Skarmory [full revamp] Stage 1 [GP 2/2]

was an easier edit to make, we decided on the following skarm spreads, which sets to have, and i changed things to make these analysis more relevant.

[Overview]

<p>Skarmory is without doubt the best physical wall in the game. It has no physical weaknesses at all; in fact, it resists all but two physical types: Fighting and Rock. Skarmory has had a large influence on the metagame: it forces players to dedicate an entire moveslot on their Salamence, Flygon, or Metagross to taking it down, use Magneton, run many Flying-types and Levitate users to minimize Spikes damage, run a spinner, or use only Pokemon that are able to hurt Skarmory. As a testament to what a solid Pokemon it is, even in such an environment where the metagame has adapted to it, Skarmory still shines with its great Spikes-stacking, walling, and phazing abilities.</p>

[SET]
name: Standard
move 1: Spikes
move 2: Whirlwind
move 3: Toxic / Hidden Power Flying
move 4: Protect / Rest
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Here we have it, the best defensive wall in the game. It possesses no weaknesses, two immunities, and a ton of resistances. Add to that a phenomenal base 140 Defense and you've got a real monster on your hands. This beast finds it amazingly easy to lay Spikes and take advantage of them with Whirlwind, particularly against Choice Band users such as Metagross and Snorlax. Whirlwind can force out any Pokemon trying to set up on Skarmory and can stop Baton Pass teams. Toxic is Skarmory's best way to damage Pokemon, and can be used in conjunction with Protect or Rest to stall out opponents. It's also Skarmory's best weapon against Cloyster and Claydol, two common spinners. Hidden Power Flying can be used for a more direct answer to Heracross and a way to slowly whittle down Taunt users such as Gyarados. Hidden Power Flying is used instead of Drill Peck due to Drill Peck and Whirlwind being an illegal move combination. Protect scouts special attacks and gets extra Leftovers recovery, while Rest makes Skarmory a solid wall to threats such as Swampert.</p>

<p>Always maximize Skarmory's HP before anything else. Skarmory's Defense stat is so high that it gains more physical tanking ability from 4 HP EVs than 4 Defense ones; it goes without saying that HP investment also helps Skarmory sponge special attacks such as Celebi's Psychic as well. An Impish nature grants a huge boost to that already impressive stat. 252 Special Defense EVs let Skarmory take hits from Milotic, Celebi, Porygon2, Blissey, and others more effectively. It also allows Skarmory to healthily survive physical Pokemon such as Salamence or Flygon packing Fire Blast. A higher investment in Defense can be used to take hits from Tyranitar, Aerodactyl, and other physical attackers, however. A Careful nature can be used to survive Magneton's Thunderbolt, but takes away from Skarmory's Defense even more.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Spikes
move 4: Whirlwind
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>While similar to the first set, this set focuses solely on setting up Spikes and walling opponents. With Sleep Talk, Skarmory will almost be guaranteed to set up all three layers of Spikes, and can also phaze out other Skarmory before they begin setting up. To better take physical attacks over special ones, consider investing in Defense or using a Careful nature.</p>

[SET]
name: Taunt
move 1: Taunt
move 2: Spikes
move 3: Whirlwind
move 4: Toxic / Hidden Power Flying
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 156 SpD / 100 Spe

[SET COMMENTS]

<p>A variation on the standard set; instead of just laying Spikes and phazing, Skarmory can use Taunt to prevent all forms of healing, such as Rest and Softboiled, then either Whirlwind the helpless foe or take them down directly with Toxic or Hidden Power Flying. Taunt also lets Skarmory stop opposing Skarmory and Forretress from setting up alongside it. Taunt variants should hit a Speed stat of 201 in order to outspeed Dragon Dance Tyranitar and Milotic. The Special Defense EVs allow Skarmory to handle Milotic much better.</p>

[Other Options]

<p>Curse enables Skarmory to beat other setup sweepers, but it won't sweep any teams. Hidden Power Steel can damage Tyranitar while still hitting Gengar on the switch. A Choice Band set can do some damage to Celebi, as well as surprise Magneton with Hidden Power Ground.</p>

[Checks and Counters]

