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#1 | |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,156
Bergenfield
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Doubles VS Ever since ADV, doubles has steadily gained headway into the competitive Pokemon scene. Every generation GameFreak has refined the Doubles metagame and by the fifth generation it has ripened considerably. It's a shame that the only widely supported version of this format (VGC) is one over which the players have no control! However, with the awesome Pokemon Showdown! now supporting Doubles format, we now have all the tools necessary to mold our own version of the format that made VGC so popular and help shape our own Standard Doubles metagame! THE RULES Quote:
1) 6 vs 6 instead of 4 vs 4 2) Pokemon default level 100 instead of level 50 3) Sleep Clause ON 4) Item Clause OFF 5) OHKO Clause ON 6) Evasion Clause ON 7) Soul Dew Clause ON 8) Moody Clause ON 9) The following moves are banned from play
As you may have figured out by now, this will be a drastically different metagame from the more familiar VGC metagame. VGC knowledge will certainly be beneficial, but a handful of new additional battle pieces will certainly alter the face of Doubles. DOUBLES BASICS The true gem of Doubles does not lie in such minute differences in rulesets - it's the various strategies that are born and made viable by the virtue of having an additional partner and an extra opponent on the battle field simultaneously. Such battle setting results in a fast and furious play unimaginable in Singles play. If you think you have time to dilly dally with setting up hazards and some brainless volt-turn spam, think again! Since so much happens in a span of a single turn, on-the-spot decision making and intuition are tested heavily in Doubles. A thrilling new challenge unfounded in Singles! Another major appeal of Doubles is the increased viability and deeper nuances of Pokemon moves. Here are some quick overview of such moves: Protect - Undoubtedly the most important move in Doubles; it shields whatever moves targeted at the user and without the need to blindly switch out and let another one of your Pokemon to take a hit, too! A well-executed Protect means wasted turns for the opponent, whose attacks utterly fail to do anything while your other Pokemon can ideally take the attacker out. Protect also shield your Pokemon against Fake Out flinches, a devastating move in Double. Stalling out Tailwind or TR turns serve as another purpose for using Protect. Feint - With Protect being such a pivotal move in Doubles, it's no wonder that a counter-move in Feint would see some use! It comes in handy when you need to connect with the target Pokemon on that turn NO MATTER WHAT. Fake Out - This is another prevalent move in Doubles, and it's a game-breaking one, too. A super-priority flinch move renders one of the opponent's Pokemon immobile and vulnerable to assaults. Just like in Singles, Fake Out can be seen from a mile away, but the Fake Out user can actually take advantage of this, forcing the opponent to use Protect. Fake Out's greater utility in Doubles in turn increases the value of Inner Focus. Spread Moves - These moves target multiple Pokemon - some only affect both enemies while other spread moves also catches your ally, too. Such distinctions make otherwise obscure moves in Singles, such as Heat Wave and Rock Slide, to have a specific niche in Doubles! All spread moves's base power is reduced by 75% (so Earthquake is a 75 bp Ground type move, while Blizzard is a 90 bp Ice type move), but this power reduction is more than compensated by hitting more than one target. Notable Spread Moves that Targets Only Enemies
Notable Spread Moves that Target Enemies and Ally alike
Wide Guard / Quick Guard - BW has added new protection moves to doubles. Unlike Protect, these Guard moves protect both the user AND the ally from spread moves and priority moves, respectively. This means that one Pokemon can guard for Earthquake or Fake Outs, thereby wasting the opponent's turn, while its partner can go on the offensive. Helping Hand - A move designed specifically for Doubles, this move boosts the power of the user's ally by 50% for one turn, which can change a 2HKO into a OHKO. Such a difference is significant in Doubles, as knocking out the opponent effectively means cutting down on the opponent's offense by half for that turn. Thus, Helping Hand user pairs nicely with a fast Sweeper like Thundurus or Latios. Helping Hand has +5 priority, so the helper can be a bulky supporter like Cresselia. Follow Me / Rage Powder - Another move tailored for Doubles, but this time all non-spread moves are re-directed to the user of Follow Me or Rage Powder, thereby keeping its partner untouched. Spread moves like Blizzard and Earthquake still hits both users, though. This move comes in handy when you are trying to set up with your other Pokemon. This support move has +3 priority, so this user can even redirect fast priorities barring faster Fake Outs to itself! Tailwind / Icy Wind / Trick Room - Similarly to Singles, having the first move is almost always more advantageous than attacking second. Tailwind, Icy Wind, and Trick Room are prevalent moves to control Speed and attack first. Even though 4-5 turns go awfully quick in Singles to do anything productive, in Doubles it is usally half the game or more! Icy Wind is also an amazing utility move, a spread move that drops both enemies' Speed by one stage. Offensive Moves Benefiting Partners - Most of the times your Pokemon will be throwing moves at the two enemy Pokemon, but moves exist that benefit the partner instead, similarly to the previously mentioned Helping Hand
WHAT'S NEXT? Start participating in projects that we will be creating in the very near future, and discuss / share / theorymon some cool double sets, combo, or strategy with the rest of us! We would have some other additional interesting projects and challenges, too, to help make this metagame-carving process a fun one! We will keep track of those significant contributors who offer amazing feedback and increase competition of this tier through a leaderboard! Also we have a channel on irc for the very purpose of discussing doubles and organizing challenges - go join #doubles! Now let the birth of a potentially new official smogon metagame commence!
