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Old Jan 15th, 2013, 8:16:38 PM   #1
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Default Matezoide vs TIO on the Valley of dolls

Aka the arena that gives me a fuckton of headaches

Quote:
Originally Posted by Fat TIO View Post
Sending out a new challenge!
3v3 FE singles
I don't care about the rest.
Quote:
Originally Posted by Fat Matezoide View Post
^ Accepting.
1 Day DQ
2 Subs
Training Items
Arena: The Valley of Dolls
The Valley of Dolls


Ignore the +2 Evasion bonus......the Fear chance seems annoying as heck, so if you guys want to remove that too.....
Quote:
Originally Posted by Fat Matezoide
VS TIO

Dizzy


Ernie



Peter
Quote:
Originally Posted by Fat TIO
Jill the Jellicent

Arthur the Scrafty

Dexter the Cinccino
Order of operations:
Matezoide sends out pokemon first
TIO sends out pokemon with orders
Matezoide gives orders
I Ref
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Last edited by Frosty; Feb 15th, 2013 at 7:03:38 PM.
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Old Jan 15th, 2013, 8:18:29 PM   #2
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Starting with Spindoom!

She will have an Exp.Share
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Old Jan 15th, 2013, 9:17:30 PM   #3
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SCREW THE FEAR CHANCE.
Sending out Cinccino (who should also be unaffected by speed loss due to being a woodland creature and all).
Tail Slap ~ Bullet Seed ~ Tail Slap
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Old Jan 16th, 2013, 9:54:29 AM   #4
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Cinccino....that thing.....hits like a nuke....

Contrary: ON!

Trick-Room -> Superpower -> Dig


If i am a derp and Multi-Hits move can stop Trick-Room, change actions to Superpower*3
If theres an extra rule for Dig (Other than the BAP reducion) that i missed, use Superpower A3.

And i forgot to set the switch rules :C
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Old Jan 16th, 2013, 6:58:56 PM   #5
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Switch=OK sound good?
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Old Jan 16th, 2013, 7:07:23 PM   #6
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Sure.
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Old Jan 18th, 2013, 7:56:21 PM   #7
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Can be Enabled: This Ability can be enabled at the beginning of a round without using an action, however the trainer must be issuing their attacks first. It will remain enabled until ordered otherwise. If the Pokemon has just been sent out, the ability may be enabled upon entry.

So you MUST activate it upon sending out and not when ordering, except when you order first. Because of that Contrary is Disabled for this round.



Hp: 90
EN: 100
3/2/2/2/60
Other:


Hp: 100
En: 100
4/2/2/2/115
Other:


Round 1


I hate the valley of dolls.

data


Trick Room for 3r



Hp: 43
EN: 72
3/2/2/2/60
Other: -2atk and def for 1r


Hp: 79
En: 66
4/2/2/2/115
Other: -1atk for 1r

Matezoide's turn!
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Old Jan 18th, 2013, 8:00:23 PM   #8
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Superpower does a bit more damage than that because her attack was at 0 when it was used.

Spinda should have 43 HP unless i am missing something.

Also, switching out for Throh.

Counter switch?

...
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Old Jan 19th, 2013, 9:53:37 AM   #9
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Jellicent.
Water Spout ~ Will-O-Wisp ~ Hex
If Bide, Toxic the first action, Will-O-Wisp the second, and push back.
Don't forget that guts is canceled!
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Old Jan 19th, 2013, 2:24:40 PM   #10
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I.....thought he had Payback when i sent the PM.....


Focus Energy -> Thunder-Punch -> Thunderpunch

If Cursed Body activates A2, use Rest A3.
If Cursed Body activates A2 AND Will-O-Wisp misses, use Earthquake A3 (lol). This sub has priority.
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Old Jan 22nd, 2013, 7:14:14 PM   #11
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Trick Room for 3r


Hp: 120
En: 100
5/3/1/3/45
Other:
bench




Hp: 110
En: 100
1/4/3/4/60
Other:
bench


data



Trick Room for 2r


Hp: 84
En: 72
5/3/1/3/45
Other: Pumped for 4a, Burn.
bench




Hp: 62
En: 80
1/4/3/4/60
Other:
bench

Matezoide's turn!
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Old Jan 22nd, 2013, 9:03:17 PM   #12
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This is bad.....