<p>Magneton is the best Skarmory counter in existence, as its ability, Magnet Pull, prevents Skarmory from switching out; it can then OHKO Skarmory with a STAB Thunderbolt. Forretress and Claydol can Rapid Spin away Skarmory's Spikes, but without some novelty, such as Hidden Power Electric or Zap Cannon, they can't do much damage to Skarmory. Rapid Spin Starmie, however, can Recover off any damage, clear Toxic with Natural Cure, and end Skarmory with a super effective Thunderbolt or STAB Surf. Cloyster too can shrug off Drill Peck and Hidden Power Flying, spin away Spikes, lay down Spikes of its own, and damage Skarmory badly with Surf or Ice Beam. However, it doesn't like taking a Toxic .</p>

<p>Despite the fact that Skarmory is overall the best physical wall, strong Fighting- and Rock-type Choice Band sweepers can break through even its massive Defense. Choice Band Aerodactyl, Choice Band Heracross, Taunt Tyranitar, and even unexpected Explosions can make Skarmory's life difficult. Many other Pokemon can also catch Skarmory off guard with a surprise Fire- or Electric-type move. Snorlax, Weezing, Salamence, Tyranitar, and Flygon might have Fire Blast, Metagross might run Hidden Power Fire, and Grass-types might pack Hidden Power Fire.</p>
 

Pocket

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kd24 pumping more of these out even on a holiday ;d

We already talked a little bit on some of the choices here, so I wont bother reiterating the issues that are settled. Just wanna point out that Counter is OO-worthy for its ability to damage physical sweepers that Skarmory cannot touch, such as CBTar, CB Aero, and even last-mon Curselax. It can even bounce back HP Fire back on HP Metagross as a side, too.
 

Jorgen

World's Strongest Fairy
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Drill Peck cannot be used with Whirlwind, leaving Roar as the Phazing move, which fails to hit past Soundproof. In general, Skarmory isn't attacking anyway, so making sure its Phaze is as effective as possible is more important than a slightly stronger STAB.

This explanation should probably go somewhere in the analysis.
 

GatoDelFuego

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REMOVE CHANGE COMMENTS

[Overview]

<p>Skarmory is without doubt the best physical wall in the game. It has no physical weaknesses at all; in fact, it resists all but two physical types: Fighting and Rock. Skarmory has had a large influence on the metagame: it forces players to dedicate an entire moveslot on their Salamence, Flygon, or Metagross to taking it down, use Magneton, run many Flying-types and Levitate users to minimize Spikes damage, run a spinner, or use only Pokemon able to hurt Skarmory. And as a testament to how solid a Pokemon it is, even in such an environment where the metagame has adapted to it, Skarmory still shines with its great Spikes-stacking laying, walling, and phazing abilities.</p>

[SET]
name: Standard
move 1: Spikes
move 2: Whirlwind
move 3: Toxic / Hidden Power Flying
move 4: Protect / Rest
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Here we have it, the best defensive wall in the game. It possesses no weaknesses, two immunities, and a ton of resistances. Add to that a sexy base 140 Defense and you've got a real monster on your hands. This beast finds it amazingly easy to lay Spikes and take advantage of them with Whirlwind, particularly against Choice Band users, such as Metagross, (RC) and Snorlax. Whirlwind can force out any Pokemn trying to set up on Skarmory, (RC) and can stop Baton Pass teams. Toxic is Skarmory's best way to damage Pokemon, and can be used in conjunction with Protect or Rest to stall out opponents. It's also Skarmory's best weapon against Cloyster and Claydol, two common Rapid Spinners. Hidden Power Flying can be used for a more direct answer to Heracross and away to slowly whittle down Taunt users like such as Gyarados. Protect scouts special attacks and can restore extra Leftovers, while Rest makes Skarmory a solid wall to threats like such as Swampert.</p>

<p>Always maximize Skarmory's HP before anything else. Skarmory's Defense stat is so high that it gains more physical tanking ability from 4 HP EVs than 4 Defense ones; it goes without saying that HP investment also helps Skarmory sponge special attacks such as Celebi's Psychic as well. An Impish nature grants a huge boost to that already impressive stat. 252 Special Defense EVs let Skarmory take hits from Milotic, Celebi, Porygon2, Blissey, and others more effectively. It also allows Skarmory to healthily survive physical Pokemon packing Fire Blast. A higher investment into Defense can be used to take hits from Tyranitar, Aerodactyl, and other physical attackers, however. A Careful nature can be used to survive Magneton's Thunderbolt, but takes away from Skarmory's Defense even more.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Spikes
move 4: Whirlwind
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Similar to the first set, but this one focuses solely on setting up Spikes and walling opponents. With Sleep Talk, Skarmory will almost be guaranteed to set up all three layers of Spikes, and can also phaze out other Skarmory before they begin setting up. To better take physical attacks over special ones attacks, consider investing into Defense or using a Careful nature.</p>