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; May 18th, 2013 at 5:00:30 AM. |
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#2 |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,156
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Leaderboard ![]() Manly Logo by Bummer! This post will be keeping track of all noteworthy posts, activities, and accomplishments by you guys in this thread, future threads, ladder, and on #doubles Last Updated Post: #224 Overall Score (54) C Rank: 50-69 Points (1) Pwnemon - 54 points
D Rank: 30-49 Points (1) Audiosurfer - 30 points
E Rank: 10-29 Points (11) BlankZero - 27 points
Leaderboard (cont)
Competitors (35) - Earn points by completing Competitors and other challenges!
Competitor
Battle Reporter & Critics (24) - Earn points for providing logs / replays of your doubles battle or offering constructive criticisms of the battle being presented
Battles & Criticisms
Topic of the Week (15) - Each week there will be a topic - earn points for contributing positively and substantially to said topic!
Topic of the Week
Teambuilders (13) - Earn points by sharing successful teams, Pokemon sets, or offering constructive team rates
Teambuilder
Discussion Sparkers (20) - Think of this as a POTATO award for the top posters
Discussion Sparkers
Strong IRC Presence (13) - Awarded to those who are positively active in #doubles
IRC User
Media Contributors (7) - Awarded to those who help spread the word about Smogon Doubles!
Media
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; May 18th, 2013 at 4:59:47 AM. |
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It's a ninja bug!
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Topic of the Week - Best Posters:
Topic 1: Leftovers by Darkmalice A few successful RMTs: Cresselia Too Strong by voodoo pimp Rushing through the Sand by Audiosurfer Wreck-it Ralph Team by Darkmalice Doubles articles in The Smog: Welcome to Smogon Doubles by Arcticblast, Pwnemon, and Pocket A Crash Course in Smogon Doubles by Pwnemon Uncommon Doubles Strategies by Level 51 Pro-tips Compiled by Zach Dro / Braverius, submitted by you!
Pro tips part 1: Overview / Tier Analysis
Pro tips part 2: Hall of Fame
Pro tips part 3: Hall of Shame
Compendium of Smogon Doubles Replays (as of 1/17/13) 12/24/12 Solace vs. Pocket - Mew is viable? 12/25/12 Dusk209 vs. Pocket - Gravity + Hypnosis Dusk209 vs. breh - Dunsparce wrecks... with a ton of support. 12/26/12 NixHex vs. Pocket - Just for fun 12/28/12 voodoo pimp vs. breh - Hitmontop is good in this format! voodoo pimp vs. Pocket voodoo pimp vs. Dusk209 voodoo pimp vs. breh - Wobbuffet is effective 12/29/12 NixHex vs. Level 51 - Froslass kills a Heatran breh vs. Pocket - Sky Drop was once allowed. Deo-A, Drakrai, and Shaymin in for some fun. Pocket vs. Level 51 - TR Hail 12/30/12 Diana vs. Level 51 - More hail 12/31/12 Audiosurfer vs. breh - Beware of Heatran 1/1/13 Mr.lol vs. Audiosurfer - Whimsicott forcing Pokemon to use useless moves with Prankster Encore. 1/3/13 voodoo pimp vs. DTC voodoo pimp vs. Pocket - Sun vs. Rain. Iron Ball Ninetales! 