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Roleplay Battle Arcade Challenge: Ragnarokalex

Discussion in 'ASB' started by Pwnemon, Nov 24, 2012.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Matezoide is a derp that forgot to factor STAB in Whirlpool's damage when calculating! :justin2:



    STEALTH ROCK


    [​IMG]
    88 HP
    100 EN
    Status: None
    4/3/5/3/38
    Serene Grace
    -10% Evasion. About to get a KOC. Will be called ''Ock'' for simplicity.

    [​IMG]
    43 HP
    25 EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Tormented (3 actions). Dark Pulse Disabled (5 Actions)


    Bench (open)

    [​IMG]
    67 HP
    72 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 3 KOC.

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.


    [​IMG]
    6 HP
    20 EN
    4/5/4/5/39
    Pressure

    [​IMG]
    100 HP
    73 EN
    1/5/5/3/55
    Swift Swim
    2 Clones.

    Gravity (2 Rounds)
    Trick Room (1 Round)



    Calcs (open)


    Ock used Whirlpool - 5 energy
    Dusknoir fainted!

    Omastar used Protect (Dusknoir) - 7 energy
    But it failled!

    Hydreigon used Focus Blast - 8 energy
    To hit correct Omastar (1-3333=Yes) -> (6789) - No

    Action 2

    Ock used Energy Ball - 6 energy
    To hit correct (1-5000=Yes) -> (8708) - No
    A clone disapeared!

    Omastar used Hidden Power - 5 energy
    To crit (791) - No
    (7 + 3)*1,5 = 15 damage

    Hydreigon used Earth Power - 7 energy
    To crit (7892) - No
    To lower Sp.Def (8723) - No
    (9 + 3)*1,5 - 3,5 = 14,5 damage

    Action 3

    Ock used Energy Ball - 10 energy
    To crit (2323) - No
    To lower Sp.Def (9812) - No
    (8 + 3)*2,25 = 24,75 damage

    Omastar used Hidden Power - 9 energy
    To crit (791) - No
    (7 + 3)*1,5 = 15 damage

    Hydreigon used Focus Blast - 8 energy
    To crit (4337) - No
    To lower Sp.Def (6745) - No
    (12 + 3)*1,5 - 3,5 = 19 damage


    STEALTH ROCK

    [​IMG]
    58 HP
    79 EN
    Status: None
    4/3/5/3/38
    Serene Grace
    -10% Evasion. +1 KOC.

    [​IMG]
    43 HP
    2 EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)


    Bench (open)

    [​IMG]
    67 HP
    72 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 3 KOC.

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.



    [​IMG]
    42 HP
    52 EN
    1/5/5/3/55
    Swift Swim

    Gravity (1 Round)

    Metagross is sent out automaticaly.

    You may order, Alex.
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Hydreigon: Chill - Focus Blast Omastar - Earth Power Omastar
    IF Omastar uses a protective/evasive move, chill that action and push down

    Octillery: Energy ball Omastar - Energy Ball Omastar - Energy Ball Omastar
    IF Omastar uses a evasive/offensive move, switch that action to Scald Metagross
    IF Omastar is under the effect of a protective/evasive move, switch that action to Scald Metagross
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    ''We arent going down that easily.''Omastar: Endure -> Rain Dance -> Hidden Power (Octillery)

    Metagross: Dynamic Punch (Hydreigon)*3
    If Hydreigon faints, change the following actions to Thunderpunch (Octillery)

    STEALTH ROCK


    [​IMG]
    58 HP
    79 EN
    Status: None
    4/3/5/3/38
    Serene Grace
    -10% Evasion. +1 KOC.

    [​IMG]
    43 HP
    2 EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)


    Bench (open)

    [​IMG]
    67 HP
    72 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 3 KOC.

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.



    [​IMG]
    42 HP
    52 EN
    1/5/5/3/55
    Swift Swim

    [​IMG]
    100 HP
    100 EN
    5/5/4/3
    Clear Body

    Gravity (1 Round)


    Calcs (open)


    Omastar used Endure - 15 energy
    Omastar braced itself!

