Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Skarmory (F)
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Sturdy (Innate): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
HP: 100
Atk: 4.5
Def: 7.5
SpA: 1.5
SpD: 6
Spe: 70
Size Class: 3
Weight Class: 4
Camerupt (M)
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Solid Rock (Innate): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
HP: 100
Atk: 6
Def: 4.5
SpA: 7.5
SpD: 4.5
Spe: 34
Size Class: 4
Weight Class: 6
Ampharos (F)
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
HP: 100
Atk: 3
Def: 4.5
SpA: 7.5
SpD: 4.5
Spe: 55
Size Class: 3
Weight Class: 4
Skuntank (M)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
HP: 110
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 3
Spe: 84
Size Class: 2
Weight Class: 3
Lapras (M)
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 120
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 4.5
Spe: 40
Size Class: 5
Weight Class: 6
Whimsicott (F)
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: 3
Def: 4.5
SpA: 4.5
SpD: 4.5
Spe: 134
Size Class: 1
Weight Class: 1
+21 ACC
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Sturdy (Innate): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
HP: 100
Atk: 4.5
Def: 7.5
SpA: 1.5
SpD: 6
Spe: 70
Size Class: 3
Weight Class: 4
Camerupt (M)
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Solid Rock (Innate): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
HP: 100
Atk: 6
Def: 4.5
SpA: 7.5
SpD: 4.5
Spe: 34
Size Class: 4
Weight Class: 6
Ampharos (F)
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
HP: 100
Atk: 3
Def: 4.5
SpA: 7.5
SpD: 4.5
Spe: 55
Size Class: 3
Weight Class: 4
Skuntank (M)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
HP: 110
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 3
Spe: 84
Size Class: 2
Weight Class: 3
Lapras (M)
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 120
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 4.5
Spe: 40
Size Class: 5
Weight Class: 6
Whimsicott (F)
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: 3
Def: 4.5
SpA: 4.5
SpD: 4.5
Spe: 134
Size Class: 1
Weight Class: 1
+21 ACC
Its_A_Random's Team

Skarmory (F)
Nature: Careful
+1 Special Defense, -1 Special Attack
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash
#Egg#
Brave Bird
Endure
Stealth Rock
Whirlwind
#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Rock Tomb
Torment
Sky Drop
Rock Slide
X-Scissor
Substitute
Rock Smash
Fly
Defog
#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Tailwind

Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Yawn
Flamethrower
Earthquake
Eruption
#Egg#
Body Slam
Endure
Heat Wave
#TM/HM#
Roar
Toxic
Hidden Power (Ice 7)
Sunny Day
Protect
Solarbeam
Dig
Double Team
Rock Tomb
Rest
Attract
Will-O-Wisp
Explosion
Bulldoze
Substitute
Flash Cannon
Rock Smash
#Event/Tutor#
Sleep Talk
Stealth Rock

Ampharos (F)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder
#Egg#
Agility
Reflect
Thunderbolt
#TM/HM#
Toxic
Hidden Power (Grass 7)
Protect
Safeguard
Brick Break
Double Team
Rest
Focus Blast
Endure
Volt Switch
Thunder Wave
Bulldoze
Substitute
#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Sleep Talk
Engineer_Pikachu's Team

Skuntank (M)
Nature: Rash
+1 Special Attack, -1 Special Defense
Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Stench
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Acid Spray
Explosion
Feint
Flamethrower
Focus Energy
Fury Swipes
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic
Crunch
Pursuit
Scary Face
Sucker Punch
Foul Play
Sleep Talk
Snatch
Defog
Endure
Dig
Double Team
Hidden Power [Fighting 7]
Hyper Beam
Incinerate
Protect
Rest
Shadow Ball
Sludge Bomb
Substitute
Taunt
Torment
Venoshock

Lapras (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: —
MC: 0
DC: 5/5
Attacks:
Body Slam
Brine
Confuse Ray
Growl
Ice Beam
Ice Shard
Mist
Perish Song
Rain Dance
Sheer Cold
Sing
Water Gun
Water Pulse
AncientPower
Dragon Pulse
Future Sight
Block
Drill Run
Icy Wind
Bide
Endure
SolarBeam
Blizzard
Dive
Double Team
Hail
Hidden Power [Fire 7]
Hyper Beam
Protect
Psychic
Rest
Roar
Substitute
Thunderbolt
Toxic

Whimsicott (F)
Nature: Timid
+15% Speed, -1 Atk, +21% Accuracy
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb
Cotton Spore
Endeavor
Giga Drain
Growth
Gust
Hurricane
Leech Seed
Mega Drain
PoisonPowder
Razor Leaf
SolarBeam
Stun Spore
Sunny Day
Tailwind
Encore
GrassWhistle
Worry Seed
Knock Off
Sleep Talk
Attract
Double Team
Flash
Grass Knot
Hidden Power [Fire 7]
Hyper Beam
Light Screen
U-turn
Protect
Psychic
Rest
Safeguard
Substitute
Swagger
Taunt
Toxic
Trick Room
Heads: Engineer Pikachu
Tails: It's A Random

Orders!:
Engineer Pikachu sends out pokemon and equips item
IAR sends out pokemon, equips item, and orders
Engineer Pikachu orders
I ref