My first RMT

Hi everybody! This is my first RMT on Smogon, please don't crush it. Actually, go ahead, if you see fit.
I don't remember my inspiration for this team but it works pretty well on the ladder. It took me a while to build but I think it could use some work.

Cyclops (Magnezone) @ Light Clay
Trait: Magnet Pull
Shiny: Yes
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Reflect
- Light Screen
- Thunder Wave
Description: I picked Magnezone to use for this team mainly because Magnezone makes a great supporter to Dragon Offense. Dual screens allow Haxorus and Salamence to set up Dragon Dance easily, and thunder wave also provides extra set up opportunities while bringing much needed status to this team. Volt Switch is the only attacking move on this set as it allows for a quick escape after I've set up screens.

Wooly (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake
Description: Mamoswine is my only hazard setter and my only protection against choice scarf garchomp and lati@s. Ice type stab is always nice to have on a team as well. Mamoswine is usually the lead for this team and can take out opposing leads most of the time.

Men(a)ce (Salamence) @ Life Orb
Trait: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
Description: I chose to use Salamence on this team mainly because of the oh so lovely intimidate support it provides. It gives me a chance to set up and with reflect, Salamence will be able to shrug off neutral hits so much easier. Salamence is also the only fighting resist on this team. Fire Blast was chosen over Hydro Pump mainly because Fire hits so many more things harder than Water does, namely Ferrothorn.

Guillotine (Haxorus) @ Lum Berry
Trait: Mold Breaker
Shiny: Yes
EVs: 220 Spd / 252 Atk / 36 HP
Adamant Nature
- Dragon Dance
- Taunt
- Outrage
- Earthquake
Description: Haxorus is the second dragon on this team. It can be used to break down counters to Salamence while simultaneously punching holes into the enemy team after a single boost. Taunt was chosen because of the lack of a spinner on this team. Taunt is also highly useful against slower substitutes as well as phazing moves.

Washing machine (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 28 SAtk / 248 HP / 232 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Description: Rotom is on this team to check all the rain teams that run rampant on the PS! ladder. It can also eat anything special thrown at it and return hard with Hydro Pump. For physical threats (Scizor, Breloom, Terrakion, etc.) it can cripple with will-o-wisp, which is great for the team in general.

DIE BITCHES DIE (Kyurem-Black) @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Outrage
- Freeze Shock
- Fusion Bolt
- Ice Beam
Description: Kyurem-B may seem like an odd choice. However, Scarfed Kyurem wrecks a lot of the top threats in the metagame at this point in time. 95 base speed makes for a great revenge killer, especially when paired with those delicious 170/120 base offensive stats. Outrage is going put huge dents into anything that doesn't resist it, and even then, most steel types are 3hko'd by an outrage.
 
Import
Cyclops (Magnezone) @ Light Clay
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Reflect
- Light Screen
- Thunder Wave

Wooly (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake

Men(a)ce (Salamence) @ Life Orb
Trait: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake

Guillotine (Haxorus) @ Lum Berry
Trait: Mold Breaker
Shiny: Yes
EVs: 220 Spd / 252 Atk / 36 HP
Adamant Nature
- Dragon Dance
- Taunt
- Outrage
- Earthquake

Washing machine (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 28 SAtk / 248 HP / 232 SDef
Calm Nature
IVs: 30 Atk / 30 Def
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

DIE BITCHES DIE (Kyurem-Black) @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Outrage
- Freeze Shock
- Fusion Bolt
- Ice Beam

Also in case I decide to post anything relevant.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
This is a really nice team. I'm really drowsy at the moment (lack of sleep, been working on something) the only thing that stands out to me is Freeze Shock. Moves like that, (Fly, Dive, etc) aren't really the best option for the metagame. It gives the opponent a free turn to switch into the appropriate choice; being locked onto it isn't a good option for battle, either. I'd suggest replacing Freeze Shock with either Dragon Claw or Earth Power. Dragon Claw is a good alternative STAB move, if you don't fancy being locked into Outrage and risk confusion, but Earth Power lets Kyurem-B handle Steel types, as well as give it an overall better coverage.

Sorry I couldn't do much, but it's a good team nonetheless; good job. =)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top