Battle Arcade Challenge: Ragnarokalex

Stratos

Banned deucer.

Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(Dreamworld)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 39 Total
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Growl
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Heal Bell
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psyshock
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
Solar Beam
Substitute
Sweet Kiss
Swift
Tailwind
Yawn
Wish


Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: 30 Total
Acid Armor
Astonish
Confuse Ray
Curse
Ember
Endure
Energy Ball
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Heat Wave
Imprison
Inferno
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Safeguard
Shadow Ball
Smog
Solar Beam
Substitute
Sunny Day
Taunt
Toxic
Trick Room
Will o Wisp


Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 33 Total
Acid Spray
Aurora Beam
Bounce
Brine
Bubble Beam
Charge Beam
Constrict
Dive
Endure
Energy Ball
Flamethrower
Focus Energy
Gunk Shot
Hidden Power (Ghost)
Ice Beam
Lock On
Octazooka
Payback
Protect
Psybeam
Psychic
Rock Blast
Scald
Seed Bomb
Signal Beam
Soak
Substitute
Surf
Thunder Wave
Water Gun
Water Spout
Whirlpool
Wring Out


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 30 Total
Acrobatics
Bite
Crunch
Dark Pulse
Double Hit
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Earthquake
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Roar
Substitute
Surf
Tackle
Taunt
Thunder Wave
Tri Attack
U-Turn
Work Up
Battle 1

RNG For Mons: 41/125, 114/125


Gligar(F)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -Spe)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Abilities:

Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Ability:
Sand Veil

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Acrobatics

Earthquake
Sandstorm
Roost
Stone Edge
U-turn
Substitute

Counter
Wing Attack
Feint
Night Slash

Duosion(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Ability:
Magic Guard

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock
Endeavor

Rain Dance
Thunder
Psychic
Shadow Ball
Energy Ball
Trick Room

Acid Armor
Confuse Ray
Night Shade
Trick


Hiker Jeff would like to battle!

ooh, look, i rolled decent mons!

Your roulette is:

23| 2 | 5 |9
10|24|13|1
5 |12|16|11
4 |15|12|21

Events, for reference:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


you know the drill, pick four squares
 

Stratos

Banned deucer.
Duosion: Light Screen ~ Shadow Ball (Chandelure) ~ Thunder (Togekiss)
IF trick room is not up any action and you are not taunted then use Trick Room and pushback
If Chandelure is using a p/e move when you would be attacking it then thunder togedicks

Gligar: Taunt (Chandelure) ~ Acrobatics (Chandelure) ~ Stone Edge (Togekiss)
IF You are targetted by air slash a3 and are not taunted and tr is not up then use Sub (15) the preceding action and pushback
IF Togekiss uses protective action when either you or duosion would be targetting it then use Feint (Togekiss) that action and pushback

Both: If air slash flinch then FUCK HAX
 
Too many fancy tactics, time to just bash!


Chandelure: Taunt Duosion - Shadow Ball Duosion - Shadow Ball Duosion

Togekiss: Shadow Ball Duosion -Shadow Ball Duosion - Shadow Ball Duosion
 

100 HP
100 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy


100 HP
100 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy



100 HP
100 EN
Status: Poisoned (2 DPA)
4/4/1/3/85
Sand Veil



100 HP
100 EN
Status: Poisoned (2 DPA)
1/2/6/2/30
Magic Guard

Speed order: Togekiss/Chandelure, Gligar, Duosion

Action 1

Chandelure used Taunt - 10 energy
Duosion has been taunted!

Togekiss used Shadow Ball (Duosion) - 6 energy
To crit (5599) - No
To lower Sp.Def (828) - Yes
(8 + 4,5)*1,5 = 18,75 damage

Duosion cant use Light Screen!

-2 HP to Gligar!

Action 2

RNG to move first: (5,000 or more = Togekiss) -> 235 -> Chandelure goes first

Chandelure used Shadow Ball (Duosion) - 5 energy
To crit (4969) - No
To lower Sp.Def (1700) - Yes
(8 + 3 + 4,5 + 1)*1,5 + 1,75 = 26,5 damage

Togekiss used Shadow Ball (Duosion) - 10 energy
To crit (2211) - No
To lower Sp.Def (9450) - No
(8 + 4,5)*1,5 + 3,5 = 22,25 damage

Gligar used Acrobatics (Chandelure) - 6 energy
To crit (3897) - No
To burn (8624) - No
(11 + 3 + 1,5) = 15,5 damage

Duosion used Shadow Ball (Chandelure) - 6 energy
To crit (5906) - No
To lower Sp.Def (3443) - No
(8 + 3 + 1)*1,5 = 18 damage

-2 HP to Gligar!

