Is the King superior to a Dogfish? King Serperior vs. Dogfish44

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I challenge Dogfish to a 2v2 Doubles Flashmatch.

Switch=KO
All items
all abilities
2 subs
2/5 Recovers/Chills
Asb arena unless Dogfish wants somplace else.
1 day DQ

King Serperior

Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer(*)
2). Peck(*)
3). Focus Energy(*)
4). Tackle(*)
5). Horn Attack(*)
6). Double Kick(*)
7). Poison Sting(*)
8). Focus Energy(*)
9). Fury Attack(*)
10). Helping Hand(*)
11). Poison Jab
12). Fire Blast
13). Sludge Wave
14). Sucker Punch(*)
15). Head Smash(*)
16). Confusion(*)
17). Sludge Bomb(*)
18). Thunderbolt(*)
19). Ice Beam(*)
20). Protect
21). Water Pulse
22). Dig
23). Double Team
24). Hone Claws
25). Chip Away
26). Thrash
27). Earth Power
28). Megahorn
29). Blizzard
30). Flamethrower
31). Thunder
32). Brick Break
33). Fire Punch
34). Thunderpunch
35). Ice Punch
36). Focus Blast
37). Surf
38). Hidden Power (Grass) [7 BAP]


*

Hippowdon [Richter] (Male)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-1)
SpD: Rank 4 (+1)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6 (Maxed)
MC: 0
DC: 5/5
KOC: 0*

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate) (UnLocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks
1). Tackle*
2). Sand Attack*
3). Bite*
4). Yawn*
5). Take Down*
6). Dig*
7). Sand Tomb*
8). Fissure
9). Body Slam*
10). Slack Off*
11). Whirlwind*
12). Earthquake*
13). Rock Slide*
14). Return*
15). Substitute
16). Protect
17). Double Team
18). Fire Fang
19). Thunder Fang
20). Ice Fang
21). Superpower
22). Crunch
23). Toxic



Dogfish44[a]Cubone[/a]

Cubone [Fibula] (M)
Nature: Adamant (+Atk ; -Sp.Atk)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor (DW) (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Bone Club
Bone Rush
Bonemerang
Double-Edge
Endeavor
Focus Energy
Grown
Headbutt
Leer
Rage
Tail Whip

Detect
Double Kick
Iron Head

Earthquake
Protect
Smack Down

Fire Punch
Ice Punch

Total Attacks: 17


[a]Chingling[/a]

Chingling [Notredame] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

EC: 3/6
MC: 0
DC: N/A

Attacks:
Astonish
Confusion
Entrainment
Growl
Last Resort
Uproar
Wrap

Dream Eater
Future Sight
Hypnosis
Recover

Light Screen
Psychic
Psyshock
Shadow Ball
Snatch
Taunt
Thunder Wave
Torment

Signal Beam

Total Moves: 18


Order of Ops: KS sends out and equips Items
Dogfish sends out, equips items, and orders
KS orders
I*ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Fibula, take a Thick Club. Notredame, utilise a Pure Incense."

Fibula [Cubone]: Earthquake ~ Earthquake ~ Earthquake

Notredame [Chingling]: Psyshock [Nidoking] ~ Psychic [Nidoking] ~ Psyshock [Nidoking]
IF Nidoking KOed, THEN redirect to Hippowdon
 

"I must say, these pokemon are much stronger than they look."

Richter: Activate Sand Stream Ice Fang (Cubone) ~ Crunch (Chingling) ~ Ice Fang (Cubone)
King: Sheer Force active Ice Beam ~ HP Grass ~ Ice Beam (All Cubone)
KO (Both): If Cubone Faints, which I doubt, redirect at Chingling.
 

HP: 100
Energy: 100
Status: None


HP: 110
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None​

Action 1
Hippowdon whipped up a Sandstorm!
10 Energy

Nidoking used Ice Beam!
Hit: Irrelevant
Crit: 83=No
(14+6-3)1.5=25.5 Damage!
7 Energy

Hippowdon used Ice Fang!
Hit: <951/1000=Yes. 647=Hit!
Crit: 256=No
Freeze: <101/1000=Yes. *712=No
Flinch: <101/1000=Yes. 123=No
(7+6-4.5)1.5=12.75 Damage
5 Energy

Chingling used Psyshock!
Hit: Irrelevant
Crit: 316=No
(8+3+7.5-3)1.5=23.25 Damage!
6 Energy

Cubone used Earthquake!
It doesn't affect Chingling!
Nidoking
Hit: Irrelevant
Crit: 536=No
(7.5+3+8.5-3)1.5=24 Damage!
Hippowdon
Crit: 853=No
7.5+3+8.5-6=13 Damage
7 Energy