    Octillery used Energy Ball - 14 energy
    Something damage

    Hydreigon Chilled! +12 energy

    Metagross used Dynamic Punch - 8 energy
    To crit (8967) - No
    (10 + 3)*1,5 = 19,5 damage

    Hydreigon is confused!
    RNG for severity -> 5789 = 3 Actions

    Action 2

    Omastar used Hidden Power - 5 energy
    To crit (4190) - No
    (7 + 3)*1,5 = 15 damage

    Octillery used Energy Ball - 18 energy
    Something damage

    Hydreigon tries to use Earth Power....
    To hitself (1-5000=Yes) -> 2564 = Yes
    (4 + 3) = 7 damage

    Metagross used Dynamic Punch - 12 energy
    To crit (8967) - Doesnt matters
    (10 + 3)*1,5 = 19,5 damage

    Hydreigon fainted!

    Action 3

    Omastar used Rain Dance - 9 energy

    Octillery used Energy Ball - 18 energy
    Something damage

    Metagross used Thunderpunch - 6 energy
    To crit (4052) - No
    To paralise (7876) - No
    (8 + 3)*1,5 = 16,5 damage



    STEALTH ROCK


    [​IMG]
    27 HP
    24 EN
    Status: None
    4/3/5/3/38
    Sniper
    -10% Evasion. +1 KOC.

    [​IMG]
    52 HP
    72 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 3 KOC.



    Bench (open)


    [​IMG]
    KO HP
    KO EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.



    [​IMG]
    1 HP
    23 EN
    1/5/5/3/55
    Swift Swim

    [​IMG]
    100 HP
    74 EN
    5/5/4/3
    Clear Body

    Rain (4 Rounds)



    Chandelure is sent out automaticaly.

    [​IMG]
    ''This battle is almost over.....i wonder who will win.''



    Metagross: Thunder-Punch (Octillery) -> Trick-Room -> Rock-Slide

    If taunted when you would use Trick-Room, change that action to Rock-Slide
    If Octillery uses Endure A1 AND you are not taunted, change actions to Trick-Room -> Rock-Slide -> Rock-Slide



    Omastar: Hidden Power (Octillery) -> Hidden Power (Octillery) -> Hidden Power (Octillery)

    If Octillery uses Endure, change A1 to Double Team (3 Clones)-> Brine (Chandelure) -> Brine (Chandelure)
    If Octillery is ordered to use Surf A2 or A3 AND it used Endure A1, use Hydro-Pump (Chandelure)instead

    KO Sub: If Octillery faints, change following actions to Hydro-Pump (Chandelure)
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Chandelure: Heat Wave (GEM) - Sub (15) - Over Heat+Over Heat combo metagross (GEM)
    IF Octillery doesnt successfully use Hydro Pump A3, use Fire Blast that action instead

    Octillery: Protect - Scald Metagross (GEM) - Hydro Pump Metagross (GEM)

    this will be close
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    STEALTH ROCK

    [​IMG]
    27 HP
    24 EN
    Status: None
    4/3/5/3/38
    Sniper
    -10% Evasion. +1 KOC.

    [​IMG]
    52 HP
    72 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 3 KOC.



    Bench (open)


    [​IMG]
    KO HP
    KO EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.



    [​IMG]
    1 HP
    23 EN
    1/5/5/3/55
    Swift Swim

    [​IMG]
    100 HP
    74 EN
    5/5/4/3
    Clear Body

    Rain (4 Rounds)


    Calcs (open)


    Octillery used Protect - 19,6 energy

    Omastar used Hidden Power - Who cares
    15 damage

    Metagross used Thunder-Punch - 6 energy
    16,5 damage

    Chandelure used Heat-Wave - 6 energy
    Omastar fainted!

    METAGROSS
    To burn (3599) - No
    To crit (5027) - No
    (7,5 + 3 + 3 - 3 + 3 + 1)*1,5 = 21,75 damage

    Action 2

    Octillery used Scald - 5 energy
    To crit (9568) - No
    To burn (4458) - No
    (8 + 3 + 3 + 3 + 3) = 20 damage

    Octillery fainted!

    Metagross used Trick-Room - 11 energy

    Chandelure used Substitute - 12 energy

    Action 3

    Metagross used Rock-Slide - 7 energy
    (8 + 3)*1,5 = 16,5 damage
    The substitute disapeared!

    Chandelure used Fire-Blast - 7 energy
    To hit (8860) - Yes
    (12 + 3 + 3 + 1 - 3)*1,5 = 24 damage



    STEALTH ROCK

    [​IMG]
    37 HP
    47 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 4 KOC.



    Bench (open)


    [​IMG]
    KO HP
    KO EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.

    [​IMG]
    KO HP
    KO EN
    Status: None
    4/3/5/3/38
    Sniper
    -10% Evasion. +1 KOC.





