Confirmed to be a single battle! (Waterwarrior vs Geodude6)

Rules
2v2 Singles (1 NFE, 1 LC)
2 Day DQ
All abilities
ASB arena
no chills/ recovers
Items = Training
2 subs

Team Waterwarrior
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Barboach (Steven Magnet) Male
Nature: Brave (+Atk, -Spe, -10% evasion)
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW ability- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 1/5

Attacks: (15 total)
Physical:
Aqua Tail
Bulldoze
Dive
Earthquake
Thrash
Waterfall

Special:
Earth Power
Future Sight
Hydro Pump
Mud Bomb
Mud-slap
Water Gun
Water Pulse

Status:
Amnesia
Mud Sport
Protect
Water Sport
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Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 7/9
MC: 8
DC: 4/5

Attacks: (4 total)
Physical:
Headbutt
Iron Head
Take Down
Zen Headbutt

Special:

Status:

Team Geodude6
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Combusken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 5/9
MC: 1
DC: 5/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Flamethrower
Sky Uppercut
Flare Blitz

Baton Pass
Night Slash
Reversal

Fire Blast
Shadow Claw
Swords Dance

Dual Chop
Fire Pledge
Thunderpunch
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Cupra (F)

Nature: Rash (+Sp Atk, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4+
SpD: 1-
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Psychic
Double Team
Substitute

Feint
Megahorn
Hydro Pump

1. WW sends out his first mon
2. Geodude6 sends out his first mon, and orders
3. WW orders
4. You bother me
5. I ref
 
EDIT: Oops forgot to specify my mon. Cupra @ Amulet Coin.

Megahorn~Bug Bite~Megahorn

IF Barboach uses Protect THEN replace that action with Megahorn+Feint AND replace next action with Cooldown (Hydro Pump)
IF Barboach uses Dive THEN replace that action with Double Team (4)
 
Let's fight fire with fire, Steven!

Hydro Pump -> Waterfall -> Hydro Pump
If Hydro Pump misses AND Megahorn hits then flip a table or two
 
If you want flavor, I can direct you to a certain tournament match. Sorry, I wasn't really thinking about how I'd neglect my other matches when I went all-out.

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Steven Magnet
HP: 51
EN: 81
Stats:
3/2/2/2/52
Abilities: Oblivious/Anticipation
Status: None


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Nameless Drone
HP: 45
EN: 83
Stats:
2/2/4/1/44
Abilities: Shield Dust/Keen Eye
Status: None

Barbo=Hydro Pump (7 EN) [16.5 Damage]
Cupra=Megahorn (7 EN) [15 Damage]

Barbo=Waterfall (5 EN) [12.5 Damage]
Cupra=Bug Bite (3 EN) [9 Damage]
Barbo=Hydro Pump (7 EN) [16.5 Damage]
Cupra=Megahorn (7 EN) [15 Damage]
 
If it ain't broke~

Hydro Pump -> Waterfall -> Hydro Pump
If Cupra has Double Team clones up when you would attack, change that action to Earthquake
If Sunny Day A1, change A2 to Earthquake
 
Hello there! Your subref has arrived! (expect reffing either now or by tonight/early tomorrow morning)
Not gonna post Pre-Round Stats as I don't feel like converting formats right now.
No time for flavor also (not that it would be interesting -__-
Barboach used Hydro Pump!
Hit: 2824 [Yes]
Crit: 5087 [No]
-11 EN
16.5 Damage

Cupra used Megahorn!
Hit: 2928! [Yes]
Crit: 9282! [No]
-11 EN
15 Damage

Barboach used Waterfall!
Crit: 7722 [No]
-5 EN
12.5 Damage
Flinch: 6513 [No]

Cupra used Hydro Pump!
Hit: 3042 [Yes]
Crit: 2152 [No]
-8 EN
15 Damage

Barboach used Hydro Pump!
Hit: 1392 [Yes]
Crit: 7470 [No]
-7 EN
KILL CONFIRMED
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Bag_Lucky_Egg_Sprite.png

21 HP
58 EN
Other Effects: N/A

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Bag_Amulet_Coin_Sprite.png

DED
 
Combusken @ Exp. Share

Sky Uppercut~Double Kick+Double Kick~Cooldown (Double Kick+Double Kick)
IF p/e move THEN Swords Dance and push actions back.
 
