This training battle pits a Gym leader against an up and coming trainer. Will Dogfish's experience prevail, or will Unitas's determination make the difference?
Team Dogfish:
[a]Cherrim[/a]
Naturia Cherries (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: N/A
Attacks [13]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle
Aromatherapy
Heal Pulse
Weather Ball
Grass Knot
Hidden Power (Ground, 7)
SolarBeam
[a]Exeggutor[/a]
Coco (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Innate):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Harvest (Innate) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks [16]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar
Lucky Chant
Moonlight
Synthesis
Grass Knot
Hidden Power (Ground, 7)
SolarBeam
[box]To Get:
Light Screen
Gravity
[/box]
[a]Kingdra[/a]
Harold (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim / Sniper / Damp [DW]
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks [13]:
Agility
Bubble
BubbleBeam
Focus Energy
Leer
SmokeScreen
Water Gun
Disable
Flail
Razor Wind
Dragon Pulse
Ice Beam
Surf
Team Unitas:
Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC:1/6
MC:0
DC:1/5
Attacks:
Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Egg Moves:
Curse
Shadow Sneak
Imprison
TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Elekid* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP:90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 2/9
MC: 1
DC: 2/5
Attacks:
Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Egg Moves:
Ice Punch
Fire Punch
Feint
TM Moves:
Brick Break
Substitute
Protect
Tutor Moves:
Dual Chop
Magnet Rise
Gible* [Solomon] (Male)
Nature: Serious (No effect on stats)
Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Iron Head
Outrage
Body Slam
TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw
Team Dogfish:
[a]Cherrim[/a]

Naturia Cherries (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: N/A
Attacks [13]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle
Aromatherapy
Heal Pulse
Weather Ball
Grass Knot
Hidden Power (Ground, 7)
SolarBeam
[a]Exeggutor[/a]

Coco (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Innate):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Harvest (Innate) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks [16]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar
Lucky Chant
Moonlight
Synthesis
Grass Knot
Hidden Power (Ground, 7)
SolarBeam
[box]To Get:
Light Screen
Gravity
[/box]
[a]Kingdra[/a]

Harold (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim / Sniper / Damp [DW]
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks [13]:
Agility
Bubble
BubbleBeam
Focus Energy
Leer
SmokeScreen
Water Gun
Disable
Flail
Razor Wind
Dragon Pulse
Ice Beam
Surf
Team Unitas:

Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC:1/6
MC:0
DC:1/5
Attacks:
Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Egg Moves:
Curse
Shadow Sneak
Imprison
TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower

Elekid* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP:90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 2/9
MC: 1
DC: 2/5
Attacks:
Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Egg Moves:
Ice Punch
Fire Punch
Feint
TM Moves:
Brick Break
Substitute
Protect
Tutor Moves:
Dual Chop
Magnet Rise

Gible* [Solomon] (Male)
Nature: Serious (No effect on stats)
Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Iron Head
Outrage
Body Slam
TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw
Rules said:3v3LC
2 Day DQ
2 Recovers/5 Chills
Switch=OK
Training Items
All Abilities
ASB Arena
2 subs