Dogs and fishes... United?

This training battle pits a Gym leader against an up and coming trainer. Will Dogfish's experience prevail, or will Unitas's determination make the difference?

Team Dogfish:
[a]Cherrim[/a]
420.png

Naturia Cherries (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Chlorophyll
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: N/A

Attacks [13]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle

Aromatherapy
Heal Pulse
Weather Ball

Grass Knot
Hidden Power (Ground, 7)
SolarBeam

[a]Exeggutor[/a]
102.png

Coco (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Innate):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Harvest (Innate) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [16]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar

Lucky Chant
Moonlight
Synthesis

Grass Knot
Hidden Power (Ground, 7)
SolarBeam

[box]To Get:

Light Screen
Gravity
[/box]

[a]Kingdra[/a]
116.png

Harold (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Swift Swim / Sniper / Damp [DW]
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Innate) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks [13]:
Agility
Bubble
BubbleBeam
Focus Energy
Leer
SmokeScreen
Water Gun

Disable
Flail
Razor Wind

Dragon Pulse
Ice Beam
Surf

Team Unitas:
88.png

Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC:1/6
MC:0
DC:1/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Egg Moves:
Curse
Shadow Sneak
Imprison

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower


239.png

Elekid* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP:90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/9
MC: 1
DC: 2/5

Attacks:

Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Egg Moves:
Ice Punch
Fire Punch
Feint

TM Moves:
Brick Break
Substitute
Protect

Tutor Moves:
Dual Chop
Magnet Rise

443.png

Gible* [Solomon] (Male)
Nature: Serious (No effect on stats)

Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves:
Iron Head
Outrage
Body Slam

TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw

Rules said:
3v3LC
2 Day DQ
2 Recovers/5 Chills
Switch=OK
Training Items
All Abilities
ASB Arena
2 subs
 
MOvHv.gif


"Cherubi @ EXP Share, take to the proverbial stage!"

Hidden Power ~ Hidden Power ~ Hidden Power

IF Protective/Evasive AND Non-Consecutive THEN Growth
 
The battle starts with a dazzling display of strategy and cunning: SE move spam! Thanks to a lucky Fire Punch crit, both mons are in similar conditions, with Elekid faring slightly better. Will things change in following rounds?

A1:
Elekid Fire Punch (hit 317 crit 7537 no effect) (8+3+6-3)*1,5=21 dmg, -6 en
Cherubi Hidden Power (hit 5672 no crit) (7+6-1,5)*1,5= 17,25 dmg, -5 en
A2:
Elekid Fire Punch (hit 6260 no crit 6894 no effect) (8+6-3)*1,5=16,5 dmg, -10 en
Cherubi Hidden Power (hit 9639 no crit) (7+6-1,5)*1,5= 17,25 dmg, -9 en
A3:
Elekid Fire Punch (hit 5701 no crit 7371 no effect) (8+6-3)*1,5=16,5 dmg, -14 en
Cherubi Hidden Power (hit 2008 no crit) (7+6-1,5)*1,5= 17,25 dmg, -13 en

239.png

38 HP- 70%
4/2/3/1/95

420.png

36 HP- 73%
1/2/4/2/35
 
Elekid wanted a KO, and got it! After unleashing a Flaming Haymaker on a recovering Cherubi, he fainted, having spent all his energy.

239.png

KO HP- burned out%
4/2/3/1/95

420.png

24 HP- 59%
1/2/4/2/35

A1:
Cherubi Synthesis +20 HP -14 en
Elekid Flaming Haymaker (hit 4486 no crit 2094 no burn) ((8*2.25)+6-3)*1.5= 31,5 dmg -(18+22)*1,75=-70 en
Elekid KO!
 
Sorry, hectic couple of weeks...

The newcomer Barrabus the Grimer finishes off Cherubi, but can't avoid getting hit and seeded! Now the battle is back to a tie, who will pull through?

