King Serperior vs Canis Majoris

3v3
Singles
3LC (Canis) vs 2LC + 1 (very weak) Middlemon
2 Subs
2 Recovers
5 Chills
1 Day DQ; 2 for Ref
Arena: Below this:


Arena: Tynamo Ridge
Field Type: Neutral
Complexity: Intense
Format: All​

Restrictions: No Water Source​

Description: Tynamo Ridge is a hilly expanse that gets its nickname after the fact that there are endless Tynamo that live in the area. The battle takes place at the highest point, which is fairly flat & is very spacious & is about 150m in diameter. However, the battle attracts the attention of the Tynamo, who will then starts spawning & attacking.
At the end of each round, there is a 50% chance that a Tynamo will spawn. These Tynamo will join the battle as normal & will attack either Pokemon on the field with a move from their ridiculously small movepool every action. The Tynamo have infinite energy, but they do have finite HP, at 90 HP a piece. All Tynamo are neutral natured, fortunately. Defeating one, gives the Pokemon that killed one a 20 HP & Energy Bonus, as well as 1 KO Counter.
Also, at the end of every round, there's a 10% chance that a lightning bolt will drop from the sky. These bolts will do a flat 20 Damage to the Pokemon it strikes & has a 100% chance of inflicting 25% paralysis, even if it's a Ground Type. These bolts cannot be redirected by Lightningrod.​

Summary: Hilly expanse, constantly spawning Tynamo, & a big scary Lightning Bolt.​

Special Note: If this arena is chosen for a battle using arenas such as TELEPORTATION! for the arena, Any Tynamo that joins the battle remains until it has fainted. Do roll for Tynamo before the arena change.​


Numel [M]
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.[/LEFT]
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.[/LEFT]
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.[/LEFT]
Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.[/LEFT]
HP: 90
Atk: 3
Def: 3
SpA: 6
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 2
-10 EVA

Pupitar [M]
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.[/LEFT]
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.[/LEFT]
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.[/LEFT]
HP: 100
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 4.5
Spe: 44
Size Class: 3
Weight Class: 5
-10 EVA

Privatyke [M]
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.[/LEFT]
HP: 100
Atk: 6
Def: 4.5
SpA: 1.5
SpD: 3
Spe: 35
Size Class: 2
Weight Class: 4

Houndour [F]
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
HP: 90
Atk: 1.5
Def: 4.5
SpA: 4.5
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1

Beldum [-]
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Clear Body (Innate): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
HP: 90
Atk: 3
Def: 4.5
SpA: 3
SpD: 4.5
Spe: 26
Size Class: 1
Weight Class: 4
-10 EVA

Eevee [M]
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
HP: 90
Atk: 3
Def: 3
SpA: 4.5
SpD: 4.5
Spe: 47
Size Class: 1
Weight Class: 1
-10 EVA

Tynamo
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1


King Serperior's Pokemon

Numule (Vulcan) [Male]
Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)​

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-15% Speed; -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13​

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate)This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW-Locked)(Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.​

EC: 0/6
DC: 0/5
MC: 0
KOC: 0​

Moves:
1). Growl
2). Tackle
3). Ember
4). Magnitude
5). Focus Energy
6). Take Down
7). Flame Burst
8). Amnesia
9). Lava Plume
10). Yawn
11). Endure
12). Heat Wave
13). Protect
14). Sunny Day
15). Will-o-Wisp​


Pupitar [Greymon] (Male)
Quiet (-Speed, +Sp.Atk)​

Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW) (Locked): (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 51 -> 44 (-15% Speed, -10 evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 17​

EC: 8/9
DC: 5/5
MC: 17
KOC: 0​

Moves:
1). Bite
2). Leer
3). Sandstorm
4). Screech
5). Chip Away
6). Rock Slide
7). Scary Face
8). Curse
9). Iron Head
10). Pursuit
11). Protect
12). Earthquake
13). Double Team​


Privatyke [Davy Jones] (male)
Nature: Adamant (+Atk, -Sp.Atk)​

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.​

HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15​

EC: 5/6
MC: 8
DC: 4/5
KOC: 0​

Moves:
1). Bubble
2). Smokescreen
3). Yawn
4). Wrap
5). Chip Away
6). Arm Thrust
7). Aqua Jet
8). Cross Chop
9). Recover
10). Rock Blast
11). Waterfall
12). Brick Break
13). Earthquake​