    [​IMG]
    34 HP
    52 EN
    5/5/4/3
    Clear Body

    Rain (3 Rounds)
    Trick-Room (4 Rounds)
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Well, ive no better choice then to just rely on luck:

    Inferno (GEM) - Overheat(GEM) - Flamethower (GEM)
    IF Protective/evasive move is used, Sub 15, and push down, but only once
    IF Double Team, Heat Wave and push actions down
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]
    ''Luck is our only way out as well.''Metagross: Mud-Slap -> Earthquake -> Earthquake

    STEALTH ROCK

    [​IMG]
    37 HP
    47 EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 4 KOC.



    Bench (open)


    [​IMG]
    KO HP
    KO EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.

    [​IMG]
    KO HP
    KO EN
    Status: None
    4/3/5/3/38
    Sniper
    -10% Evasion. +1 KOC.





    [​IMG]
    34 HP
    52 EN
    5/5/4/3
    Clear Body

    Rain (3 Rounds)
    Trick-Room (4 Rounds)


    Calcs (open)


    Metagross used Mud-Slap - 3 energy
    (4 + 3)*1,5 = 10,5 damage

    Chandelure's accuracy decreased!

    Chandelure used Inferno - Who cares
    To hit -> 8765 - No

    It missed!

    Action 2


    Metagross used Earthquake
    19,5 damage

    Chandelure used Overheat - Who cares
    To hit (4895) - Yes
    To crit (1737) - No
    (14 + 3 + 3 + 3 + 1 - 3)*1,5 = 31,5 damage

    Action 3

    Metagross used Earthquake
    19,5 damage

    Chandelure fainted!



    STEALTH ROCK

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/6/3/92
    Flame Body
    +10% accuracy. 4 KOC.



    Bench (open)


    [​IMG]
    KO HP
    KO EN
    Status: None
    5/3/5/3/85
    Levitate
    -10% Evasion
    Dark Pulse Disabled (2 Actions)

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/3/5/4/92
    Serene Grace
    +10% accuracy. 4 KOC.

    [​IMG]
    KO HP
    KO EN
    Status: None
    4/3/5/3/38
    Sniper
    -10% Evasion. +1 KOC.





    [​IMG]
    3 HP
    30 EN
    5/5/4/3
    Clear Body


    [​IMG]
    ''This was a spectacular match. We look foward your next challenge.''
    Sorry, Alex, but your arcade has come to an end.

    6 CC to Alex

    12 MC and 4 KOC to Azavel

    12 MC and 4 KOC to Zakireth

    3 MC and 1 KOC to Feralyn

    3 MC to Kormahs

    27 UC to me.
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Alex is using the following Pokemon in the Doubles Arcade:
    Battle #1
    [​IMG]
    Swimmer Micheal would like to battle!
    "We swim through tougher opponents than you every day!"

    RNG roll (for Pokemon) 111, 27
    Basculin (open)

    [​IMG]
    Basculin(F)(Red-Striped)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats
    Adamant Nature(+Atk, - SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Abilities:

    Reckless(Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Adaptability(Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Chip Away
    Take Down
    Crunch
    Aqua Tail

    Taunt
    Protect
    Rain Dance
    Return
    Substitute
    Waterfall

    Muddy Water
    Rage
    Revenge
    Whirlpool

    Croconaw (open)


    [​IMG]
    Croconaw(Male)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Crunch

    Protect
    Rain Dance
    Brick Break
    Shadow Claw
    Rock Slide
    Waterfall

    Aqua Jet
    Block
    Dragon Dance
    Ice Punch


    Roulette:
    14 13 17 18
    10 3 16 5
    18 1 21 10
    21 18 18 17

    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please choose 4 consecutive events!
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    14 13 17 18
    10 3 16 5
    18 1 21 10
    21 18 18 17
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    RNG roll (for event) 3/4 = 13
    Challener's Pokemon receive a berry!

    Pick one for each of your Pokemon:
    Berries (open)


    Cheri Berry
    Chesto Berry
    Pecha Berry
    Rawst Berry
    Aspeat Berry
    Leppa Berry
    Oran Berry
    Persim Berry
    Lum Berry
    Sitrus Berry
    Figy Berry
    Wiki Berry
    Mago Berry
    Aguav Berry
    Iapapa Berry
    Razz Berry
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Gage: Wiki Berry
    Malspar: Figy Berry
    Hacketia: Lum Berry
    Azavel: Mago Berry
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I'm assuming that, since Basculin has Adaptability and Croconaw had Sheer Force in the old profiles, its the same here.
    [​IMG]
    "Interesting choice of items... All right guys, let's soak them through and through!"