Action 3

RNG to move first: (5,000 or more = Togekiss) -> 3309 -> Chandelure goes first


Chandelure used Shadow Ball (Duosion) - 9 energy
To crit (5115) - No
To lower Sp.Def - Doesnt matters
(8 + 3 + 4,5 + 1)*1,5 + 3,5 = 26,5 damage

Togekiss used Shadow Ball (Duosion) - 14 energy
To crit (2211) - No
To lower Sp.Def (9450) - No
(8 + 4,5)*1,5 + 3,5 = 22,25 damage

Duosion fainted! 1 KOC to Togekiss.

Gligar used Stone Edge (Togekiss) - 7 energy
To hit (5680) - Yes
To crit (8881) - No
(10 + 1,5)*1,5 = 17,25 damage

-2 HP to Gligar




83 HP
70 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


82 HP
76 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy



94 HP
100 EN
Status: Poisoned (2 DPA)
4/4/1/3/85
Sand Veil



KO HP
KO EN
Status: Poisoned (2 DPA)
1/2/6/2/30
Magic Guard



Kevin finishes this orders now.
 

''Can i do anything to win? Nope, not at all.''

Earthquake combo -> Cooldown (Earthquake combo)-> Earthquake combo


83 HP
70 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


82 HP
76 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy



94 HP
100 EN
Status: Poisoned (2 DPA)
4/4/1/3/85
Sand Veil

RNG to move first - 7865 - Chandelure (Action 1), 4366 - Togekiss (Action 2), 5007 - Chandelure (Action 3)

Chandelure used Fire-Blast - Something energy
To hit (1339) - Yes
To crit (2403) - Nope
(12 + 3 + 3 + 1) = 19 damage

Togekiss used Air Slash - 5 energy
To crit (891) - No
To flinch (381) - Yes
(8 + 3 + 3) = 14 damage

-2 HP to Gligar

Action 2

Chandelure used Fire Blast - Something energy + 4
To hit (2934) - Yes
To crit (8740) - No
(12 + 3 + 3 + 1) = 19 damage

Togekiss used Air Slash - 5 energy
To crit (9912) - No
To flinch (8741) - Yes
(8 + 3 + 3) = 14 damage

Gligar used Earthquake combo - Doesnt matters energy
Something damage

-2 HP to Chandelure

Action 3

Togekiss used Air Slash - 5 energy
To crit (9912) - No
To flinch (8741) - Yes
(8 + 3 + 3) = 14 damage

Chandelure used Hyperheat - ????

Overkill!

Gligar fainted





83 HP
70 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


82 HP
76 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 1 KOC



KO HP
KO EN
Status: Poisoned (2 DPA)
4/4/1/3/85
Sand Veil



Congratulations on your victory, Alex! Your next opponent will come soon.
 
BATTLE 2

Artist Clark would like to battle!


''I need inspiration.....''


RNG for Pokemon: 103/125, 6/125


''Hopefully this battle will help!''


Boldore(M)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Brave(+Atk, -Spe)
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17(-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16
+10% Evasion

Abilities:

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock

Protect
Frustration
Earthquake
Sandstorm
Facade
Stone Edge

Gravity
Heavy Slam
Lock-On
Magnitude




Pidgeotto(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.


Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Attacks:
Tackle
Gust
Sand-Attack
Whirlwind
Wing Attack
Twister
FeatherDance

Return
Facade
Roost
Pluck
U-Turn
Fly

Brave Bird
Faint Attack
Pursuit
Steel Wing



21/13/8/5
24/4/15/22
14/1/22/13
24/24/11/18


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 5891 (Out of 10,000)

1 Free CC! Wheeeeeeeee.





''Oh, yes....Combat....i am sure this will give me the inspiration i need!''

Pidgeotto:

Brave-Bird (Chandelure) -> Sand Attack (Chandelure) -> Brave-Bird (Chandelure
)

If Chandelure is under the effects of a protective/evasive move, change that action to Brave-Bird (Togekiss) and push-back.
If flinched at any point, push-back.


Boldore:

Stone-Edge (Chandelure) -> Rock Slide -> Stone Edge (Chandelure)

If Chandelure is under the effects of a protective/evasive move, change that action to Stone-Edge (Togekiss) and push-back.
If flinched A1, push-back.



Gah, i am not good at Doubles (These move-sets dont help either) D:
 

100 HP
100 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


100 HP
100 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 1 KOC




100 HP
100 EN
Status: None
5/4/2/2/17
Sturdy


100 HP
100 EN
Status: None
3/2/1/2/71
Big Pecks



RNG for last round - 9126 - Chandelure


Action 1


Chandelure used Heat-Wave - 6 energy

BOLDORE

To burn (2882) - No
To crit (7761) - No
(7,5 + 3 + 5,5 - 1)*0,67 = 10 damage

PIDGEOTTO
To crit (252) - Yes
To burn (9012) - No
(7,5 + 3 + 5,5) = 16 damage

Pidgeotto used Brave Bird (Chandelure) - 9 energy
To crit (1710) - No
(13 + 3) = 16 damage

Boldore used Stone Edge - Doesnt matters
To hit (5967) - Yes
To crit (4127) - No
(10 + 3 + 3)*1,5 = 24 damage