Canis Majoris' Pokemon

Houndour [Cecille] (Female)
Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: (DW) (Locked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Spin (Egg)
Nasty Plot (Egg)
Will-o-Wisp (Egg)
Fire Blast (TM)
Sludge Bomb (TM)
Torment (TM)


Beldum [Deep Blue] (Genderless)
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-10% Evasion)
Size Class: 1
Weight Class: 4 [3 Light Metal]

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down
Iron Head (Tutor)
Iron Defense (Tutor)
Zen Headbutt (Tutor)


Eevee [Jet] (Male) *
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW)(Locked)(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 1
Weight Class: 1

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Wish (Egg)
Tickle (Egg)
Endure (Egg)
Facade (TM)
Substitute (TM)
Double Team (TM)
Heal Bell (Tutor)




Numel
90|100


Pupitar
100|100


Privatyke
100|100



Houndour
90|100


Beldum
90|100


Eevee
90|100

Orders
King Serperior sends out pokemon and equips
Canis Majoris sends out pokemon, equips, and orders
King Serperior orders
I ref
 

"This should be amusing. All three of their Pokémon deal better damage to me than I do to them..."


"Calculating win percentage. Estimated at 50%."


"This should be interesting. Deep Blue can possibly take down 2 of their Pokémon, and I should be able to take on the other myself."
 

<Your pathetic creatures are no match for these!! You will burn and, as I gaze upon your ashes, I will claim my victory!!>​

@ Exp.Share
"Visser!! I report for duty!!"
 
"Calculating new win percentage. Estimated at 60%."
Sending out Deep Blue the Beldum @Nothing (I still have no items :<)
Levitate (Command) > Zen Headbutt > Zen Headbutt
 
Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Eevee
90|100


Active:


Privatyke
100|100



Beldum
90|100

Beldum: Levitate (Command) > Zen Headbutt > Zen Headbutt
Privatyke: Earthquake ~ Cross Chop ~ Cross Chop

Action 1
Privatyke's Earthquake
Crit Check (625): 9784 (NO)
Damage: (10 + 6 - 4.5) * 1.5 = 17.25
EN Check: 7

Beldum's Levitate
EN Check: 4

Action 2
Privatyke's Cross Chop
Accuracy Check (9000): 3590 (HIT)
Crit Check (1250): 3749 (NO)
Damage: (10 + 3 + 6 - 4.5) = 14.5
EN Check: 7 - 1 = 6

Beldum's Zen Headbutt
Accuracy Check (9000): 1109 (HIT)
Crit Check (625): 9878 (NO)
Effect Chance (2000): 3636 (NO)
Damage: (8 + 3 + 3 - 4.5) * 1.5 = 14.25
EN Check: 6 - 1 = 5

Action 3
Privatyke's Cross Chop
Accuracy Check (9000): 6811 (HIT)
Crit Check (1250): 8535 (NO)
Damage: (10 + 3 + 6 - 4.5) = 14.5
EN Check: 7 + 4 - 1 = 10

Beldum's Zen Headbutt
Accuracy Check (9000): 1635 (HIT)
Crit Check (625): 7816 (NO)
Effect Chance (2000): 4356 (NO)
Damage: (8 + 3 + 3 - 4.5) * 1.5 = 14.25
EN Check: 6 + 4 - 1 = 9

End of Round
Tynamo Appearance (5000): 2776 (TYNAMO!)
Lightning Bolt (1000): 226 (HIT)
Hit (5000): 627 (BELDUM-DUM)
Damage: 20


Privatyke
HP: 100 - (14.25 + 14.25) = 71.5 rounded to 71
EN: 100 - (7 + 6 + 10) = 77

Beldum
HP: 90 - (17.25 + 14.5 + 14.5 + 20) = 23.75 rounded to 24
EN: 100 - (4 + 5 + 9) = 82
Status: 25% Paralysis


Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Eevee
90|100


Active:


Privatyke
71|77



Beldum
24|82
Status: 25% Paralysis

Orders
King Serperior orders
Canis Majoris orders
Tynamo *****************s you up
I ref
 
"New win percentages calculated at 0%. Iniciating final attack."
Zen Headbutt + Zen Headbutt > Cooldown (Zen Headbutt + Zen Headbutt) > Iron Head
 
Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Eevee
90|100


Active:


Privatyke
100|100



Beldum
90|100



Tynamo
90|∞

KS<CM (5000)
Spark (<2000)
Tackle (2000<4000)
Charge Beam (4000<6000)
Magnet Rise (6000<8000)
Thunder Wave (8000<)