88.png

81 HP-91%
3/2/2/3/21

420.png

KO HP- popped that cherry%
1/2/4/2/35


A1:
Cherubi Leech Seed (hit) -10 en
Grimer Poison Jab (hit 4992 no crit 2034 poison) (8+3+4,5-3)*1,5=18,75 dmg -5 en
Cherubi -2 HP
Grimer -3 HP
Cherubi +3 HP
A2:
Cherubi Hidden Power (hit 6338 no crit) (7+6-4,5)*1,5= 12,75 dmg -5 en
Grimer Sludge (hit 6074 no crit) (7+3+4,5-3)*1,5= 17,25 dmg -4 en
Cherubi KO!
Grimer -3 HP
 
Flamethrower + Flamethrower Combo - Cooldown - Sludge
If Morning Sun or Synthesis A2, change A1 to Sludge, and push actions back.
If protective or evasive action A1, then chill, and push actions back.
 
Coco the Exeggcute comes to the battlefield, and starts pelting Barrabus with a mysterious power, but gets burned by the Raging Fire summoned by the sludge pile! The battle could go either way... who will prevail?

88.png

40 HP-55%
3/2/2/3/21
Seeded (1a)

102.png

49 HP- 73%
2/3/3/2/34
Burned (2 DPA)


A1:
Exeggcute Hidden Power (hit 8552 no crit) (7+4,5-4,5)*1,5=10,5 dmg -5 en
Grimer Raging Fire (hit 1115 no crit 1679 burn) ((10*2,25)+3-3)*1,5= 33,75 dmg -(7+11)*1,75=-31,5 en
Exeggcute -2 HP
Grimer -3 HP
Exeggcute+3 HP
A2:
Exeggcute Hidden Power (hit 5966 no crit) (7+4,5-4,5)*1,5=10,5 dmg -9 en
Grimer cooldown
Exeggcute -2 HP
Grimer -3 HP
Exeggcute+3 HP
A3:
Exeggcute Hidden Power (hit 5966 no crit) (7+4,5-4,5)*1,5=10,5 dmg-13 en
Grimer Sludge (hit 3339 no crit 6332 no poison) 7+3+3-3= 10 dmg -4 en
Exeggcute -2 HP
Grimer -3 HP
Exeggcute+3 HP
 
After some admittedly belated Disable shenanigans and some luck with Poison Jab, Grimer manages to bring the situation to a tie!

88.png

19 HP-38%
3/2/2/3/21

102.png

19 HP- 35%
2/3/3/2/34
Burned (2 DPA)
Poisoned (2 DPA)​
A1:
Exeggcute Hidden Power (hit 7009 no crit) (7+4,5-4,5)*1,5=10,5 dmg -17 en
Grimer Poison Jab (hit 12 crit 5305 no poison) 8+3+3+4,5-4,5= 14 dmg -5 en
Exeggcute -2 HP
Grimer -3 HP
Exeggcute +3 HP
A2:
Exeggcute Hidden Power (hit 7309 no crit) (7+4,5-4,5)*1,5=10,5 dmg -21 en
Grimer Disable -7 en
Exeggcute -2 HP
A3:
Exeggcute Hidden Power fail
Grimer Poison Jab (hit 8109 no crit 663 poison) 8+3+4,5-4,5= 11 dmg -5 en
Exeggcute -2 HP
Exeggcute -2 HP
 
Unitas tries to end this quickly, but Dogfish's clever use of Synthetis means that Exeggcute is the mon standing at the end... before succumbing to poison and burns, that is.

88.png

KO HP- biohazard removed%
3/2/2/3/21

102.png

KO HP- to make an omelette...%
2/3/3/2/34
Burned (2 DPA)
Poisoned (2 DPA)​

A1:
Exeggcute Synthesis +20 HP -12 en
Grimer Flamethrower (hit 6497 no crit) (10+3-3)*1,5= 15 dmg, -7 en
Exeggcute -2 HP
Exeggcute -2 HP
A2:
Grimer Shadow Stab (hit 8085 no crit) ((4*2,25)+4,5-4,5)*1,5= 13,5 dmg -((4+8)*1,75=-21 en
Exeggcute Confusion (hit 5648 no crit 3885 no effect) (5+3+4,5-4,5)*1,5=12 dmg -2 en
Exeggcute -2 HP
Exeggcute -2 HP
A3:
Exeggcute Confusion (hit 9968 no crit 4622 no effect) (5+3+4,5-4,5)*1,5=12 dmg -6 en
Grimer KO!
Exeggcute -2 HP
Exeggcute -2 HP
Exeggcute KO!
 
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