1/4/13 DTC uses Deo-A BlankZero vs. voodoo pimp 1/5/13 Pocket vs. BlankZero - rain vs. sand NixHex vs. BlankZero - Stealth Rock may be useful but doesn't shine here Pocket vs. BlankZero - Stealth Rock works here! 1/6/13 typon77 vs. Pocket - a TON of perma-weather Pocket vs. Poplop - Trick Room, Hail, etc. BlankZero vs. Pwnemon - rain vs. sand Pwnemon vs. Solace 1/8/13 NixHex vs. Pwnemon - Double sand vs. rain; Outrage is ass Pwnemon vs. reachzero - Blissey, Volt Switch, etc. Pwnemon vs. hexasexual - Heal Pulse Blissey 1/9/13 BlankZero vs. Pwnemon - sun vs. rain " vs. " Audiosurfer vs. Typon77 - Rotom-W checks many things Audiosurfer vs. reachzero 1/10/13 Aura Rayquaza vs. NixHex - Gravity + Trick Room Exeggutor - ladder match with Trick Room VGC team 1/11/13 Pwnemon vs. #1 - Mobility wins the game, weather wars! felix 1 felix 2 felix 3 1/12/13 VarunR - sun vs. rain nyttyn vs. Level 51 - Sand vs. Trick Room and.... Magnet Rise Excadrill? Pwnemon vs. DTC - Stealth Rock really IS useful Arcticblast's Tournament Audiosurfer vs. Satoshi - Tyranitar works Cresselia Audiosurfer vs. SD J UK - Dual Screen Metagross DGAF about Icy Wind... but Excadrill kills it right on time Audiosurfer vs. Exeggutor (Finals) - 20 turns, Multiple Trick Rooms, Lots of Helping Hand from ChestoRest Cresselia. Amazing match overall. iRenzo vs. BlankZero - Paralysis EVERYWHERE and a Ferrothorn that just does not die. 1/13/13 Pwnemon vs. Ace Emerald - Archeops lasts the entire match and kills nearly everything! Audiosurfer vs. Level 51 DTC vs. ThePillsburyDoughboy - Serene Grace not working... DTC vs. ThePillsburyDoughboy (pt 2) ThePillsburyDoughboy vs. Level 51 Audiosurfer vs. BlankZero - Sand vs. Sun. Sun sweepers are frail :-/ 1/14/13 Snowflakes vs. BlankZero - Ferrothorn is a tank Cold Token vs. CEO voodoo pimp vs. Pwnemon - Sunny Day / TR Dusclops + a bit of hax controls the match Arcticblast vs. ccst - 28 turn stall match with a beastly Calm Mind Cresselia 1/15/13 Blaziken48 vs. boba fett - Blaziken48 makes a forum account to show off a brutal Helping Hand / +5 Terrakion wreck in 4 turns. Blaziken48 vs. Dittoditto - Simple Beam + Quiver Dance 1/16/13 NixHex vs. Aurarayquaza - Gravity + Trick Room, burned Pokemon everywhere, Chople Excadrill.
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![]() Last edited by Arcticblast; Mar 28th, 2013 at 1:19:50 PM. |
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Join Date: Mar 2010
Posts: 218
Syndney
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Looks to be awesome!
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!Waffles101: was that mute for the swearing or for making u mad? @SJCrew: sure, let's go with swearing @SJCrew: no one ever swears on our fucking server @SJCrew: fuck you |
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i'm the boss
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Pocket and I played a match, it was lots of fun!
http://pokemonshowdown.com/replay/do...tomgame6635191 Mew is definitely a tough competitor since it's hard to kill and has a great moveset. I think my team still has a few things to be tweaked, since I'm not really sure I'm liking the whole rain component of it at all. If anyone wants to try it out as a base team, here's the importable:
...
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[12:59pm] CDXCIV: Hugendugen said 12 hours ago in #x: Don't stooooooooooop thinking about tomorrow [12:59pm] CDXCIV: mikel said 12 hours ago in #x: DON'T STOOOOOOOOOOOOOOOOOOP BELIEVIN' [12:59pm] CDXCIV: Hugendugen said 12 hours ago in #x: stooooooooooooooooop and stare [12:59pm] CDXCIV: Hugendugen said 12 hours ago in #x: I think I'm moving but I go nowhere |
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#6 |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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Pocket told me to post about this... so here I am!