[SET]
name: Taunt
move 1: Taunt
move 2: Spikes
move 3: Whirlwind
move 4: Toxic / Hidden Power Flying
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 156 SpD / 100 Spe

[SET COMMENTS]

<p>A variation on the standard set; instead of just laying Spikes and phazing, Skarmory can use Taunt to prevent all forms of healing, such as Rest and Softboiled, then either Whirlwind the helpless foe or take them down directly with Toxic or Hidden Power Flying. Taunt also lets Skarmory stop opposing Skarmory and Forretress from setting up alongside it.</p>

<p>
Taunt variants should hit a Speed stat of 201 for DD Tyranitar and Milotic. The Special Defense EVs allow Skarmory to handle Milotic much better.</p>

[Other Options]

<p>Curse enables Skarmory to beat other setup sweepers stat up users, but it won't sweep any teams. Hidden Power Steel can damage Tyranitar while still hitting Gengar on the switch-in. A Choice Band set can do some damage to Celebi, as well as and surprise Magneton with Hidden Power Ground.</p>

[Checks and Counters]

<p>Magneton is the best Skarmory counter in existence, as its ability, Magnet Pull, prevents Skarmory from switching out; it can then OHKO Skarmory with STAB Thunderbolt.</p>

<p>
Forretress and Claydol can Rapid Spin away Skarmory's Spikes, but without some novelty, such as Hidden Power Electric or Zap Cannon, they can't do much damage to Skarmory. Rapid Spin Starmie, however, can Recover off any damage, clear Toxic with Natural Cure, and end Skarmory with a super effective Thunderbolt or STAB Surf. Cloyster too can shrug off Drill Peck and Hidden Power Flying, spin away Spikes, lay down Spikes of its own, and damage Skarmory badly with Surf or Ice Beam. However, it doesn't like taking a Toxic though.</p>

<p>Despite the fact that Skarmory is overall the best physical wall, strong Fighting- and Rock-type Choice Band sweepers can break through even its massive Defense. Choice Band Aerodactyl, Choice Band Heracross, Taunt Tyranitar, and even random Explosions can make Skarmory's life difficult.</p>

<p>
Many other Pokemon can also surprise Skarmory with a surprise Fire- or Electric-type move. Snorlax and Weezing might have Fire Blast, Metagross might run Hidden Power Fire, and Grass-types might pack Hidden Power Fire. Salamence, Tyranitar, and Flygon are even more Pokemon who might be running Fire Blast solely for Skarmory, so watch out for them as well.</p>

[Overview]

<p>Skarmory is without doubt the best physical wall in the game. It has no physical weaknesses at all; in fact, it resists all but two physical types: Fighting and Rock. Skarmory has had a large influence on the metagame: it forces players to dedicate an entire moveslot on their Salamence, Flygon, or Metagross to taking it down, use Magneton, run many Flying-types and Levitate users to minimize Spikes damage, run a spinner, or use only Pokemon able to hurt Skarmory. And as a testament to how solid a Pokemon it is, even in such an environment where the metagame has adapted to it, Skarmory still shines with its great Spikes-stacking, walling, and phazing abilities.</p>

[SET]
name: Standard
move 1: Spikes
move 2: Whirlwind
move 3: Toxic / Hidden Power Flying
move 4: Protect / Rest
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Here we have it, the best defensive wall in the game. It possesses no weaknesses, two immunities, and a ton of resistances. Add to that a sexy base 140 Defense and you've got a real monster on your hands. This beast finds it amazingly easy to lay Spikes and take advantage of them with Whirlwind, particularly against Choice Band users, such as Metagross and Snorlax. Whirlwind can force out any Pokemn trying to set up on Skarmory and can stop Baton Pass teams. Toxic is Skarmory's best way to damage Pokemon, and can be used in conjunction with Protect or Rest to stall out opponents. It's also Skarmory's best weapon against Cloyster and Claydol, two common Rapid Spinners. Hidden Power Flying can be used for a more direct answer to Heracross and away to slowly whittle down Taunt users such as Gyarados. Protect scouts special attacks and can restore extra Leftovers, while Rest makes Skarmory a solid wall to threats such as Swampert.</p>