Alright Steven, we have the lead, now it's time to push them back a bit further towards the edge! Hell, if you deal enough damage now, Cyborg will be able to finish him off with ease! Now charge!

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"Barboach bar!"

Earthquake -> Dive -> Earthquake + Earthquake
 
Is it tomorrow yet? -.-

No, it is yesterday, you idiot.

Yay sub-ref. Worship me.


Wonder Woman


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Bag_Lucky_Egg_Sprite.png

21 HP
58 EN
3/2/2/2/52
Oblivious
Anticipation


Nick-Name Freak


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90 HP
100 EN
4/2/3/1/55
Blaze
Speed Boost

''
If there's one thing you should take away from the battling strategy section, it's NEVER combo when you order first.''

- Pwnemon


Action 1

Combusken used Sky Uppercut - 5 energy
To crit (4083) - No
(9 + 3 + 3) = 15 damage

Steven used Earthquake - 6 energy
To crit (4912)
(10 + 3 + 1,5)*1,5 = 21,75 damage

Action 2

Steven used Dive - 9 energy

The combo missed! (For 20 energy)

(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3

Steven used Combo! - 30,5 energy
To crit (182) - Yes
(22,5 + 3 + 1,5 + 3)*1,5 = 45 damage

339.gif
Bag_Lucky_Egg_Sprite.png

6 HP
12 EN
3/2/2/2/52
Oblivious
Anticipation


Nick-Name Freak


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@ Exp.Share
4 HP
75 EN
4/2/3/1/55
Blaze (Acitvated)
Speed Boost (+1)


WaterWarrior?
 
Erm... I believe Dive qualifies as a protective/evasive action. Therefore Combusken should have used Swords Dance A2 and Double Kick combo A3.
 
Well that went better than expected. However, if Steven doesn't fall A1 this round... I don't know. We'll have to talk about that.

cooldown -> Waterfall -> Waterfall

And to speed things up WHOA CYBORG IS EVOLVING AND UNLOCKING HIS DW ABILITY IN BATTLE THIS IS COMPLETELY UNEXPECTED
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Metang (Cyborg) -
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 8/9
MC: 8
DC: 5/5

Attacks: (4 total)
Physical:
Headbutt
Iron Head
Metal Claw
Pursuit
Take Down
Zen Headbutt

Special:
Confusion

Status:
Magnet Rise
Scary Face
 
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6 HP
12 EN
3/2/2/2/52
Oblivious
Anticipation


Nick-Name Freak

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@ Exp.Share
4 HP
75 EN
4/2/3/1/55
Blaze (Acitvated)
Speed Boost (+1)

Combusken used Swords Dance and then Double Kicked the crap out of Steven

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KO HP
KO EN
3/2/2/2/52
Oblivious
Anticipation
1 KOC

Nick-Name Freak

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@ Exp.Share
4 HP
63 EN
4/2/3/1/55
Blaze (Acitvated)
Speed Boost (+1)
1 KOC
 
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BOOYAH!




Waterwarrior wins!


gg, both of you.

Geodude6: 3 CC
Combusken: 3 MC, 1 EC and 1 KOC
Cupra: 2 MC, 1 EC and 1 DC

Waterwarrior: 2 CC
Beldum Metang BOOYAH: 3 MC, 1 EC, 1 DC and 1 KOC
Barboach: 2 MC, 1 EC, 1 DC, 1 KOC and 1 extra EC OR DC.



Matezoide: 3 UC

Yoshinite: 0 UC

Leethoof: 0 UC

Good job, Yoshinite and Leet. Now there is 1 UC that will never get claimed! It is alone and cold and sad and hungry AND IT IS YOUR FAULT!
 
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