    Basculin: Muddy Water -> Aqua Tail (Gage) -> Muddy Water
    If Gage uses Bide, change remaining actions to Aqua Tail (Malspar) -> Waterfall (Malspar) -> Muddy Water
    If Muddy Water is disabled, change A3 to Waterfall (Gage)

    Croconaw: Waterfall (Gage) -> Rock Slide -> Waterfall (Gage)
    If Gage uses Bide, change remaining actions to Waterfall (Malspar) -> Aqua Jet (Malspar) -> Waterfall (Gage)
    If your target uses Counter, change that action to Rain Dance the first time, Dragon Dance the second, and Chill the third
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Gage: Protect - Thunderbolt Basculin - Protect

    Malspar: Dig Basculin - Thunder Punch Basculin - Dig Basculin
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Alright, let's kick this thing off!"

    Pre-Round stats:
    [​IMG]
    Gage @ Wiki Berry
    HP: 100
    EN: 100
    3/2/4/3/85
    [​IMG]
    Malspar @ Figy Berry
    HP: 100
    EN: 100
    5/3/4/2/108
    [​IMG]
    Basculin
    HP: 100
    EN: 100
    4/3/2/2/98
    [​IMG]
    Croconaw
    HP: 100
    EN: 100
    4/3/1/3/58

    Speed order: Malspar -> Basculin -> Gage -> Croconaw
    Show Hide

    Action 1
    Gage used Protect! (7 EN)

    Malspar dug underground! (10 EN)

    Muddy Water -> Both (6 EN)
    Malspar avoided the attack!
    Gage: RNG roll (to hit, <=8500 hit) 4317 = hit
    RNG roll (to crit) 2679 = no crit
    RNG roll (to lower Acc, <=3000 lower) 8376 = no lower
    ((10x.75)+2+3+(2-3)1.5)(1.5) = 16.5 DMG = 6.6 EN

    Waterfall -> Gage (5 EN)
    RNG roll (to crit) 4427 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG = 8.4 EN

    Dig -> Basculin
    RNG roll (to crit) 4188 = no crit
    (8+(5-3)1.5) = 11 DMG

    Action 2
    ThunderPunch -> Basculin (6 EN)
    RNG roll (to crit) 7693 = no crit
    RNG roll (to para) 9089 = no para
    (10+(5-3)1.5)(1.5) = 19.5 DMG

    Aqua Tail -> Gage (6 EN)
    RNG roll (to hit, <=9000 hit) 874 = hit
    RNG roll (to crit) 9583 = no crit
    (11+3+(4-2)1.5)(1.5) = 25.5 DMG

    Thunderbolt -> Basculin (7 EN)
    RNG roll (To crit) 6039 = no crit
    RNG roll (to para) 5152 = no crit
    (10+(4-2)1.5)(1.5) = 19.5 DMG

    Rock Slide -> Both (6 EN)
    Malspar: RNG roll (to hit) 2596
    RNG roll (to crit) 4619 = no crit
    (8+(4-3)1.5) = 9.5 DMG
    Gage: RNG roll (to hit) 8274 = hit
    RNG roll (to crit) 5601 = no crit
    (8+(4-2)1.5)(.67) = 7.37 DMG

    Action 3

    Action 1
    Gage used Protect! (7 EN)

    Malspar dug underground! (10 EN)

    Muddy Water -> Both (6 EN)
    Malspar avoided the attack!
    Gage: RNG roll (to hit) 4502 = hit
    RNG roll (to crit) 3417 = no crit
    ((10x.75)+2+3+(2-3)1.5)(1.5) = 16.5 DMG = 6.6 EN

    Waterfall -> Gage (5 EN)
    RNG roll (to crit) 6427 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG = 8.4 EN

    Dig -> Basculin
    RNG roll (to crit) 6568 = no crit
    (8+(5-3)1.5) = 11 DMG


    Post-Round stats:
    [​IMG]
    Gage @ Wiki Berry
    HP: 67
    EN: 49
    3/2/4/3/85
    [​IMG]
    Malspar @ Figy Berry
    HP: 90
    EN: 74
    5/3/4/2/108
    [​IMG]
    Basculin
    HP: 39
    EN: 82
    4/3/2/2/98
    [​IMG]
    Croconaw
    HP: 100
    EN: 84
    4/3/1/3/58