<p>Always maximize Skarmory's HP before anything else. Skarmory's Defense stat is so high that it gains more physical tanking ability from 4 HP EVs than 4 Defense ones; it goes without saying that HP investment also helps Skarmory sponge special attacks such as Celebi's Psychic as well. An Impish nature grants a huge boost to that already impressive stat. 252 Special Defense EVs let Skarmory take hits from Milotic, Celebi, Porygon2, Blissey, and others more effectively. It also allows Skarmory to healthily survive physical Pokemon packing Fire Blast. A higher investment into Defense can be used to take hits from Tyranitar, Aerodactyl, and other physical attackers, however. A Careful nature can be used to survive Magneton's Thunderbolt, but takes away from Skarmory's Defense even more.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Spikes
move 4: Whirlwind
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Similar to the first set, but this one focuses solely on setting up Spikes and walling opponents. With Sleep Talk, Skarmory will almost be guaranteed to set up all three layers of Spikes, and can also phaze out other Skarmory before they begin setting up. To better take physical attacks over special ones, consider investing into Defense or using a Careful nature.</p>

[SET]
name: Taunt
move 1: Taunt
move 2: Spikes
move 3: Whirlwind
move 4: Toxic / Hidden Power Flying
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 156 SpD / 100 Spe

[SET COMMENTS]

<p>A variation on the standard set; instead of just laying Spikes and phazing, Skarmory can use Taunt to prevent all forms of healing, such as Rest and Softboiled, then either Whirlwind the helpless foe or take them down directly with Toxic or Hidden Power Flying. Taunt also lets Skarmory stop opposing Skarmory and Forretress from setting up alongside it. Taunt variants should hit a Speed stat of 201 for DD Tyranitar and Milotic. The Special Defense EVs allow Skarmory to handle Milotic much better.</p>

[Other Options]

<p>Curse enables Skarmory to beat other setup sweepers, but it won't sweep any teams. Hidden Power Steel can damage Tyranitar while still hitting Gengar on the switch. A Choice Band set can do some damage to Celebi, as well as surprise Magneton with Hidden Power Ground.</p>

[Checks and Counters]

<p>Magneton is the best Skarmory counter in existence, as its ability, Magnet Pull, prevents Skarmory from switching out; it can then OHKO Skarmory with STAB Thunderbolt. Forretress and Claydol can Rapid Spin away Skarmory's Spikes, but without some novelty, such as Hidden Power Electric or Zap Cannon, they can't do much damage to Skarmory. Rapid Spin Starmie, however, can Recover off any damage, clear Toxic with Natural Cure, and end Skarmory with a super effective Thunderbolt or STAB Surf. Cloyster too can shrug off Drill Peck and Hidden Power Flying, spin away Spikes, lay down Spikes of its own, and damage Skarmory badly with Surf or Ice Beam. However, it doesn't like taking a Toxic .</p>

<p>Despite the fact that Skarmory is overall the best physical wall, strong Fighting- and Rock-type Choice Band sweepers can break through even its massive Defense. Choice Band Aerodactyl, Choice Band Heracross, Taunt Tyranitar, and even random Explosions can make Skarmory's life difficult. Many other Pokemon can also surprise Skarmory with a surprise Fire- or Electric-type move. Snorlax and Weezing might have Fire Blast, Metagross might run Hidden Power Fire, and Grass-types might pack Hidden Power Fire. Salamence, Tyranitar, and Flygon are even more Pokemon who might be running Fire Blast solely for Skarmory, so watch out for them as well.</p>


[gp]1/2 and SCMSed[/gp]
 
additions deletions comments

[Overview]

<p>Skarmory is without doubt the best physical wall in the game. It has no physical weaknesses at all; in fact, it resists all but two physical types: Fighting and Rock. Skarmory has had a large influence on the metagame: it forces players to dedicate an entire moveslot on their Salamence, Flygon, or Metagross to taking it down, use Magneton, run many Flying-types and Levitate users to minimize Spikes damage, run a spinner, or use only Pokemon able to hurt Skarmory. And as As a testament to how solid a Pokemon it is its solidity, even in such an environment where the metagame has adapted to it, Skarmory still shines with its great Spikes-stacking, walling, and phazing abilities.</p>

