrash
10). Dragonbreath
11). Earthquake
12). Fire Blast
13). Stone Edge
Team Simon Says:
Clefairy (Emira) [F]
Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (35/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
-10 Eva.
EC: 5/9
MC: 5
DC: 5/5
Attacks:
Pound
Growl
DoubleSlap
Defence Curl
Follow Me
Bestow
Wake-Up Slap
Minimize
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Cosmic Power
Metronome
Mimic
Wish
Aromatherapy
Fire Blast
SolarBeam
Psychic
Reflect
Light Screen
Moves: 22
Vulpix (Celest) [F]
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+13% Acc.
EC: 3/6
MC: 3
DC: 4/5
Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Roar
Confuse Ray
Flame Burst
Flamethrower
Safeguard
Fire Blast
Inferno
Disable
Extrasensory
Hypnosis
Energy Ball
Substitute
Protect
Hidden Power (Ice, 7)
Moves: 20
Porygon (???)
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (40*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+7 Acc.
EC: 0/9
MC: 0
DC: 0/5
Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Blizzard
Thunderbolt
Hyper Beam
Gravity
Thunder Wave
Wonder Room
Moves: 14
Piplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 2/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Agility
Aqua Ring
Yawn
Toxic
Surf
Ice Beam
Moves: 14
After that, I was given a strange device from one of the scientists. I hooked it up to my reffing setup, and found that this was the armor RNG. I then told the competitors how this was going to work.
Turn order:
King Serperior sends out Pokemon and attaches items
Simon Says sends out Pokemon and attaches items
I RNG the Armor Choices
Simon Says orders
King Serperior orders
Once that was done, I then put up on my monitor the two teams that would fight today.The Rules said:4v4 Doubles
LC and/or NFE or any combination of the two.
All items
All abilities
2 Recoveries / 5 Chills
Switch = OK
2 Substitutions
3 Day DQ
Arena: Armor Testing Facility V2
Field Type: All
Complexity: Moderate
Format: All
Restrictions: None except for the Armors
Description:
After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.
After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......
Before we get to the armors, the arena is an exact replica of the ASB Arena.
When the pokemon are sent in, the ref RNG's which armor is given to each mon.
1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer and increases base speed by 33%. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Air Cutter
2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gans the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the moves, Flame Charge and Flame Burst.
3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains 2 uses via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed.
4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. If the wearer lacks arms and legs, this armor automatically unfolds mechanical arms and legs). Physical attacks used against the wearer have their final damage decreased by 2. The wearer of the armor gains the moves, Close Combat and Mach Punch.
5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity. The Defense and Sp.Defense ranks of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.
6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.
Team King Serperior:
Feebas [Elizabeth Swann] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: Rank 0 (-Atk)
Def: Rank 2 (+ Def)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 3/6
MC: 4
DC: 2/5
KOC: 0
Moves:
1). Splash
2). Tackle
3). Flail
4). Dragon Pulse
5). Mirror Coat
6). Hypnosis
7). Ice Beam
8). Scald
9). Hidden Power (Grass - 7)
Zweilous [Blue-Eyes] (Male)
Nature: Naughty (+Atk, -Sp.Def)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 4/9
MC: 8
DC: N/A
KOC: 0
Attacks:
1). Tackle
2). Dragon Rage
3). Focus Energy
4). Bite
5). Headbutt
6). Dragonbreath
7). Roar
8). Crunch
9). Earth Power
10). Dark Pulse
11). Head Smash
12). Protect
13). Substitute
14). Thunder Wave
Hippopotas [Richter] (Male)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 3/6
MC: 0
DC: 3/5
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Attacks
1). Tackle
2). Sand Attack
3). Bite
4). Yawn
5). Take Down
6). Dig
7). Sand Tomb
8). Fissure
9). Body Slam
10). Slack Off
11). Whirlwind
12). Earthquake
13). Rock Slide
14). Return
15). Substitute
16). Protect
17). Double Team
Gible [Jaws] (male)
Nature:
Rash: (+Sp.Atk, -Sp.Def)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW - Locked)(Innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 2/5
KOC: 0
Moves:
1). Tackle
2). Sand Attack
3). Dragon Rage
4). Sandstorm
5). Take Down
6). Sand Tomb
7). Slash
8). Outrage
9). Thrash
10). Dragonbreath
11). Earthquake
12). Fire Blast
13). Stone Edge
Team Simon Says:
Clefairy (Emira) [F]
Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (35/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
-10 Eva.
EC: 5/9
MC: 5
DC: 5/5
Attacks:
Pound
Growl
DoubleSlap
Defence Curl
Follow Me
Bestow
Wake-Up Slap
Minimize
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Cosmic Power
Metronome
Mimic
Wish
Aromatherapy
Fire Blast
SolarBeam
Psychic
Reflect
Light Screen
Moves: 22
Vulpix (Celest) [F]
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+13% Acc.
EC: 3/6
MC: 3
DC: 4/5
Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Roar
Confuse Ray
Flame Burst
Flamethrower
Safeguard
Fire Blast
Inferno
Disable
Extrasensory
Hypnosis
Energy Ball
Substitute
Protect
Hidden Power (Ice, 7)
Moves: 20
Porygon (???)
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (40*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+7 Acc.
EC: 0/9
MC: 0
DC: 0/5
Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Blizzard
Thunderbolt
Hyper Beam
Gravity
Thunder Wave
Wonder Room
Moves: 14
Piplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 2/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Agility
Aqua Ring
Yawn
Toxic
Surf
Ice Beam
Moves: 14
After that, I was given a strange device from one of the scientists. I hooked it up to my reffing setup, and found that this was the armor RNG. I then told the competitors how this was going to work.
Turn order:
King Serperior sends out Pokemon and attaches items
Simon Says sends out Pokemon and attaches items
I RNG the Armor Choices
Simon Says orders
King Serperior orders