-2HP Chingling
Action 2
Nidoking used HP Grass!
Hit: Irrelevant
Crit: 616=No
(9+6-3)1.5=18 Damage
5 Energy

Hippowdon used Crunch!
Hit: Irrelevant
Crit: 459=No
Effect: <201/1000=Yes. 956=No
(8+6-4.5)1.5=14.25 Damage!
6 Energy

Chingling used Psychic!
Hit: Irrelevant
Crit: 11=Yes!
Effect: <101/1000=Yes. 903=No
(10+3+3+7.5-4.5)1.5=28.5 Damage!
7 Energy

Cubone used Earthquake!
It doesn't affect Chingling!
Nidoking
Hit: Irrelevant
Crit: 713=No
(7.5+3+8.5-3)1.5=24 Damage!
Nidoking fainted!
Hippowdon
Crit: 139=No
7.5+3+8.5-6=13 Damage
11 Energy

-2HP Chingling
Action 3
Hippowdon used Ice Fang!
Hit: <951/1000=Yes. 356=Hit!
Crit: 359=No
Freeze: <101/1000=Yes. 710=No.
Flinch: <101/1000=Yes. 459=No
(7+6-4.5)1.5=12.75 Damage
5 Energy

Chingling used Psyshock!*
Hit: Irrelevant
Crit: 93=No
8+3+7.5-6=12.5 Damage!
6 Energy

Cubone used Earthquake!
It doesn't effect Chingling!
Hippowdon
Hit: Irrelevant
Crit: 368=No
7.5+3+8.5-6=13 Damage!
15 Energy

-2HP Chingling



HP: DX
Energy: DX
Status: DX


HP: 58
Energy: 84
Status: Sandstorm


HP: 31
Energy: 67
Status: Sandstorm


HP: 70
Energy: 81
Status: Sandstorm​
 

"This looks really bad. Can we get a KO?"

Richter: Earthquake ~ Return ~ Earthquake (All Cubone)
KO: If Cubone faints, redirect at Chingling with the following actions: Crunch ~ Return ~ Crunch
Sub1: If Hypnosis, use Protect and push back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Quickly now, take it out before it can react!"

Chingling: Taunt [Hippowdon] ~ Hypnosis [Hippowdon] ~ Hypnosis [Hippowdon]

Cubone: Ice Punch ~ Double-Edge ~ Ice Punch + Ice Punch
 

HP: DX
Energy: DX
Status: DX


HP: 58
Energy: 84
Status: Sandstorm


HP: 31
Energy: 67
Status: Sandstorm


HP: 70
Energy: 81
Status: Sandstorm​

Action 1
Hippowdon used Earthquake!
It doesn't affect Chingling!
Cubone
Hit: Irrelevant
Crit: 436=No
7.5+3+6-4.5=12 Damage!
7 Energy

Chingling used Taunt!
Hippowdon was taunted!
10 Energy

Cubone used Ice Punch!
Hit: Irrelevant
Crit: 779=No
Effect: <101/1000=Yes. 228=No
(8+8.5-6)1.5=15.75 Damage!
6 Energy

-2HP Chingling
Action 2
Hippowdon used Protect!
It failed!
7 Energy

Chingling used Hypnosis!
Hit: <601/1000=Yes. 933=Miss!
7 Energy

Cubone used Double Edge!
Hit: Irrelevant
Crit: 299=No
11+8.5-6=13.5 Damage!
7 Energy

-2HP Chingling
Action 3
Hippowdon used Protect!
It failed!
11 Energy

Chingling used Hypnosis!
Hit: <601/1000=Yes. 704=Miss!
Chingling's attack missed!
11 Energy

Cubone used Ice Fist (Ice Punch+Ice Punch)!
Hit: Irrelevant
Crit: 995=No
Effect: <101/1000=Hippowdon was frozen!
Severity: 876=Intense
((8x2.25)+8.5-6)1.5=30.75 Damage!
13.5 Energy
Hippowdon fainted!

-2HP Chingling



HP: DX
Energy: DX
Status: DX


HP: DX
Energy: DX
Status: DX


HP: 31
Energy: 40
Status: Sandstorm


HP: 64
Energy: 53
Status: Sandstorm​

Awards:
King Serperior gets 3CC and a loss!
King gets 4 MC
Hippowdon gets 3 MC

Dogfish44 gets 2 CC and a win!
Cubone gets 1 EC, 2 MC, 1 DC, and 2 KOC!
Chingling gets 1 EC, 2 MC, and a DC!

I get 4 UC!
 
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