    [​IMG]
    "Show us what ya got!"
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Malspar: Thunder Punch Basculin - Thunder Punch Croconaw - Thunder Punch Croconaw
    IF Basculin uses Protect, Feint Basculin that action

    Gage: (Sheer Force Active) Thunderbolt Basculin - Chill - Thunderbolt Croconaw
    IF Basculin uses a combo involving Aqua jet targetting you, Protect that action and push down
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Looks like we're in a tough spot here..."
    Basculin: Protect -> Muddy Water -> Aqua Tail (Gage)
    Croconaw: Waterfall (Gage) -> Waterfall (Gage) -> Brick Break (Malspar)

    Pre-Round stats:
    [​IMG]
    Gage @ Wiki Berry
    HP: 67
    EN: 49
    3/2/4/3/85
    [​IMG]
    Malspar @ Figy Berry
    HP: 90
    EN: 74
    5/3/4/2/108
    [​IMG]
    Basculin
    HP: 39
    EN: 82
    4/3/2/2/98
    [​IMG]
    Croconaw
    HP: 100
    EN: 84
    4/3/1/3/58

    Show Hide

    Action 1
    Basculin used Protect! (7 EN)

    Feint -> Basculin (4 EN)
    Basculin's Protect was broken!
    RNG roll (to crit) 9593 = no crit
    (4+(5-3)1.5) = 7 DMG

    Thunderbolt -> Basculin (7 EN)
    RNG roll (to crit) 3041 = no crit
    (12+(4-2)1.5)(1.5) = 22.5 DMG

    Waterfall -> Gage (9 EN)
    RNG roll (to crit) 8801 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG

    Action 2
    ThunderPunch -> Croconaw (6 EN)
    RNG roll (to crit) 5763= no crit
    RNG roll (to para) 5830 = no para
    (10+(5-3)1.5)(1.5) = 19.5 DMG

    Muddy Water -> Both (6 EN)
    Malspar: RNG roll (to crit) 6848 = hit
    RNG roll (to crit) 9936 = no crit
    RNG roll (to lower Acc) 5718 = no lower
    (7.5+2+3+(2-2)1.5)(1.5) = 18.75 DMG
    Gage: RNG roll (to hit) 2195 = hit
    RNG roll (to crit) 9025 = no crit
    RNG roll (to lower Acc) 9737 = no lower
    (7.5+2+3+(2-3)1.5)(1.5) = 16.5 DMG

    Gage chilled! (+12 EN)

    Waterfall -> Gage (13 EN)
    RNG roll (to crit) 6163 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG
    Gage ate his Wiki Berry! (+15 HP)

    Action 3
    ThunderPunch -> Croconaw (10 EN)
    RNG roll (to crit) 9149 = no crit
    RNG roll (to para) 8539 = no para
    (10+(5-3)1.5)(1.5) = 19.5 DMG

    Aqua Tail -> Gage (6 EN)
    RNG roll (to hit) 1558 = hit
    RNG roll (to crit) 9476 = no crit
    (11+3+(4-2)1.5)(1.5) = 25.5 DMG
    Gage fainted!

    Brick Break -> Malspar (6 EN)
    RNG roll (to crit) 46 = crit
    (8+3+(4-3)1.5) = 12.5 DMG


    Post-Round stats:
    [​IMG]
    Gage
    HP: -2
    EN: KO
    3/2/4/3/85
    [​IMG]
    Malspar @ Figy Berry
    HP: 59
    EN: 54
    5/3/4/2/108
    [​IMG]
    Basculin
    HP: 9
    EN: 63
    4/3/2/2/98
    [​IMG]
    Croconaw
    HP: 61
    EN: 56
    4/3/1/3/58

    [​IMG]
    "Now that we got them on the ropes, let's try to push them further back!"
    Basculin: Aqua Jet + Aqua Jet -> Aqua Tail -> Waterfall
    If Fake Out, change that action to Protect and push back
    Croconaw: (Activate Sheer Force) Waterfall -> Aqua Jet -> Waterfall
    If Counter, change that action to Chill the first time, Dragon Dance the second, and Chill the third
    If damaging evasive move, change that action to Chill the first time, Dragon Dance the second and Chill the third
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    cant believe i forgot to put "And push back".........