Rest -> Sleep-Talk (Thunderpunch, Earthquake, Leer, Bulk Up) -> Sleep-Talk (Thunderpunch, Earthquake, Leer, Bulk Up)


If you wake up A2 or A3, use Thunderpunch that action.
If Thunderpunch is disabled by Cursed Body when you would use it, use Earthquake instead.

Stupid rule (Not one of the arena's rules) that prevents me from switching out now!
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Old Jan 24th, 2013, 4:39:49 PM   #13
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Hydro Pump ~ Surf ~ Hydro Pump
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Old Jan 25th, 2013, 5:46:50 PM   #14
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Trick Room for 2r


Hp: 84
En: 72
5/3/1/3/45
Other: Pumped for 4a, Burn.
bench




Hp: 62
En: 80
1/4/3/4/60
Other:
bench


data



Trick Room for 1r


Hp: 77
En: 37
5/3/1/3/45
Other: Pumped for 1a.
bench




Hp: 41
En: 60
1/4/3/4/60
Other:
bench

TIO's turn!

EDIT at below: fixed.
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Old Jan 25th, 2013, 8:38:25 PM   #15
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I just realized that the hex from 2 rounds ago should have done 3 more damage due to arena. Nothing important, but you never know.
Recover ~ Shadow Ball ~ Recover
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Old Jan 25th, 2013, 9:03:09 PM   #16
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Thunder-Punch -> Chill -> Chill
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Old Jan 26th, 2013, 6:38:29 AM   #17
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Trick Room for 1r


Hp: 77
En: 37
5/3/1/3/45
Other: Pumped for 1a.
bench




Hp: 41
En: 60
1/4/3/4/60
Other:
bench

data



Hp: 63
En: 51
5/3/1/3/45
Other:
bench




Hp: 80
En: 29
1/4/3/4/60
Other:
bench

Matezoide's turn!
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Old Jan 26th, 2013, 9:35:32 AM   #18
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Finally!

Switching out.

Ernie out, Dizzy in (Yes, Contrary is enabled! >:C)

Counter-Switch?
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Old Jan 26th, 2013, 10:01:05 AM   #19
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Cinccino.
Tail Slap ~ Bullet Seed ~ Tail Slap
If dig and you are slower, chill
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Old Jan 26th, 2013, 10:09:43 AM   #20
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Endure -> Superpower -> Trick-Room



I just thought of something.....If Contrary is activated, wouldnt that mean Spinda will get +1 Attack upon entering?
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Old Jan 28th, 2013, 7:12:15 PM   #21
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bench


Hp: 43
EN: 72
3/2/2/2/60
Other:



Hp: 79
En: 66
4/2/2/2/115
Other:
bench

data


Trick Room for 3r


bench


Hp: 1
EN: 39
3/2/2/2/60
Other: +2atk and +1def



Hp: 57
En: 32
4/2/2/2/115
Other:
bench

Matezoide's turn!
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Old Jan 28th, 2013, 7:23:02 PM   #22
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Dexter had 79 when the round started, not 100.

''Nice job, Dizzy!''

Superpower*3
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Old Jan 28th, 2013, 8:55:00 PM   #23
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Pound ~ chill ~ chill
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Old Jan 29th, 2013, 5:34:13 PM   #24
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Trick Room for 3r


bench


Hp: 1
EN: 39
3/2/2/2/60
Other: +2atk and +1def



Hp: 57
En: 32
4/2/2/2/115
Other:
bench

data


Trick Room for 2r


bench


Hp: KO
EN: KO
3/2/2/2/60
Other: +2atk and +1def



Hp: 33
En: 30
4/2/2/2/115
Other:
bench

Matezoide sends out pokemon
TIO gives orders
Matezoide gives orders
I Ref
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Old Jan 29th, 2013, 5:37:35 PM   #25
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Go for it, Peter!

Take this Amulet Coin.
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