Hello Smogonites! Today I present you a balanced sand team which I made quite recently. It's done pretty good, though it struggles against very offensive rain teams with Starmie, Specs Toad, Tornadus-T and all those Rain threats. My team features Banded Tyranitar and Scarfed Keldeo to break each others counters. Amoonguss and Landorus-T as defensive cores. Heatran is here to get rid of threats in the metagame, and also to take ice types my defensive core can't handle. Terrakion is here as well as a pretty decent sweeper. Anyway, let us get in to the team!
THE TEAM
OK, before we start, let's look at the team. Four weaknesses to water with only two resists. Three weaknesses to Ground with only one immunity.Three weaknesses to grass with only Two resists (but they are good 4x resists, so I dont really mind that). I don't know whether I should replace my Pokemon or not. They do a great job together, but that usually comes at a price, that is where you, the raters, will help me make a better team.
Trait: Sand Stream
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Crunch
- Stone Edge
- Pursuit
- Superpower
The premier sandstorm setter. I use this thing over Hippowdown for one simple reason, power. Choice Banded Tyranitar is a really good Pokemon. Crunch is there for the likes of Jellicent, Slowbro, Celebi, and more defensive Pokemon that take super-effective damage from it, though I gotta be careful from their STAB moves. A Pokemon with a 134 Base attack + 120 STAB move in the name of Stone Edge is very useful, especially with a choice band. Though it usually misses, it still is a pretty good move, so I might not replace it. Pursuit is pretty nice because it traps either weakened Pokemon, or Pokemon that cause trouble to this team, such as Latios, Lati@s, Starmie, Gengar and the like. Superpower is for the Ferrothorns and Heatrans, though Ferrothorn usually lives with about 10% and can retaliate back with a STAB super-effective Power Whip, so I gotta be careful about that.
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Surf
My special sweeper and revenge killer. Keldeo has pretty decent offensive synergy with Tyranitar. Tyranitar getting rid of Celebi, Lati twins, and whatever Keldeo hates. Anyway, I use a Timid nature just to have a speed tie with JollyScarf Terrakion and Infernape. Hydro Pump is Keldeo's best move, hitting a lot of things for massive damage. So even if I lose the weather war to rain, my Keldeo is gonna do even more massive damage with its STAB move of choice. Secret Sword are for those things that Keldeo cannot muscle through, like Blissey and Chansey. HP [Ice] is for Dragons, Gliscor, Landorus, and Celebi. Surf is my more reliant STAB, because of its perfect accuracy. Though I think having HP [Ghost] is better because it hits Starmie for SE damage, but what do you guys think?
Trait: Regenerator
EVs: 244 HP / 8 SAtk / 252 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Spore
- Stun Spore
- Clear Smog
- Giga Drain
Using an NU Pokemon in OU, are you nuts? Well possibly. But Amoonguss hasn't failed me yet. The EV spread may seem weird but 8 SpA Evs are so that I can break Ninjask's Substitute with Clear Smog and 4 Spe are just random speed creeps. I use Amoonguss just because I hate rain teams, and this seems to be a decent check to it. Spore is a deadly move, putting something to sleep may cause a game. Stun Spore are for those fast threats that the rest of my team can't outspeed, such as Gengar. Clear Smog is so that nothing can set-up on this guy, such as things that have Lum Berries ( I can't afford them to set-up for a free turn if I go for Spore or Stun Spore). Giga Drain is to gain recovery, and be annoying to Rain Teams generally.
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Stone Edge
- Close Combat
Terrakion is such a fearsome sweeper. If it gets a chance to set up a substitute, it kills something most of the time. If it sets up a swords dance, I really don't think any Pokemon except for defensive behemoths can live the hit. I have got Rock Gem on this guy cause it's usually useful in securing some OHKOs on some Pokemon like Landorus with Stone Edge. Close Combat is, of course, my other amazing STAB move. Rock/Fghting also has very good coverage, only resisted by Golurk iirc. But I don't really think Terrakion fits this team. Sure it's got great stats and great STAB moves, but it just adds a ground and water weakness to my team. I would really appreciate a Pokemon that can set-up and be as fearsome as Terrakion when it does, but if you guys think it fits well to this team, then I guess I have to keep it.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
In all honesty, I just slapped this guy on this team to see how it works out. I use this guy over Gliscor because of its ability, Intimidate. Intimidate helps me take outrages from all the dragons, giving them a drop in attack. After that, I usually go in to my Heatran who resists Outrage, and can set up afterwards. I remember seeing the EV spread somewhere on the forums, but I don't remember what exactly it stands for. This Landorus-T acts sort of like a bulky attacker. Stealth Rocks is a really good move which cripples threats such as Dragonite, Kyurem-B, and Volcarona as they switch in. I also have got the close unresisted EdgeQuake coverage, which helps me in a lot of situations like beating lead Terrakions and other physical attackers. U-turn is here just to have momentum and whatnot.
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Modest Nature
- Flame Charge
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Here comes my last member, Heatran. This Pokemon really comes in handy when it comes to beating Bulky Scizors how think they can outspeed, Ferrothorns, Skarmory, and a lot of Steel types. I have Flame Charge on this guy to boost my speed, though I usually only use that move as a last-resort option if I want to pull of a sweep. Fire Blast is for that STAB, helping me beat Jirachi, Magnezone, grass types, and also giving off massive damage when it is not resisted. Earth Power gives me coverage to beat opposing Fire types and Rock types as well. I honestly don't know whether to keep HP [Grass] on this Heatran or replace it with HP [Ice] for Gliscors and Dragons. I would really want to try HP [Ice] to pull of the strategy that I said earlier with Lando-T, but idk.
Well that is it for my first RMT on the OU tier. Hopefully I get the help I need. I also want to thank you guys in advance, just because I've got nothing else to say.