    Earthquake - Dig Croconaw - Fake Out Croconaw
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Let's do this!"

    Pre-Round stats:
    [​IMG]
    Malspar @ Figy Berry
    HP: 59
    EN: 54
    5/3/4/2/108
    [​IMG]
    Basculin
    HP: 9
    EN: 63
    4/3/2/2/98
    [​IMG]
    Croconaw
    HP: 61
    EN: 56
    4/3/1/3/58

    Show Hide

    Action 1
    Super Aqua Jet -> Malspar (who cares EN)
    RNG roll (to crit) 5684 = no crit
    ((4x2.25)+2+3+(4-3)1.5)(1.5) = 23.25 DMG

    Earthquake -> Both (6 EN)
    Basculin: RNG roll (to crit) 2722 = no crit
    (7.5+(5-3)1.5) = 10.5 DMG
    Croconaw: RNG roll (to crit) 9213 = no crit
    (7.5+(5-3)1.5) = 10.5 DMG

    Waterfall -> Malspar (5 EN)
    RNG roll (to crit) 1536 = no crit
    (8+2+3+(4-3)1.5)(1.5) = 21.75 DMG
    Malspar ate his Figy Berry! (+15 HP)

    Action 2
    Malspar dug underground! (10 EN)

    Croconaw chilled! (+12 EN)
    Why did I do this? @_@

    Dig -> Croconaw
    RNG roll (to crit) 2180 = no crit
    (8+(5-3)1.5) = 11 DMG

    Action 3
    Fake Out -> Croconaw (4 EN)
    RNG roll (to crit) 6049 = no crit
    (4+(5-3)1.5) = 7 DMG


    Post-Round stats:
    [​IMG]
    Malspar
    HP: 29
    EN: 34
    5/3/4/2/108
    [​IMG]
    Basculin
    HP: -2
    EN: KO
    4/3/2/2/98
    [​IMG]
    Croconaw
    HP: 32
    EN: 63
    4/3/1/3/58

    [​IMG]
    "Time to wrap this battle up, Croconaw!"
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Thunder Punch Combo X3
    If Protect then Chill and push actions down
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "To come so far, only to lose here and by so little... It's just plain embarrassing..."
    Aqua Jet + Waterfall combo

    Post-Round stats:
    [​IMG]
    Malspar
    HP: 29
    EN: 34
    5/3/4/2/108
    [​IMG]
    Croconaw
    HP: 32
    EN: 63
    4/3/1/3/58

    Show Hide

    Action 1
    Aqua Jet + Waterfall -> Malspar ((4+6)1.5 -1 = 14 EN)
    RNG roll (to crit) 2030 = no crit
    (10+3+(4-3)1.5)(1.5) = 21.75 DMG

    Rai Punch -> Croconaw ((6+10)1.75 = 28 EN)
    RNG roll (to crit) 2167 = no crit
    ((8x2.25)+2+(5-3)1.5)(1.5) = 34.5 DMG
    Croconaw fainted!


    Post-Round stats:
    [​IMG]
    Malspar
    HP: 7
    EN: 6
    5/3/4/2/108
    2 KOC
    [​IMG]
    Croconaw
    HP: -3
    EN: KO
    4/3/1/3/58

    [​IMG]
    "Damn it all..."

    Your next battle will be up shortly
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Battle #2
    [​IMG]
    Preschooler Matt would like to battle!

    RNG roll (for Pokemon) 102, 101
    Liepard (open)


    [​IMG]
    Liepard(M)

    Type:

    Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Limber(Innate): This Pokemon’s body is well trained and immune to paralysis.

    Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Assurance
    Slash

    Taunt
    Protect
    Return
    Double Team
    Thunder Wave
    Substitute

    Encore
    Faint Attack
    Foul Play
    Yawn

    Tranquil (open)


    [​IMG]
    Tranquill(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    Adamant(+Atk, -SpA)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Super Luck(Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Attacks:
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash

    Return
    Facade
    Attract
    Pluck
    U-turn
    Fly

    Hypnosis
    Morning Sun
    Wish
    Steel Wing

    "These Pokemon are so strong, I can take down the champion! It's true!"

    Roulette:
    11 22 2 23
    3 23 10 1
    13 3 18 17
    15 6 19 23

    Please choose 4 consecutive events
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    22 2 23 3


    (also with doubles its typically helpful for you if you post the KOC at the end of each fight, that way you dont have to go back and check em all when the runs over, also its helpful if you post the roulette effects in hide tags with each opponent)
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    RNG roll (for event) 3/4 = 23
    No event!