Beldum: Zen Headbutt + Zen Headbutt > Cooldown (Zen Headbutt + Zen Headbutt) > Iron Head
Privatyke: Brick Break > Brick Break > Brick Break
Tynamo: 8658 (Thunder Wave), 9519 (Canis Majoris) > 4995 (Charge Beam), 3662(King Serperior) > 2689 (Tackle), 3950 (King Serperior)

Action 1
Tynamo's Thunder Wave on Beldum
It has no effect

Privatyke's Brick Break on Beldum
Crit Check (625): 8775 (NO)
Damage: (8 + 3 + 6 - 4.5) = 12.5
EN Check: 6 - 1 = 5

Beldum's Zen Head Bash on Privatyke
Paralysis Check (2500): 2842 (NO)
Accuracy Check (8100): 2220 (HIT)
Crit Check (625): 7408 (NO)
Effect Chance (4000): 6759 (NO)
Damage: (8 * 2.25 + 3 + 3 - 4.5) * 1.5 = 29.25
EN Check: (6 + 4 + 4 + (6 + 4 + 4 + 4)) * 1.75 - 1 = 55

Action 2
Tynamo's Charge Beam on Privatyke
Accuracy Check (9000): 7843
Crit Check (625): 1079
Effect Chance (7000): 7706
Damage: (5 + 3 + 3 - 3) * 1.5 = 12

Privatyke's Brick Break on Beldum
Crit Check (625): 469
Damage: (8 + 3 + 6 - 4.5) = 12.5
EN Check: 6 + 4 - 1 = 9

End of Round
Tynamo Appearance (5000): 99 (TYNAMO!)
Lightning Bolt (1000): 8757 (MISS)


Privatyke
HP: 71 - (29.25 + 12) = 29.75 rounded to 30
EN: 77 - (5 + 9) = 63

Beldum
HP: 24 - (12.5 + 12.5) = -1
EN: 82 - 56 = 26
Status: 25% Paralysis

Tynamo
HP: 90
EN: ∞


Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Eevee
90|100


Active:


Privatyke
30|63
Status: 1 KOC



Beldum
-1|26
Status: KO



Tynamo
90|∞


Tynamo
90|∞

Orders
Canis Majoris sends out and orders
King Serperior orders
Tynamos *****************s you up
I ref
 
"That was unexpected. I'll take the stage, then."
Sending out Jet the Eevee @Nothing
Double Team (4 clones) > Covet > Double-Edge
IF Earthquake is used A1, THEN Substitute (15 HP) that action

 
Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Beldum
-1|26
Status: KO


Active:


Privatyke
30|63
Status: 1 KOC



Eevee
90|100



Tynamo
90


Tynamo
90

KS<CM (5000)
Spark (<2000)
Tackle (2000<4000)
Charge Beam (4000<6000)
Magnet Rise (6000<8000)
Thunder Wave (8000<)


Eevee: Double Team (4 clones) > Covet > Double-Edge
IF Earthquake is used A1, THEN Substitute (15 HP) that action
Privatyke: Recover ~ Earthquake ~ Cross Chop
Tynamo1: 4968 (Charge Beam) ,9761 (Eevee) > 8631 (Thunder Wave), 416 (Privatyke) > 7089 (Magnet Rise)
Tynamo2: 9984 (Thunder Wave), 1847 (Privatyke) > 7899 (Magnet Rise) > 6255 (Magnet Rise)

Action 1
Tynamo1's Charge Beam on Eevee
Crit Check (625): 6069 (NO)
Effect Chance (7000): 4840 (+1 SPA)
Damage: (5 + 3 + 3 - 4.5) = 6.5

Tynamo2's Thunder Wave on Privatyke

Eevee's Double Team
EN Check: 4 * 4 - 1 = 15

Privatyke's Recover
Paralysis Check (2500): 5697 (NO)
Heal: 20
EN Check: 100 / 10 + 2 = 12

Action 2
Tynamo1 idles

Tynamo2's Magnet Rise

Eevee's Covet on Privatyke
Crit Check (625): 9606 (NO)
Damage: (4 + 3 + 2 + 3 - 4.5) = 7.5
EN Check: 3 - 1 = 2

Privatyke's Earthquake
Paralysis Check (2500): 7400 (NO)
-On Eevee
Crit Check (625): 9986 (NO)
Damage: (10 + 6 - 3) = 13
-On Tynamo1
Miss