[SET]
name: Standard
move 1: Spikes
move 2: Whirlwind
move 3: Toxic / Hidden Power Flying
move 4: Protect / Rest
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Here we have it, the best defensive wall in the game. It possesses no weaknesses, two immunities, and a ton of resistances. Add to that a sexy base 140 Defense and you've got a real monster on your hands. This beast finds it amazingly easy to lay Spikes and take advantage of them with Whirlwind, particularly against Choice Band users, such as Metagross and Snorlax. Whirlwind can force out any Pokemon trying to set up on Skarmory and can stop Baton Pass teams. Toxic is Skarmory's best way to damage Pokemon, and can be used in conjunction with Protect or Rest to stall out opponents. It's also Skarmory's best weapon against Cloyster and Claydol, two common Rapid Spinners. Hidden Power Flying can be used for a more direct answer to Heracross and away a way to slowly whittle down Taunt users such as Gyarados. Protect scouts special attacks and can restore extra Leftovers gets extra Leftovers recovery, while Rest makes Skarmory a solid wall to threats such as Swampert.</p>

<p>Always maximize Skarmory's HP before anything else. Skarmory's Defense stat is so high that it gains more physical tanking ability from 4 HP EVs than 4 Defense ones; it goes without saying that HP investment also helps Skarmory sponge special attacks such as Celebi's Psychic as well. An Impish nature grants a huge boost to that already impressive stat. 252 Special Defense EVs let Skarmory take hits from Milotic, Celebi, Porygon2, Blissey, and others more effectively. It also allows Skarmory to healthily survive physical Pokemon packing Fire Blast. A higher investment into Defense can be used to take hits from Tyranitar, Aerodactyl, and other physical attackers, however. A Careful nature can be used to survive Magneton's Thunderbolt, but takes away from Skarmory's Defense even more.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Spikes
move 4: Whirlwind
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Similar While similar to the first set, but this one set focuses solely on setting up Spikes and walling opponents. With Sleep Talk, Skarmory will almost be guaranteed to set up all three layers of Spikes, and can also phaze out other Skarmory before they begin setting up. To better take physical attacks over special ones, consider investing into Defense or using a Careful nature.</p>

[SET]
name: Taunt
move 1: Taunt
move 2: Spikes
move 3: Whirlwind
move 4: Toxic / Hidden Power Flying
item: Leftovers
ability: Keen Eye
nature: Impish
evs: 252 HP / 156 SpD / 100 Spe

[SET COMMENTS]

<p>A variation on the standard set; instead of just laying Spikes and phazing, Skarmory can use Taunt to prevent all forms of healing, such as Rest and Softboiled, then either Whirlwind the helpless foe or take them down directly with Toxic or Hidden Power Flying. Taunt also lets Skarmory stop opposing Skarmory and Forretress from setting up alongside it. Taunt variants should hit a Speed stat of 201 for to outspeed DD Tyranitar and Milotic. The Special Defense EVs allow Skarmory to handle Milotic much better.</p>

[Other Options]

<p>Curse enables Skarmory to beat other setup sweepers, but it won't sweep any teams. Hidden Power Steel can damage Tyranitar while still hitting Gengar on the switch. A Choice Band set can do some damage to Celebi, as well as surprise Magneton with Hidden Power Ground.</p>

[Checks and Counters]

<p>Magneton is the best Skarmory counter in existence, as its ability, Magnet Pull, prevents Skarmory from switching out; it can then OHKO Skarmory with STAB Thunderbolt. Forretress and Claydol can Rapid Spin away Skarmory's Spikes, but without some novelty, such as Hidden Power Electric or Zap Cannon, they can't do much damage to Skarmory. Rapid Spin Starmie, however, can Recover off any damage, clear Toxic with Natural Cure, and end Skarmory with a super effective Thunderbolt or STAB Surf. Cloyster too can shrug off Drill Peck and Hidden Power Flying, spin away Spikes, lay down Spikes of its own, and damage Skarmory badly with Surf or Ice Beam. However, it doesn't like taking a Toxic .</p>

<p>Despite the fact that Skarmory is overall the best physical wall, strong Fighting- and Rock-type Choice Band sweepers can break through even its massive Defense. Choice Band Aerodactyl, Choice Band Heracross, Taunt Tyranitar, and even random chance Explosions can make Skarmory's life difficult. Many other Pokemon can also surprise Skarmory with a surprise Fire- or Electric-type move. Snorlax, Weezing, Salamence, Tyranitar, Flygon and Weezing might have Fire Blast, while Metagross might run Hidden Power Fire, and Grass-types might pack Hidden Power Fire. Salamence, Tyranitar, and Flygon are even more Pokemon who might be running Fire Blast solely for Skarmory, so watch out for them as well. (If there's some reason you are listing Salamence, Tyranitar, and Flygon separately from Weezing and Snorlax, instead of taking my edit, somehow indicate why you are.)</p>


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