I've been using quite a novel strategy in VGC lately, which I've also brought into Smogon Doubles. This team is based around the move After You:
However, this strategy is extraordinarily weak to Taunt and Fake Out, as either move will basically have the effect of shutting down the whole side for one turn. This is further exacerbated by the Drizzle+Swift Swim legality, in addition to Excadrill being present in VGC/Doubles, causing the After You user, however fast, to be outsped. I personally counter this by using Tailwind and Klutz+Trick+Lagging Tail, but otherwise, it's fairly easy for opponents who I beat easily in previous games to defeat me in rematches.
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,156
Bergenfield
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Interesting strategy, Level 51 - honestly, I totally forgot about After You until you mentioned it in #doubles (shame that you couldn't execute your strategy against me ;P)
But yea, Solace's Mew was a bitch against me - just didn't fucking die! I should've Hydro Pumped on turn 10 (the turn Mew used Psychic on Hitmonlee) so I could take it out the next turn, but for some reason that did not occur to me then. Also I totally forgot that my Heracross had Helping Hand, which would have helped me remove Skymin and thus a perfectly alive Kingdra that could've finished off that dastardly Landorus-T >:0 I'm still very rusty in doubles, lol ;/ Also that match highlighted the douchiness of Intimidate, which lowers the attack of BOTH enemies by one stage. Intimidate is such a solid ability in doubles, and so it's no surprise that Landorus-T has actually been proven more influential than the other therian formes in this playstyle (at least from what I've seen). Definitely be prepared for Landorus-T in doubles! We don't have a ladder up, but if you guys want to play matches, join #doubles and ask any of us for friendly games ;) |
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No relation.
Join Date: Feb 2012
Posts: 149
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http://pokemonshowdown.com/replay/do...tomgame6699336
Me vs Pocket in a very gg. In this battle I used a combination of gravity (which is super underrated) and hypnosis. I also used prankster t-wave to help me flinch stuff in the face with shaymin and rachi. http://pokemonshowdown.com/replay/do...tomgame6702020 Me vs breh in another gg. I tried using a combination of tailwind, prankster + para, serene grace, and flinching moves in a very gimmicky team. Dunsparce is truly a boss. Eagerly awaiting a ladder to pop up. This meta is epic.
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs Last edited by Dusk209; Dec 26th, 2012 at 2:23:00 AM. |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,156
Bergenfield
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Man I have to give it to you guys - major props for already finding some innovative ways to play with the new additions. Hypnosis Darkrai paired with Gravity Mew; flinch-whoring with Shaymin-S and Jirachi x0x; Rather than para-flinch strategy, Icy Wind or Tailwind support may be more practical ways of making the 60% flinch tactic work, since it affects both opponents and wont be screwed by Lum Berry.
Mew seems to find itself a utility niche in doubles, but so far it seems more like a poor man's Cresselia, since the latter can provide dual screens, Gravity support, Helping Hand support, and more. Here's another "just-for-fun" match between Nixhex and me - guys don't use Dunsparce, it sucks -_-;; I also have no clue what that Ludicolo accomplishes ;x Pocket vs NixHex |
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#10 |
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Join Date: May 2009
Posts: 1,207
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Have had nothing to do with this yet, but CHEERS!!!!!!
Great to see something that isn't singles battles on Smogon, and being viable. I will be a part of this very soon!!! ^_^ (now if we could just get some triples going on around here)
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Pokemon Showdown Name: "Joel"
(Peaked at: 1745 / OU Standard) Pokemon Online Name: "James Bondage" (Peaked at: 1351 / WiFi OU Tier) I also occasionally do wifi battles. |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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Dunsparce is another GREAT way to use After You. Flinch-whore da best :>
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#12 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,156
Bergenfield
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Another new toy that I forgot to mention in the OP - GEMS! Unlike Singles, where matches drag out, doubles matches only last for a handful of turns - thus you want every attack count! Gems are a nice way to offer an immediate 50% boost in a particular move without being choice-locked or in need of Helping Hand from a teammate. This extra power can obviously help seal KOs, which in doubles mean halving opponent's offense if you move first and potentially saving your teammate from dying to the opponent's attack. People who have played me can confirm my love for blasting their mon with a Water Gem-boosted Hydro Pump from Politoed!