-On Tynamo2
Miss
EN Check: 7

Action 3
Tynamo1's Magnet Rise

Tynamo2 idles

Eevee's Double-Edge on Privatyke
Crit Check (625): 1448 (NO)
Damage: (10 + 1/1.5 + 3 + 2 + 3 - 4.5) = 14.5
Recoil: 14.5 / 3 = 4.8333
EN Check: 6 + 1 / 2.5 - 1 = 5.4

Privatyke's Cross Chop on Eevee
Paralysis Check (2500): 2767 (NO)
Accuracy Check (8000): 2304 (HIT)
Crit Check (1250): 9658 (NO)
Damage: (10 + 3 + 6 - 3) * 1.5 = 24
EN Check: 7 - 1 = 6

End Round
Tynamo Appearance (5000): 4268 (TYNAMO!)
Lightning Bolt (1000): 15 (HIT)


Privatyke
HP: 30 - (7.5 + 14.5) = 8
EN: 63 - (12 + 7 + 6) = 38

Eevee
HP: 90 - (6.5 + 13 + 4.8333 + 24) = 41.6667 rounded to 42
EN: 100 - (15 + 2 + 5.4) = 77.6 rounded to 78
Status: EXP Share

Tynamo1
HP: 90

Tynamo2
HP: 90

Tynamo3
HP: 90


Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Beldum
-1|26
Status: KO


Active:


Privatyke
8|38
Status: 1 KOC



Eevee
42|78
Status: EXP Share



Tynamo
90


Tynamo
90


Tynamo
90


Orders
King Serperior orders
Canis Majoris orders
Tynamos *****************s you up
I ref
 

<This is what you get for being WEAK!! You die!>


"But...but Visser, sir...."


<SILENCE!!>

Aqua Jet + Cross Chop ~ Cooldown ~ Aqua Jet + Cross Chop
Sub1: If Quick Attack Combo, use Aqua Jet + Aqua Jet that action.
 
Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Beldum
-1|26
Status: KO


Active:


Privatyke
30|63
Status: 1 KOC



Eevee
90|100



Tynamo
90


Tynamo
90

KS<CM (5000)
Spark (<2000)
Tackle (2000<4000)
Charge Beam (4000<6000)
Magnet Rise (6000<8000)
Thunder Wave (8000<)


Action 1
Eevee's Quickest Attack
Crit Check (625): 8465
Damage: 4 * 2.25 + 3 - 4.5 = 7.5
EN Check: (3 + (3 + 4)) * 1.75 - 1 = 16.5
End Round
Tynamo Appearance (5000): 5075 (NO)
Lightning Bolt (1000): 5 (HIT)


Privatyke
HP: 8 - 7.5 = 0.5 rounded to 0
EN: 63 - (12 + 7 + 6) = 38

Eevee
HP: 42 - 20 = 22
EN: 78 - 16.5 = 61.5 rounded to 61
Status: EXP Share
Paralysis 25%
Cool Down

Tynamo1
HP: 90

Tynamo2
HP: 90

Tynamo3
HP: 90


Bench:


Numel
90|100


Pupitar
100|100



Houndour
90|100


Beldum
-1|26
Status: KO


Active:


Privatyke
0|38
Status: 1 KOC
KO



Eevee
22|61
Status: 1 KOC
EXP Share
Paralysis 25%
Cool Down



Tynamo
90


Tynamo
90


Tynamo
90


Orders
Canis Majoris orders
King Serperior orders
Tynamos *****************s you up
I ref
 
RNG Orders (Ignored upon taking damage):
Tynamo1: 6738 (Magnet Rise) > 1558 (Spark), 6513 (Eevee) > 8743 (Thunder Wave), 2355 (Pupitar)
Tynamo2: 6265 (Magnet Rise) > 3042 (Tackle), 1054 (Pupitar) > 1346 (Charge Beam), 7112 (Eevee)
Tynamo3: 6513 (Magnet Rise) > 8878 (Thunder Wave), 1830 (Pupitar) > 3670 (Tackle), 9245 (Eevee)

Bench:


Numel
90|100


Privatyke
0|38
Status: 1 KOC



Houndour
90|100


Beldum
-1|26
Status: KO


Active:


Pupitar
100|100



Eevee
22|61
Status: EXP Share
Paralysis 25%
Cool Down



Tynamo
90


Tynamo
90


Tynamo
90


KS<CM (5000)
Spark (<2000)
Tackle (2000<4000)
Charge Beam (4000<6000)
Magnet Rise (6000<8000)
Thunder Wave (8000<)