    [​IMG]
    "This opponents are really strong, but you're better than that!"

    Liepard: Foul Play -> Faint Attack -> Foul Play (all Gage)
    If Gage uses Counter, change that action to Slash (Malspar)

    Tranquil: Fly -> Pluck -> Fly (all Malspar)
    If Malspar uses Coutner, change that action to Air Slash (Malspar)

    For both: If your targe tuses a successful P/E move, redirect to the other Pokemon

    I suppose this is the RNG gods' revenge for having a fighting chance with Croconaw and Basculin...
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Gage: (Sheer Force OFF) Pay Day Liepard - Thunderbolt Tranquil - Pay Day Liepard

    Malspar: Close combat Liepard - Drain Punch Liepard - Close Combat Liepard
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "That won't stop us! We're invincible!!"

    Pre-Round stats:
    [​IMG]
    Gage
    HP: 100
    EN: 100
    3/2/4/3/85
    [​IMG]
    Malspar
    HP: 100
    EN: 100
    5/3/4/2/108
    2 KOC
    [​IMG]
    Liepard
    HP: 100
    EN: 100
    4/2/2/2/106
    [​IMG]
    Tranquill
    HP: 100
    EN: 100
    3/3/2/2/65

    Speed order: Malspar -> Liepard -> Gage -> Tranquil
    Show Hide

    Action 1
    Close Combat -> Liepard (7 EN)
    RNG roll (to crit) 2004 = no crit
    (12+3+(5-2)1.5)(1.5) = 29.25 DMG
    Malspar's SpD and Def fell!

    Foul Play -> Gage (6 EN)
    RNG roll (to crit) 2721 = no crit
    (10+3+(3-2)1.5) = 14.5 DMG

    Pay Day -> Liepard (3 EN)
    RNG roll (to crit) 4750 = no crit
    (5+(3-2)1.5) = 6.5 DMG

    Tranquil flew up high! (10 EN)
    Fly -> Malspar
    RNG roll (to hit) 5607 = hit
    RNG roll (to crit) 1783 = no crit
    (9+3+(3-3)1.5)(1.5)+1.75 = 19.75 DMG

    Action 2
    Drain Punch -> Liepard (11 EN)
    RNG roll (to crit) 3421 = no crit
    (10+3+(5-2)1.5)(1.5) = 26.25 DMG = 13.125 recovered

    Faint Attack -> Gage (3 EN)
    RNG roll (to crit) 2269 = no crit
    (6+3+(4-2)1.5) = 12 DMG

    Thunderbolt -> Tranquil (7 EN)
    RNG roll (to crit) 7286 = no crit
    RNG roll (to para) 4014 = no para
    (10+(4-2)1.5)(1.5) = 19.5 DMG

    Pluck -> Malspar (4 EN)
    RNG roll (to crit) 7184 = no crit
    (6+3+(3-3)1.5)(1.5)+1.75 = 15.25 DMG

    Action 3
    Close Combat -> Liepard (7 EN)
    RNG roll (to crit) 3227 = no crit
    (12+3+(5-2)1.5)(1.5) = 29.25 DMG
    Malspar's SpD and Def fell!

    Foul Play -> Gage (6 EN)
    RNG roll (to crit) 6259 = no crit
    (10+3+(3-2)1.5) = 14.5 DMG

    Pay Day -> Liepard (3 EN)
    RNG roll (to crit) 9883 = no crit
    (5+(3-2)1.5) = 6.5 DMG

    Tranquil flew up high! (10 EN)
    Fly -> Malspar
    RNG roll (to hit) 8675 = hit
    RNG roll (to crit) 360 = crit
    (9+3+3+(3-3)1.5)(1.5)+3.5 = 26 DMG


    Post-Round stats:
    [​IMG]
    Gage
    HP: 59
    EN: 87
    3/2/4/3/85
    +2 CC if win
    [​IMG]
    Malspar
    HP: 52
    EN: 75
    5/3/4/2/108
    -2 Def
    -2 SpD
    2 KOC
    [​IMG]
    Liepard
    HP: 2
    EN: 85
    4/2/2/2/106
    [​IMG]
    Tranquill
    HP: 80
    EN: 76
    3/3/2/2/65
    [​IMG]
    "Hey! How are you doing that?! Stop cheating, you big bully!!"

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