Togekiss used SolarBeam - 8 energy
To crit (3568) - No
(12 + 4,5)*1,5 = 24,75 damage

Action 2

Boldore used Stone-Edge (Pidgeotto) - Doesnt matters
To hit (2933) - No
To crit (8712) - No
(10 + 3 + 3)*1,5 = 24 damage

Pidgeotto used Brave Bird (Togekiss) - 9 energy
To crit (1710) - No
(13 + 3) = 16 damage


Action 3

Boldore used Rock-Slide - Doesnt matters

CHANDELURE
To hit (6683) - Yes
To flinch (6481) - No
To crit (9411) - No
(6 + 3 + 3)*1,5 = 18 damage

Togekiss
To hit (325) - Yes
To flinch (4670) - No
To crit (832) - No
(6 + 3 + 3)*1,5 = 18 damage

Pidgeotto used Sand Attack (Chandelure) - 4 energy


Togekiss used Solarbeam - 16 energy

Chandelure used Solarbeam - 8 energy
To hit (2820) - Yes
Boldore fainted!



58 HP
63 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


58 HP
86 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 2 KOC





75 HP
82 EN
Status: None
3/2/1/2/71
Big Pecks
 

''It is.....coming!''

Fly (Chandelure) -> Fly (Chandelure) -> Brave-Bird (Chandelure)

If your target is KO'ed, attack the other one.




58 HP
63 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


58 HP
86 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 2 KOC





75 HP
82 EN
Status: None
3/2/1/2/71
Big Pecks

Action 1

Togekiss used Air Slash - 5 energy
To crit (1964) - No
To flinch (8912) - No
(8 + 3 + 4,5)*1,5 = 23,25 damage

Pidgeotto used Fly - 10 energy

Chandelure used Overheat combo - 41 energy
It missed!

Pidgeotto attacked!
To hit (1262) - Yes
To crit (5765) - No
(9 + 3) = 12 damage

Action 2


Pidgeotto used Fly - 14 energy

Togekiss used Ancient Power combo - 10 energy (!!!!)
It missed!


To hit (891) - Yes
To crit (1156) - No
(9 + 3) = 12 damage

Action 3

Chandelured chilled + 12 energy

Togekiss is cooling down

Pidgeotto used Brave-Bird - 9 energy
To crit (1952) - No
(13 + 3) = 16 damage



58 HP
48 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


18 HP
57 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 2 KOC





48 HP
52 EN
Status: None
3/2/1/2/71
Big Pecks



''Yes....the flight of Pidgeotto.....''

Brave-Bird (Chandelure) -> Wing-Attack (Chandelure) -> Brave-Bird (Chandelure)

If Rock type combo is ordered, change that action to Fly (Chandelure) and push-back.
If fire type combo is ordered, change that action to Fly (Chandelure) and push-back.
 

58 HP
48 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.


18 HP
57 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 2 KOC





48 HP
52 EN
Status: None
3/2/1/2/71
Big Pecks


Togekiss used Encore - 10 energy

Pidgeotto has been Encored!


Pidgeotto used Brave-Bird - 9 energy
To crit (1952) - No
(13 + 3) = 16 damage

Chandelure used Super Overheat - Doesnt matters
To hit (5181) - Yes
To crit (5016) - No
(31,5 + 3 + 4,5 + 1) = 40 damage!

Togekiss then finished it off with Air-Slash!



58 HP
48 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 2 KOC.


2 HP
57 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 2 KOC





KO HP
KO EN
Status: None
3/2/1/2/71
Big Pecks



''Thank you very much for this.''

CONGRATULATIONS, RAGNAROKALEX! YOUR NEXT CHALLENGE WILL BE POSTED SOON.
 
BATTLE 3

Weavile Fan Nancy would like to fight!



''I love Weavile!''

RNG: 113/125, 68/125


''But every pokemon has it's valor!''


Gothorita(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Frisk

Attacks:
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Hidden Power Fighting 7
Protect
Thunderbolt
Psychic
Shadow Ball
Energy Ball

Dark Pulse
Miracle Eye
Mirror Coat
Uproar




Spinda(F)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Abilities:

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.


Contrary(Can be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Ability:


Attacks:
Tackle
Uproar
Copycat
Faint Attack
Psybeam
Hypnosis
Dizzy Punch

Focus Punch
Dig
Brick Break
Facade
Drain Punch
Wild Charge

Disable
Fake Out
Psycho Cut
Rock Slide




11/2/14/14
9/12/19/9
23/24/16/15
2/17/17/4


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG -> 14.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Rare Candy
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin


Select them :D
 


''Okay, you two, lets do our best!''


Gothorita: Flatter (Spinda) -> Shadow Ball (Chandelure) -> Dark Pulse (Chandelure)
If Chandelure uses Shadow Ball on you at any point, change that action to Mirror Coat
If flinched, dont push-back.

Spinda: Fake Out (Togekiss) -> Rock-Slide -> Rock Slide

Cant do much :P
 

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