Action 1
Tynamo1 idles

Tynamo2 idles

Tynamo3's Magnet Rise

Pupitar's Sandstorm
EN Check: 10 - 1 = 9

Eevee Cools Down

-2 HP Tynamo1
-2 HP Tynamo2
-2 HP Tynamo3
-2 HP Eevee

Action 2
Tynamo1's Tackle on Pupitar
Crit Check (625): 4205 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo2's Tackle on Pupitar
Crit Check (625): 4565 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo3's Charge Beam on Eevee
Crit Check (625): 5560 (NO)
Effect Chance (7000): 977 (+1 SPA)
Damage: (5 + 3 + 3 - 4.5) = 6.5

Pupitar's Rock Slide
-On Eevee
Crit Check (625): 4383 (NO)
Effect Chance (3000): 1933 (FLINCH)
Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

-On Tynamo1
Accuracy Check (9000):
Crit Check (625): 1527 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

-On Tynamo2
Accuracy Check (9000):
Crit Check (625): 4931 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5
EN Check: 6 - 1 = 5

Eevee flinched

-2 HP Tynamo1
-2 HP Tynamo2
-2 HP Tynamo3
-2 HP Eevee

Action 3
Tynamo1's Tackle on Pupitar
Crit Check (625): 5425 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo2's Tackle on Pupitar
Crit Check (625): 3637 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo3's Charge Beam on Eevee
Crit Check (625): 5548 (NO)
Effect Chance (7000): 353 (+1 SPA)
Damage: (5 + 3 + 3 - 4.5) + 1 * 1.75 = 8.25

-2 HP Tynamo1
-2 HP Tynamo2
-2 HP Tynamo3

Tynamo Appearance (5000): 4998 (TYNAMORGY!)
Lightning Bolt (1000): 7 (HIT)


Pupitar
HP: 100 - (1.625 + 1.625 + 1.625 + 1.625 + 20) = 73.5 rounded to 73
EN: 100 - (9 + 5) = 86
Status: 1 KOC
25% Paralysis

Eevee
HP: 22 - (2 + 6.5 + 10.5 + 2 + 8.25) = -7.25 rounded to -7
EN: 61
Status: EXP Share
KO

Tynamo1
HP: 90 - (2 + 10.5 + 2 + 10.5 + 2) = 63

Tynamo2
HP: 90 - (2 + 10.5 + 2 + 10.5 + 2) = 63

Tynamo3
HP: 90 - (2 + 2 + 2) = 84


Bench:


Numel
90|100


Privatyke
0|38
Status: 1 KOC



Houndour
90|100


Beldum
-1|26
Status: KO


Active:


Pupitar
73|86
Status: 1 KOC
25% Paralysis



Eevee
-7|61
Status: 1 KOC
EXP Share
KO



Tynamo
63


Tynamo
63


Tynamo
84


Tynamo
90

Field: Sandstorm for 3 more rounds

Orders
Canis sends out his last pokemon
King Serperior orders
Canis Majoris orders
Tynamos *****************s you up
I ref
 
Bench:


Numel
90|100


Privatyke
0|38
Status: 1 KOC



Eevee
-7|61
Status: 1 KOC
EXP Share
KO


Beldum
-1|26
Status: KO


Active:


Pupitar
73|86
Status: 1 KOC
25% Paralysis



Houndour
90|100



Tynamo
63


Tynamo
63


Tynamo
84
+2 SPA


Tynamo
90

Action 1
Tynamo1's Tackle on Pupitar
Crit Check (625): 5336 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo2's Tackle on Pupitar
Crit Check (625): 60 (CRIT)
Damage: (3 + 1/2 + 3 + 3 - 4.5) * 0.67 = 3.685

Tynamo3's Charge Beam on Eevee
Crit Check (625): 2596 (NO)
Effect Chance (7000): 440 (+1 SPA)
Damage: (5 + 3 + 3 - 4.5) + 2 * 1.75 = 10

Tynamo4's Tackle on Pupitar
Crit Check (625): 2171 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Pupitar's Chip Away on Houndour
Crit Check (625): 5923 (NO)
Damage: (7 + 4.5 - 4.5) * 1.5 = 10.5
EN Check: 5

