INTRODUCTION
So, after much lurking on the OU suspect thread, it looks like Genesect is probably going to Ubers. This is terrible news for me, the introduction of Genesect into the metagame saw my ladder rating on PS rise by about 300, So this team is my scramble to find something else that works, you know, well. My first team went 1 for 4 on the suspect ladder. This team seems MUCH better, and has had good results against the mixed showdown playerbase.
So here it is
Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Taunt
- Stealth Rock
- Spikes
- Thunder Wave
Breloom @ Focus Sash
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Swords Dance
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ghost]
- Icy Wind
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
Horace (Kingdra) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Rain Dance
- Dragon Dance- Waterfall
- Outrage
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Substitute
- Dragon Tail
- Roost
- Hone Claws
Team Plan
That has never happened
So the aim of the team is to get up entry hazards, knock some holes in the other side with Sashloom, then phaze team withKyurem-b, and then finally sweep with Volcarona/Kingdra. Keldeo is there for damage control.
This, of course, has never actually happened, against rain teams, for example, the goal becomes to remove ferro so Kingdra can remind everyone why drizzle/swift swim was banned.
With this team I tend find myself a few pokemon behind on the ko count, but sweeping to win because the ones that I took out were the respective walls for my sweepers
Deoxys-d
This set is for getting down my hazards, and stopping the other person from doing the same most of all, for example; lead Terrakion, combining mental herb, taunt and thunderwave turns them into dead weight for the rest of the match, Stone edge has a 60% chance to make contact if they're paralysed, so if they make the mistake of staying in you're going to get up all of your hazards, if they switch, the switch in gets taunted, making prediction a whole lot easier. It's kinda a suicide lead with no attacks, so after rocks and spikes are up it just becomes sacking material, or a last ditch attempt to stop a set up sweeper in its tracks. It does its job, and a bit more.
Breloom
Ran across Sashloom in the RMT "The Art of Peer Pressure" by Gary the Gengar and CTC, I gave it a go and it has worked wonders, credit where credit is due. The guarantee of putting to sleep one of the opponents Pokemon, often Tornadus-t or a Lati@s, and the havok it can cause afterwards is a great thing to have on my team. He does end up as fodder in most games, especially when it means I can take out something like Ferrothorn or Heatran, or one of my sweepers can avoid coming in on a status move.
Keldeo
I never actually used a scarf Genesect for very long, I preferred trolling people with e-belt, but Keldeo seems to be at least as good, for this team. The main gripe with this is how weak icy wind is, I have never really benefited from the side effect, and Keldeo losing to Garchomp because it failed to ohko after spikes put me in a really awkward position. But the revenge killing has been really useful, as has out-speeding Tornadus-T
Volcarona
After Heatran and pink blobs are gone this guy does amazingly well. Even with stealth rock up, this pokemon can do his best Ho-oh impression if you bring him in at the right time on something that doesn't threaten him(the Ferrothorn that just set up rocks for example). Fiery dance is chosen over fireblast for accuracy, and flamethower for the additional boosts. Roost is there for QD shenanigans. Max power and speed for outspeeding all scarfers at +2.
Kingdra
Rain is pain. But Kingdra has done a great job so far of giving rain teams a bruising over. I have all the usual problems with ferro,but if ferro has tried to take on Breloom after its on 1hp, or switched into Keldeo's hydropump a couple of times +1 waterfall in the rain does a surprising amount. I run Raindance for stuffing with the other's weather, and cleaning late game. Dragon/Water coverage is pretty nice, apart from Ferrothorn. I haven't felt like I have been missing anything. Does well against sun aswell, timely raindances can put in a of of pressure, especially because ninetails can't switch in to a +1 outrage with stealth rock up.
Kyurem-b.
His uninvested attack is higher than Breloom's at 252 (neutral). Which means that full defensive investment and makes him incredibly bulky, capable of taking an outrage from pretty much every OU dragon except itself, and possibly Haxorus and still capable of dishing out the pain. It has proven slightly difficult to get in, but once in it is going to stay there, barring bad phazing match ups. Hone claws prevents dragontail misses after one boost, combine that with 101 hp+ subs and comparable bulk to Skarmory. With the only switching move able to break its sub being that of Scizor, and roost for instant recovery he's been a very valuable member of my team.
Notable Problems
So I have noticed that hazards really do cramp the style of this team, Deoxys or Breloom can keep them of the field at the start reasonably well, but if they do go down sometime, toxic spikes especially, things can get quite messy. The closest battle I had was against a monoghost, Gengar tore the team apart. Since then I've given Keldeo it's scarf and changed the weird set I had on Volcarona so it can now set up on sub disable Gengar. Offence is the best defence.
So this is my first post, and I don't want to set any records with regards to terrible posts, If you see anything missing don't hesitate to point it out.
So, after much lurking on the OU suspect thread, it looks like Genesect is probably going to Ubers. This is terrible news for me, the introduction of Genesect into the metagame saw my ladder rating on PS rise by about 300, So this team is my scramble to find something else that works, you know, well. My first team went 1 for 4 on the suspect ladder. This team seems MUCH better, and has had good results against the mixed showdown playerbase.
So here it is

Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Taunt
- Stealth Rock
- Spikes
- Thunder Wave

Breloom @ Focus Sash
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Swords Dance

Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ghost]
- Icy Wind

Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost

Horace (Kingdra) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Rain Dance
- Dragon Dance- Waterfall
- Outrage

Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Substitute
- Dragon Tail
- Roost
- Hone Claws
Team Plan
That has never happened
So the aim of the team is to get up entry hazards, knock some holes in the other side with Sashloom, then phaze team withKyurem-b, and then finally sweep with Volcarona/Kingdra. Keldeo is there for damage control.
This, of course, has never actually happened, against rain teams, for example, the goal becomes to remove ferro so Kingdra can remind everyone why drizzle/swift swim was banned.
With this team I tend find myself a few pokemon behind on the ko count, but sweeping to win because the ones that I took out were the respective walls for my sweepers

Deoxys-d
This set is for getting down my hazards, and stopping the other person from doing the same most of all, for example; lead Terrakion, combining mental herb, taunt and thunderwave turns them into dead weight for the rest of the match, Stone edge has a 60% chance to make contact if they're paralysed, so if they make the mistake of staying in you're going to get up all of your hazards, if they switch, the switch in gets taunted, making prediction a whole lot easier. It's kinda a suicide lead with no attacks, so after rocks and spikes are up it just becomes sacking material, or a last ditch attempt to stop a set up sweeper in its tracks. It does its job, and a bit more.

Breloom
Ran across Sashloom in the RMT "The Art of Peer Pressure" by Gary the Gengar and CTC, I gave it a go and it has worked wonders, credit where credit is due. The guarantee of putting to sleep one of the opponents Pokemon, often Tornadus-t or a Lati@s, and the havok it can cause afterwards is a great thing to have on my team. He does end up as fodder in most games, especially when it means I can take out something like Ferrothorn or Heatran, or one of my sweepers can avoid coming in on a status move.

Keldeo
I never actually used a scarf Genesect for very long, I preferred trolling people with e-belt, but Keldeo seems to be at least as good, for this team. The main gripe with this is how weak icy wind is, I have never really benefited from the side effect, and Keldeo losing to Garchomp because it failed to ohko after spikes put me in a really awkward position. But the revenge killing has been really useful, as has out-speeding Tornadus-T

Volcarona
After Heatran and pink blobs are gone this guy does amazingly well. Even with stealth rock up, this pokemon can do his best Ho-oh impression if you bring him in at the right time on something that doesn't threaten him(the Ferrothorn that just set up rocks for example). Fiery dance is chosen over fireblast for accuracy, and flamethower for the additional boosts. Roost is there for QD shenanigans. Max power and speed for outspeeding all scarfers at +2.

Kingdra
Rain is pain. But Kingdra has done a great job so far of giving rain teams a bruising over. I have all the usual problems with ferro,but if ferro has tried to take on Breloom after its on 1hp, or switched into Keldeo's hydropump a couple of times +1 waterfall in the rain does a surprising amount. I run Raindance for stuffing with the other's weather, and cleaning late game. Dragon/Water coverage is pretty nice, apart from Ferrothorn. I haven't felt like I have been missing anything. Does well against sun aswell, timely raindances can put in a of of pressure, especially because ninetails can't switch in to a +1 outrage with stealth rock up.

Kyurem-b.
His uninvested attack is higher than Breloom's at 252 (neutral). Which means that full defensive investment and makes him incredibly bulky, capable of taking an outrage from pretty much every OU dragon except itself, and possibly Haxorus and still capable of dishing out the pain. It has proven slightly difficult to get in, but once in it is going to stay there, barring bad phazing match ups. Hone claws prevents dragontail misses after one boost, combine that with 101 hp+ subs and comparable bulk to Skarmory. With the only switching move able to break its sub being that of Scizor, and roost for instant recovery he's been a very valuable member of my team.
Notable Problems
So I have noticed that hazards really do cramp the style of this team, Deoxys or Breloom can keep them of the field at the start reasonably well, but if they do go down sometime, toxic spikes especially, things can get quite messy. The closest battle I had was against a monoghost, Gengar tore the team apart. Since then I've given Keldeo it's scarf and changed the weird set I had on Volcarona so it can now set up on sub disable Gengar. Offence is the best defence.
So this is my first post, and I don't want to set any records with regards to terrible posts, If you see anything missing don't hesitate to point it out.