However, it can be totally wasted on a Pokemon that would die without Gem boost or on a switch-in that resists the Gem-powered move, which can be aggravating for me ;[ Some of us on #doubles have wondered if gems would still be good in our metagame, since 6 vs 6 makes games notably longer than 4 vs 4 (a game may actually exceed 10 turns!) From the matches I have played, though, I believe they are still useful in doubles, despite facing full teams. Oh and here's a fun game I played today against Level-51 - props to him for experimenting with many of the new additions (Deoxys-S and Darkrai) to the doubles metagame! Pocket vs Level 51 At turn 4, no idea why I didn't aim Manectric's Thunder at Murkrow and Kingdra's attack at Deoxys-S instead of vice versa, but w/e. Kingdra is a b0ss |
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Apply directly to the forehead
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Join Date: Oct 2010
Posts: 2,954
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Me vs breh, proving that I suck at predicting but can somehow win anyway.
Seems that Hitmontop is just as effective as he is in VGC, so expect to see a lot of them in your battles. I haven't been too impressed with Jirachi so far, but I haven't done very many battles yet either. Also, me vs Pocket me vs Dusk209 breh gets his revenge, and Wobbuffet proves surprisingly useful.
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Check out Smogon's new Doubles metagame! White FC: 4126-4421-4056 Black 2 FC: 3311-0920-4475 My Pokécheck Pokémon RNG is kind of like firing a gun. Why shoot blindly in every direction until you're lucky enough to hit the target when you can just take the time to aim properly and hit it with one shot? Last edited by voodoo pimp; Dec 29th, 2012 at 3:25:11 AM. |
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It's a ninja bug!
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Me vs. Level 51
This is a team I made in PO almost a year ago and imported it when PS! got doubles (it was the first file i clicked on lol). Killing Heatran at the end was a nice twist and was pretty pivotal. If I had gotten Power Whip miss hax, the game would have been his. Sometimes it just all comes down to end-game antics. |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,156
Bergenfield
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Yea bunch of battles last night / this morning ;d
Things I learned: ~ I suck at using Heatran ;-; ~ Volcarona & Weavile is a sick combo ~ Hitmontop is still boss ~ Abomasnow & Kyurem is a deadly blizzspam pair ~ Deoxys-A is annoying b/c of its ungodly 150 Spe (kill it with priority / alter Speed!) ~ Tail Glow Manaphy ;F ~ Wobbuffet is useless once the Encore glitch is fixed ~ Shaymin and Darkrai are strong additions to this metagame that have seen much use ~ Sky Drop is a move now! Here's another game vs breh featuring Sky Drop, Deoxys-A, Darkrai, and Shaymin: breh vs Pocket If Deo-A had Superpower, it would have wrecked my team, or at least bring down a mon or two. Disable made a huge splash in this game (moreso than SKy Drop -.-), preventing Abomasnow from using Ice Shard. I should have played safe at the very end, taking out Abomasnow first and then Disable Wobbuffet's Mirror Coat so Shaymin could kill it without fear. I didn't expect Wobba to survive a HH-boosted Seed Flare :X EDIT: Encore glitch - Showdown! randomizes the target of Encore-locked Pokemon, when in fact the Pokemon should have freedom in choosing its target |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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Pockit versuss Level 52
So apparently I don't suck at doubles :DDDDDD I've been testing out a TR + Hail team - somehow it seems that Hail is one of the most common weathers in Doubles, probably because of how devastating Blizzard can be. Pairing it with Trick Room really helped :o Quote:
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On this team I also happen to have a Masquerain, which I've been testing for TR: Masquerain @ Focus Sash Trait: Intimidate EVs: 252 SAtk / 252 HP / 4 Def Quiet Nature IVs: 0 Spd - Bug Buzz - Blizzard - Stun Spore - Struggle Bug The idea was to have an Intimidator which could abuse hail... let's just say it didn't work out well. However, on (somewhat) the same topic, do you think Struggle Bug could be useful as a Special form of Intimidate? Sure it might take up a moveslot and a turn to use, but might that be justified?
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word Last edited by Level 51; Dec 30th, 2012 at 3:09:41 AM. |
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Join Date: Jul 2012
Posts: 90
Hashtag Fancy
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This may sound stupid (sorry I'm new), but how can I double battle with these rules?
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It's a ninja bug!
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You'll have to go get on IRC, go to the #doubles channel, and talk to people there. If any of us are down for a battle, you will challenge them on our simulator, Pokemon Showdown!
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Fennekin the cutest
Join Date: Dec 2008
Posts: 1,258
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I tried this out yesterday and really enjoyed the metagame. Really fast-paced, as mentioned, considering games last like 8 turns.