Houndour's Shiraka on Pupitar
Crit Check (625): 4299 (NO)
Damage: (4 + 3 + 4.5 - (2 + 4.5) * 0.67 = 4.69
EN Check: (3 + 7) * 1.5 - 1 = 14

-2 HP Tynamo1
-2 HP Tynamo2
-2 HP Tynamo3
-2 HP Tynamo4
-2 HP Houndour
-1 HP Pupitar
-2 HP Pupitar

Action 2
Houndour cools down

Tynamo1's Tackle on Pupitar
Crit Check (625): 7330 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo2's Tackle on Pupitar
Crit Check (625): 4391 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo3's Charge Beam on Eevee
Crit Check (625): 7818 (NO)
Effect Chance (7000): 4897 (+1 SPA)
Damage: (5 + 3 + 3 - 4.5) + 3 * 1.75 = 11.75

Tynamo4's Tackle on Pupitar
Crit Check (625): 5108 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Pupitar's Rock Slide
Paralysis Check (2500): 6431 (NO)
-On Houndour
Accuracy Check (9000): 2280 (HIT)
Crit Check (625): 8880 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - (3 + 4.5)) * 1.5 = 9

-On Tynamo 3
Accuracy Check (9000): 5717 (HIT)
Crit Check (625): 6891 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - (3 + 3)) = 7.5

-On Tynamo 4
Accuracy Check (9000): 994 (HIT)
Crit Check (625): 9194 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - (3 + 3)) = 7.5
EN Check: 6 - 1 = 5

-2 HP Tynamo1
-2 HP Tynamo2
-2 HP Tynamo3
-2 HP Tynamo4
-2 HP Houndour
-1 HP Pupitar
-2 HP Pupitar

Action 3
Houndour's Torment on Pupitar
EN Check: 10 - 1 = 9

Tynamo1's Tackle on Pupitar
Crit Check (625): 3768 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo2's Tackle on Pupitar
Crit Check (625): 1683 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Tynamo3's Charge Beam on Eevee
Crit Check (625): 9455 (NO)
Effect Chance (7000): 749 (+1 SPA)
Damage: (5 + 3 + 3 - 4.5) + 4 * 1.75 = 13.5

Tynamo4's Tackle on Pupitar
Crit Check (625): 1338 (NO)
Damage: (3 + 1/2 + 3 - 4.5) * 0.67 = 1.675

Pupitar idles

-2 HP Tynamo1
-2 HP Tynamo2
-2 HP Tynamo3
-2 HP Tynamo4
-2 HP Houndour
-1 HP Pupitar
-2 HP Pupitar

End Round
Tynamo Appearance (5000): 7108 (NO)
Pupitar's Shed Skin (3333): 6227 (NO)
Lightning Bolt (1000): 924 (HIT)
Target: 7829 (Houndour)


Pupitar
HP: 73 - (1.675 + 3.865 + 1.675 + 4.69 + 1 + 2 + 1.675 + 1.675 + 1.675 + 1 + 2 + 1.675 + 1.675 + 1.675 + 1 + 2) = 42.045 rounded to 42
EN: 86 - (5 + 5) = 76
Status: 1 KOC
20% Paralysis
Burned
Badly Poisoned (2 DPA)
Tormented for 5 more actions

Houndour
HP: 90 - (10 + 10.5 + 2 + 11.75 + 9 + 2 + 13.5 + 2 + 20) = 9.25 rounded to 9
EN: 100 - (14 + 9) = 75

Tynamo1
HP: 63 - (2 + 2 + 2) = 57

Tynamo2
HP: 63 - (2 + 2 + 2) = 57

Tynamo3
HP: 84 - (2 + 2 + 7.5 + 2) = 70.5 rounded to 70
+3 SPA

Tynamo4
HP: 90 - (2 + 2 + 7.5 + 2) = 76.5 rounded to 76


Bench:


Numel
90|100


Privatyke
0|38
Status: 1 KOC



Eevee
-7|61
Status: 1 KOC
EXP Share
KO


Beldum
-1|26
Status: KO


Active:


Pupitar
42|76
Status: 1 KOC
20% Paralysis
Burned
Badly Poisoned (2 DPA)
Tormented for 5 more actions



Houndour
9|75
Status: 25% Paralysis



Tynamo
57


Tynamo
57


Tynamo
70
+3 SPA


Tynamo
76

Field: Sandstorm for 2 more rounds

Orders
Canis Majoris orders
King Serperior orders
Tynamos *****************s you up
I ref
 

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