2v2 singles
2 day DQ
All of the abilities
Training Items
1 rec, 3 chills
ASB arena
2 subs
No switching.
Mons:
Madotsuki!
dinosaurdan:
Madotsuki sends and equips
dinosaurdan sends, equips, and orders
Madotsuki orders
2 day DQ
All of the abilities
Training Items
1 rec, 3 chills
ASB arena
2 subs
No switching.
Mons:
Madotsuki!
Madotsuki said:![]()
Shuckle [Caliborn] (M)
Nature: Relaxed (+1 Def., speed \ 1.15, -10 evasion)
Type:
Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (DW): (Can be Enabled) - This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Attack: Rank 1
Defense: Rank 10 (+1)
Special Attack: Rank 1
Special Defense: Rank 9
Speed: 4 (divided by 1.15)
Size Class: 1
Weight Class: 2
Base rank total: 22
MC: 0
DC: 0/5
Attacks:
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Accupressure
Sand Tomb
Rock Blast
Toxic
Sandstorm
Dig
![]()
Duskull [Doc Scratch] (M)
Nature: Impish (+1 Def., -1 Spc. Att.)
Type: Ghost
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: Trait - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 80
Attack: Rank 2
Defense: Rank 4 (+1)
Special Attack: Rank 1 (-1)
Special Defense: Rank 3
Speed: 25
Size Class: 1
Weight Class: 2
Total Base Rank: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Memento
Pain Split
Imprison
Trick Room
Taunt
Torment
dinosaurdan:
(I fixed a few typos here, tyrogue knows "fire punc" and there was a > next to klink's flash cannon)dinosaurdan said:![]()
Tyrouge (Captain) (Male)
Nature: Adamant
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit DW (locked):(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC:1/6
MC:1
DC:1/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Bullet Punch
Hi Jump Kick
Mach Punch
Low Sweep
Protect
Earthquake
Fire Punch
![]()
Klink(*) (genderless)
Nature: Hardy
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Plus:(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus:(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body DW: (locked) (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC:2
DC: 2/5
Attacks:
Vicegrip(*)
Charge(*)
Thundershock(*)
Gear Grind(*)
Bind(*)
Shift Gear(*)
Discharge(*)
Mirror Shot(*)
Hidden Power Grass, 7(*)
Volt Switch(*)
Flash Cannon(*)
Signal Beam
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