I find Tailwind to be amazing and then some. Tornadus gets priority on it and Shaymin-S can set it up while already moving before most things. Combine that with Jirachi and you get a flinch machine. If anyone's interested here's what I was using, it's probably not that great but I liked it.
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Chandelure's just there to mess with Trick Roomers if I lose Tornadus or if I see something like a Follow Me or Rage Powder user.
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C&C work: 34 done, 2 partly done, finished 4th gen moveset errors |
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#20 | ||
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Apply directly to the forehead
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Join Date: Oct 2010
Posts: 2,954
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Quote:
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Have you considered using a physical Tornadus instead, so you don't have to rely on 70% accurate moves?
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Check out Smogon's new Doubles metagame! White FC: 4126-4421-4056 Black 2 FC: 3311-0920-4475 My Pokécheck Pokémon RNG is kind of like firing a gun. Why shoot blindly in every direction until you're lucky enough to hit the target when you can just take the time to aim properly and hit it with one shot? |
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Fennekin the cutest
Join Date: Dec 2008
Posts: 1,258
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No but I like the idea for sure. I'm definitely going to try that, thanks.
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C&C work: 34 done, 2 partly done, finished 4th gen moveset errors |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,156
Bergenfield
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Thank you, Diana, for enjoying this fun metagame :)
Yea, Acrobatics > Hurricane; with Flying Gem it OHKOs Latios 93% of the time, which Hurricane fails at. You can also use Superpower > Focus Blast to dish more damage against TTar, too. Chople is common on TTar, though, so you may just want to go Protect there. I find Yache Berry much more useful than Charti Berry on Shaymin-S, simply because Ice moves are so much more common in the forms of Ice Shard, Icy Wind, and Blizzard. Yache would help against the former two. Also Close COmbat > Sacred Sword - the battles move fast so the defensive drops should not hinder you, while the 33% drop in power most certainly will :0. Helping Hand seems to me like an odd choice on an offensive mon like Terrakion, who would be better off dishing heavy hits of its own rather than supporting its team members. You should experiment with other moves instead, such as Quick Guard to protect Terrakion AND your partner from priority (good against Fake Out / Mach Punch / Ice Shard), Stone Edge to specifically nail one target hard / not be trolled by Wide Guard, or Earthquake, since you have two Flying-types that can pair well with Terrakion ;d Also Chandelure without Heat Wave / Fire Blast??? please change that :0 |
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Apply directly to the forehead
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Moderator
Join Date: Oct 2010
Posts: 2,954
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Oh yeah, I completely missed Chandelure. That set is done pretty much entirely better by Cofagrigus, so try that instead if you find it useful enough to keep.
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Check out Smogon's new Doubles metagame! White FC: 4126-4421-4056 Black 2 FC: 3311-0920-4475 My Pokécheck Pokémon RNG is kind of like firing a gun. Why shoot blindly in every direction until you're lucky enough to hit the target when you can just take the time to aim properly and hit it with one shot? |
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Join Date: Jul 2012
Posts: 90
Hashtag Fancy
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This is insanely fun!
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Join Date: Apr 2011
Posts: 652
Where i is real
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I decided to experiment a bit with the Kyurems. Blizzard spamming is strong, but what I liked most about them was that they could actually throw out a few Icy Winds (or in Kyurem without form case, Glaciate). That and its nice to resist Water-type moves from all the Politoed's I'm seeing X_X.
Speaking of Politoed, Musharna is amazing on rain. It stops Trick Room teams with Imprison and can idly stand by and boost Surf's power to huge levels (95*1.5*1.5*.75). It doesn't mind increasing the time it takes for it to die either with access to both screens. Its no Cresselia when it comes to bulk but still... All the flinching going on is maddening X_X. I invested a slot in Bisharp (Inner Focus but I guess Defiant works too) to help take out these pesky Shaymin-S and have yet to be dissapointed. Sky Drop is a hilarious way to annoy Trick Room teams, preventing Trick Room from going up turn 1 seems to rain on their parade (well one time they used an Amoongus but Fake Out + Sky Drop = :(). Quote:
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(15:32) Dusk [DW Uber]: Actually Deoxys-a is not the frailest uber (15:32) Dusk [DW Uber]:Its Carvanha (15:33) X-Spin: O.O What are its bases? (15:33) Dusk [DW Uber]: 45/20/20 so close to matching Deo-a's 50/20/20 (15:33) X-Spin: That's enough to wall Specs Kyogre! Great Sage is the best. |
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